CoeruleumBlue Posted Monday at 07:02 PM Posted Monday at 07:02 PM Hello, I think basically every badge you get other than the badges for reaching levels, veteran levels, and incarnates should be account-wide. I think this would encourage people to play the story content instead of just farming all the time. It's probably actually good farming is allowed on Homecoming and most private servers because there's basically no difference between fire farming or farming ToT and official content like DFBs anyway, and the ridiculous amount of farming and people not knowing the content is simply due to there not being much incentive to play it. I believe that if most badges were account-wide, this would encourage people to play the story content to get them, and it would also discourage things like people spending all month farming Trick-or-Treat for the prismatic aethers and badges (which you get from the badges.) Once you got the Halloween badges, you would have them for all your characters, so just replaying those events would be the same as anything else you could replay, and if they make a new set during the middle of spring you want to use on a vampire character you still have Vampiric Heritage for that character. You should probably also be able to pick any version of the badge you want once you earn it, the hero one, villain, or Praetorian, once you get a hero, villain, or Praetorian character to level 20. Praetorians should have two level 20 badges, one for Resistance and one for Loyalists, and once you get the Resistance one you should be able to treat Resistance alignment like Rogue/Vigilante and take Resistance characters out of Praetoria or change their alignment, same for Loyalists. If someone only likes Resistance or Loyalist they can just make those and still play the main game instead of running tutorials or fire farms over and over again, same as if someone only likes Heroes or Villains, but you still have to do it once per alignment. I have legitimately seen someone start in Praetoria on a character that wasn't supposed to be Praetorian just to get a title, which is not the same as a badge, but now she can't ever change her title if she switches alignment. You should really be able to switch to Praetorian both because that's canonically what Maelstrom did and also just for the titles and badges if you want them because it's literally just a cosmetic, you can literally name a hero Mr. Badguy and put him in an Arachnos suit and name a villain Mr. Goodguy and put him in a blue and gold tights and cape outfit, who cares. Likewise, I also recommend a change to patron badges. You should have to do the specific patron unlock to get a powerset but that should be account-wide too. I can barely ever get patron unlocks and I've never actually been in a single one that's played all the way through, and people seem to never want to do Ghost Widow's, I'm guessing because it probably involves a lot of psionic damage and most builds don't want to deal with that. With this rework I think people would play through all of them, including Ghost Widow, and no one would have to sit around waiting for an outleveled patron unlock and also not get to actually see the story. I'd also let villains do the Law Enforcer day job or give them their own version. That way Loyalists in Praetoria can also have a version (but it can probably display differently than the villain version.) Every other day job can be totally alignment locked or not necessarily have an equivalent since you can just switch anyway, except for Praetorians who want to stay in Praetoria, or if you want to become Praetorian, but see above. Those are just my ideas, thanks for your consideration! 1 <But life is change, that is how it differs from the rocks, change is its very nature.> — John Wyndham
Rudra Posted Monday at 07:20 PM Posted Monday at 07:20 PM (edited) If you discount the level badges (including vet levels), there is a very large percentage that are tied to specific missions and arcs. If those badges become account wide, then there is less incentive to do regular content than to just farm rather than more reason to do so. A very large number of badges are held by TFs/SFs, iTrials, and other story arcs. If they are account wide, why is there a reason to run that content when you can just sit in a farm and max out because you automatically got all the badges from a previous character? Edit: Also, if you can't find a team that is running the specific patron content you want? Then either form your own team for it or just solo it. The patrons are not difficult and you only need the first arc for the pool unlocks. (Any patron arc unlocks all the patron pools.) Edited Monday at 07:27 PM by Rudra 1 1
CoeruleumBlue Posted Monday at 07:37 PM Author Posted Monday at 07:37 PM 5 minutes ago, Rudra said: If you discount the level badges (including vet levels), there is a very large percentage that are tied to specific missions and arcs. If those badges become account wide, then there is less incentive to do regular content than to just farm rather than more reason to do so. A very large number of badges are held by TFs/SFs, iTrials, and other story arcs. If they are account wide, why is there a reason to run that content when you can just sit in a farm and max out because you automatically got all the badges from a previous character? There's always new content and you can make more content in AE. I think no one plays all that content specifically because they don't want to redo it on all their 200 alts, especially when people barely do it. I barely can do all the content on my one main. I don't think people want to play every single story in the game over and over on all of their characters, especially when, and I think I probably should have included