SmalltalkJava Posted September 11, 2019 Author Posted September 11, 2019 (edited) Yes. I agree. I am still learning how ensure that things are exemplar friendly. My latest question that that I still need to research is whether Hamio’s exemplar down. If they don’t then I will probably be replacing them with an attuned set piece. other things that I will be testing overall feel of the build taking into consideration incarnate abilities. Do incarnate abilities exemplar down? Edited September 11, 2019 by SmalltalkJava Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
kelly Rocket Posted September 11, 2019 Posted September 11, 2019 On 9/10/2019 at 9:16 AM, SmalltalkJava said: For Call Ravens I ended up going with the second slotting option 3 Anni, 2 Lady Gray, 1 Frozen blast. I made a couple example videos to show the build in action. Please keep in mind that this is just to show an example fight and take into account that I don't have the flow down quite yet and that I'm not particularity blessed when it comes to hand-eye coordination. You will see bad play, but at least it gives some context of how the build works. This is also against +3x8 mobs in the PI portal mission. I am not incarnate level shifted so this should be fairly equivalent of level shifted fighting +4x8, except for the lack of incarnate powers. I do lose pets on occasion. But I think it has more to do with me playing and not the actual build. The answer to your thoughts... YES. I am not a good player. My only comment on the videos is that coming from Bots/Time that looks just horrifyingly slow. I have a Council Empire AE farm map, and playing it on +4/x8 I can take out 3-4 full spawns in less time than it takes your beasts to handle one... 1
SmalltalkJava Posted September 11, 2019 Author Posted September 11, 2019 (edited) Yes. That is what I need to work on next. Getting damage up! If anyone has slotting ideas for my MM attacks, beasts themselves or incarnates please put up suggestions. As long as I don’t have to actually respec I can plug in and unslot stuff all day long. It may be too early to tell but I’m thinking that beasts may be in the Mercs range of overall damage. But I need to test different attack and pet slotting ideas Edited September 11, 2019 by SmalltalkJava Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
Redlynne Posted September 12, 2019 Posted September 12, 2019 11 hours ago, Coyote said: On 9/10/2019 at 8:28 PM, Redlynne said: Best to make your builds Exemplar Friendly in a way that allows them to decline/degrade "gracefully" at lower levels, rather than be something that just falls off a cliff and completely fails to function if you aren't playing Level 50+ content at all times. This is excellent advice for all ATs and all builds. We make every pretense of competency around here ... ^_~ Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
Coyote Posted September 12, 2019 Posted September 12, 2019 52 minutes ago, Redlynne said: We make every pretense of competency around here ... ^_~ Phantom Competencies, available to Board Controllers at Level 18. Also available to Post Dominators, but does not benefit from Domination. 2
SmalltalkJava Posted September 12, 2019 Author Posted September 12, 2019 (edited) I was able to spend a little time with the beasts last night. I tried different slotting choices. Nothing really got their damage up that much. I’m not sure anything really can except incarnate damage boosts. They just spend too mich time buffing and other non attack stuff I am am seriously considering changing over to demons/nature to take advantage or their resists and nature’s resists and their better overall damage. Ninjas as or bots is also a thought. I may make a poll for my next nature project. I’ll just have to think on each ones advantages and disadvantages ninjas may do do very well. Oni’s Rain attack with the hold aura from nature! Most mobs would be locked down for the ninjas to go batshit crazy on. Concept would probably be a Dark Elf Nature ranger/mage with his conscripts bots would need knockdown conversions and would make slotting more difficult. In a already tight nature requirements. Nature needs things grouped tightly demons. Have the Uber resist auras for both themselves and the MM. plus they can mule some things in hell on earth. Plus I have my concept for this. “Handsome Devil”. In his red and black tux. With black and red nature effects. Bring a little glimpse of hellish landscape and look good doing it. Edited September 12, 2019 by SmalltalkJava Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
Frostweaver Posted September 13, 2019 Posted September 13, 2019 (edited) I would like to personally vouch for Thugs/Nature (ie, Poison Ivy usually seems to have a horde of goons serving her). Do you know how disgustingly OP Gang war becomes with 2 +def, 2 +res somewhere in your build, added to Nature's truly outstanding (and fast!) buffs? I tear up AV's at high levels. Of course, the usual +accuracy requirements apply for +4 content I have taken great advantage of 5 slotting purple sets. Usually the io you 'drop' from arma or the like is damage, because you hit ED caps without it. However, I add that into something else because it has the highest damage bonus in the game, at 55% 'default'. Much higher than a common damage IO. To be honest, I don't know how to make overgrowth perma, though... even with agility incarnate core, I still have 6 seconds of downtime. If I didn't know better, I would suspect that the recharge time (255 seconds? where the hell did that weird number come from? why not 240 like other 'long' buffs?) was