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Pylon Damage Thread


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On 8/21/2020 at 12:04 AM, Littlun said:

Demon/Cold MM:

 

T4 Musculature Core

T4 Degenerative Radial

T4 Assault Radial

 

Hybrid ON:

 

0:44  0:48  0:46  0:48  1:00  0:47  0:49  0:50  0:50  0:52  = 49.4 second average = 904 DPS

 

Hybrid OFF:

 

1:14  1:18  1:00  1:05  1:01  1:14  1:02  0:53  1:04  1:14 = 66.5 second average = 704 DPS

 

And for fun, Hybrid + Lore (T3 Rularuu):

 

0:27 = 1549 DPS

Would you be willing to post your build for this?

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6 hours ago, Anon4321 said:

Would you be willing to post your build for this?

Some points to ponder on MMs. This isn't a very good test for them due to:

1: The pylon ignores the purple patch so your T1 minions are even con to it when they aren't to anything else in the game.

2: If hybrid assault is fired off before the henchies are spawned, they apparently get and keep the buff.

 

The information provided here is only based on reading others' posts on the forums.

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TW/bio scrapper

T4 Musculature Core, T4 Degen Core, T4 Assault Radial, T4 Ageless

Rend Armor -> Follow Through -> Arc of Destruction -> Crushing Blow -> Follow Through

when BU is up, FT -> RA -> CB -> FT -> AoD -> CB -> FT

 

Hybrid ON

1:03 = 736 DPS

0:51 = 879 DPS

0:59 = 777 DPS

1:06 = 708 DPS

1:11 = 667 DPS

1:04 = 726 DPS

 

Hybrid OFF

1:08 = 708 DPS

1:05 = 691 DPS

1:06 = 717 DPS

1:02 = 746 DPS

1:04 = 726 DPS

1:24 = 584 DPS

 

Now that we know TW is getting changes, I wanted to proc out my scrapper and see where it would get me. TW probably benefits less from the heavy proc approach than everything else, having such high damage to start with and being constricted by Momentum for attack chains; I was already at ~700 DPS with a "naive" build 5-slotting purples and 6-slotting ATOs.

 

But then again, those previous numbers could have been lucky runs. At the time I only whacked a couple Pylons before I decided I might just get depressed about every other set if I kept going. This was one year ago, with less knowledge of procs and instasnipes and whatnot, so my other scrappers were in the 400 DPS range rather than the 500-600 DPS range.

 

I'm not a fan of prepulls, yet it starts to make sense when damage gets to this point. I can lose 1-3 seconds on execution based on how efficiently I click Hasten, Hybrid, Build Up and then jump in, and 3 seconds might mean +/- 40 DPS.

 

Regardless of what the actual numbers might look like in a better test, I find it similarly amazing and saddening save for the 1:24 run, every other run tops the best times of all my other characters combined. Including a Demon/Cold for that matter, which might be me being bad at MMs; but at the same time one does not have to be "good at" TW/bio, just mash hotkeys in the right order and enjoy great survivability to go with your ludicrous damage. Granted, there's more work in maintaining that attack chain than on the average meleer, but the damage more than compensates for it because when things are dead, they can't hit you back.

 

Uh. Also probably why I shouldn't post about TW/bio in any context, it's hard not to sound like a rant. I try to respect everyone's opinions, but the combo feels so blatantly broken to me I end up sounding like a zealot nerfherder anyway.

 

Well... I'm curious to see what the changes will be. If the extra formula breaking damage is removed but Momentum is reworked and/or a "no redraw" option comes with the package, it could be we see interesting chains to be made using Moonbeam/Zapp like almost every other high DPS scrapper these days. I even wonder if the new TW, minmaxed, could turn out stronger than the old TW?

-- Edit: forgot to include build

Spoiler

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Edited by nihilii
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2 hours ago, nihilii said:

Well... I'm curious to see what the changes will be. If the extra formula breaking damage is removed but Momentum is reworked and/or a "no redraw" option comes with the package, it could be we see interesting chains to be made using Moonbeam/Zapp like almost every other high DPS scrapper these days. I even wonder if the new TW, minmaxed, could turn out stronger than the old TW?