this in my OP, the game is not designed that way. The game is designed for people to have different characters who do different roles and take them to different content. Making it so you only get the badges on your one character works against the way the game is designed. I want to see the story, not have people just give up. Plus, there are always weekly trials and TFs. People will always run the weekly ones repeatedly. There are even badges for running the weekly ones repeatedly but how can I do that when I haven't even done all the main ones on my main character, I have alts, and there are also fun AE missions to play? In thermodynamics and some of its applications, there's something called the Maximum Power Principle. A complex system such as an organism or an economic agent doesn't do what maximizes their total energy, they maximize their total power. I believe the Maximum Power Principle is actually just making people ignore almost all the of the content in favor of farming. There isn't too much content, but there's too much content compared to the perceived rewards. You could play all the task forces or strike forces on each of your alts to get 5% health and 5% endurance on each of them, or you could just play each of the task forces or strike forces on your best build for that particular one and just play weeklies when they come up some other times which have good value as well. So I do actually think this game is just suffering because of not following the Maximum Power Principle just makes people farm all day and not do anything else, even though there's no reason farming should be against the rules since it's basically the same as DFBs or ITFs. Declaring farming against the rules doesn't encourage people to play through all of the content either because people just perceive it's inefficient to do so. Even if there are dedicated hero players and dedicated villain players who don't want to play through all of the content for the other side, they can still already earn all the accolade powers anyway, so that part is fine. I think people want to play through the whole story, I just think they are disincentivized to because of low perceived rewards, and due to the fact no one else is playing through it, so no one wants to sit down and play through it all alone. <But life is change, that is how it differs from the rocks, change is its very nature.> — John Wyndham
Rudra Posted Monday at 08:23 PM Posted Monday at 08:23 PM 1 hour ago, CoeruleumBlue said: I think basically every badge you get other than the badges for reaching levels, veteran levels, and incarnates should be account-wide. I think this would encourage people to play the story content instead of just farming all the time. 46 minutes ago, CoeruleumBlue said: I don't think people want to play every single story in the game over and over on all of their characters, Pick a stance. Either you want players to play the content or you don't.
lemming Posted Monday at 10:28 PM Posted Monday at 10:28 PM iirc, a dev stated they dislike account wide badges. And I think Rudra pointed out the same reasons I would give for not wanting this.
Psyonico Posted Monday at 10:38 PM Posted Monday at 10:38 PM I suspect a large percentage of players who are running TFs/SFs are doing it for the badge (really, for the accolades) if badges were account wide, there would be less reason to run anything other than the most optimized content because you already have the reward. 1 What this team needs is more Defenders
Glacier Peak Posted Tuesday at 01:29 AM Posted Tuesday at 01:29 AM I already dislike getting every Architect Entertainment account wide badge applied after creating any alt because my one badger got it. I would not like further contributing to this. 1 I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
Ukase Posted Tuesday at 03:52 PM Posted Tuesday at 03:52 PM I can't speak for everyone else. I'm all over the place. Some days, I don't want to do the same old content on a different character, because it seems like I just did that content on a previous character. But, every once in a while, I find myself having actually invested time - a bio. Not just an rng costume, but one that seems (at least to me) thematically tied to the powers, the origin, and the bio. And those characters, I find I'm more willing to endure repetitive content, and even other content that might showcase what that character has gone through on their journey to 50. I see some characters have bought every gm recipe available. For a time, I would just sell the recipes. Why piss away a prismatic for mini-pet that I'm likely to never spawn? What is the point of those things, anyway? Some people like 'em, though. I have no issue with that. Then I began just crafting the temp pet powers for the gms my character faced in battle; kind of like a souvenir. For me, I think that's a better path forward. Doesn't make sense for my character to have a Caleb pet if I've never beaten Caleb. If badges were account wide, then my level 8 Peacebringer (just made him the other day) would have a badge for beating every GM in game, even though it's never faced any GM. Would that make sense? I don't think so. At the heart of the OP is a hopeful attempt to get people to leave the repetitious farms and team up and play. At least, that's what I'm reading between the lines. Maybe I'm wrong. Everything in game is a farm of sorts. But some just aren't that lucrative. Either way, it's all repetitive content done for rewards. And we need the rewards to outfit our characters. So, farms will always be with us. And there will always be soloers, people who won't team for whatever reason. So, while I think the heart of the original post comes from a good place, it's kind of a waste of time - as is this post of mine.
