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This is how I have had CP slotted on my Elec/Nin ("Sith" concept) for a while: Nucleous +3'd and 2 purple damage procs and GW psi and Gladiator's Toxic, plus the Decimation BU proc.  I like the damage but I hate the leisurely projectile travel time on casting - probably not an issue when you're right next to the Pylon lol.

 

image.png.592137cbe8b5af8f9faa555bce3459c4.png

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Average of 5 runs.

 

Scrapper     FM/SD     1:43 (Degen/Zapp/Proc)

 

GFS-Snipe-Inc-GFS-FS-INC

 

This isn't a Pylon killer build. None of my builds are.

 

 

 


This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Fire Sword
Level 1: Brawl
Level 14: Double Jump
Level 50: Musculature Core Paragon
------------

 
 

 

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (36) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (36) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (37) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (37) Gladiator's Strike - Chance for Smashing Damage
  • (37) Empty
Level 1: Deflection
  • (A) Shield Wall - Defense/Endurance
  • (23) Shield Wall - Defense
  • (23) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (36) Steadfast Protection - Resistance/+Def 3%
  • (48) Kismet - Accuracy +6%
Level 2: Battle Agility
  • (A) Reactive Defenses - Scaling Resist Damage
  • (3) Reactive Defenses - Defense
  • (3) Reactive Defenses - Defense/Endurance
  • (15) Reactive Defenses - Endurance/RechargeTime
  • (17) Reactive Defenses - Defense/RechargeTime
  • (17) Reactive Defenses - Defense/Endurance/RechargeTime
Level 4: True Grit
  • (A) Preventive Medicine - Chance for +Absorb
  • (5) Preventive Medicine - Heal
  • (5) Preventive Medicine - Heal/Endurance
  • (11) Preventive Medicine - Endurance/RechargeTime
  • (13) Preventive Medicine - Heal/RechargeTime
  • (15) Preventive Medicine - Heal/RechargeTime/Endurance
Level 6: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (7) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (7) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (9) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (48) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 10: Active Defense
  • (A) Endurance Reduction IO
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 14: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%)
Level 16: Against All Odds
  • (A) Endurance Reduction IO
Level 18: Fire Sword Circle
  • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (19) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (19) Superior Scrapper's Strike - Damage/Recharge
  • (21) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (21) Superior Scrapper's Strike - Damage/Endurance/Recharge
Level 20: Phalanx Fighting
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 22: Boxing
  • (A) Stupefy - Chance of Knockback
  • (46) Stupefy - Accuracy/Recharge
  • (46) Stupefy - Endurance/Stun
  • (46) Stupefy - Accuracy/Endurance
  • (47) Stupefy - Stun/Range
  • (47) Stupefy - Accuracy/Stun/Recharge
Level 24: Tough
  • (A) Unbreakable Guard - +Max HP
  • (25) Unbreakable Guard - Resistance
  • (25) Unbreakable Guard - Resistance/Endurance
  • (34) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 26: Incinerate
  • (A) Crushing Impact - Accuracy/Damage
  • (27) Crushing Impact - Accuracy/Damage/Endurance
  • (27) Crushing Impact - Damage/Endurance
  • (29) Crushing Impact - Accuracy/Damage/Recharge
  • (29) Touch of Death - Chance of Damage(Negative)
  • (31) Gladiator's Strike - Chance for Smashing Damage
Level 28: Grant Cover
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 30: Weave
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Red Fortune - Defense/Endurance
  • (31) Red Fortune - Defense
Level 32: Greater Fire Sword
  • (A) Hecatomb - Damage/Recharge/Accuracy
  • (33) Hecatomb - Damage/Endurance
  • (33) Hecatomb - Chance of Damage(Negative)
  • (33) Gladiator's Strike - Chance for Smashing Damage
  • (34) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (34) Empty
Level 35: Shield Charge
  • (A) Superior Avalanche - Accuracy/Damage/Recharge
  • (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (45) Superior Avalanche - Accuracy/Damage
Level 38: Zapp
  • (A) Apocalypse - Damage/Recharge/Accuracy
  • (39) Apocalypse - Damage
  • (39) Apocalypse - Chance of Damage(Negative)
  • (39) Sting of the Manticore - Chance of Damage(Toxic)
  • (40) Gladiator's Javelin - Damage/Endurance/Recharge
  • (40) Decimation - Chance of Build Up
Level 41: Ball Lightning
  • (A) Ragnarok - Damage
  • (42) Ragnarok - Damage/Endurance
  • (42) Ragnarok - Damage/Recharge
  • (42) Ragnarok - Damage/Recharge/Accuracy
  • (43) Ragnarok - Recharge/Accuracy
Level 44: Maneuvers
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense
Level 47: Assault
  • (A) Endurance Reduction IO
Level 49: One with the Shield
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 1: Critical Hit
  • (A) Superior Blistering Cold - Recharge/Chance for Hold
  • (49) Superior Blistering Cold - Accuracy/Damage/Recharge
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Run Speed IO
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (40) Numina's Convalesence - +Regeneration/+Recovery
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
  • (43) Power Transfer - Chance to Heal Self
Level 49: Quick Form
Edited by SomeGuy
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Also, thought I shared this time I collected a while back.

