RikOz Posted July 24, 2019 Share Posted July 24, 2019 This is mostly idle curiosity, and probably just a matter of perception bias: I'm starting to wonder if there is some sort of stealth ToHit debuff that gets applied when a melee character finds themselves surrounded or when a ranged character is attacking in melee range. I'm on a scrapper or brute, and I'm rock'em sock'eming my way through the mobs, when for one reason or another I inadvertently get myself backed into a corner, surrounded by three enemies, and suddenly I can't land a punch to (literally) save my life. I'm on a blaster or sentinel, and I'm bullseye-ing those two Skulls hiding behind that car over there, every shot successfully hitting. But then the third Skull runs right up in my face, and when I try to zap him I suddenly start shooting holes in the sky. Very frustrating. Link to comment Share on other sites More sharing options...
Apogee Posted July 25, 2019 Share Posted July 25, 2019 (edited) To-Hit nerfs happen every patch/update. It was hardcoded into the software. It was well documented after every patch when the game was Live. /snark Edited July 25, 2019 by Apogee 3 Link to comment Share on other sites More sharing options...
Nafsmar Posted July 25, 2019 Share Posted July 25, 2019 I have a question regarding -tohit. Is it the same as defense? If you have 40% def to ranged and you fire something for 5% -tohit would you in essence have 45% def? Link to comment Share on other sites More sharing options...
The_Cheeseman Posted July 25, 2019 Share Posted July 25, 2019 You can track your To-Hit value in realtime by going into Combat Attributes, right-clicking on "Last Hit Chance", and choosing "Monitor". This will show you exactly what the chance to hit was for your last attack. Yes, both -To-Hit and Defense directly decrease the enemy's To-Hit value for applicable attacks. However, -To-Hit isn't as reliable as Defense, as many MOBs have resistance to To-Hit debuffs. AVs, for example, will resist around 95% of it, so you really need several teammates stacking large To-Hit debuffs to make much of a dent in their hit rates. Also, bear in mind that CoH uses a streak-breaker, which causes some attacks to hit automatically, based on the attacker's actual chance to git (the higher your Defense, the less often this occurs). 1 Link to comment Share on other sites More sharing options...
Nafsmar Posted July 25, 2019 Share Posted July 25, 2019 Ty for this info. Link to comment Share on other sites More sharing options...
Jeneki Posted July 25, 2019 Share Posted July 25, 2019 (edited) 14 hours ago, Apogee said: To-Hit nerfs happen every patch/update. It was hardcoded into the software. It was well documented after every patch when the game was Live. /snark My favorite running joke went something like, "After each patch, tohit will decrease 1% each hour until someone posts about it, at which point it returns to normal so everyone can call that person crazy." Edited July 25, 2019 by Jeneki 2 Link to comment Share on other sites More sharing options...
AkuTenshiiZero Posted July 25, 2019 Share Posted July 25, 2019 Yes, and mobs have a scaling defense buff which increases as their HP lowers, to the point where at less than 5% HP they can only be hit by Streakbreaker'd Brawls. I'm not even sure if I'm joking. Link to comment Share on other sites More sharing options...
Apogee Posted July 26, 2019 Share Posted July 26, 2019 Or like how you will always miss after eating a yellow inspiration. Link to comment Share on other sites More sharing options...
Sothoth Posted July 26, 2019 Share Posted July 26, 2019 RNGeezus can be a REAL jerk. Excelsior - Grey Scale 50+ Emp/Dark Def - Thermal Meltdown 50+ Rad/Fire Brute - Old Growth 50+ Plant Troll - Enrico Fermi 50+ Rad Blaster Link to comment Share on other sites More sharing options...
Frostbiter Posted July 26, 2019 Share Posted July 26, 2019 9 hours ago, Apogee said: Or like how you will always miss after eating a yellow inspiration. Or hitting Aim/Buildup. This is actually hardcoded to happen AFAIK. Torchbearer Discount Heroes SG: Frostbiter - Ice/Ice Blaster Throneblade - Broadsword/Dark Armor Brute Silver Mantra - Martial Arts/Electric Armor Scrapper Link to comment Share on other sites More sharing options...
Moonshades Posted July 26, 2019 Share Posted July 26, 2019 Aim+BU on my blaster makes my insta-snipe miss what feels like half the time. I swear. Link to comment Share on other sites More sharing options...
Yoru-hime Posted July 26, 2019 Share Posted July 26, 2019 RNG can be brutally mean. I have been tempted more than once to try to scrape my combat logs to see whether our attack rolls are actually uniformly distributed. It feels like high numbers show up an awful lot compared to really low ones, but I know how dangerous observation bias can be in this sort of thing. Link to comment Share on other sites More sharing options...
Justisaur Posted July 26, 2019 Share Posted July 26, 2019 Whenever I really need to hit... that's when I miss. RNG has a perverted sense of humor. Link to comment Share on other sites More sharing options...
Lunchmoney Posted July 26, 2019 Share Posted July 26, 2019 1 hour ago, Yoru-hime said: scrape my combat logs Use HeroStats. I used to play under the handle @Purple Clown, back on Live. Now I play under @Lunchmoney I'm in the UK and play on Reunion. Link to comment Share on other sites More sharing options...
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