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Everything posted by Carnifax
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Focused Feedback: Power Changes (Build 1)
Carnifax replied to Arcanum's topic in [Open Beta] Focused Feedback
I'm kinda used to the silly showboating now. I'd miss it if I stopped throwing my gun spinning in the air like a majorette at a Saint Patricks Day parade before shooting someone. -
Focused Feedback: Power Changes (Build 1)
Carnifax replied to Arcanum's topic in [Open Beta] Focused Feedback
I've just tried it and yes the shadow looks behind a fair bit. As for the animation speed it doesn't seem that out of step compared to Bullet Rain or the Cone to me. So I guess "Equally as frentic as the other AoEs" isn't too bad 🙂 -
Focused Feedback: Power Changes (Build 1)
Carnifax replied to Arcanum's topic in [Open Beta] Focused Feedback
Fair enough. I'd never noticed it (but it was rare I was using it as a breakfree). -
Focused Feedback: Power Changes (Build 1)
Carnifax replied to Arcanum's topic in [Open Beta] Focused Feedback
Actually I don't believe the Recharge change and the fix to mez are related at all. The "what happens when mezzed" is a bug fix, there's currently nothing in the description to say "If you're mezzed you won't get the Resist". So saying one is dependant on the other isn't really true. One is a bug fix. The other just seems to be a change to make things line up (which is something that's been done before, for example with Tier 1 Blaster secondaries. Personally I don't like that way of balance through homogeneity, sets are balanced, not powers). Really what it looks like to me is that the Powers person looked at it, said "Oh, this is supposed to be basically a reactive Inspiration and it has a bug. I'll fix that and normalise it with the other Tier 5s" assuming everyone just uses it like an Inspiration. My Fire/Nature doesn't, he uses it to stop 3 of the toggles he uses to live from dropping from mezzes, which is why I have 5 slots dedicated to it. As for using not changing it as an excuse not to fix Enflame and Bolt (I quite like the travel power and Ward) that's not true, like I said earlier in this thread I think it's sad that these 3 new Pools got developed just so everyone can mostly ignore them. This change just exasperates that trend by making Sorcery poopier too. I mean it's not like 100s of people were running around abusing RoP was it (again I've seen very few posted builds which bother with any of Sorcery, Experimentation or Force of Will. As a developer if I write something new and no-one uses it that's a sign it wasn't done right for whatever reason and needs tweaking). I even proposed quick fixes for Enflame and Vial earlier. Bolt and Dart could be buffed too of course (reduce the animation on Bolt and increase the damage of Dart for example, maybe by 25% apiece). -
Focused Feedback: Power Changes (Build 1)
Carnifax replied to Arcanum's topic in [Open Beta] Focused Feedback
This is pretty much where I'm coming from here. If you check the Corruptor forums I've my current Fire/Nature build in there. I've stretched to fit RoP there because it suits my concept and char. Darkir has an alternative build in there, fairly different which suits his playstyle (his is more offensive, mine is more defensive). Both are valid builds and neither is particularly OP or anything. This change will severely disrupt mine, to the point that there's little point bothering with RoP or Sorcery and I'll probably respec to something a bit more vanilla and as effective but less interesting. That's a bit sad to me really. -
It's not for another 3 days. In fact in Ireland it's mother's Day today. Happy Mammies day!