 

Average of 5 runs. Hybrid off.

 

Scrapper     FM/BIO     1:08 (Degen/Zapp/Proc)

 



This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Fire Sword
Level 12: Hasten
Level 1: Brawl
Level 49: Quick Form
Level 50: Musculature Core Paragon
Level 10: Defensive Adaptation
Level 10: Efficient Adaptation
Level 10: Offensive Adaptation
------------

 

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (9) Damage Increase IO
  • (11) Gladiator's Strike - Chance for Smashing Damage
  • (13) Touch of Death - Chance of Damage(Negative)
  • (15) Empty
Level 1: Hardened Carapace
  • (A) Unbreakable Guard - +Max HP
  • (3) Unbreakable Guard - Resistance
  • (3) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 2: Inexhaustible
  • (A) Numina's Convalesence - +Regeneration/+Recovery
Level 4: Environmental Modification
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (5) Luck of the Gambler - Defense/Endurance
  • (5) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 6: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (7) Adjusted Targeting - Recharge
  • (7) Adjusted Targeting - To Hit Buff/Endurance
  • (48) Adjusted Targeting - To Hit Buff/Recharge
  • (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (48) Adjusted Targeting - Endurance/Recharge
Level 8: Combat Jumping
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 10: Adaptation
  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO
Level 14: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%)
Level 16: Ablative Carapace
  • (A) Preventive Medicine - Chance for +Absorb
  • (17) Preventive Medicine - Heal
  • (17) Preventive Medicine - Heal/Endurance
  • (23) Preventive Medicine - Endurance/RechargeTime
  • (23) Preventive Medicine - Heal/RechargeTime
  • (25) Preventive Medicine - Heal/RechargeTime/Endurance
Level 18: Fire Sword Circle
  • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (19) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (19) Superior Scrapper's Strike - Damage/Recharge
  • (21) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (21) Superior Scrapper's Strike - Damage/Endurance/Recharge
Level 20: Evolving Armor
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 22: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (27) Kinetic Combat - Damage/Endurance
  • (45) Kinetic Combat - Damage/Recharge
  • (45) Kinetic Combat - Damage/Endurance/Recharge
Level 24: Tough
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 26: Incinerate
  • (A) Superior Critical Strikes - Accuracy/Damage
  • (27) Superior Critical Strikes - Damage/RechargeTime
  • (37) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (40) Touch of Death - Chance of Damage(Negative)
  • (43) Gladiator's Strike - Chance for Smashing Damage
Level 28: DNA Siphon
  • (A) Obliteration - Chance for Smashing Damage
  • (29) Obliteration - Damage
  • (29) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 30: Weave
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Defense
Level 32: Greater Fire Sword
  • (A) Hecatomb - Damage/Recharge/Accuracy
  • (33) Hecatomb - Damage/Endurance
  • (33) Hecatomb - Chance of Damage(Negative)
  • (33) Gladiator's Strike - Chance for Smashing Damage
  • (34) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (34) Empty
Level 35: Genetic Contamination
  • (A) Armageddon - Damage/Recharge/Accuracy
  • (36) Armageddon - Damage/Endurance
  • (36) Armageddon - Chance for Fire Damage
  • (36) Eradication - Chance for Energy Damage
  • (37) Obliteration - Chance for Smashing Damage
  • (37) Fury of the Gladiator - Chance for Res Debuff
Level 38: Parasitic Aura
  • (A) Doctored Wounds - Recharge
  • (39) Doctored Wounds - Heal/Endurance
  • (39) Doctored Wounds - Heal
  • (39) Doctored Wounds - Heal/Recharge
  • (40) Doctored Wounds - Heal/Endurance/Recharge
Level 41: Zapp
  • (A) Apocalypse - Damage/Recharge/Accuracy
  • (42) Apocalypse - Damage/Endurance
  • (45) Apocalypse - Chance of Damage(Negative)
  • (46) Decimation - Chance of Build Up
  • (46) Sting of the Manticore - Chance of Damage(Toxic)
  • (46) Gladiator's Javelin - Chance of Damage(Toxic)
Level 44: Ball Lightning
  • (A) Ragnarok - Damage/Endurance
  • (47) Ragnarok - Damage
  • (47) Ragnarok - Damage/Recharge
  • (47) Ragnarok - Damage/Recharge/Accuracy
  • (49) Ragnarok - Recharge/Accuracy
Level 47: Maneuvers
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (49) Reactive Defenses - Defense/Endurance
  • (49) Reactive Defenses - Scaling Resist Damage
Level 49: Assault
  • (A) Endurance Reduction IO
Level 1: Critical Hit
  • (A) Superior Blistering Cold - Recharge/Chance for Hold
  • (15) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (25) Superior Blistering Cold - Damage/Endurance
  • (43) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (43) Superior Blistering Cold - Accuracy/Damage/Recharge
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Flight Speed IO
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
Level 14: Double Jump

