Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
1642 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Carnifax
-
Crit-addicts update. I've added a Min Damage and Max Damage for powers and overall (they all use the same class internally so any time non-Damage Over Time Dam is added it'll see if it's the new Min or Max). This is just for you Big Orange Number junkies.
-
Good solo and team friendly pure mace Bane
Carnifax replied to KaizenSoze's topic in Arachnos Soldier & Widow
Remember you can also share your Parses using the Share box : https://www.carnifax.org/?uuid=590b0d75-368d-40e3-81b2-676699fcd641 Looking at yours Crowd Control is actually around 20% cos you've also got the Armageddon proc in there. Log-wise they are counted seperately generally (unless the proc is in a pseudopet, if it is it'll be wrapped into the pseudopet damage along with its other powers, because of how the Logs records those). How were you using Enflame? Was it "Cast on a boss of some sort" or "Cast on a pet / teammate"? Just wondering from an efficency PoV where's best for it. I'm strongly considering rejigging my Thugs / Traps again for an Enflamed Bruiser. -
The answer is "It depends". Essentially what you're looking for most from Dark / Soul is the damage boost from Soul Drain. Souls Soul Drain is available at 35 with no picks. Darks is available from 44, assuming you've taken 2 other powers beforehand. However Dark Soul Drain recharges in 120 seconds. Souls recharges in 240. So if you've 2 additional power choices available (which you probably will since you'll want the Shield too) then go Dark for the quicker recharging version.
-
Like Doc says BE SURE TO BUY ATTUNED. Sorry for shouting but I made that mistake on my first char here, which was an Ill/Dark. It probably won't be possible to hit perma PA / Haste before 50 on an Ill/Dark but it's still worth trying (IMO). Even just having PAs more often (and Tar Patch etc) is a good thing. I like slotting as I go, using SOs as fillers as needed. I find it more engaging than just IOs at 22 til 50. Here's a cheap version of my level 50 Ill/Dark which might help, I switched anything too dear for alternatives. I would get the Controller ATO if you can though, you can slot it from level 10 onwards (alternatively slot Flash the same as Blind). And my "normal" version. Which doesn't have Perma either but has Forced Feedback in Disruptor Blast.
-
Changes in Pet Proccing Behavior Within i27 Page 1 and 2
Carnifax replied to Monos King's topic in Bug Reports
Well I can understand it not proccing all the time with MM summons. Hasn't the recharge time been reduced dramatically? As Crysis says FF is working as before on LS and Tornado for me (plant Storm) -
/macro WH "powexec_location cursor Wormhole" Works really nicely
-
Yep, it's interesting. Even the "dead power picks" will take the Chance for Absorb proc in Injection and a -KB in Speed of Sound. I'd need Moar Purples to make up for the loss of some LOTG mules but overall it looks like an interesting choice. I like interesting choices.
-
And now you've sent me down the rabbit hole of wondering about Adrenal Booster on a Warshade. 33% uptime, 30% recharge, 50% +ToHit and 30% damage. Two "dead" powers to get to it (although on a WS the travel power isn't totally useless), but Khelds specialize in "dead power picks" anyway after level 38.
-
Fair enough. Personally I think Khelds are unfairly locked out of *some* Pool Powers and therefore Build Options if you decide to go multiform. Squids are great and all but not THAT great. Also there's a disconnect with how some pools work. I mean anything clickie (like Hasten or RoP) has no "form penalty" but toggles do. That's odd behaviour.
-
The new powexec_location cursor should work nicely with that (and Wormhole actually). Must try that out.
-
Those toggles should surpress. Leadership and other pool powers should be allowed to run while shifted.
-
-
Haven't forgotten this. I've added a summary of Drops to the parser now. I've also updated the index page very slightly to allow previous UUIDs to be passed in the URL. https://www.carnifax.org/?uuid=2b1dcadd-6b40-4de4-a7db-2a87d9798e1c For example
-
I've no idea. I know it's fun and I ended up with the purple confuse set.