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Focused Feedback: Power Changes (Build 1)
Carnifax replied to Arcanum's topic in [Open Beta] Focused Feedback
Since no-one ever seems to bother taking Adrenal Boost or Unleash Potential (seriously, I've never seen a Build posted with either of them) then why not look at fixing those rather than nerfing RoP to match? Set all 3 to 90 second duration. Mark Unleash as not effected by +Special (to avoid repeats of PBed Fade / Farsight) by giving it like 5% Toxic resistance. I'd also suggest halving the recharge on Enflame and Corrosive Vial, although I doubt even that will save them as powers. Seems deeply weird to me that effort would be expended creating these new pools just for everyone to ignore them mostly.- 310 replies
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Focused Feedback: Power Changes (Build 1)
Carnifax replied to Arcanum's topic in [Open Beta] Focused Feedback
Scrapper & Stalker epic snipes only: Internal cooldown reduced from 24s to 12s The internal cooldown is only used for PPM calculations, the actual power cooldown is still 24s Well at least we know what nerf is awaiting Procs in general / epic pools now I guess? Procced up Epic Holds beware. -
Focused Feedback: Power Changes (Build 1)
Carnifax replied to Arcanum's topic in [Open Beta] Focused Feedback
Sorcery > Rune of Protection Duration reduced from 90s to 60s to match the other Origin pool tier 5 powers This power now grants damage resistance even if you use it whilst mezzed (previously only the mez resistance component would be granted) "Let's make Rune as niche as the rest of the Tier 5s no-one ever takes" Yes, that's one way to do it I guess (or you could look at the fact that Rune is the only one anyone ever bothers with and improve the others instead maybe?)- 310 replies
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Here's one made from splicing my DP/Kin and my Plant/Stormie together. One of those "I wish I had 6 more slots" builds. Hits 40% Melee and Ranged defenses and gives you the Dark Epic for Resist shield + End Recovery + Soul Drain. End might be an issue though (at least of those wished-for slots would be going into Stamina and Health for Miracle if I could). This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Bullitt Time: Level 50 Technology Corruptor Primary Power Set: Dual Pistols Secondary Power Set: Storm Summoning Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Ancillary Pool: Dark Mastery Villain Profile: Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Gale -- Empty(A) Level 2: Empty Clips -- Artl-Acc/Dam(A), SprScrBls-Acc/Dmg/Rchg(9), SprScrBls-Dmg/EndRdx/Rchg(13), SprScrBls-Acc/Dmg/EndRdx/Rchg(13) Level 4: Boxing -- Empty(A) Level 6: Swap Ammo Level 8: Bullet Rain -- Artl-Acc/Dam(A), SprScrBls-Acc/Dmg(9), SprScrBls-Dmg/Rchg(17), SprScrBls-Rchg/+End(17) Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), DefBuff-I(11) Level 12: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(7), DefBuff-I(33) Level 14: Tough -- GldArm-3defTpProc(A), UnbGrd-ResDam(19), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(23) Level 16: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(23), Rct-ResDam%(25), ShlWal-ResDam/Re TP(25), DefBuff-I(27) Level 18: Executioner's Shot -- SprMlcoft-Dmg/EndRdx/Rchg(A), SprMlcoft-Acc/Dmg/Rchg(27), SprMlcoft-Dmg/Rchg(29), SprMlcoft-Acc/Dmg(29), SprMlcoft-Acc/Dmg/EndRdx/Rchg(31), SprMlcoft-Rchg/Dmg%(31) Level 20: Hurricane -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(39), DarWtcDsp-ToHitDeb/EndRdx(39), DarWtcDsp-ToHitDeb/Rchg(46) Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(34) Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 26: Piercing Rounds -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(36), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(37) Level 28: Freezing Rain -- RechRdx-I(A), RechRdx-I(37) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39) Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(42), Arm-Dam%(42) Level 35: Tornado -- ExpRnf-Acc/Dmg(A), FrcFdb-Rechg%(43), ExpRnf-Dmg/EndRdx(45), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(15), SuddAcc--KB/+KD(48) Level 38: Lightning Storm -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(42), Thn-Acc/Dmg(43), Thn-Dmg/EndRdx(19), Thn-Acc/Dmg/Rchg(31) Level 41: Dark Consumption -- PreOptmz-EndMod/Acc/Rech(A), PrfShf-EndMod/Acc/Rchg(43) Level 44: Dark Embrace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46) Level 47: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(50), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Scourge Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15) Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition ------------
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Does anyone else find Fold space a Troll power?
Carnifax replied to laonidas's topic in General Discussion
It should be bigger on a Tanker, but Ranged mods won't make a difference, it's a PBAOE and Range doesn't affect AOE radius. There should be a set / pool which is all about expanding AOE radii and cone arcs. -
Don't skip Wormhole. It's one of the few powers where at endgame you can lob another spawn on top of Spawn #1. In other words you can use it to keep feeding the beast, unlike most other AOE controls at endgame where you'd be hard pressed to notice you used it. Just warn PuGs if you're doing it. Some people get scared by enemies dropping on their heads.
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I know for some iTrial or TF runs when we mess things up and reform sometimes some people need to /leaveteam before they can get reinvited. So some flag is getting mixed up somewhere sporadically. Maybe this is similiar / the same cause.