Edited by SomeGuy
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  • 2 weeks later
  • 2 weeks later

 

Phoning it in today because Easter, I'll let someone else experiment with if soul draining C5 is even worth it for this test.

 

Still, 2 mins first try, not the worst. Amps are on.

Edited by ScarySai
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14 hours ago, ScarySai said:

 

Phoning it in today because Easter, I'll let someone else experiment with if soul draining C5 is even worth it for this test.

 

Still, 2 mins first try, not the worst. Amps are on.

 

Seems like a single immovable enemy is a good fit with Storm Blast as on beta.  From what I see in threads, people are more concerned about perfomance in fast-moving groups?

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Just now, brasilgringo said:

From what I see in threads, people are more concerned about perfomance in fast-moving groups?

Overblown, really. This corruptor goes pretty fast in normal missions, but becomes pretty ridiculous if allowed to stay in an area.

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New ignite change has my AR character going from a near 3m average pylon to around a 2m average, playing around with various rotations. I'm pretty convinced beanbag is still garbage compared to your other options.

 

Pretty big, but I'd like to get some times below 2m with tac arrow. Interested to see what you guys come up with, I have to head out. 

 

Edit: Got a much faster storm time now that I think I got a bit of a good rhythm for my rotation, swapping hailstones for tornado/ls when they're up.

 

I'd like to see what a cold character could do with storm blast.

 

 

Edited by ScarySai
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  • 2 weeks later

Illusion / Psionic Assault Dominator

 

0:46

This is my new fastest without any insps/temps that boost offense. This obviously isn't really sustainable since it has all pets focused on one target, but I never would've thought a dominator would be pulling some of the highest DPS in the game. Some keys to this working:
- 500% regen debuff from Drain Psyche (using burnout this becomes -1000%)

- FoTG -20% resist proc in Cross Punch

- Achilles -20% resist proc in Weaken Resolve (on top of -7.5% resist)
- Sleet -30% resist

- High DPA between Psionic Lance & Mind Probe (with BU proc in Lance)
 

 

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50 minutes ago, Ston said:

Illusion / Psionic Assault Dominator

 

0:46

This is my new fastest without any insps/temps that boost offense. This obviously isn't really sustainable since it has all pets focused on one target, but I never would've thought a dominator would be pulling some of the highest DPS in the game. Some keys to this working:
- 500% regen debuff from Drain Psyche (using burnout this becomes -1000%)

- FoTG -20% resist proc in Cross Punch

- Achilles -20% resist proc in Weaken Resolve (on top of -7.5% resist)
- Sleet -30% resist

- High DPA between Psionic Lance & Mind Probe (with BU proc in Lance)
 

 

 

 

What is this with Assault off? It still has to be low 60s, if not in the 50s. This is awesome.