Damnit, man, don't make me think even more about going soul mastery on my BZBs. Gloom/moonbeam and darkest night are lookin real good these days.

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11 hours ago, nihilii said:

TW/bio scrapper

T4 Musculature Core, T4 Degen Core, T4 Assault Radial, T4 Ageless

Rend Armor -> Follow Through -> Arc of Destruction -> Crushing Blow -> Follow Through

when BU is up, FT -> RA -> CB -> FT -> AoD -> CB -> FT

 

Now that we know TW is getting changes, I wanted to proc out my scrapper and see where it would get me. TW probably benefits less from the heavy proc approach than everything else, having such high damage to start with and being constricted by Momentum for attack chains; I was already at ~700 DPS with a "naive" build 5-slotting purples and 6-slotting ATOs.

 

But then again, those previous numbers could have been lucky runs. At the time I only whacked a couple Pylons before I decided I might just get depressed about every other set if I kept going. This was one year ago, with less knowledge of procs and instasnipes and whatnot, so my other scrappers were in the 400 DPS range rather than the 500-600 DPS range.

 

I'm not a fan of prepulls, yet it starts to make sense when damage gets to this point. I can lose 1-3 seconds on execution based on how efficiently I click Hasten, Hybrid, Build Up and then jump in, and 3 seconds might mean +/- 40 DPS.

 

Regardless of what the actual numbers might look like in a better test, I find it similarly amazing and saddening save for the 1:24 run, every other run tops the best times of all my other characters combined. Including a Demon/Cold for that matter, which might be me being bad at MMs; but at the same time one does not have to be "good at" TW/bio, just mash hotkeys in the right order and enjoy great survivability to go with your ludicrous damage. Granted, there's more work in maintaining that attack chain than on the average meleer, but the damage more than compensates for it because when things are dead, they can't hit you back.

 

Uh. Also probably why I shouldn't post about TW/bio in any context, it's hard not to sound like a rant. I try to respect everyone's opinions, but the combo feels so blatantly broken to me I end up sounding like a zealot nerfherder anyway.

 

Well... I'm curious to see what the changes will be. If the extra formula breaking damage is removed but Momentum is reworked and/or a "no redraw" option comes with the package, it could be we see interesting chains to be made using Moonbeam/Zapp like almost every other high DPS scrapper these days. I even wonder if the new TW, minmaxed, could turn out stronger than the old TW?
 

 

Dont worry there are only 2 type of people reading this thread : the one testing and the others copying 😛

 

So nobody will rant, here at least.

 

From my point of view, being a former TW bio scrapper main, using rotation on TW is shooting bullet in your foot : all is about doing as many FT as possible.

 

Your build is very good but i think you're wrong on a point : "TW probably benefits less from the heavy proc approach than everything else" TW benefits more than any others set of the all mighty Force feedback +recharge. FT need at least 295% recharge (self slot + global recharge) to be used twice on every Momentum dive.

 

So, i think that a priority rotation would have better results.

 

I noticed some others details :

  • I dislike placing the 50% crit proc on FT, cause FT and rend are the one your want to crit : so i have observed that i always had my best results with the ATO on Arc.
  • Evolving armor need to more slots to benefit of a better Resistance debuff.
  • DNA siphon regen debuff is always good to take, on top of giving you a god mode (used in efficient adaptation) in a crowd.
  • i never found usefull to have a non TW attack due to the momentum mechanic.

 

I ll give my last build now that we re sure it's being nerf balanced : it was kinda my little treasure with her 30 respec live 🙂

It's not a "pylon build" : i used it to "tank" for speedruns (low notoriety with cold and/or crab and kin in team). The mindset of the build is that once any AV is debuffed and Fulcrum is here, he must die in less than 1 minute. So i had 1 minute-ish pylon time 😛

 

I m almost sure they will make TW a lot more easier for "casual" and less powerfull for "min maxer" giving it a more accessible leveling and reducing what make the strenght of the set like the dot and/or the base damage : they cannot just break the set, so many people play TW / bio scrappers cause they think they have the best DPS of the world with "tank" builds just because they one shot a white boss with a lucky crit on rend while being full buff by a team.