srmalloy Posted Wednesday at 05:41 AM Posted Wednesday at 05:41 AM On 11/17/2025 at 2:28 PM, lemming said: iirc, a dev stated they dislike account wide badges. And I think Rudra pointed out the same reasons I would give for not wanting this. I have a slightly different view — I would like to see the "login" badges, like the anniversary and holiday badges, where the only requirement is to log in with the character, be awarded to all characters for an account at the time of login. So if you had, say, fifty characters during the anniversary event, logging in with any of them would award the badge to all fifty, but a character you created after the event was over wouldn't get the badge. Some people are getting way up in the number of characters they have, and even just logging each one in and out can consume a lot of time and tedium. 1
ShardWarrior Posted Wednesday at 05:52 AM Posted Wednesday at 05:52 AM On 11/17/2025 at 2:20 PM, Rudra said: If those badges become account wide, then there is less incentive to do regular content than to just farm rather than more reason to do so. A very large number of badges are held by TFs/SFs, iTrials, and other story arcs. If they are account wide, why is there a reason to run that content when you can just sit in a farm and max out because you automatically got all the badges from a previous character? After reading many posts about this topic over the years, I had thought that the general consensus of the "no" crowd was that running the content was its own reward and the badge did not matter? With that in mind, what difference would it make if you unlock a badge once for all alts? Would you never run a particular favorite story arc again? I am not so sure I believe this would prevent people from running story arcs any more or less than they do now. I will add I agree not all badges should be account wide unlocks. Some yes like the aforementioned Anniversary Badges, most others, no.
Rudra Posted Wednesday at 07:44 AM Posted Wednesday at 07:44 AM (edited) 4 hours ago, ShardWarrior said: After reading many posts about this topic over the years, I had thought that the general consensus of the "no" crowd was that running the content was its own reward and the badge did not matter? With that in mind, what difference would it make if you unlock a badge once for all alts? Would you never run a particular favorite story arc again? I am not so sure I believe this would prevent people from running story arcs any more or less than they do now. I will add I agree not all badges should be account wide unlocks. Some yes like the aforementioned Anniversary Badges, most others, no. Players are going to play what they want to play. However, badges still serve as an incentive to play content. I don't have hard numbers for how many players will stop playing most content if badges become account-wide, because such numbers can't be gained except by measuring player activity after such thing were to happen, but one thing I have seen over and over is that if incentives are taken away, people stop doing a lot of it. Edit: Actually, the proof is in the requests for account-wide badges. The requests are almost universally some form of "give me all badges I may already have for all characters I may ever make so I can stop doing the content those badges come from". Edited Wednesday at 10:18 AM by Rudra 1 1 1
golstat2003 Posted Wednesday at 12:09 PM Posted Wednesday at 12:09 PM 6 hours ago, ShardWarrior said: After reading many posts about this topic over the years, I had thought that the general consensus of the "no" crowd was that running the content was its own reward and the badge did not matter? With that in mind, what difference would it make if you unlock a badge once for all alts? Would you never run a particular favorite story arc again? I am not so sure I believe this would prevent people from running story arcs any more or less than they do now. I will add I agree not all badges should be account wide unlocks. Some yes like the aforementioned Anniversary Badges, most others, no. if I could get all the accolades in the game on one character and never have to get them again I would. And I would avoid doing the content I’ve done a 1000 times at this point that relates to them as they mind numbingly tedious dreck at this point. I am betting most players would do the same. 1 1 1