specifically designed to make it incredibly difficult to perma even with incarnates. I have call thugs frankenslotted for pet defense/resist, with soulbound allegiance's +dam (+4) for 66.2%, and a second spot in expedient for acc/dam and the set resistance. call enforce is 5 slotted with the rest of soulbound, and has a LOTG 7.5% in it. Gang war has mark of supremacy 6 slotted, and of course bruiser has superior command 5 slotted with an accel kb to kd unique in it. But I am working on a new build, to run much cheaper, much more powerfully, that exploits mark of supremacy's 2-slot !0% recharge so I could get 30% recharge and skip the craptastic bonuses from some of the purple sets altogether.... Once I bang it out and test it, I'd be happy to share the results of that testing. Banged out build: Villain Plan by Mids' Reborn : Hero Designer 2.6.0.3https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!Level 50 Natural MastermindPrimary Power Set: ThugsSecondary Power Set: Nature AffinityPower Pool: FightingPower Pool: LeapingPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Mace MasteryVillain Profile:Level 1: Call Thugs -- SprMarofS-EndRdx/+Resist/+Regen:50(A), SprMarofS-Acc/Dmg/EndRdx:50(3), CaltoArm-+Def(Pets):30(15), SvrRgh-PetResDam:50(15), SvrRgh-Acc/Dmg:50(31), FrcFdb-Rechg%:50(31)Level 1: Corrosive Enzymes -- Acc-I:50(A)Level 2: Regrowth -- Prv-Absorb%:50(A), Prv-Heal/Rchg/EndRdx:50(3), Prv-Heal/Rchg:50(5), Prv-EndRdx/Rchg:50(5), Prv-Heal/EndRdx:50(7), Prv-Heal:50(7)Level 4: Wild Growth -- UnbGrd-Max HP%:50(A), ImpSki-Status:30(37), ImpSki-ResDam/EndRdx/Rchg:30(37), ImpSki-EndRdx/Rchg:30(40), ImpSki-ResDam/Rchg:30(42), ImpSki-ResDam/EndRdx:30(43)Level 6: Equip Thugs -- EndRdx-I:50(A)Level 8: Empty Clips -- PstBls-Dam%:50(A), PstBls-Acc/Dmg/EndRdx:50(9), PstBls-Dmg/Rng:50(9), PstBls-Acc/Dmg:50(11), PstBls-Dmg/EndRdx:50(11)Level 10: Spore Cloud -- DflEgo-RecDeb%:20(A), DarWtcDsp-Slow%:50(34), DarWtcDsp-ToHitDeb/EndRdx:50(36), DarWtcDsp-ToHitDeb:50(36), DarWtcDsp-ToHitdeb/Rchg/EndRdx:50(36)Level 12: Call Enforcer -- LucoftheG-Def/Rchg+:50(A), SlbAll-Build%:50(13), SlbAll-Dmg/EndRdx:50(33), SlbAll-Acc/Rchg:50(33), SlbAll-Acc/Dmg/Rchg:50(33), SlbAll-Dmg/Rchg:50(34)Level 14: Boxing -- Empty(A)Level 16: Tough -- StdPrt-ResDam/EndRdx:30(A), StdPrt-ResDam/Def+:30(17), StdPrt-ResKB:30(17), GldArm-ResDam:50(23), GldArm-End/Res:50(25), GldArm-3defTpProc:50(25)Level 18: Gang War -- SprCmmoft-Rchg/PetAoEDef:50(A), SprCmmoft-Acc/Dmg/EndRdx/Rchg:50(19), SprCmmoft-Dmg/EndRdx/Rchg:50(19), SprCmmoft-Acc/Dmg/Rchg:50(21), SprCmmoft-Dmg/EndRdx:50(21), SprCmmoft-Acc/Dmg:50(23)Level 20: Lifegiving Spores -- Mrc-Rcvry+:40(A), Mrc-Heal:40(46), Mrc-Heal/EndRdx:40(48), PrfShf-End%:50(50)Level 22: Wild Bastion -- DctWnd-Heal:50(A), DctWnd-Rchg:50(42), DctWnd-Heal/EndRdx/Rchg:50(42), DctWnd-Heal/Rchg:50(43), DctWnd-EndRdx/Rchg:50(43)Level 24: Weave -- LucoftheG-Def/Rchg+:50(A), ShlWal-ResDam/Re TP:50(37), Rct-ResDam%:50(45), Rct-Def/EndRdx:50(46), Rct-Def:50(48)Level 26: Call Bruiser -- SprMarofS-Dmg/EndRdx:50(A), SprMarofS-Dmg:50(27), ExpRnf-+Res(Pets):50(27), EdcoftheM-PetDef:40(29), EdcoftheM-Acc/Dmg:40(29), SuddAcc--KB/+KD:50(31)Level 28: Rebirth -- DctWnd-Rchg:50(A), DctWnd-Heal/Rchg:50(48)Level 30: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), Ksm-ToHit+:30(45)Level 32: Upgrade Equipment -- EndRdx-I:50(A)Level 35: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(46)Level 38: Overgrowth -- AdjTrg-Rchg:50(A), AdjTrg-ToHit/EndRdx:50(39), AdjTrg-EndRdx/Rchg:50(39), AdjTrg-ToHit/EndRdx/Rchg:50(39), AdjTrg-ToHit/Rchg:50(40), AdjTrg-ToHit:50(40)Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(45)Level 44: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(50)Level 47: Assault -- EndRdx-I:50(A)Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 1: SupremacyLevel 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- RgnTss-Regen+:30(A), Pnc-Heal/+End:50(13)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(34)Level 50: Ion Radial Final JudgementLevel 50: Diamagnetic Radial Flawless InterfaceLevel 50: Banished Pantheon Total Radial Improved AllyLevel 50: Barrier Radial EpiphanyLevel 50: Support Radial EmbodimentLevel 50: Spiritual Core Paragon------------ Weird. going for a 'cheaper' build actually wound up with a superior end product. It's not 'cheap' because it does, in fact, have a single very rare set... but it's a whole lot cheaper than most of my builds. This is absolutely not a 'tankermind' build, no taunting. But it does have empty clips, in order to soak an alpha. It only has about 3 seconds downtime on overgrowth, but If you are not comfortable with the accuracy, you can always swap out assault for Tactics. Or if you want to bail on empty clips, you could always rearrang things to slip in entangling aura instead. I tried to put in as much recharge, s/l defense, hp, recovery, and damage+ as I could, but I won't pretend someone else couldn't do better. Edited September 13, 2019 by Frostweaver 1
ParaBruce Posted September 16, 2019 Posted September 16, 2019 Out of curiosity, with examplaring in mind, @Redlynne, do you have any general-purpose suggestions for alternatives to the Hami-Os? I exemplar a lot and was giving them the side-eye while admiring the rest of @SmalltalkJava's work a lot. Also, @SmalltalkJava, thanks for the videos! I really like that kind of thing - it helps me get a much better sense of what a bunch of numerical data means in play. I used to be great at that sort of translation, but autoimmune problems have taken their toll on parts of my brain along with parts of the rest of me. So, very much obliged.