 

I said former main cause now i enjoy my Claw bio scrapper even more : she has less single target dps but a really better clearing time or, not to mention my Crab pet build, providing so much more to a team/league and having similar ST burst on a isolated target, like a pylon or an AV.

 

Tsuko scrapper V30.mxd

Edited by Tsuko

Just another French Player

So Excuse my old, bad and too french English !

 

Join THE COSMIC COUNCIL !!!

https://discord.gg/DVksJ4N

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4 hours ago, Tsuko said:

Your build is very good but i think you're wrong on a point : "TW probably benefits less from the heavy proc approach than everything else" TW benefits more than any others set of the all mighty Force feedback +recharge. FT need at least 295% recharge (self slot + global recharge) to be used twice on every Momentum dive.

The extent of my thought here is that the heavy proc approach (by which I mean breaking sets up) might make you go from, say, 400 DPS to 500 DPS on some scrapper combos. As scrapper attacks tend to have lower base recharge, they get great results out of forgoing recharge and improving proc rate.

Whereas with TW, you're already going to be at ~700 DPS with conventional slotting. Even if procs brought you to ~800 DPS, even if the absolute increase was the same (which I'm not sure of), the relative boost isn't as meaningful. Going from 400 to 500 DPS might be the difference between whether a character can solo Tin Mage (War Walkers specifically), going from 700 to 800 (?) would also be nice but mostly just mean being an even faster murder machine.

 

When it comes to FF, I already have enough recharge to stuff 2 FTs per Momentum. To be sure, I would not recommend anyone use my build! I include it as an easier way to list the various procs and such.

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Rad/bio/soul scrapper

T4 Musculature Core, T4 Degen Core, T4 Assault Radial, T4 Ageless

Devastating Blow -> Moonbeam -> Radiation Siphon -> Radioactive Smash

Misc clicks replace Radioactive Smash

 

Hybrid ON

1:16 = 632 DPS

1:17 = 625 DPS

 

Hybrid OFF

1:19 = 613 DPS

1:19 = 613 DPS

 

Easily my favorite build this month. For the last year, I thought on scrappers only stj/bio could reach 600+ dps (outside of tw/bio, obviously). At least the way I build my own characters, which may involve suboptimal choices.

But getting into the mindset of breaking sets and having absolutely no local recharge to maximise proc rate, and building attack chains around a full snipe crit + another crit does wonders.

 

While Street Justice sacrifices AoE output to get to those heights, Rad Melee has Atom Smasher for active destruction, and both Irradiated Ground and Contamination passively add AoE damage to your ST attack chain. Yum. It's TW in spirit without being so absurdly over the top in damage, but also without having to deal with Momentum. A fair price to pay for convenience.

 

Could use (many) more Pylon runs to get better estimates, but I also ran this character through Pylons as she was building her incarnates and saw a steady rise from 550ish while on Cardiac and low Hybrid/Degen to where we're at now. Fun.

 

Build:

Spoiler

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Edited by nihilii
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Wm/bio/soul scrapper

T4 Musculature Core, T4 Degen Core, T4 Assault Radial, T4 Ageless

Clobber -> Moonbeam -> Shatter -> Jawbreaker -> Pulverize

Misc clicks replace Pulverize

 

Hybrid ON

1:22 = 595 DPS

1:05 = 717 DPS

1:11 = 667 DPS

1:08 = 691 DPS

 

Hybrid OFF

1:24 = 584 DPS

1:16 = 632 DPS

1:23 = 589 DPS

Leveled conjointly with the rad/bio, while on this Moonbeam kick. There's more variance, as Clobber has a faster animation and recharge - the ATO proc doesn't go off as reliably. The attack chain is also trickier to manage. Got to resist the impulse to use Clobber as soon as it's up, and instead go through the proper rotation with Pulverize.