ShardWarrior Posted Wednesday at 01:16 PM Posted Wednesday at 01:16 PM 5 hours ago, Rudra said: Actually, the proof is in the requests for account-wide badges. The requests are almost universally some form of "give me all badges I may already have for all characters I may ever make so I can stop doing the content those badges come from". From what I remember, the people who post on the forums are a "fraction of a fraction" of the overall player base, so using that as a measure of what most would want does not hold water. 1 hour ago, golstat2003 said: And I would avoid doing the content I’ve done a 1000 times at this point that relates to them as they mind numbingly tedious dreck at this point. I find this very dubious. There are so many different in-game activities to earn badges that come along with doing "normal" activities. If you could unlock badges account wide, you would never ever run any TFs/SFs again on any alts? What about when they are a WST for the extra merits? You would never sell anything on the exchange or craft anything on alts? Never defeat any enemy NPCs? Travel around the city? What exactly would you do with your alts then? Park them and never play them at all? 5 hours ago, Rudra said: However, badges still serve as an incentive to play content. To some, yes. Most people I know have one "badger" character whom they will chase all the badges on. The rest of their alts they only get whichever they get by playing content. See the above "mind numbingly tedious dreck" comment above. If there are as many posts complaining about badges that you have suggested there have been, then perhaps they are not that good of an incentive? Just a thought. 1
Rudra Posted Wednesday at 06:37 PM Posted Wednesday at 06:37 PM 5 hours ago, ShardWarrior said: 10 hours ago, Rudra said: Actually, the proof is in the requests for account-wide badges. The requests are almost universally some form of "give me all badges I may already have for all characters I may ever make so I can stop doing the content those badges come from". From what I remember, the people who post on the forums are a "fraction of a fraction" of the overall player base, so using that as a measure of what most would want does not hold water. It does show intent though. And flies in the face of the OP's "would encourage people to play the story content instead of just farming all the time." 5 hours ago, ShardWarrior said: To some, yes. Most people I know have one "badger" character whom they will chase all the badges on. The rest of their alts they only get whichever they get by playing content. See the above "mind numbingly tedious dreck" comment above. If there are as many posts complaining about badges that you have suggested there have been, then perhaps they are not that good of an incentive? Just a thought. And for those characters that are not badgers, who cares if they don't have all the badges? Play what you want and don't worry about the badges then. No one is forcing anyone to pursue all the badges in the game. And I don't recall giving any numbers for complaints, so I'm not sure where you are getting an "as many posts as you have suggested" from because I have not implied any quantities of posts/comments. (What I did was state that the requests themselves are proof of intent to not play existing game content. Otherwise there should be no "problem" because the character will get those badges anyway.) Players will play what they want to play. Badges are incentives to play content and/or accomplish in game tasks. If players want badges, then they should accomplish the in game tasks that award those badges. If they don't want to do so, then oh well, don't do it, and press on. Look, I get that a lot of the badges are a pain in the keister. And at least one badge I very much hate pursuing. (The hunt down 1,000 random civilians in mayhems one. I go after it anyway because, well... badge.... However, I still think the dev that added that should be beaten for it.) There are some badges I actually understand the desire for them to be account-wide. (In this case, I can see the anniversary badges being account-wide. They are only available for a brief period of time, players with lots of alts have difficulty getting them on all the alts they want them on, and even though we can go back and buy them, we can only do so during the anniversary period when we are cycling characters for the new anniversary badge.) Story arc badges or defeat badges though? Things we can pursue all year if we want? No. 1 1
ShardWarrior Posted Wednesday at 06:44 PM Posted Wednesday at 06:44 PM 4 minutes ago, Rudra said: And for those characters that are not badgers, who cares if they don't have all the badges? Play what you want and don't worry about the badges then. No one is forcing anyone to pursue all the badges in the game. I have no disagreement here. I was merely speculating that perhaps badges are not the great incentive that some feel they are. I fully admit I have no idea on whether this is true for anyone. I was just thinking out loud. 5 minutes ago, Rudra said: There are some badges I actually understand the desire for them to be account-wide. (In this case, I can see the anniversary badges being account-wide. They are only available for a brief period of time, players with lots of alts have difficulty getting them on all the alts they want them on, and even though we can go back and buy them, we can only do so during the anniversary period when we are cycling characters for the new anniversary badge.) Story arc badges or defeat badges though? Things we can pursue all year if we want? No. No disagreement here either. 2
