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Carnifax

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Everything posted by Carnifax

  1. I think one of the issues is that shield charge will only typically benefit from 200% - 210% damage buff because it works as a pseudopet. Pseudopets have a 400% limit, you start at 100% like everyone else and you'll have another ~95% from enhancements. So throw Fury on top on that and chances are you're hitting that without any other help from other buffs from yourself and teammates. Frankenslotting it with procs may help with that though.
  2. Yup. It's because -Res is applied to the final damage total. So it acts like a power multipler when combined with Damage Enhancements and Damage buffs. So a -40% Res debuff actually tends to mean "78% more damage than your base damage" because everyone has ~95% damage slotted into their attacks generally. It gets even more pronounced as people add more Damage buffs via Assault, Build-Ups, Fulc Shifts and Reds. For the same enhancement reasons your damage cap tends towards 100% less than when it goes blue on combat monitoring. My DP / Kin corruptor is actually capped between 305% and 340% (depending on the power as some of mine are underslotted for damage due to slot crunch and it not really mattering) not the 400% shown in combat attribs.
  3. Wait what? Why on earth would a Controller open with their AOE Immob? Earth > Quake, AOE Stun or Gasses Fire > AOE Stun, KD Patch (assuming kb2kd IO) or AOE Hold Mind > Fear, AOE Hold or aggroless AOE confuse Grav > Non-aggroing Wormhole (bonus points for kb2kd and placing them on top of the meatshield), AOE Hold Plant > Seeds, AOE Hold, Creepers (to take the alpha and general writhing chaos) Illusion > Phantom Army tanks the alpha, Spectral Terror (with masses of -ToHit) Dark > Fear (-ToHit), AOE Hold. Follow up with PBAOE Stun if Feared Elec > Aggroless Chained Confuse, Sleep patch which auto-reapplies, AOE Hold Ice > KD Patch, AOE Hold (poor Ice) That's without the secondaries (ie being able to do the Defender stuff you cite in Scenario 2). Opening with an AoE Immob is the sort of thing you do on the DFB, get killed for and then resolve to be a better entity from then on. I mean you could have rewritten #2 to : Group 2 meets a spawn of enemies. The blaster hits them with an AOE attack, they take some damage, turn around and shoot him in the face, killing him instantly. I agree with oedipus_tex on the overall issues lategame with Control not being as needed as say the mid 20s, there's too much lategame powercreep. Incarnates need a good kicking in day to day play. But that affects everyone. I mean on my Kinetics corruptor I find it hard sometimes even to Fulc Shift before a Spawn has been mass AOEd to death. I've been a tank where the amount of control means I've little to do overall other than maybe jump in as pointman soley so people know when to unleash (not even for aggro control purposes, just literally as the Go). Thing is, lategame on an 8 man team no-one is irreplacable. Anyone could AFK and the team could quite happily trundle on. There's literally just Too Much for any set of enemies to cope with. Content tends to become more interesting on a 4-5 man team with raised diff rather than an 8 man due to the powercreep.
  4. 100% status resistance reduces the duration of mezzes by 50%. IE it halves it. So even getting it that high won't make you Mez proof. And some Malta mezzes have silly duration. Defense, Clarion and Insps are the way I get around it on my melee happy DP/Kin (positional in his case).
  5. Looks like there's some sort of flow / layout issue with the new version. When I maximise the screen the powers all vanish. Restoring it to a Window doesn't seem to fix it. Opening another build fixes it though. Also on my Bio/Spines Tank the Def numbers seem to be way too high (by about 15% or so). Expecting ~33% rather than capped S/L defenses. Switching to Alt Slots and back seemed to clear / fix that. I've quite a few Powers (like Defensive Adaption) which I cannot seem to click on. I deliberately picked Bio because I've seen weirdness with it before (and because it was my last build I was tweaking). Attached here for reference. Echinoderm - Tanker (Bio Armor) Teleport.mxd
  6. Carnifax

    i27 Rambo Build

    You're right not to proc up Oil Slick. It's essentially a placed invisible pet with an aura, so it works like a toggle. That means for proc formula it's counted as a "check once every 10 seconds and the recharge is fixed at 10 seconds", so given the large AoE the calculated proc chance will be individually low. To make it worse Damage set procs like Posis Blast and Bombardment won't even start checking until it starts flaming. Artillery for the ranged def is my favourite option for it (with 5 Posi as an alternative if you want recharge) However remember that Cones love range too. So the "best" frankenslotting for your cones might be a mix of the Targeted with range enhancements and the 2 set bonus from Bombardment.