 

But when it works, it works. This is my first 700+ DPS on any non-TW character, and the other runs aren't too shabby either. War Mace deserves all the good press it gets these days.

Heresy, more heresy: in this build, not only I skip DNA Siphon, I also forgo Crowd Control. Could easily swap Whirling Mace for it, but then I enjoy the brainless convenience of a PBAoE, 8 feet it may be.

 

Build:

Spoiler

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1 hour ago, nihilii said:

Heresy, more heresy: in this build, not only I skip DNA Siphon, I also forgo Crowd Control. Could easily swap Whirling Mace for it, but then I enjoy the brainless convenience of a PBAoE, 8 feet it may be.

Yup... again, gonna need two bolters for that much heresy. Gonna go check my mace/bio, brb.

 

1:53. Clobber, JB, Shatter, repeat. Assault toggled on.

1:43 on 2nd run.

Edited by Bill Z Bubba
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really hate not having vid evidence of this, but yeah.

been sitting on a tw/bio scrapper for awhile but i didn't really like them because i couldn't adapt my tw/bio brute's string over so it always felt awkward playing them vs st stuff on top of all the issues tw has when teams are really movin'.

 

finally bothered to work out some st strings - if things go south it starts being not very fixed and very flexible and just based on tw playtime knowledge in maximizing output and ATO use.

wanted to get some stuff in before tw gets nerfed as a direct comparison point, because i think that tw will likely be nerfed to be worse than WM out of memery and the vibe i get from what the devs think about melee powersets.

 

T3 total core muscle, T3 total core degen, T3 total radial, T4 ageless core (if this ever dips past the 1m30s mark your end bottoms out asap, so these are not sustainable in long term without usage of something like recovery serum)

times:

note my timing method is insanely flawed and is actually just based on the destiny timer. i just count whenever i hit it.
 

Spoiler

 

to define, "missed FT" is FT not being available in the string as to finish the non-momentum string. whiff is ingame "miss"

 

55s - proper stringing

1m14s - failure to string properly

1m2s - string alternating a few times to inferior variations based on FF going off

3m20s -  extreme string failure - multiple misses in a row and recovery string adding whirling smash as filler caused end to bottom out and toggles to de-toggle

1m26s - whiff causing string failure, shifting to inferior string

1m15s - failure to string properly

54s - proper string

1m13s- failure to string properly

1m7s - proper string, but crushing blow whiffed after initial string- shifted to titan sweep and recovered normally after

1m13s -  3+ missed follow throughs

1m12s - 2 missed follow throughs, 1 whiffed cb leading to titan sweep recovery

1m30s - 4+ missed follow throughs and 1 whiffed CB going into TS recovery

1m7s - 1 missed FT

1m2 - attempted alternate starter using FT->AOD instead of FT->RA->AOD

1m20s -  1 missed follow through, 1 whiff on CB

1m18s -  1 missed FT, 1 whiff on CB

1m24s -  3 missed FT

1m8s - 1 missed FT

1m5s - 3 missed FT

59s - 1 missed FT

1m9s - 2 missed FT

1m30s - 4 missed FT

 

ALT slotting (replace touch of death in FT with makos dmg/rech)

1m14s - initial FT and RA whiffed

1m - 1 missed FT

1m - 1 missed FT

58s - proper string

1m20s - proper string (the fuck? wasn't looking at whiffs, so probably lots of whiffs)

1m10s - 2 missed FT, at least 1 whiffed FT during string

1m11s - 1 missed FT

1m7s - 1 missed FT, 1 whiffed CB

53s - proper string

1m12s - proper string, but whiffed AOD and FT

58s - string went insanely wonky here but was on track to be 50s until multiple whiffs at the end while BM was up. suggests possible more optimal string.