SmalltalkJava Posted September 16, 2019 Author Posted September 16, 2019 19 minutes ago, ParaBruce said: thanks for the videos Glad it helps. Sometimes it's nice to get an idea of how a build plays, or at least how another person plays it. For what it's worth. I am still tweaking the build as I play it more. I've tried several things. like adding procs to the beasts and attacks with min/maxing recharge in the MM attacks. It does helps with damage. But my experiments lead me to the think that any downtime in overgrowth hurts damage and your ability to keep doing stuff. Notes just regarding my personal preferences. I don't like using Call Raven's Cone attack. It's just clunky and the 2.19 sec cast time seems like it is an eternity with this build. And normally, I never even notice cast times (it was a really weird realization for me). Anyways, I prefer ease of use. Plus with such high recharge. you can basically chain cast Swarm and Hawk to infinity and beyond. Just 1,2,1,2,1,2,1,2,1,2... I'm looking at a build to drop the cone and pick up another skill. I'm still looking at options. probably put in +invisibility to cast on the pets or combat jumping for a smidge more def and a luck of the gambler recharge. But knowing myself, I'll never actually use invisibility. I'm just a lazy bum. Dropping ravens means that I can keep my 2 single target high spam attacks. and pick up 5 slots for use somewhere else. Anything over 68 ish seconds recharge on Overgrowth SUCKS. I really notice the down time. When overgrowth is down my endo usage skyrockets and overall damage drops a lot. When overgrowth is down, you lose 50% damage bonus for your pets and everyone in your group. I had a proc build with about 72 seconds recharge on overgrowth. Damage was nice. But the build got really clunky and was just uncomfortable to play. But the damage vs higher con mobs went high. But it didn't really make my pylon damage go down that much. Because of the overall downtime of overgrowth, it canceled out the proc damage increase. For your qeusiton about Hamio's. you can always slot in an Attuned Heal/Endo or Heal/Endo/Recharge, set piece in it's place, or a regular Recharge IO, level 25 or 30 for your recharge options. On my cone heal i'm currently using some Attuned Heal/Endo Set IO. I can't remember which one, but it doesn't truly matter that much. You'r just using it for the Heal and Endo portion, so you don't have to match it with another set piece for a bonus. T1 pets dying in one hit??? What is this phenomenon that people speak of? Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
ParaBruce Posted September 16, 2019 Posted September 16, 2019 Oh, cool, thank you for the answers! *exit, fiddling with Hero Designer*
SmalltalkJava Posted September 16, 2019 Author Posted September 16, 2019 I haven't tested this build out yet. But This is what I'm considering for my next iteration. Swarm is vastly over wasted with Apocolypse, but it gives me more total HP and more global recharge. Which after playing many iterations, is what I think I want. However, this may change after I respec and play it. If someone wants a travel power, they can always drop Stealth, and pick up SuperSpeed or Super Jump. You'd just lose a smidge of Defense, and about 1.5 seconds or so off of Overgrowth's recharge. Really, at this point, it just comes down to player preference. It's probably a mental thing for me, but every second that Overgrowth is down, is like an eternity for me. I notice that I start to watch the recharge count down on and I'm thinking to myself. come on! Come On!! COME ON!!! This build has a 62.81 Second recharge on Overgrowth. Hopefully I haven't overlooked anything. Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Crazy Nature Stuff: Level 50 Science MastermindPrimary Power Set: Beast MasterySecondary Power Set: Nature AffinityPower Pool: LeadershipPower Pool: ConcealmentPower Pool: LeapingPower Pool: SpeedAncillary Pool: Mace Mastery Hero Profile:Level 1: Summon Wolves (A) Superior Mark of Supremacy - Accuracy/Damage (3) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (3) Soulbound Allegiance - Damage (5) Soulbound Allegiance - Accuracy/Damage/Recharge (5) Soulbound Allegiance - Chance for Build Up (7) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 1: Corrosive Enzymes (A) Accuracy IOLevel 2: Regrowth (A) Panacea - Heal/Endurance (40) Panacea - Endurance/Recharge (40) Panacea - Hea/Recharge (40) Panacea - Heal/Endurance/Recharge (42) Panacea - Heal Level 4: Wild Growth (A) Steadfast Protection - Resistance/+Def 3% (9) Steadfast Protection - Knockback Protection (11) Steadfast Protection - Resistance/Endurance (11) Unbreakable Guard - +Max HP (13) Gladiator's Armor - TP Protection +3% Def (All) Level 6: Train Beasts (A) Endurance Reduction IOLevel 8: Call Swarm (A) Achilles' Heel - Chance for Res Debuff (13) Apocalypse - Damage/Endurance (15) Apocalypse - Accuracy/Damage/Recharge (15) Apocalypse - Damage/Recharge (17) Apocalypse - Damage (17) Apocalypse - Chance of Damage(Negative) Level 10: Call Hawk (A) Force Feedback - Chance for +Recharge (19) Cloud Senses - Chance for Negative Energy Damage (19) Cloud Senses - ToHit Debuff (21) Cloud Senses - Accuracy/ToHitDebuff (21) Cloud Senses - Accuracy/Endurance/Recharge (23) Gladiator's Javelin - Chance of Damage(Toxic) Level 12: Summon Lions (A) Superior Mark of Supremacy - Accuracy/Damage/Endurance (23) Superior Mark of Supremacy - Damage (25) Call to Arms - Accuracy/Damage/Recharge (25) Call to Arms - Damage/Endurance (27) Call to Arms - Accuracy/Damage (27) Call to Arms - Defense Bonus Aura for Pets Level 14: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Red Fortune - Defense (29) Red Fortune - Defense/Endurance (31) Red Fortune - Defense/Recharge (31) Red Fortune - Endurance/Recharge (31) Red Fortune - Defense/Endurance/Recharge Level 16: Lifegiving Spores (A) Panacea - +Hit Points/Endurance (33) Panacea - Heal/Endurance (33) Panacea - Hea/Recharge (33) Panacea - Heal/Endurance/Recharge (34) Panacea - Heal (34) Panacea - Endurance/Recharge Level 18: Fortify Pack (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 20: Wild Bastion (A) Preventive Medicine - Heal (34) Preventive Medicine - Heal/Endurance (36) Preventive Medicine - Endurance/RechargeTime (36) Preventive Medicine - Heal/RechargeTime (36) Preventive Medicine - Heal/RechargeTime/Endurance (37) Preventive Medicine - Chance for +Absorb Level 22: Spore Cloud (A) Dark Watcher's Despair - To Hit Debuff/Endurance (46) Dark Watcher's Despair - To Hit Debuff Level 24: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 26: Summon Dire Wolf (A) Superior Mark of Supremacy - Damage/Endurance (37) Superior Mark of Supremacy - Accuracy/Endurance (37) Superior Command of the Mastermind - Accuracy/Damage (39) Superior Command of the Mastermind - Accuracy/Damage/Recharge (39) Superior Command of the Mastermind - Damage/Endurance (39) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura Level 28: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 30: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (42) Gaussian's Synchronized Fire-Control - To Hit Buff (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 32: Tame Beasts (A) Endurance Reduction IOLevel 35: Entangling Aura (A) Superior Entomb - Recharge/Chance for +Absorb (45) Superior Entomb - Accuracy/Hold (45) Superior Entomb - Hold/Recharge (46) Superior Entomb - Accuracy/Hold/Endurance (46) Lockdown - Chance for +2 Mag Hold Level 38: Overgrowth (A) Recharge Reduction IO (42) Recharge Reduction IO Level 41: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Red Fortune - Defense/Endurance (48) Red Fortune - Defense (48) Red Fortune - Defense/Recharge (50) Red Fortune - Defense/Endurance/Recharge (50) Red Fortune - Endurance Level 44: Assault (A) Endurance Reduction IOLevel 47: Power Boost (A) Recharge Reduction IOLevel 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) Run Speed IOLevel 1: Supremacy Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Flight Speed IO Level 2: Health (A) Miracle - +Recovery (7) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (9) Performance Shifter - EndMod ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1493;706;1412;HEX;| |78DA6594CB6F125114C6EFC0500A855240286DA150FA6E610AEADA471F36AD609AA| |055570DD241276929016AAC3B172E7C441337FE033E372E8D7165A335F15FD0C477| |627DB4BAD50D1EEEF9DA9230C9E437F3CD797CE7DE99495F9A743C99BE7258286D1| |34BD97279219D2D57F4D2B25158B46672865EC8E9820ECF44297B792D72225B592D| |E9914C65359FB7921CDE8B5EC8AC2E2FAF14B4719D245459AB7F3E4E391A1758389| |ACF1B05A3B2265C732B2B4B5A4ACF2EEAA5F205A3E896F733858B46D938672C5188| |6327A26814CEDBE54DA6A8EB8BC1A9A291D3EAEAA7B3397DA76F80BC0DD03955BB9| |047D522E6552192AA309D050F9924D523E004B3E99359F26DEF6EAE109D426AEF48| |53585395602DCE2A0643603718660E4798D728C7AC708EB99D2E42AA680E30ED7EF| |02FF774EC37CBFB69F26D416F4B0FF79E24CD8A59ACEBE4D54BF109F6DCAA817166| |5B0C4C328F51AE0DB9B6ABA40DAAC2B36992BD3C5F98FBBE82DF98FE187B9AA1DC1| |6E4B69CE1B5F39F64063E726CE003B3F33DF899E926C34E9EDDE2F4293227D80ADA| |99DD2DA00374326FD0BAB9D0D7D5C35E2241B01B0C337B226088394B9EDDDC57B8D| |1F726D5F3C28B7713F1DF99BD3FC09FE02F66DF16EFE175CAF5B117C5F7DC24B5F8| |53A693666C47AF76F43A4EFD3BE0BDE314AF55DF69F015D71E780D6E806F987EAAD| |7857A5DB29E5578490BA15EE831F71DBEC77B3BF200BC0F3E64C61E3153E4258C77| |298C77E916CD13C57B1CDD605FB117E03A33FE12FCC7756E534E3FD6A07FB456C72| |686C167647D086B3B843518C3FE8E61BFC7B0CF49EC6FD2C5F4D06CA3987714FEB6| |1D4268F0ACA14794E2121CA724A025C1A05AF7AD56E910230D4AA241493628071A9| |4830D4AAA5E89B3DFF49E569D5377FF11429119B636FA03E0E9969D9E625AA597B3| |7FEF698A32ABC8AFB3699E5767BB3E7E88E3FFD4C7DFE5DD69BEC3AC35ACFE07201| |4EBF7| |-------------------------------------------------------------------| Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
ParaBruce Posted September 16, 2019 Posted September 16, 2019 Watching the evolution of your build is downright fascinating. Dad was a NASA engineer and I grew up fascinated by the process of making...just about anything, really, even the making of stuff where I had no particular interest in the end result. When I do have that interest, it's even better to see the iterating. Each game of chess means there's one less Variation left to be played Each day got through means one or two Less mistakes remain to be made
SmalltalkJava Posted September 16, 2019 Author Posted September 16, 2019 (edited) I bit the bullet and did a respec. I did change up something from the prior post. I dropped Stealth and added Hover. Just another quality of life thing, I just wasn't a fan of stealth. I like to see my character. The build "feels" good to me. I did some groups and then did a couple quick cruises through solo +3x8. I do have the second Tier "Musculature Core Boost" now, but I'm still not level shifted. This isn't an uber DPS build. It is just a relaxing cruise build. This build gives Power Boosted Health Absorb HP value of 674.8 HP to anything affected by it! Non Power Boosted +HP absorb is just 506.6 HP. Unless I did some math wrong. Here are the results... My HP: 1026.1 After Power Boosted Bastion: 1700.9 HP T1 Wolves: Base: 574.95 After Power Boosted Bastion: 1249.75 HP T2 Lioness: Base: 768.83 After Power Boosted Bastion: 1443.63 HP T3 Dire Wolf: Base: 963.81 After Power Boosted Bastion: 1638.61 HP Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Spoiler Crazy Nature Stuff: Level 50 