  7. Id go for 4 Basilisks Gaze just for the 7.5% recharge. Frankenslotting with 4 Hold/End is a good alternative too though (or 4 Bas and an End IO). Wouldn't bother with procs personally as it's a toggle power so it should only check every 10 seconds. Toggles aren't great for procs overall.
  8. This is totally true. PGA is my 2nd cast now every time. The -Dam is gold. The Sleep is also handy enough as a bonus. Acid is pretty skippable now, except as a Proc power. I've currently 3 in it and they trigger a decent amount but as a power in itself a bit of -Def and the -SpecialResists or whatever it is (if it was -Special so it made you weaker to holds it'd be decent) is meh. Well the -Def is still slightly useful to my 20-something Grav/TA but only for the moment.
  9. There are no Epic positional shields. So capping is easier if you go Typed. Plus it also comes with Energy Def and endgame has lots of NRG. I'll often try and cap S/L and Ranged (and with Scorp Shield you'll probably end up with Energy softcapped too). You're well covered on a squishy then. I'll take the "hit" of needing a prerequisite and pick Ice sometimes as my epic shield, because Ice can accept Resist sets, including the uniques. So a LOTG, LOTG Def, Def IO, Steadfast unique, Gladiators Unique and one other unique of your choice is nice frankenslotting in Ice. Handy if I really don't want Fighting on a char.
  10. They get affected by the Purple Patch. So debuffs become less useful, crowd control durations become much less etc. https://archive.paragonwiki.com/wiki/Purple_Patch has a table showing the impact. At +4 debuffs and controls are 48% effectiveness. At +5 that goes to 30%. Damage is also affected in the same way.
  11. May try this on my spiny tank. Was running missions last night and our excellent Warshade was using it really well. My Grav/ta loved the fact they were closely bunched around him. As you head towards softcap every Def point becomes more valuable which is why my Tank took Maneuvers. But teams will probably take me over anyway, and I'm Bio so Def is just the 1st layer of defenses. Being an aggro magnet is much more important, so fold space onto my double aggro auras would make more sense.
  12. In terms of how easy* they'd be to implement Allow Difficulty to go up to +5x12 Extend the range of other arcs by 5 or 10 levels. Is there any reason Croatoa, Striga, Tina etc etc can't be extended by at least 5 levels to give us more content options (and stop us outlevelling them). New tips from AE missions sounds like a nice plan in terms of quickly adding new content. Add more level 50 arcs along the lines of Number 6s. Always though it was weird that the Marchand arc was the "fallout" from Mag trials yet was level 30ish. Again these could be "pulled" from good AE arcs. Fix the "boring" TFs like Cit and Synapse (that's lower content though) Adding content for zones like Kal Wharf. *standard code rant applies
  13. Oh it may be worth going Mace instead for Poison Ray, Scorp shield & the aoe for lighting slicks. Mace has annoying redraw though. Edit, tried the Mace version and procced up Poison Ray looks excellent for you. Lots of damage and you're looking at 75% - 95% -resist against AVs. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Kerriae: Level 50 Magic Controller Primary Power Set: Plant Control Secondary Power Set: Trick Arrow Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Strangler -- Lck-Acc/Hold(A), Lck-Acc/Rchg(3), Lck-Rchg/Hold(3), Lck-EndRdx/Rchg/Hold(5), Lck-Acc/EndRdx/Rchg/Hold(5), Lck-%Hold(7) Level 1: Entangling Arrow -- Acc-I(A) Level 2: Roots -- PstBls-Acc/Dmg/EndRdx(A), Ann-Acc/Dmg/EndRdx(9) Level 4: Flash Arrow -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(13), DarWtcDsp-ToHitdeb/Rchg/EndRdx(13), DarWtcDsp-ToHitDeb/EndRdx(29) Level 6: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(7) Level 8: Seeds of Confusion -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(15), MlsIll-Acc/EndRdx(15), MlsIll-Conf/Rng(17), MlsIll-Acc/Conf/Rchg(17), MlsIll-Dam%(19) Level 