1m5s - 1 missed FT

and heres where i stopped because dropship zapped me

 

 

 

the string concept goes as such:

build momentum starter:
follow through->rend armor->arc of destruction->follow through->crushing blow->rend armor->follow through

 

which goes into the general non-momentum string:
crushing blow->follow through->rend armor->arc of destruction->follow through

 

whenever build momentum is up and follow through is up, you do the following string:

FT->RA->CB->FT->AOD->RA->FT

 

if build momentum is up, and FT and AOD are both up then you do the starter string. recover with titan sweep on non-momentum string, substituting CB starter for TS.

this is more or less pylon/av/eb exclusive and not for general purpose but that's usually the nature of this stuff anyways, right?

you can notice a pattern that most strings are failed, because the nature of the build requires that FF +rech goes off on AOD to actually complete it on the initial string.

a lot of deviation/recovery seems to lie in how much the set really wants FF to go off to increase the amount of times BM can be done.

 

if you delay doing CB a bit so FT has some time to recharge on the initial BM string if FF doesn't go off, you can consistently get better results as far as i can tell. on top of this, there is theoretically a better string for BM where if AOD is up and FT is ABOUT to be up and will be up within the span of the BM anim (so, FT->BM->FT->AOD->RA->FT, etc.) but a dropship zapped me while testing it and i decided to make breakfast instead.

 

ato is on AoD, which is 3 slot arma, 1 slot ff, 1 slot glad -res, 1 slot ato crit strikes.

 

build:

Spoiler

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note that i've know someone who was sayin' he consistently was getting sub-50s times on tw/bio scrappers with t4s but it's from a long time ago. they're trustworthy enough to me so i figure there's a broader world out there. tw having so many things coming together is what makes it interesting from a mechanical level, with the obscene output making it satisfying instead of the 'what the fuck was the point of all that when i can just hit 3 attacks as WM/kat' feel that other mechanic-heavy sets like psi melee have

 

Edited by Kanil
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On 9/24/2020 at 5:08 PM, nihilii said:

TW/bio scrapper

T4 Musculature Core, T4 Degen Core, T4 Assault Radial, T4 Ageless

Rend Armor -> Follow Through -> Arc of Destruction -> Crushing Blow -> Follow Through

when BU is up, FT -> RA -> CB -> FT -> AoD -> CB -> FT

 

Hybrid ON

1:03 = 736 DPS

0:51 = 879 DPS

0:59 = 777 DPS

1:06 = 708 DPS

1:11 = 667 DPS

1:04 = 726 DPS

 

Hybrid OFF

1:08 = 708 DPS

1:05 = 691 DPS

1:06 = 717 DPS

1:02 = 746 DPS

1:04 = 726 DPS

1:24 = 584 DPS

 

Now that we know TW is getting changes, I wanted to proc out my scrapper and see where it would get me. TW probably benefits less from the heavy proc approach than everything else, having such high damage to start with and being constricted by Momentum for attack chains; I was already at ~700 DPS with a "naive" build 5-slotting purples and 6-slotting ATOs.

 

But then again, those previous numbers could have been lucky runs. At the time I only whacked a couple Pylons before I decided I might just get depressed about every other set if I kept going. This was one year ago, with less knowledge of procs and instasnipes and whatnot, so my other scrappers were in the 400 DPS range rather than the 500-600 DPS range.

 

I'm not a fan of prepulls, yet it starts to make sense when damage gets to this point. I can lose 1-3 seconds on execution based on how efficiently I click Hasten, Hybrid, Build Up and then jump in, and 3 seconds might mean +/- 40 DPS.

 

Regardless of what the actual numbers might look like in a better test, I find it similarly amazing and saddening save for the 1:24 run, every other run tops the best times of all my other characters combined. Including a Demon/Cold for that matter, which might be me being bad at MMs; but at the same time one does not have to be "good at" TW/bio, just mash hotkeys in the right order and enjoy great survivability to go with your ludicrous damage. Granted, there's more work in maintaining that attack chain than on the average meleer, but the damage more than compensates for it because when things are dead, they can't hit you back.

 

Uh. Also probably why I shouldn't post about TW/bio in any context, it's hard not to sound like a rant. I try to respect everyone's opinions, but the combo feels so blatantly broken to me I end up sounding like a zealot nerfherder anyway.

