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Posted

New Expanded +5 & Incarnate +6/+7 Difficulty Options

Additions

  • New higher difficulty options +5/+6/+7 have been added.
  • +6 and +7 difficulty will only function when on Incarnate content such as Dark Astoria or Cimerora Incarnate repeatables, otherwise it will default to +5 anywhere else.
  • Difficulty change options have been moved from the chat pop-menu to the Mission/Task tab found under the Navigation window.

difficultyoptions.PNG.fbd1794b6b84d0d7624d34be707dd4e9.PNG

  • Visibility of the new higher difficulties require the following:
    • +5 - if you have Apha, Destiny or Lore + Well Drinker or Incarnate
    • +6 - if you have Destiny or Lore + Well Drinker or Incarnate
    • +7 - if you have Destiny + Well Drinker or Incarnate
    • You can still use /setdifficultylevel 7 to ignore those checks, but don't say we didn't warn you!
  • Enemy groups that spawned at Level 54 have had their level range extended up to Level 55.
    • Mission modifiers can sometimes swing this to spawn to +1s!
  • Incarnate enemy groups (higher base ToHit%) have had their level range extended up to Level 60.
  • Existing content that is not impacted by the difficulty changes:
    • Incarnate Trials
    • LFG Trials
    • Mothership Raids
    • Labyrinth of Fog
Posted

Belladonna

"Take Control of Sinclair's Skyscraper"

A level 55 and level 58 minion give the same rewards, 12,141 XP, 5664 inf.   (that's with patrol bonus)

Posted
7 hours ago, lemming said:

Belladonna

"Take Control of Sinclair's Skyscraper"

A level 55 and level 58 minion give the same rewards, 12,141 XP, 5664 inf.   (that's with patrol bonus)

I checked Number 6's arc, same thing. The level 57 mobs give the same experience and inf as the level 54.

 

Probably the Praetorian Incarnate arcs where missed. Good catch.

Posted
12 hours ago, lemming said:

A level 55 and level 58 minion give the same rewards

 

Just my opinion: Since 56-60 are only for Incarnate level characters wouldn't regular experience and infamy remain the same? (incarnate experience would increase)

 

What's to keep folks from abusing this for power leveling or infamy gathering? (rich get richer scenario)

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted
4 minutes ago, Troo said:

Just my opinion: Since 56-60 are only for Incarnate level characters wouldn't regular experience and infamy remain the same? (incarnate experience would increase)

 

What's to keep folks from abusing this for power leveling or infamy gathering? (rich get richer scenario)

What would be the point of increasing the difficulty then for most people?  Vet levels are still a thing.    Incarnate experience is such a temp thing.

 

Plus difficulty usually means extra rewards.   And I've seen the same plateau in several other missions as well.   (notes at home)

  • Thanks 1
Posted
1 minute ago, lemming said:

Vet levels are still a thing. 

 

doh, I forgot about those.

 

1 minute ago, lemming said:

What would be the point of increasing the difficulty then for most people?

 

I believe after a point difficulty should not solely determine rewards. Doing really hard things should be their own reward.

 

If it gets people to play, that's good.

If it gets people to play for longer that's good too.

However if it results in folks leveling up even faster, skipping most of the content and quitting because "there is nothing to do".. that's not good. 

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted

I can't set other difficulty settings beside "Adjust level" due to being unable to scroll down if navigation is at top right corner of screen.  

Posted

I assume this is working as intended, but worth noting that selecting +4 on a lvl 50 mission now results in lvl 54 and 55 foes (as opposed to lvl 54 only). 

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