Science Mastermind Primary Power Set: Beast Mastery Secondary Power Set: Nature Affinity Power Pool: Leadership Power Pool: Flight Power Pool: Leaping Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: ------------ Level 1: Summon Wolves (A) Superior Mark of Supremacy - Accuracy/Damage (3) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (3) Soulbound Allegiance - Damage (5) Soulbound Allegiance - Accuracy/Damage/Recharge (5) Soulbound Allegiance - Chance for Build Up (7) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 1: Corrosive Enzymes (A) Accuracy IO Level 2: Regrowth (A) Panacea - Heal/Endurance (7) Panacea - Endurance/Recharge (9) Panacea - Hea/Recharge (9) Panacea - Heal/Endurance/Recharge (11) Panacea - Heal Level 4: Wild Growth (A) Steadfast Protection - Resistance/+Def 3% (13) Steadfast Protection - Knockback Protection (15) Steadfast Protection - Resistance/Endurance (15) Unbreakable Guard - +Max HP (17) Gladiator's Armor - TP Protection +3% Def (All) Level 6: Train Beasts (A) Endurance Reduction IO Level 8: Call Swarm (A) Achilles' Heel - Chance for Res Debuff (17) Apocalypse - Damage/Endurance (19) Apocalypse - Accuracy/Damage/Recharge (19) Apocalypse - Accuracy/Recharge (21) Apocalypse - Damage (21) Apocalypse - Chance of Damage(Negative) Level 10: Call Hawk (A) Force Feedback - Chance for +Recharge (23) Cloud Senses - Chance for Negative Energy Damage (23) Cloud Senses - ToHit Debuff (25) Cloud Senses - Accuracy/ToHitDebuff (25) Cloud Senses - Accuracy/Endurance/Recharge (27) Gladiator's Javelin - Chance of Damage(Toxic) Level 12: Summon Lions (A) Superior Mark of Supremacy - Accuracy/Damage/Endurance (27) Superior Mark of Supremacy - Damage (29) Call to Arms - Accuracy/Damage/Recharge (29) Call to Arms - Damage/Endurance (31) Call to Arms - Accuracy/Damage (31) Call to Arms - Defense Bonus Aura for Pets Level 14: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Red Fortune - Defense (33) Red Fortune - Defense/Endurance (33) Red Fortune - Defense/Recharge (33) Red Fortune - Endurance/Recharge (34) Red Fortune - Defense/Endurance/Recharge Level 16: Lifegiving Spores (A) Panacea - +Hit Points/Endurance (34) Panacea - Heal/Endurance (34) Panacea - Hea/Recharge (36) Panacea - Heal/Endurance/Recharge (36) Panacea - Heal (36) Panacea - Endurance/Recharge Level 18: Fortify Pack (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 20: Wild Bastion (A) Preventive Medicine - Heal (37) Preventive Medicine - Heal/Endurance (37) Preventive Medicine - Endurance/RechargeTime (37) Preventive Medicine - Heal/RechargeTime (39) Preventive Medicine - Heal/RechargeTime/Endurance (39) Preventive Medicine - Chance for +Absorb Level 22: Spore Cloud (A) Dark Watcher's Despair - To Hit Debuff/Endurance (39) Dark Watcher's Despair - To Hit Debuff Level 24: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Summon Dire Wolf (A) Superior Mark of Supremacy - Damage/Endurance (40) Superior Mark of Supremacy - Accuracy/Endurance (40) Superior Command of the Mastermind - Accuracy/Damage (40) Superior Command of the Mastermind - Accuracy/Damage/Recharge (42) Superior Command of the Mastermind - Damage/Endurance (42) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura Level 28: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (42) Gaussian's Synchronized Fire-Control - To Hit Buff (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 32: Tame Beasts (A) Endurance Reduction IO Level 35: Entangling Aura (A) Superior Entomb - Recharge/Chance for +Absorb (45) Superior Entomb - Accuracy/Hold (45) Superior Entomb - Hold/Recharge (46) Superior Entomb - Accuracy/Hold/Endurance (46) Lockdown - Chance for +2 Mag Hold Level 38: Overgrowth (A) Recharge Reduction IO (46) Recharge Reduction IO Level 41: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Red Fortune - Defense/Endurance (48) Red Fortune - Defense (48) Red Fortune - Defense/Recharge (50) Red Fortune - Defense/Endurance/Recharge (50) Red Fortune - Endurance Level 44: Assault (A) Endurance Reduction IO Level 47: Power Boost (A) Recharge Reduction IO Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Run Speed IO Level 1: Supremacy Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Flight Speed IO Level 2: Health (A) Miracle - +Recovery (11) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (13) Performance Shifter - EndMod ------------ Hex Dump for Import: Spoiler | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1487;703;1406;HEX;| |78DA6594C96F126118C6BF81A1C8D242C152DAB2B676A703A86797AEB1826982563| |D11428776929612A089F5E6C1834B34F1E23FE07AF1688C271BAD89FF8226EE8975| |69F5AA177CF9DEA72D0993901FF37CEFF27CEF3733E94B93CE2733578E0BC53DB19| |CAB54B2E95CA5AA97578CE282359337F4625E17747926CAB9CBEB9133B9EA5A598F| |64AA6B858295E4F07E7436B3B6B2B25AD4C675925065BD717D9C72342E903D59281| |845A3BA2E5C73ABABCB5A4ACF2DE8E5CA925172C8FBE9656371A9EADC5D2B19C545| |BBBCC994747D21305532F25A43E5742EAFEF76F493AB01FA4DD5FFC8AB6611F3AA1| |04955982E82C74C92EA097082D9F2C92CF9B66F2F57886E21B577A429ACA94AA01E| |67152D41E681101866DA23CC6B94635638C7DC497F82AA70FA996D3EF02FF7741F3| |6CBFB19F26D416F4B947B4F9266C55EAC1BE4D54BF109F6ECD1C038F3600C4C32A7| |29D7865CDB55D20655E1DB32C95EBE2F4CFF57F01BB33BC69E4E51AE03B98E0B3CB| |BEEB3CCC0478E0D7C6086DE839F99ED64B895F76E69ED50644EA88D19B1830ED0C9| |8CB6326FD0DC5CE8EB8AB29768000C31FBC260040C3267C9733BF715EDE87B93EA7| |9E1C5BBC57187BE833FC09FCC815FE0369FE175CAED602F4AC77393D4069E326DB4| |C74EF4EA94BDACE234F5EF82F7AE733CABC1F3E02BAE3DF89A39BC09BE61FAA85E0| |FEAF5A09E97B420EA051F73DFE17B7CB6230FC0FBE04366EC1133455EC27896C278| |966ED17E7AF11CF76EB2AFD80B708339F612FCC7756E534E3F66D03F5AAF631363E| |033B23E84D90E61DE719C6F1CE71DC7392771BE4917D3437B1BC57E47E16FC72984| |06CF1A7AF4525C82E39404B42418501BDED51A5D62A449493429C926E5489372B44| |949352A63EC37BDAFD5E6D4BD6F84506486CD4D5F00AC6EDB6915BB55FA38FBF7BE| |A628B38A7C3BEDF33C9D9DC6F8218EFFD3187F974FC77987596F58FB0F7087E951| |-------------------------------------------------------------------| Pretty much all the solo battles against grouped mobs goes just like this. Unless I mess something up. When you pop your buffs. Us this order so that the buffs take advantage of the big endurance discount. PB > Overgrowth > Wild Bastion > Wild Growth. Example Fight Battle: Edited September 16, 2019 by SmalltalkJava Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