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Yup this. It's the same reason you use Sudden Impact in the Kinetics Repel power. Mostly because that's what Singy is running. Soundmelting FX and everything (I dumped Repel on my Kinetics corruptor because the noise was so bad). I'd forgotten til yesterday what a stroppy bugger Singy can be. They really like protecting you. Mine was starting all sorts of fights last night.
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Does anyone else find Fold space a Troll power?
Carnifax replied to laonidas's topic in General Discussion
This. If I'm playing my Warshade it just means I'll stand beside you and FS stuff instead and we'll both be happy. Ditto with Wormhole. I'm not deliberately trying to steal your mobs away from you. So suggestions are always welcome, especially along the lines of "Please throw enemies at me". I like a target. By the same token if you're Mr Lone Wolf Scrapper / Stalker on a team fighting halfway across the room away from the massive AOE / Debuff moshpit don't be surprised if things sometimes disappear. -
I totally missed this. I play all my Supports like this. It's much more fun. Thanks Darkir. I'd respecced into Entangling and its awesome. I was on PuG team yesterday with two tanks and the leader was like "Follow Crom. He's absorbing the entire alpha" 😂 I'm not willing to give up Rune of Prot, it fits really well. However I am loving your build and the Positional Caps it brings (and the Dark Epic) so now I'm going to re-look and see if I can squeeze it all in somehow. Here's my current, exemp friendly build which is a bit of a tank mage. But Dark Epic would make it even more Magey. (on the live build I've actually got Clarion rather than Barrier)
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This is pretty much how I do it, both for Time and Nature buffs. Kin is indeed busy. One reason I think Ice is a good choice though, quick single target animations. My DP is great but by gods some of the animations.... "No, stop twirling the gun. I need to bang out a heal!"
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Here's the one I did for an SG mate, based off my DP/Kin. Capped Ranged and 40% melee ingame (slightly less in Mids, can't figure out why). Dark Consumption is a bit of a mule but Soul Drain is excellent at keeping you damage capped all the time (and doing a chunk of damage itself).
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It's hard to choose, he's only level 8 at the mo. Agility would get me over Def caps on ranged & energy. The Recharge is nice but hurts proc chances. The EndMod on Stamna is a nice bonus. Cardiac probably isn't needed and I've no resist powers to take advantage of it Musc is pretty strong, since the procced up epics would get the full +45% damage. Nerve also gets you over softcaps and bolstering hold isn't a terrible thing for a controller (but probably not hugely needed) Spiritual +Recharge hurts proc rates and unlike Agility doesn't bolster defenses. Extra stun is a thing but meh. So between Agility, Musc and Nerve I think. All 3 have good things about them. Edit : I suspect I'll go for Musc for the damage and rely on Support Hybrid & teammates for the extra few %s to get those close to caps over 45%.
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Either should be very strong. Ice/Time will give you much stronger defenses and nearly all the buffs work on you too, but also tend to lock you into the Soul or Power epic for a Power Boost (Soul is the better choice as it'll give you Soul Drain too, a way to boost your own damage). Stacking Holds is fine, but Freeze Ray is your best DPA power so chances are you'll be treating it as an Attack and slotting accordinly. Bitter Freeze Ray is too slow. Time Stop is a decent hold you can bolster with Time Crawl (the two also give ~150% -regen). The -Resist power is okay. Kin is kin. Once nice thing about pairing it with Ice is that Ice Blast is quick animating which Kinetics likes. Less defenses, way more damage for the team. You'll have more scope for choosing an Epic too. Ice Storm scatter will be more of a thing with Kin as you'll have no Time Dist bubble to slow / lock thing down (Blizzard is pretty good at knocking things down to keep them inside). As Daemon says Kin is very clicky. Both would be welcome on a team. Time is probably less frenetic and gives you more chances to just sit back and blast. Easier to keep squishies alive with Time too (the heal isn't centered around an enemy). Over level 45 as peoples builds mature you'll find your massive +Def bonus becomes much less relevant as people hit caps themselves (not useless, because Defense Debuff is a thing, but certainly less "god has arrived" than it was around the 30s). Kin will be trickier to build for defense caps (I've a no Winters / no Purples build done for an SG member with capped Ranged and ~40% melee) and much busier but obviously the team will be doing loads more damage. Takes til 38+ to fully mature as well (Fulc is a game changer).