10: Ice Arrow -- Acc-I(A), GhsWdwEmb-Dam%(11), UnbCns-Dam%(19), GldNet-Dam%(23), NrnSht-Dam%(27) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 14: Fly -- WntGif-ResSlow(A) Level 16: Poison Gas Arrow -- RechRdx-I(A), RechRdx-I(33) Level 18: Boxing -- Dmg-I(A) Level 20: Vines -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SprWiloft-Rchg/Dmg%(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(39), SprWiloft-EndRdx/Rchg(40) Level 22: Acid Arrow -- Acc-I(A), PstBls-Dam%(21), Bmbdmt-+FireDmg(27), TchofLadG-%Dam(31), AchHee-ResDeb%(37), ShlBrk-%Dam(42) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), DefBuff-I(25), LucoftheG-Def/EndRdx(9) Level 26: Carrion Creepers -- Bmbdmt-Acc/Dam/Rech(A), PstBls-Dam%(34), Artl-Acc/Dam/Rech(34), JvlVll-Dam%(34), Bmbdmt-+FireDmg(36), TraoftheH-Dam%(36) Level 28: Disruption Arrow -- RechRdx-I(A), RechRdx-I(46) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33), UnbGrd-Max HP%(11), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam(45) Level 32: Fly Trap -- ExpRnf-+Res(Pets)(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg(36), ExpRnf-Acc/Rchg(43), ExpRnf-Acc/Dmg/Rchg(46), ExpRnf-EndRdx/Dmg/Rchg(48) Level 35: Oil Slick Arrow -- Artl-Acc/Dam(A), Artl-Dam/Rech(39), Artl-Acc/Dam/Rech(39), Artl-Dam/End(42), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(51) Level 38: EMP Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(40), BslGaz-Rchg/Hold(40), BslGaz-Acc/EndRdx/Rchg/Hold(42) Level 41: Poisonous Ray -- Acc-I(A), Apc-Dam%(45), TchofLadG-%Dam(46), ShlBrk-%Dam(48) Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), DefBuff-I(45) Level 47: Disruptor Blast -- Artl-Acc/Dam(A), Artl-Dam/End(50), Artl-Dam/Rech(50), Artl-Acc/Dam/Rech(51), Artl-Acc/Rech/Rng(51), Artl-End/Rech/Rng(51) Level 49: Weave -- LucoftheG-Def/Rchg+(A), DefBuff-I(48), LucoftheG-Def/EndRdx(43) Level 1: Brawl -- Dmg-I(A) Level 1: Containment Level 1: Prestige Power Dash -- UnbLea-Stlth(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/EndRedux(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31), EndMod-I(37) Level 50: Assault Radial Embodiment Level 50: Ageless Core Epiphany Level 50: Musculature Core Paragon ------------
  14. Here's an attempt from my Plant/Stormie (reworked cos originally I omitted Disruption Arrow 🙂 ) Personally I'm not convinced on proccing out Roots so feel free to replace one with a Dam and re-use the other two slots. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Kerriae: Level 50 Magic Controller Primary Power Set: Plant Control Secondary Power Set: Trick Arrow Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Ice Mastery Hero Profile: Level 1: Strangler -- Lck-Acc/Hold(A), Lck-Acc/Rchg(3), Lck-Rchg/Hold(3), Lck-EndRdx/Rchg/Hold(5), Lck-Acc/EndRdx/Rchg/Hold(5), Lck-%Hold(7) Level 1: Entangling Arrow -- Acc-I(A) Level 2: Roots -- PstBls-Acc/Dmg/EndRdx(A), Ann-Acc/Dmg/EndRdx(9), SprOvrPrs-Rchg/Energy Font(9), Bmbdmt-+FireDmg(45), PstBls-Dam%(46) Level 4: Flash Arrow -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/Rchg(13), DarWtcDsp-ToHitdeb/Rchg/EndRdx(13), DarWtcDsp-ToHitDeb/EndRdx(29) Level 6: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(7) Level 8: Seeds of Confusion -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(15), MlsIll-Acc/EndRdx(15), MlsIll-Conf/Rng(17), MlsIll-Acc/Conf/Rchg(17), MlsIll-Dam%(19) Level 10: Ice Arrow -- Acc-I(A), GhsWdwEmb-Dam%(11), UnbCns-Dam%(19), GldNet-Dam%(23), NrnSht-Dam%(27), Lck-%Hold(48) Level 12: Hasten -- RechRdx-I(A), RechRdx-I(29) Level 14: Fly -- WntGif-ResSlow(A) Level 16: Poison Gas Arrow -- RechRdx-I(A), RechRdx-I(33) Level 18: Boxing -- Dmg-I(A) Level 20: Vines -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(23), SprWiloft-Rchg/Dmg%(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(39), SprWiloft-EndRdx/Rchg(40) Level 22: Acid Arrow -- Acc-I(A), PstBls-Dam%(21), Bmbdmt-+FireDmg(27), TchofLadG-%Dam(31), AchHee-ResDeb%(37), ShlBrk-%Dam(42) Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), DefBuff-I(25) Level 