ParaBruce Posted September 17, 2019 Posted September 17, 2019 It must be said that the background sounds made me keep waiting for this to kick in. 🙂
Redlynne Posted September 17, 2019 Posted September 17, 2019 10 hours ago, ParaBruce said: Out of curiosity, with examplaring in mind, @Redlynne, do you have any general-purpose suggestions for alternatives to the Hami-Os? I exemplar a lot and was giving them the side-eye while admiring the rest of @SmalltalkJava's work a lot. Pretty much the only time I resort to use of Hami-Os in a build is when there just isn't a superior alternative among IOs. For certain edge cases, a +3 HO offers better enhancement values for 2 aspects than a corresponding +5 set IO with 2 aspects of enhancement. It just really depends. The whole idea is that if you can squeeze more performance out of an HO than you can out of an IO for that specific purpose, and you don't need the slot to support a set bonus, use the HO instead of the IO. Fortunately, the number of cases where that is true tends to be somewhat few and far between. The HOs will exemplar "just fine" like a regular IO would. Best way to think about HOs is that they're "multi-SOs" for enhancement values in terms of how they work. The trick is that some HOs offer combinations which simply aren't available (or aren't available at that degree of enhancement strength) from set IOs. Damage/Mez in particular is something that you can only do with HOs. For Damage/Mez powers, I like to use a pair of +3 Damage/Mez HOs and then pick up the "leftover" enhancement values needed from the other slots, which often results in a frankeslotting for that kind of a power. Note that this can produce some really wacky frankenslotting, such as putting a pair of +3 Accuracy/Mez HOs with a pair of +3 Damage/Range HOs into a power like Terrify out of the Mind Control powerset which then gives magnificent Accuracy, Damage, Range and Terrify duration in a mere 4 slots ... leaving the last 2 slots of Endurance and Recharge and/or a proc of some kind to round things out. Best answer I can give you is to cross-check your own assumptions in slotting by making liberal use of the Flip To Alternate option on the slots of a single power by using Shift+Right Click on it. Slot 2 different configurations of enhancements into the power and then just flip back and forth repeatedly to get a sense for what the different options "do" to not only that specific power but the performance of the rest of your build. This helps you iterate your way towards making all the "best" choices you can for how you want to build your character. Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
SmalltalkJava Posted September 17, 2019 Author Posted September 17, 2019 ok, damn, I swear i'm about done! I did some more quick testing with procs in T1 Wolves. So far I'm really liking this setup. I lose a smidge of health for the absorb, but the procs seem to be working pretty well. Level 1: Summon Wolves (A) Superior Mark of Supremacy - Accuracy/Damage (3) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (3) Soulbound Allegiance - Accuracy/Damage/Recharge (5) Soulbound Allegiance - Chance for Build Up (5) Shield Breaker - Chance for Lethal Damage (7) Touch of Lady Grey - Chance for Negative Damage Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
SmalltalkJava Posted September 23, 2019 Author Posted September 23, 2019 I've been doing some Rikti Pylons. Mainly to get used to using the attacks on the MM, but also I've been trying out different slotting options on the T1 Wolves. Once I get used to doing pylons I'll make a couple videos. Notes, If your doing pylon testing with this build. Turn off Entangling Aura. It doesn't seem to affect the pylons and with it turned off you don't have to worry about endurance at all. So far Achilles Heel Proc gave me the fastest Pylon kill at 2 minutes 19 seconds. Level 1: Summon Wolves (A) Superior Mark of Supremacy - Accuracy/Damage (3) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (3) Soulbound Allegiance - Accuracy/Damage/Recharge (5) Soulbound Allegiance - Damage (5) Soulbound Allegiance - Chance for Build Up (7) Achilles' Heel - Chance for Res Debuff Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
Erydanus Posted October 28, 2019 Posted October 28, 2019 I've been catching up on older threads and this one was enjoyable. I am glad more people are appreciating the mastermind personal attacks. I did get some flack about taking any of them at all back in the day; I would tell people I was messing around with procs or slotting for debuff or whatever and still got a lot of "Sure, Jan" comments. Anyway in this case there's another reason to take all 3 attacks if you can, and that is the chance of getting another stack of Pack Mentality. Mmmm, crits. As to the dissonance of the call ravens cone all I can say is, if you're in the right place to shoot the baddies, you're in the right place to cast regrowth by 5'. See me on Excelsior as Eridanus - Whisperkill - Kid Physics - Ranger Wilde - The Hometown Scrapper - Firewatch - and more!