lemming Posted Wednesday at 06:54 PM Posted Wednesday at 06:54 PM I could see anniversary badges account wide, but it's not a huge deal. Exploration and most accolades, no. What I wouldn't mind seeing is a way to transfer a badge from one character to another on the same account. Drawback: For certain content, have a character that is tweaked for that to produce it for other characters on your account. Advantage: Say you have a char that you no longer play, but has the badges you consider tedious to get. (mayhem pedestrians for example) Hmm, I suppose you could make it an inheritance thing. If you delete a character, badges can be inherited by a different character. (Would have to make certain badges ineligible such as the level # badges that are only for Praetorian, etc... Sure there are a few others) That could open up some RP opportunities: My grandfather was responsible for the PI massacre of '08 and I am trying to reclaim the family honor, etc... 1
golstat2003 Posted Wednesday at 08:45 PM Posted Wednesday at 08:45 PM 7 hours ago, ShardWarrior said: From what I remember, the people who post on the forums are a "fraction of a fraction" of the overall player base, so using that as a measure of what most would want does not hold water. I find this very dubious. There are so many different in-game activities to earn badges that come along with doing "normal" activities. If you could unlock badges account wide, you would never ever run any TFs/SFs again on any alts? What about when they are a WST for the extra merits? You would never sell anything on the exchange or craft anything on alts? Never defeat any enemy NPCs? Travel around the city? What exactly would you do with your alts then? Park them and never play them at all? To some, yes. Most people I know have one "badger" character whom they will chase all the badges on. The rest of their alts they only get whichever they get by playing content. See the above "mind numbingly tedious dreck" comment above. If there are as many posts complaining about badges that you have suggested there have been, then perhaps they are not that good of an incentive? Just a thought. I was specifically referencing the accolades. That content has literally not changed in years. 1
AlwaysAPrice Posted yesterday at 05:23 AM Posted yesterday at 05:23 AM Anniversary, Architect creation (as in publishing and testing badges, not the ones for completing objectives in published arcs), and Bug Hunter should be account-wide, those are more for player actions, not things a character does in the course of being played in the game. Just about everything else that grants a badge represents a waypoint in a character's individual journey, places they've physically been, deeds they've personally accomplished, ordeals they've survived. Your badge collection is supposed to be different from character to character. If you want a character to collect 'em all, they have to go out and do that. 1 2
UltraAlt Posted 22 hours ago Posted 22 hours ago On 11/17/2025 at 2:02 PM, CoeruleumBlue said: I think basically every badge you get other than the badges for reaching levels, veteran levels, and incarnates should be account-wide. Each character is in their own timeline. When you run on someone else's team, you are running in their character's timeline. The badges are to show what each character has experienced as part of their timeline. I'm glad you shared your point of view on this, but I disagree. And ... there have been other threads about this "suggestion" in the past. What this would do mechanically in game, is give alts all of the perks/bonuses from the various accolades achieved on one character to new characters before a new character would have enough levels to be able to run the content in order to achieve those accolades/bonuses. That would make a new character very overpowered. Also, I tend to get some badges or avoid getting them based on my character conception of each character. You seem to be using "recommendation" to try to make your suggestion more valid. Very creative, but it does seem a bit grandiose ... to me at least. Recommendation: "a suggestion or proposal as to the best course of action, especially one put forward by an authoritative body". 1 1 If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
UltraAlt Posted 22 hours ago Posted 22 hours ago 19 hours ago, golstat2003 said: And I would avoid doing the content I’ve done a 1000 times at this point that relates to them as they mind numbingly tedious dreck at this point. I'm assuming all of the content is "mind numbing tedious dreck" to you based on that comment. Is there content that you do not feel is "mind numbing tedious drek"? 1 If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