26: Carrion Creepers -- Bmbdmt-Acc/Dam/Rech(A), PstBls-Dam%(34), Artl-Acc/Dam/Rech(34), JvlVll-Dam%(34), Bmbdmt-+FireDmg(36), TraoftheH-Dam%(36) Level 28: Disruption Arrow -- RechRdx-I(A), RechRdx-I(46) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(33), UnbGrd-Max HP%(11), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam(45) Level 32: Fly Trap -- ExpRnf-+Res(Pets)(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg(36), ExpRnf-Acc/Rchg(43), ExpRnf-Acc/Dmg/Rchg(46), ExpRnf-EndRdx/Dmg/Rchg(48) Level 35: Oil Slick Arrow -- Artl-Acc/Dam(A), Artl-Dam/Rech(39), Artl-Acc/Dam/Rech(39), Artl-Dam/End(42), Artl-Acc/Rech/Rng(50), Artl-End/Rech/Rng(51) Level 38: EMP Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(40), BslGaz-Rchg/Hold(40), BslGaz-Acc/EndRdx/Rchg/Hold(42) Level 41: Hibernate -- RechRdx-I(A) Level 44: Frozen Armor -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def/Rchg+(45) Level 47: Ice Storm -- Artl-Acc/Dam(A), Artl-Dam/End(50), Artl-Dam/Rech(50), Artl-Acc/Rech/Rng(51), Artl-Acc/Dam/Rech(51), Artl-End/Rech/Rng(51) Level 49: Weave -- LucoftheG-Def/Rchg+(A), DefBuff-I(48), LucoftheG-Def/EndRdx(43) Level 1: Brawl -- Dmg-I(A) Level 1: Containment Level 1: Prestige Power Dash -- UnbLea-Stlth(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/EndRedux(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31), EndMod-I(37) Level 50: Assault Radial Embodiment Level 50: Ageless Core Epiphany Level 50: Musculature Core Paragon ------------
  15. It's Mez magnitude. Basically lets you crit your mezzes to Mez a boss in one application. Remember you'll do double damage to mezzed things (except for attacks in your epic pool cos the original Devs nerfed them into the ground) so something like Arcane Bolt can help with your damage.
  16. It gives a nice chunk of resist, but since it's not perma and you don't need the main benefit it's dubious. Mu is very good for a Stalker with the quick snipe and ball lightning. Dunno if crackily lightning suits your char though.
  17. This, although Fades 60 second lifetime is a bit annoying. Carni is an Illusion/Dark which means lots of pets and oodles of -ToHit. Downside is focused damage. Your pets will target whatever they feel like. But most controllers suffer badly from that.
  18. Build as you go. That's what I do. Slot with Attuned IOs (which are the same price on the market anyway) and you'll experience the joys of constant improvements. My Fire/Claws tank is level 34, hits capped S/L resistances with a couple of Follow Up applications (thanks to the Tank +Resist ATO) and 30% S/L/M defense. You can always augment with SOs too to get things to acceptable enhancement levels. My Ice/Ice scrapper was ridiculous at level 30, capable of out-surviving everyone else on the team cos I was already hitting def caps (plus Ice Patch). My Staff/EA Brute hit Godmode at level 35. I tend nowadays to make a level 50 build and a level 35 based off that where I strip slots out and use that as my guide and stepping stone to 50.
  19. Oooh, I did miss that bit (don't have the other two). Arcane Bolt will work too, but it's annoyingly slow.
  20. I don't mind tweaking numbers if numbers need to be tweak, but wholesale changes are hella-annoying. What's my Dark / TA supposed to do with this puddle of oil? Make it even darker?
  21. Corruptors don't get Umbral Torrent, just the Blasters. They get Nightfail and crap Torrent instead of its much more awesome offspring.
  22. It might also be worth experimenting and seeing if Winters Sets can help, since they're cheap at the moment. Normally I don't bother with them but for survivability they might add a bit in terms of melee defense. EA, like most Typed Defense sets, doesn't like ranged Psi. Dunno how to close that gap. Mind you you're a Stalker so the solution usually involves "Critting AOE from hide> Assassins Strike > most powerful single target attack > Dead"
  23. Rad is so good on a Brute. Ridiculously tough and lots of toys.
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