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5 hours ago, Ston said:

Illusion / Psionic Assault Dominator

 

0:46

This is my new fastest without any insps/temps that boost offense. This obviously isn't really sustainable since it has all pets focused on one target, but I never would've thought a dominator would be pulling some of the highest DPS in the game.

It's really good. Quite a few dom combos can do crazy good dps (not 46 seconds good though!), but surviving without controls in effect is another matter. I like to stretch the legs of my sub 60 second builds and drop the mothership shields. 

 

If you log out and back in on a different character you can spawn the GM. Not sure any build can take him down without insp/temsp/amps, but it sure is fun to try. 

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Psi assault is criminally underrated, same with mental for blasters.

 

Got a pair of psi doms that are basically tanks with a full attack chain and permadom by level 14.

 

Unlike most other pet sets, illusion times are accurate, too. 

Edited by ScarySai
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Illusion/Cold 

No temps/insp/amps

This is the build I run for 95% of content and has solo'd most TF's/AV's/GM's with no temps/insp/amps

I don't use ageless for this build but it would make it a bit faster because more seismic smash!

 

No Pets:

106 seconds = 489 dps

 

Hybrid Off:

51 seconds = 880 dps

 

Hybrid Assault Radial On:

42 seconds = 1040 dps

 

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On 4/30/2023 at 4:57 AM, Black_Assassin said:

 

going to need some evidence of this. Colour me sceptical 🤨

 

Rotate probe>tk>punch, should be seamless by the second cross punch.

 

Hasten + purple sets + ffb uptime make domination perma that early as long as you keep fighting. Can video if I really have to.

 

If you thought I meant naturally leveling, nah. Not enough slots. Could maybe get more uptime than most due to xpunch though.

Edited by ScarySai
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4 hours ago, ScarySai said:

 

Rotate probe>tk>punch, should be seamless by the second cross punch.

 

Hasten + purple sets + ffb uptime make domination perma that early as long as you keep fighting. Can video if I really have to.

 

If you thought I meant naturally leveling, nah. Not enough slots. Could maybe get more uptime than most due to xpunch though.

 

I seeeeee. you mean exemping down to that level. Yeah that makes more sense

@Black Assassin - Torchbearer

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9 hours ago, ScarySai said:

 

Rotate probe>tk>punch, should be seamless by the second cross punch.

 

Hasten + purple sets + ffb uptime make domination perma that early as long as you keep fighting. Can video if I really have to.

 

If you thought I meant naturally leveling, nah. Not enough slots. Could maybe get more uptime than most due to xpunch though.

 

 

This is why I catalyze all my sets that should be catalyzed. My goal on a dom is for her...

 

Wait. Never mind.

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23 minutes ago, SomeGuy said:

 

 

This is why I catalyze all my sets that should be catalyzed. My goal on a dom is for her...

 

Wait. Never mind.

 

I should probably revisit the plant/psi eventually, I didn't take the snipe. Now I can easily take it and fit it with some slots for some more burst ST damage.

 

It was getting sub-2min pylons and 4:30 trapdoor times without incarnates besides the alpha, so it's a bit of a beastly build.

Edited by ScarySai
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2 hours ago, ScarySai said:

 

I should probably revisit the plant/psi eventually, I didn't take the snipe. Now I can easily take it and fit it with some slots for some more burst ST damage.

 

It was getting sub-2min pylons and 4:30 trapdoor times without incarnates besides the alpha, so it's a bit of a beastly build.

 

 

Yeah my plant/fire dom was doing crazy fast times I didn't expect. Plant doms ❤️

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  • 2 weeks later

Tankers are zero risk.