 

Well... I'm curious to see what the changes will be. If the extra formula breaking damage is removed but Momentum is reworked and/or a "no redraw" option comes with the package, it could be we see interesting chains to be made using Moonbeam/Zapp like almost every other high DPS scrapper these days. I even wonder if the new TW, minmaxed, could turn out stronger than the old TW?

-- Edit: forgot to include build

  Reveal hidden contents

 



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As promised, here is the result of my take on your awesome build 🙂

 

Thank for sharing your ideas, i have to admit that i really enjoy it (lot more than my "itf" mess :p)

 

 

Scrapper - TW bio - V38.mxd

 

 

 

Edited by Tsuko
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Just another French Player

So Excuse my old, bad and too french English !

 

Join THE COSMIC COUNCIL !!!

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34 minutes ago, Tsuko said:

As promised, here is the result of my take on your awesome build 🙂

 

Thank for sharing your ideas, i have to admit that i really enjoy it (lot more than my "itf" mess :p)

 

 

Scrapper - TW bio - V38.mxd 5.4 kB · 0 downloads

 

 

wait, are vids ok to post now? just checking to make sure you don't get jacked for that. 'cuz if they are, i'd totally post my own performances to showcase my stuff, even if the char's still at t3s

Edited by Kanil
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4 hours ago, Kanil said:

wait, are vids ok to post now? just checking to make sure you don't get jacked for that. 'cuz if they are, i'd totally post my own performances to showcase my stuff, even if the char's still at t3s

I dont know for youtube, i record myself for pylon time cause it's the best way to time it and to improve.

 

I have upload this quick as a reference for @nihilii series of runs.

Just another French Player

So Excuse my old, bad and too french English !

 

Join THE COSMIC COUNCIL !!!

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22 minutes ago, Moonlighter said:

I understand TW will see balance changes, but I assume that issue 6 will also include nerfs to Bio? I mean, you can't do a set balance pass and leave it as is, can you?

Bio is good, but I’m not sure I’d even say it’s the best armor set overall. It depends on what you want your armor set to do. I suppose this is a DPS thread so yes, it’s good for improving damage. But it wouldn’t be in my top several choices for tanking for instance. Titan Weapons is a clearer outlier in my opinion.

Edited by Werner
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1 minute ago, Werner said:

Bio is good, but I’m not sure I’d even say it’s the best armor set overall. It depends on what you want your armor set to do. I suppose this is a DPS thread so yes, it’s good for improving damage. But it wouldn’t be in my top several choices for tanking for instance. Titan Weapons is a clearer outlier in my opinion.

I don't know that any one armor set needs or should have a damage boost, -regen, -resist, and an AoE DoT all in the same set.

 

The saving grace here might be that its a hybrid set, so building is tricky. It is in part a resist set, so scrappers have a harder time getting the maximum defensive value. And the damage boost is diluted on Brutes.

 

 

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Also the proc changes could massively affect this thread.

 

I am excited to see the changes and how it shakes up everything. I just hope it doesn't reinforce a lot of the less intuitive build practices, and actually shakes things up.

 

It would make me sad if the end result is that most attack chains end up being three attacks slotted out with procs and a snipe.

 

Edited by Moonlighter
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1 minute ago, Moonlighter said:

 

Also the proc changes could massively affect this thread.

 

I am excited to see the changes and how it shakes up everything. I just hope it doesn't reinforce a lot of the less intuitive build practices, and actually shakes things up.

 

As I recall, they wanted to get rid of the counterintuitive nature of the current rules where lowering your recharge can make a power better. That mechanic amused me, and I abused it, but I admit it wasn’t intuitive. Hopefully their replacement will make more sense.

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5 minutes ago, Werner said:

As I recall, they wanted to get rid of the counterintuitive nature of the current rules where lowering your recharge can make a power better. That mechanic amused me, and I abused it, but I admit it wasn’t intuitive. Hopefully their replacement will make more sense.

 

I was thinking just straight up multiplying proc chance by animation time would probably be 95% okay, but I don't know if seeing Shadow Maul proc abuse would make be happy or sad. And I don't think I want Flurry to be ab actual DPS contender.