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Hi folks With my Fire/Nature Corruptor being almost "done" I'm thinking of a Fire/Traps TPer as my next char. Didn't want a Grav / Traps as I've already got a Grav / Trick Arrow in the works. Also considered Elec/Traps but Gremlins are meh and Elec overall is so low damage I think Fire might be a better choice. Picked Earth as the Epic because procced up Fissure and Seismic are fun, especially on a melee-controller. Downside is I look a bit fragile overall. Some caps hit but it's a bit of an "eggshell" build (I have caps but no DDR and nothing behind them to save me if things do go south). Thoughts / Suggestions welcome. As usual I don't go for Purples & Winters (but I have some stashed so if there's a good reason for 1 or two sets I'd be open to it). This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Kludge: Level 49 Magic Controller Primary Power Set: Fire Control Secondary Power Set: Traps Power Pool: Teleportation Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Stone Mastery Hero Profile: Level 1: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(3), SprEnt-End/Rchg(3), SprEnt-Acc/Hold/End/Rchg(5), SprEnt-Acc/Hold/End(5) Level 1: Web Grenade -- Acc-I(A) Level 2: Ring of Fire -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(33) Level 4: Triage Beacon -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(13), NmnCnv-Heal/Rchg(15), NmnCnv-Heal/EndRdx/Rchg(15), NmnCnv-Heal(17), NmnCnv-Regen/Rcvry+(37) Level 6: Fire Cages -- Artl-Acc/Dam(A), Artl-Dam/End(7), Artl-Dam/Rech(7), Artl-Acc/Dam/Rech(9), Artl-Acc/Rech/Rng(9), Artl-End/Rech/Rng(11) Level 8: Hot Feet -- Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(21), Obl-%Dam(43) Level 10: Acid Mortar -- AchHee-ResDeb%(A), AnlWkn-Acc/Rchg(23), AnlWkn-Acc/Rchg/EndRdx(23), RechRdx-I(25), TchofLadG-%Dam(33) Level 12: Flashfire -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprWiloft-Rchg/Dmg%(29) Level 14: Teleport -- BlsoftheZ-Travel/EndRdx(A) Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), DefBuff-I(36) Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 20: Poison Trap -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(33), BslGaz-Acc/EndRdx/Rchg/Hold(34), BslGaz-EndRdx/Rchg/Hold(34) Level 22: Teleport Target -- Acc-I(A) Level 24: Fold Space -- Acc-I(A), RechRdx-I(37), RechRdx-I(45) Level 26: Bonfire -- OvrFrc-Dam/KB(A), FrcFdb-Rechg%(39) Level 28: Smoke -- ToHitDeb-I(A) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 32: Fire Imps -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-Dmg/EndRdx(40), ExpRnf-EndRdx/Dmg/Rchg(42), ExpRnf-Acc/Rchg(42), ExpRnf-+Res(Pets)(42) Level 35: Trip Mine -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(43), SuddAcc--KB/+KD(43) Level 38: Fissure -- Acc-I(A), PstBls-Dam%(39), ExpStr-Dam%(39), Bmbdmt-+FireDmg(46), FrcFdb-Rechg%(46) Level 41: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), DefBuff-I(49) Level 44: Seismic Smash -- Acc-I(A), TchofDth-Dam%(45), Mk'Bit-Dam%(45), UnbCns-Dam%(47), GhsWdwEmb-Dam%(48), Hct-Dam%(48) Level 47: Seeker Drones -- Thn-Acc/Dmg/Rchg(A), Thn-Dmg/Rchg(48), Thn-Dmg/EndRdx/Rchg(47) Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 1: Containment Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EndMod-I(13) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run ------------
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Now that I've found the ultimate team player... what's the opposite?
Carnifax replied to Aeroprism's topic in Controller
Will of the Controller is excellent. Recharge and ranged Def. The other one not so much. People tend to slot the Font if any of it. -
Now that I've found the ultimate team player... what's the opposite?
Carnifax replied to Aeroprism's topic in Controller
Time bomb is poop. Avoid. Caltrops is a "maybe". Seekers don't do a huge amount. Personally I'd pick one or the other. Assault will boost Phantasm but not PAs. Weirdly PAs can boost themselves with the Chance for Buildup purple pet recipe. -
Have you found your ‘forever character’ yet?
Carnifax replied to CaptTastic's topic in General Discussion
This week my forever character is my Fire/Nature Corruptor. -
Ah I see. My only direct experience was the warshade version and I was wondering if there was a difference between them. It's revamped my Warshade for me and my next char is looking to be a Fire/Traps/Stone controller with Fold space.