UltraAlt Posted 22 hours ago Posted 22 hours ago On 11/19/2025 at 12:41 AM, srmalloy said: I have a slightly different view — I would like to see the "login" badges, like the anniversary and holiday badges, where the only requirement is to log in with the character, be awarded to all characters for an account at the time of login. So if you had, say, fifty characters during the anniversary event, logging in with any of them would award the badge to all fifty, but a character you created after the event was over wouldn't get the badge. Some people are getting way up in the number of characters they have, and even just logging each one in and out can consume a lot of time and tedium. It seems a bit obsessive compulsive to feel like you have to get the log-in badges all on all characters. (not to say that I don't get a bit obsessive compulsive about things from time to time ... nor that I didn't do it when I was on playing before the Sunset ... but I had fewer characters back then). If someone has so many characters that it is unpleasant to have to log them all in simply to get a log-in badges, then maybe it is time to thin the ranks of characters you need to log in (at least for that log-in badge). For example, I tend to just log in my cold theme characters for the Winter event badges. I probably will log in other characters during that time window, but I'm not logging them in just to get the badge. Same goes for the Anniversary except based on what the badge name is. 1 If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
golstat2003 Posted 15 hours ago Posted 15 hours ago 6 hours ago, UltraAlt said: I'm assuming all of the content is "mind numbing tedious dreck" to you based on that comment. Is there content that you do not feel is "mind numbing tedious drek"? Incarnate content or anything newer that HC created, like the Labyrinth. Stuff I haven't done to death during the time the game was Live. 1 1
lemming Posted 13 hours ago Posted 13 hours ago 8 hours ago, UltraAlt said: It seems a bit obsessive compulsive to feel like you have to get the log-in badges all on all characters. This is the reason I trimmed my alts down to less than 100. I saw myself being way CDO on stuff like this. 1
CoeruleumBlue Posted 5 hours ago Author Posted 5 hours ago 10 hours ago, golstat2003 said: Incarnate content or anything newer that HC created, like the Labyrinth. Stuff I haven't done to death during the time the game was Live. Basically this. Also, what about all the alts who are literally supposed to be the same character? What if I make a crab spider and bane spider just to have the backpack on one and not on the other? What about PvP builds who are unlikely to ever do all the TFs but would get accolade badges for that that make them stronger? What about when they release some kind of new power set or change old ones and that makes me want to play a different character, which ties into the alts one, but you can't blame someone in that case since it isn't the same as when they made the character? And yes, I do think making the badges account-wide would incentivize people to play all of the content once and then replay their favorite content and WTFs/WSFs. Importantly, I also think it would incentivize people to play more AE missions. Part of the reason I joined this game to begin with is I wanted to make and play custom missions, but it seems like no one is doing that because people are too busy chasing accolade badges and such. I mentioned the Maximum Power Principle and people said badges aren't a great incentive to play if people aren't chasing them on all their characters. Exactly. I think if the badges were more rewarding people would chase them more instead of just giving up. The Maximum Power Principle means people are mostly just ignoring the badges because they think there are better rewards elsewhere, but if people thought the badges were better rewards, they'd go get them more. Personally, there is plenty of content I love replaying but there's some I think is super tedious like Citadel Task Force and I don't want to replay that to get the Task Force Master badge on different characters. Manticore on the other hand is pretty fun, Posi 2 is fun, Lord Recluse is awesome, ITF is OK but that's the one I end up doing at least once on each character anyway, it just gets boring having to play all of the content repeatedly when you already know it and I think that's why a lot of people don't even play it to begin with, because they have a lot of alts and they know they never will so they give up. More importantly: I also think it runs against the design of the game to just go collect the badges on your one badge character. Lots of content literally requires different classes and powersets to play, but if you switch characters you don't get the badge. That's probably a lot of why the game has been made way easier over the years with letting people pick Incarnate powers to do things their class wouldn't normally be able to do and the like, specifically because of badge hunting. So I suggest making badge hunting not so important to the game. I want to play more custom missions. And also, regarding a post above where someone said he'll only log onto his cold theme characters during the winter for example: maybe not everyone tries to use every theme in the game to make characters with. Maybe someone has for example 50 or 100 vampire characters with different powersets and classes because they just really like vampires and they want all the vampire badges. What then? The game should be nice to them too, not punish them for being really obsessed with vampires, since it's fine if they're obsessed with vampires. And even worse if some of them are just supposed to be the same person but different builds. 1 <But life is change, that is how it differs from the rocks, change is its very nature.> — John Wyndham