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2 minutes ago, Bill Z Bubba said:

As with all the changes over time, those of us that dig doing so will be back on the pylons, testing, tweaking, rolling with whatever comes down the pipe.

I wish I could remember what the time was for my very first solo pylon kill.

 

Yeah I don't have 50s yet as I just returned, so I am not in testing phase yet, much less full incarnate.

 

 

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9 hours ago, Bill Z Bubba said:

As with all the changes over time, those of us that dig doing so will be back on the pylons, testing, tweaking, rolling with whatever comes down the pipe.

I wish I could remember what the time was for my very first solo pylon kill.

This is the Way 🙂

 

10 hours ago, Moonlighter said:

I am excited to see the changes and how it shakes up everything. I just hope it doesn't reinforce a lot of the less intuitive build practices, and actually shakes things up.

Changes can be nice, there will always have an AT stronger and / or specialised for a content or another.

As i will ever repeat : Power is life, Moar power is Sex.

 

On 9/26/2020 at 10:32 PM, nihilii said:

Rad/bio/soul scrapper

Hybrid OFF

1:19 = 613 DPS

1:19 = 613 DPS

 

On 9/27/2020 at 5:08 PM, nihilii said:

Wm/bio/soul scrapper

Hybrid OFF

1:24 = 584 DPS

1:16 = 632 DPS

1:23 = 589 DPS

 

On 9/24/2020 at 5:08 PM, nihilii said:

TW/bio scrapper

Hybrid OFF

1:08 = 708 DPS

1:05 = 691 DPS

1:06 = 717 DPS

1:02 = 746 DPS

1:04 = 726 DPS

1:24 = 584 DPS

Ty @nihilii for the sharing

What i see here is that Titan Weapon is not so OP compared to Rad mélée and Warmace in the hand of real technical endgame player. I think TW need to become easier to handle and build at the cost of 10/15% dps.

But it shows 1 very important thing too : those are near 1 billion infamy builds with a full set T4 incarnates : Bio need a heavy investment but shoud be one of those who take the most advantage of strong IO +5.

The young lvl 50 without incarnate and IO sets with the same TW / bio build will hardly finish a +0 mission solo. 

 

 

 

Just another French Player

So Excuse my old, bad and too french English !

 

Join THE COSMIC COUNCIL !!!

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On 10/5/2020 at 4:21 AM, Tsuko said:

What i see here is that Titan Weapon is not so OP compared to Rad mélée and Warmace in the hand of real technical endgame player.

I feel differently, knowing the builds involved.

 

That War Mace build skips Crowd Control and has pisspoor AoE with just Whirling Mace. The Rad Melee build has admittedly alright AoE and self-healing. TW is still king on the AoE DPS it inflicts as a side result of its DPS prowess, and brings native -RES.

Both WM and Rad builds heavily leverage the epic snipe with Critical Strikes. TW is so natively powerful it doesn't need to do so. Admittedly, it also lacks a "no redraw" option, but it doesn't need to use snipes regardless. If you stick to primary powers, the gap between TW and other choices rises. Important from a pure power point of view, even more meaningful in the greater sense of concept.

 

I am still curious to see what Page 6 will entail. The great story is TW rebalance, but PPM changes could actually solidify TW's gap. Imagine TW gets the free damage part removed while at the same time PPM gets nuked into oblivion. It's possible in my mind to see an outcome where TW/bio goes down from 700 DPS to 600 DPS, while rad/bio degrades from 600 DPS to 450 DPS.

 

Frankly, this is why I hope PPM doesn't take a hit. Not only proc builds make for more interesting tradeoffs, they smooth out current balance problems. Take Sentinels: most people already feel Sentinels are lagging, and a PPM hit might be the last straw. I've seen sentiment from the devs, provided my interpretation is correct, along the line of "if we fix PPM now, we can rebalance things better later". But with a development cycle spanning months if not years, this might leave some ATs and powersets, characters that are currently fine-ish if not as good as they should be, struggling for a long time. Tough pill to swallow.

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