Da1syDiesel Posted November 9, 2019 Posted November 9, 2019 @SmalltalkJava Can you post the final build in here please? I can't do Mids. I'd really appreciate it. Thank you!
SmalltalkJava Posted November 10, 2019 Author Posted November 10, 2019 I think it was this one. Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Crazy Nature Stuff: Level 50 Science MastermindPrimary Power Set: Beast MasterySecondary Power Set: Nature AffinityPower Pool: LeadershipPower Pool: FlightPower Pool: LeapingPower Pool: SpeedAncillary Pool: Mace Mastery Hero Profile:Level 1: Summon Wolves (A) Superior Mark of Supremacy - Accuracy/Damage (3) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (3) Soulbound Allegiance - Damage (5) Soulbound Allegiance - Accuracy/Damage/Recharge (5) Soulbound Allegiance - Chance for Build Up (7) Achilles' Heel - Chance for Res Debuff Level 1: Corrosive Enzymes (A) Accuracy IOLevel 2: Regrowth (A) Panacea - Heal/Endurance (7) Panacea - Endurance/Recharge (9) Panacea - Hea/Recharge (9) Panacea - Heal/Endurance/Recharge (11) Panacea - Heal Level 4: Wild Growth (A) Steadfast Protection - Resistance/+Def 3% (13) Steadfast Protection - Knockback Protection (15) Steadfast Protection - Resistance/Endurance (15) Unbreakable Guard - +Max HP (17) Gladiator's Armor - TP Protection +3% Def (All) Level 6: Train Beasts (A) Endurance Reduction IOLevel 8: Call Swarm (A) Achilles' Heel - Chance for Res Debuff (17) Apocalypse - Damage/Endurance (19) Apocalypse - Accuracy/Damage/Recharge (19) Apocalypse - Accuracy/Recharge (21) Apocalypse - Damage (21) Apocalypse - Chance of Damage(Negative) Level 10: Call Hawk (A) Force Feedback - Chance for +Recharge (23) Cloud Senses - Chance for Negative Energy Damage (23) Cloud Senses - ToHit Debuff (25) Cloud Senses - Accuracy/ToHitDebuff (25) Cloud Senses - Accuracy/Endurance/Recharge (27) Gladiator's Javelin - Chance of Damage(Toxic) Level 12: Summon Lions (A) Superior Mark of Supremacy - Accuracy/Damage/Endurance (27) Superior Mark of Supremacy - Damage (29) Call to Arms - Accuracy/Damage/Recharge (29) Call to Arms - Damage/Endurance (31) Call to Arms - Accuracy/Damage (31) Call to Arms - Defense Bonus Aura for Pets Level 14: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Red Fortune - Defense (33) Red Fortune - Defense/Endurance (33) Red Fortune - Defense/Recharge (33) Red Fortune - Endurance (34) Red Fortune - Defense/Endurance/Recharge Level 16: Lifegiving Spores (A) Panacea - +Hit Points/Endurance (34) Panacea - Heal/Endurance (34) Panacea - Hea/Recharge (36) Panacea - Heal/Endurance/Recharge (36) Panacea - Heal (36) Panacea - Endurance/Recharge Level 18: Fortify Pack (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 20: Wild Bastion (A) Preventive Medicine - Heal (37) Preventive Medicine - Heal/Endurance (37) Preventive Medicine - Endurance/RechargeTime (37) Preventive Medicine - Heal/RechargeTime (39) Preventive Medicine - Heal/RechargeTime/Endurance (39) Preventive Medicine - Chance for +Absorb Level 22: Spore Cloud (A) Dark Watcher's Despair - To Hit Debuff/Endurance (39) Dark Watcher's Despair - To Hit Debuff Level 24: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 26: Summon Dire Wolf (A) Superior Mark of Supremacy - Damage/Endurance (40) Superior Mark of Supremacy - Accuracy/Endurance (40) Superior Command of the Mastermind - Accuracy/Damage (40) Superior Command of the Mastermind - Accuracy/Damage/Recharge (42) Superior Command of the Mastermind - Damage/Endurance (42) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura Level 28: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 30: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (42) Gaussian's Synchronized Fire-Control - To Hit Buff (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance Level 32: Tame Beasts (A) Endurance Reduction IOLevel 35: Entangling Aura (A) Superior Entomb - Accuracy/Hold/Endurance/Recharge (45) Superior Entomb - Accuracy/Hold (45) Superior Entomb - Hold/Recharge (46) Superior Entomb - Accuracy/Hold/Endurance (46) Lockdown - Chance for +2 Mag Hold Level 38: Overgrowth (A) Recharge Reduction IO (46) Recharge Reduction IO Level 41: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Red Fortune - Defense/Endurance (48) Red Fortune - Defense (48) Red Fortune - Defense/Recharge (50) Red Fortune - Defense/Endurance/Recharge (50) Red Fortune - Endurance Level 44: Assault (A) Endurance Reduction IOLevel 47: Power Boost (A) Recharge Reduction IOLevel 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) Run Speed IOLevel 1: Supremacy Level 2: Rest | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1542;731;1462;HEX;| |78DA6594CB4F135114C6EFB4536A1FD042A5BCFAA4F21ACAB403AE7DF08C480D491| |575459A328549A0346D49C49D0B173EA2891BFF019F1B97C6B8928826FE0B9AA051| |13F101BAD54D3DCCF9689B7492C96FE6BBF79CF3DD73EF4CEACAA4FBD9CCB59342F| |24EAC664AA5C554A654D68B6B467EC99ECE1A7A3EAB0BBADA268A99AB9B917399F2| |46518FA4CB1BB99C9DE4706DF6627A636D6D3DAF8EEB2421CB66FDF838C5A89C60F| |1742E67E48DF2A6F0CCAFAFAFAA737A66492F96568C82CB7C9F5E359657CAEEC3B1| |82915F769A2FE982AE2F05A60A4656ADCB9CCA64F5C38A9DE44AA17BEAE04148745| |76C624116429385E53278C262523E054E309BB6883E59BC8F095C1521BA8539F621| |C6D94893A5809534BB680A328F84C030D31961DEA018ABC431D60E7A08CAC2DDC96| |CF1837FAD667EEFA8D57C9F21DF36D4B645B9F6246976D66C7678F426D9739B0A26| |9847E3A0C69CA65807621DD7491B90857FD762D6F27F61767E05BF31BBE3ECE90CC| |5BAD043D725EE5DF77966E013CF0D7C648676C0CFCC5632DCCC6BB735B74B664CA8| |851971822ED0C38C36336F51DF3CF0EC89B29768000C31636130020699B3E4B9553| |23D8B56D4BD4DF97CF0E2DBE579C7BE833FC09FCCFE5FE01EEFE14D8A6D672F52FB| |4B8BA9F53F673A688D1D9C577498B5ECE22CD5EF42CFBA2E70AF062E82DB9C7BE02| |D73E80DF88EE9A77C3DC8D7837C3ED282E845F029D71D7AC07BAB3C021F828F99F1| |27CC39F212C6590AE32CDDA1F5F4E21CF76EB3AFF82B708B39F21AFCC779EE524C1| |F7AD0377C90C72146C017647D10BD1D44BF13D8DF04F63B817DD6B0BF1AF6BB8DD6| |368CF50EC3DFBE5B08159E55D4E8A579499E2725A1696040AEFB562B7409A541493| |6285A8332D6A01C6F50E6EA9511F69BAA699579B9FA8F109219E1F0D21F00A37B4E| |1AC56AA51847FFAE6992342B995FA77381BBB35F3F7F90E7FFA99F7F9F77C77D8F9| |954AA7FBC4AA2EE794CA99EC8CAA852FDA22B9A5273FE1FA7CAF006| |-------------------------------------------------------------------| (A) Empty Level 4: Ninja Run Level 2: Swift (A) Flight Speed IO Level 2: Health (A) Miracle - +Recovery (11) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (13) Performance Shifter - EndMod Level 1: Alpha Howler Wolf Level 1: Howler Wolf Level 26: Dire Wolf Level 12: Lioness Level 1: Pack Mentality ------------ Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
Destruye Arepas YV Posted December 31, 2021 Posted December 31, 2021 I been leveling with your build ... so far its been good! I have one question though, as I have never used it before and am pretty much a newbie with taunts ... but what is the use for provoke in the build? --------------------------------------- From Venezuela with Love! ---------------------------------------
Xandyr Posted December 31, 2021 Posted December 31, 2021 On 9/11/2019 at 2:09 PM, SmalltalkJava said: Yes. That is what I need to work on next. Getting damage up! If anyone has slotting ideas for my MM attacks, beasts themselves or incarnates please put up suggestions. As long as I don’t have to actually respec I can plug in and unslot stuff all day long. It may be too early to tell but I’m thinking that beasts may be in the Mercs range of overall damage. But I need to test different attack and pet slotting ideas Beasts comparable to mercs damage? Absolutely not. On my Beast/Time, I see crits constantly. I never use Fortify Pack. Once you use it, your pets lose the potential to crit. Throwing in those crits, and Beasts do great damage (tho mainly single target). I can't remember how I have mine slotted. I sure do wish every primary had a "mule" power to slot the unique pet IOs. Necro,Thugs, and Demons can...why not the others? What you wanted to know about Bio, but never asked - Tanker - Homecoming (homecomingservers.com)
Xandyr Posted December 31, 2021 Posted December 31, 2021 16 hours ago, Destruye Arepas YV said: I been leveling with your build ... so far its been good! I have one question though, as I have never used it before and am pretty much a newbie with taunts ... but what is the use for provoke in the build? Usually MMs that take Provoke keep their pets in bodyguard. By doing so, they will Provoke(aka Taunt) and try to get the aggro off of pets. Being 8n bodyguard mode, the damage I'd spread out between you and ALL your pets...thus helping you and your pets survive. And depending on your secondary and what IO bonuses you chased, it's possible for you to have capped or near capped defenses, and some resist. So whatever damage actually hits you, after factoring in your defense and resistance, that's what is spread out between you and your pets. 1 What you wanted to know about Bio, but never asked - Tanker - Homecoming (homecomingservers.com)
Destruye Arepas YV Posted January 1, 2022 Posted January 1, 2022 On 12/31/2021 at 1:30 PM, Xandyr said: Usually MMs that take Provoke keep their pets in bodyguard. By doing so, they will Provoke(aka Taunt) and try to get the aggro off of pets. Being 8n bodyguard mode, the damage I'd spread out between you and ALL your pets...thus helping you and your pets survive. And depending on your secondary and what IO bonuses you chased, it's possible for you to have capped or near capped defenses, and some resist. So whatever damage actually hits you, after factoring in your defense and resistance, that's what is spread out between you and your pets. Ah ah ... I get it ... there is still a lot I need to learn about MMs! I knew about bodyguard mode but never realized this mechanic could be used like this hmm ... Wow ... Thanks for the explanation! 😄 1 --------------------------------------- From Venezuela with Love! ---------------------------------------
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