Rudra Posted 4 hours ago Posted 4 hours ago (edited) 41 minutes ago, CoeruleumBlue said: Also, what about all the alts who are literally supposed to be the same character? What if I make a crab spider and bane spider just to have the backpack on one and not on the other? That is a "you" thing. The game considers all characters to be their own entities and having their own experiences. If you have alts that are supposed to be variations of the same character and they are all supposed to have the same badges and accomplishments, then you need to play them through that content. 41 minutes ago, CoeruleumBlue said: What about PvP builds who are unlikely to ever do all the TFs but would get accolade badges for that that make them stronger? Don't make a Temporal Warrior then and you can go get the badges you want for that character. 41 minutes ago, CoeruleumBlue said: What about when they release some kind of new power set or change old ones and that makes me want to play a different character, which ties into the alts one, but you can't blame someone in that case since it isn't the same as when they made the character? See my first response in this post. (Edit: Here is where your alt argument falls apart. Say you have a level 50+3 character that you want to make a variation of. So you make that new alt and guess what? That alt is level 1. It has just started. So now that alt has to build back up to level 50+3. And you may as well take that alt through the same path you took the original character if you want to say "this is the same character with the exact same experiences, just in a different form". And every new version of that character you decide to make will also start at level 1. You can even have multiple variations of a single character that are all at different levels in the game.) 41 minutes ago, CoeruleumBlue said: And yes, I do think making the badges account-wide would incentivize people to play all of the content once Once being the operative word. And only if they have not already played it on another character to get the associated badges automatically. Considering the OP is "I think this would encourage people to play the story content instead of just farming all the time.", that goes against the OP. 41 minutes ago, CoeruleumBlue said: Importantly, I also think it would incentivize people to play more AE missions. Part of the reason I joined this game to begin with is I wanted to make and play custom missions, but it seems like no one is doing that because people are too busy chasing accolade badges and such. Making badges account-wide will do absolutely nothing to get players to look up actual story arcs in AE and play them. And I'm willing to bet that you know that. For that matter, there is nothing preventing players from playing actual story arcs in AE right now. So it is a lack of interest on their part as far as I can tell. And considering how AE player made stories are hit or miss, and how bad some of those misses are, I can kind of see where they are coming from. 41 minutes ago, CoeruleumBlue said: it just gets boring having to play all of the content repeatedly when you already know it and I think that's why a lot of people don't even play it to begin with, because they have a lot of alts and they know they never will so they give up. And making badges account-wide will address that how exactly? Because I don't see any way for badges becoming account-wide to incentivize players to go do that content again. 41 minutes ago, CoeruleumBlue said: More importantly: I also think it runs against the design of the game to just go collect the badges on your one badge character. Lots of content literally requires different classes and powersets to play, but if you switch characters you don't get the badge. That's probably a lot of why the game has been made way easier over the years with letting people pick Incarnate powers to do things their class wouldn't normally be able to do and the like, specifically because of badge hunting. So I suggest making badge hunting not so important to the game. What content outside of possibly trials and Advanced Mode requires different classes and power sets to play? Most TFs and SFs can be solo'ed these days. There are single AT TFs and SFs being run as well. 41 minutes ago, CoeruleumBlue said: I want to play more custom missions. Then do so. AE is in lots of zones. Go run all the custom missions you want. 41 minutes ago, CoeruleumBlue said: Maybe someone has for example 50 or 100 vampire characters with different powersets and classes because they just really like vampires and they want all the vampire badges. What then? Go get the badges you want. You are not providing any compelling arguments for why badges should all be account-wide. Edited 4 hours ago by Rudra 1 1
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