 

Tanker     ELA/TW     3:21 (Average, hybrid off, no lore)

 

Just resistance capped to all the things, massive pool of hp, and stupidly high defense to all. And that's without Incarnating.

 

And it's stuff like this that I ❤️ Electric Armor:

image.png.0bc94b6eb106039f5c2e92e64a934de8.png

 

Park the character in Cim and it get's another 3% resistance to all and another 20% recharge/speed debuff reisistance. If it get's the Time Lord buff that's another 10% recharge.

 

Build:

 

 


This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Titan Weapons
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Charged Armor
Level 1: Brawl
Level 50: Musculature Core Paragon
------------

 
 

 

  • (A) Unbreakable Guard - Resistance
  • (3) Unbreakable Guard - Resistance/Endurance
  • (3) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (5) Unbreakable Guard - RechargeTime/Resistance
Level 1: Defensive Sweep
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (5) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 2: Conductive Shield
  • (A) Unbreakable Guard - Resistance
  • (9) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (11) Unbreakable Guard - RechargeTime/Resistance
Level 4: Crushing Blow
  • (A) Superior Blistering Cold - Accuracy/Damage
  • (11) Superior Blistering Cold - Damage/Endurance
  • (13) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (13) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (15) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (15) Achilles' Heel - Chance for Res Debuff
Level 6: Static Shield
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (7) Aegis - Psionic/Status Resistance
  • (17) Aegis - Resistance
  • (17) Aegis - Resistance/Endurance
Level 8: Grounded
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 10: Lightning Field
  • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (19) Superior Gauntleted Fist - Accuracy/Damage
  • (19) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (21) Superior Gauntleted Fist - Damage/RechargeTime
  • (21) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (23) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
Level 12: Energize
  • (A) Preventive Medicine - Chance for +Absorb
  • (23) Preventive Medicine - Heal/RechargeTime/Endurance
  • (25) Preventive Medicine - Heal
  • (25) Preventive Medicine - Heal/Endurance
  • (27) Preventive Medicine - Endurance/RechargeTime
  • (27) Preventive Medicine - Heal/RechargeTime
Level 14: Taunt
  • (A) Accuracy IO
Level 16: Follow Through
  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (29) Superior Might of the Tanker - Accuracy/Damage
  • (31) Superior Might of the Tanker - Damage/Recharge
  • (31) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (31) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (33) Gladiator's Strike - Chance for Smashing Damage
Level 18: Lightning Reflexes
  • (A) Run Speed IO
Level 20: Build Momentum
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (33) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (34) Kismet - Accuracy +6%
  • (50) Winter's Gift - Slow Resistance (20%)
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 26: Boxing
  • (A) Empty
Level 28: Rend Armor
  • (A) Hecatomb - Chance of Damage(Negative)
  • (36) Hecatomb - Damage/Endurance
  • (36) Hecatomb - Recharge/Accuracy
  • (37) Hecatomb - Damage/Recharge
  • (37) Hecatomb - Damage/Recharge/Accuracy
  • (37) Achilles' Heel - Chance for Res Debuff
Level 30: Tough
  • (A) Unbreakable Guard - +Max HP
  • (34) Unbreakable Guard - Resistance
  • (34) Unbreakable Guard - Resistance/Endurance
  • (36) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 32: Weave
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense
Level 35: Whirling Smash
  • (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (39) Superior Avalanche - Accuracy/Damage
  • (39) Superior Avalanche - Damage/Endurance
  • (39) Superior Avalanche - Accuracy/Damage/Endurance
  • (40) Superior Avalanche - Accuracy/Damage/Recharge
Level 38: Arc of Destruction
  • (A) Armageddon - Chance for Fire Damage
  • (40) Armageddon - Damage/Endurance
  • (40) Armageddon - Recharge/Accuracy
  • (42) Armageddon - Damage/Recharge
  • (42) Armageddon - Damage/Recharge/Accuracy
  • (42) Fury of the Gladiator - Chance for Res Debuff
Level 41: Gloom
  • (A) Apocalypse - Chance of Damage(Negative)
  • (43) Apocalypse - Damage/Endurance
  • (43) Apocalypse - Recharge/Accuracy
  • (43) Apocalypse - Damage/Recharge
  • (45) Apocalypse - Damage/Recharge/Accuracy
  • (45) Decimation - Chance of Build Up
Level 44: Dark Obliteration
  • (A) Ragnarok - Damage
  • (45) Ragnarok - Damage/Recharge
  • (46) Ragnarok - Damage/Recharge/Accuracy
  • (46) Ragnarok - Recharge/Accuracy
  • (46) Ragnarok - Damage/Endurance
  • (48) Ragnarok - Chance for Knockdown
Level 47: Maneuvers
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Reactive Defenses - Defense/Endurance
  • (50) Reactive Defenses - Scaling Resist Damage
Level 49: Assault
  • (A) Endurance Reduction IO
Level 1: Gauntlet
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Run Speed IO
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (7) Numina's Convalesence - +Regeneration/+Recovery
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
Level 1: Momentum
Edited by SomeGuy
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2 hours ago, SomeGuy said:

Tankers are zero risk.

 

Tanker     ELA/TW     3:21 (Average, hybrid off, no lore)

 

Just resistance capped to all the things, massive pool of hp, and stupidly high defense to all. And that's without Incarnating.

 

And it's stuff like this that I ❤️ Electric Armor:

image.png.0bc94b6eb106039f5c2e92e64a934de8.png

 

Park the character in Cim and it get's another 3% resistance to all and another 20% recharge/speed debuff reisistance. If it get's the Time Lord buff that's another 10% recharge.

 

Build:

  Reveal hidden contents

 


This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Titan Weapons
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Charged Armor
Level 1: Brawl
Level 50: Musculature Core Paragon
------------

 
 

 

  • (A) Unbreakable Guard - Resistance
  • (3) Unbreakable Guard - Resistance/Endurance
  • (3) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (5) Unbreakable Guard - RechargeTime/Resistance
Level 1: Defensive Sweep
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (5) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 2: Conductive Shield
  • (A) Unbreakable Guard - Resistance
  • (9) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (11) Unbreakable Guard - RechargeTime/Resistance
Level 4: Crushing Blow
  • (A) Superior Blistering Cold - Accuracy/Damage
  • (11) Superior Blistering Cold - Damage/Endurance
  • (13) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (13) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (15) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (15) Achilles' Heel - Chance for Res Debuff
Level 6: Static Shield
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (7) Aegis - Psionic/Status Resistance
  • (17) Aegis - Resistance
  • (17) Aegis - Resistance/Endurance
Level 8: Grounded
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 10: Lightning Field
  • (A) Superior Gauntleted Fist - RechargeTime/+Absorb
  • (19) Superior Gauntleted Fist - Accuracy/Damage
  • (19) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (21) Superior Gauntleted Fist - Damage/RechargeTime
  • (21) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (23) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
Level 12: Energize
  • (A) Preventive Medicine - Chance for +Absorb
  • (23) Preventive Medicine - Heal/RechargeTime/Endurance
  • (25) Preventive Medicine - Heal
  • (25) Preventive Medicine - Heal/Endurance
  • (27) Preventive Medicine - Endurance/RechargeTime
  • (27) Preventive Medicine - Heal/RechargeTime
Level 14: Taunt
  • (A) Accuracy IO
Level 16: Follow Through
  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (29) Superior Might of the Tanker - Accuracy/Damage
  • (31) Superior Might of the Tanker - Damage/Recharge
  • (31) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (31) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (33) Gladiator's Strike - Chance for Smashing Damage
Level 18: Lightning Reflexes
  • (A) Run Speed IO
Level 20: Build Momentum
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (33) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (34) Kismet - Accuracy +6%
  • (50) Winter's Gift - Slow Resistance (20%)
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (29) Recharge Reduction IO
Level 26: Boxing
  • (A) Empty
Level 28: Rend Armor
  • (A) Hecatomb - Chance of Damage(Negative)
  • (36) Hecatomb - Damage/Endurance
  • (36) Hecatomb - Recharge/Accuracy
  • (37) Hecatomb - Damage/Recharge
  • (37) Hecatomb - Damage/Recharge/Accuracy
  • (37) Achilles' Heel - Chance for Res Debuff
Level 30: Tough
  • (A) Unbreakable Guard - +Max HP
  • (34) Unbreakable Guard - Resistance
  • (34) Unbreakable Guard - Resistance/Endurance
  • (36) Unbreakable Guard - Resistance/Endurance/RechargeTime
Level 32: Weave
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense
Level 35: Whirling Smash
  • (A) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (39) Superior Avalanche - Accuracy/Damage
  • (39) Superior Avalanche - Damage/Endurance
  • (39) Superior Avalanche - Accuracy/Damage/Endurance
  • (40) Superior Avalanche - Accuracy/Damage/Recharge
Level 38: Arc of Destruction
  • (A) Armageddon - Chance for Fire Damage
  • (40) Armageddon - Damage/Endurance
  • (40) Armageddon - Recharge/Accuracy
  • (42) Armageddon - Damage/Recharge
  • (42) Armageddon - Damage/Recharge/Accuracy
  • (42) Fury of the Gladiator - Chance for Res Debuff
Level 41: Gloom
  • (A) Apocalypse - Chance of Damage(Negative)
  • (43) Apocalypse - Damage/Endurance
  • (43) Apocalypse - Recharge/Accuracy
  • (43) Apocalypse - Damage/Recharge
  • (45) Apocalypse - Damage/Recharge/Accuracy
  • (45) Decimation - Chance of Build Up
Level 44: Dark Obliteration
  • (A) Ragnarok - Damage
  • (45) Ragnarok - Damage/Recharge
  • (46) Ragnarok - Damage/Recharge/Accuracy
  • (46) Ragnarok - Recharge/Accuracy
  • (46) Ragnarok - Damage/Endurance
  • (48) Ragnarok - Chance for Knockdown
Level 47: Maneuvers
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Reactive Defenses - Defense/Endurance
  • (50) Reactive Defenses - Scaling Resist Damage
Level 49: Assault
  • (A) Endurance Reduction IO
Level 1: Gauntlet
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Run Speed IO
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (7) Numina's Convalesence - +Regeneration/+Recovery
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
Level 1: Momentum