-
Dunno about Almighty but here's a Plant/Stormie run I just did on an Asteroid. Just one map run. Quicker than yesterday because I purpled out Seeds & then realised I was sitting on 100 Emp Merits, 500 threads and only had Reactive at Tier 1... Creeper Vines are a total aggro magnet. No such thing as "aggro caps" for them, they suck the entire map into the middle, I confuse them and let Freezing Rain, Ice Storm and everything else do their thing while I spam the AOE Immob. https://www.carnifax.org : UUID : 56ff8533-57dc-4251-a4e2-9f09105eeef6
-
I've been running them as a Hoverfarm on my Plant/Storm, just for giggles. Not massively quick (5-6 mins a pop) but hilariously fun. Mostly it was to earn the extra 3 Purples she needed for a full set of Seeds Best Friend.
-
Also one simple tweak on your build. For some reason you're missing out on 5% Ranged Def because you've only taken 5 of the 6 purple Confuse procs in seeds. 6 slot it with Coersive (or, if like me you're cheap 6 Malaises). And for Creepers I did a few +0x8 Council parsed runs with the different proc types. Damage procs are best, then Trap of the Hunter, then Impeded Swiftness and finally the KB one. Hits by proc. Bombardment (Dam) : 161 + 57 = 218 Explosive Strike (KB) : 22 + 15 = 37 Impeded Swiftness (Slow) : 32 + 55 = 87 Javelin Volley (Dam) : 161 + 69 = 230 Posi's Blast (Dam) : 175 + 62 = 237 Trap of the Hunter (immob) : 132 + 0 = 132
-
As 5099 says you want your Procs in Creepers (I disagree with them on slotting up your AOE Immob for Procs too, on your build they have 13% to proc. Meh). Procced up creepers does A LOT of work. I mean "half of your overall damage on an ITF" damage. That's based on me running one yesterday and parsing the results : If you want to browse the ITF Combat Parse I ran yesterady go to https://www.carnifax.org and enter the UUID 40f01a0d-a7ce-4113-9c2f-3afa2414778f Then pick my last Lacewing entry : My Build is Ice Epic but here's a "palette swap" version with Mu instead.
-
issue 27 Patch Notes for April 20th, 2021 - Issue 27, Page 2
Carnifax replied to Jimmy's topic in Patch Notes Discussion
This. I was one of the people shouting at them that Sorcery was now poop and making it was a waste of Dev resources if it was being left in that state. And it got a rework. And I can only applaud that, even if I still don't agree with the original nerf. -
Yup, I like stone on any Controller which likes to be in close. Pity the Armour is so visible. But Faultline and Seismic are gold. If you've skipped Fighting Earths Embrace will take Resist sets so the two Resist +Def uniques can go in there (if you're taking Ice Frozen Armour can do the same job).
-
Resistance resists resistance debuffs. So if I hit someone with a 20% debuff and they have 50 percent smashing resist they'll end up at 40% So my 100 points of damage goes from doing 50 points to 60 (a 20% increase on what I would have done) If I hit them with another 20% from a different power it'll go to 30 (the original figure is always used to resist the debuff) And they can totally go below 0.
-
It does though. They work in multiplicity together, if you have lots of +dam already then some -resist is very attractive indeed. -resist applies to you and your team though which makes it very useful on teams (assuming your resist is aoe or everyone is beating up the same thing)
-
Base I don't think so. If nukes and Tier 9 Blaster secondary / Stalker / Scrapper powers (which are of course mostly single target) can't manage it nothing can I reckon. Judgements are silly things.
-
Debate: Softcap for non-melee/defensive ATs often not worth it
Carnifax replied to Zeraphia's topic in General Discussion
This is my take on it too. A lot of my choices are also based on the fact I don't bother much with Purples (other than procs) and Winters, so my builds tend to go for Def & Recharge from non-purple sets. With a few choice powers for proccing up. I don't sweat it too much if I drop a few % off softcaps though because I wanted some natty power instead of Fighting, or even an Epic pool. And I generally only worry about 1 thing to cap, depending on the character (except my Plant/Storm who hit S/L and ranged caps almost by accident somehow). -
Usual way. Talk to a Hero Corp rep or, beside your Chat (where you type) is a little Speech bubble icon. Click that and in the popmenu there are options for setting the relative levels of enemies and how many heroes you "count" as. So you can use those two to give yourself a diff suited to your character (Stalkers might prefer fewer, harder enemies, an AoE machine might like lots of easier enemies)