It's 5% in Cim isn't it?

 

 

Edited by Gobbledigook
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1 hour ago, BuiltDifferent5 said:

Excuse my ignorance! What is this though? You get a bump in resists for parking your hero in Cim for a while or something?

 

Yup.

Cimeroran Day Job Badge power is +res(All) by a small amount. 5% sounds high, but could be right.

 

Get that one and Chronologist from parking in Oro and that unlocks Time Lord (Day Job Accolade), which is where the recharge bonus and resist referenced above would come from.

 

https://homecoming.wiki/wiki/Day_Job_Badges

 

D.U.S.T. Ranger is another oft overlooked badge that grants some useful (if minor) buffs.

 

https://homecoming.wiki/wiki/D.U.S.T._Ranger_Badge

 

I forget the rules on these; as temp powers they might shut off with certain challenge settings.

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You see a mousetrap? I see free cheese and a f$%^ing challenge.

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8 hours ago, InvaderStych said:

 

Yup.

Cimeroran Day Job Badge power is +res(All) by a small amount. 5% sounds high, but could be right.

 

Get that one and Chronologist from parking in Oro and that unlocks Time Lord (Day Job Accolade), which is where the recharge bonus and resist referenced above would come from.

 

https://homecoming.wiki/wiki/Day_Job_Badges

 

D.U.S.T. Ranger is another oft overlooked badge that grants some useful (if minor) buffs.

 

https://homecoming.wiki/wiki/D.U.S.T._Ranger_Badge

 

I forget the rules on these; as temp powers they might shut off with certain challenge settings.

3.5% for some ATs and 5% for other. Thats what it shows when i log in anyway. It only lasts a few missions though.

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That makes sense.

 

Yeah, unless you've parked for a very long time they tend to wear out quickly.

 

Blessing of Tikikikikiululululu or whatever her name is might be the longest lasting temp at 5 days of in-game time in duration, but that's not a day job. 🤣

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You see a mousetrap? I see free cheese and a f$%^ing challenge.

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