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Everything posted by Carnifax
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GM_Bot Introduces Revolutionary Graphical Enhancements!
Carnifax replied to GM Bot's topic in Announcements
Well last year is was Creepy Dead Baby New Year outside of every mission entrance. -
Ice/Storm will be decent, except it will murder your blue bar. Obviously Hurricane and your confuse aura won't be compatible but that's fine because Hurricane is more of a situational thing. Elec/Storm my main reservation is that Freezing Rain will wake up Static Field victims. Endgame this doesn't matter so much, Static becomes less important then. But teens to 30s it may be annoying. Freezing rain is always good with a mass confuse though. Elecs is middle of the road. Not Seeds levels of awesome but it doesn't alert so you can always use it before combat starts. Personally I'd probably tend towards Ice/Storm/Ice for the multiple patches and stacking slows. Plus Hibernate is a useful combat rest / save. Ice Control does need a buff though IMO. like I said slot for as much recovery as you can. You'll need it 🙂
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Focused Feedback: Power Changes (Release Candidates)
Carnifax replied to Arcanum's topic in [Open Beta] Focused Feedback
On Live Singy has Repel, which is the Kinetics power which does knockback (but no repel). Hurricane is the Storm power has a repel and a chance to knockback. Perfectly clear 😂 -
A note on Rune of Protection changes
Carnifax replied to Captain Powerhouse's topic in Open Beta Testing
What did you manage to fit Experimentation in to. I have a stalled Dark/Tactical Arrow blaster where it was kind of neat thematically but TA changed and I never continued with him (I do like the fact I now have an oil slick with Lotg slotted in it though) Forcefield and maybe a Time mastermind I could see it being useful for doses of suped up shields. -
A note on Rune of Protection changes
Carnifax replied to Captain Powerhouse's topic in Open Beta Testing
The problem with squishies & Mez goes deeper than "I don't want to be mezzed". Fact is that if quite a few of my squishies get mezzed then they also drop a fair few of the toggles they use to live. Examples : Darkest Night. Entangling Aura. Livegiving Spores. Spore Cloud. Pretty much half of Rad. Arctic Air. Hotfeet. Electrics aura thing. So if you're intent on making Sorcery as banal as the rest of the Origin powers (as Sai says this seems to be an ongoing thing since Toxic Dart and Weaken thingy have also been nerfed to uselessness) can you at least switch these to "surpressed when mezzed". That way we can all go back to ignoring the Origin powers and all just pick Fighting, Leadership & Hasten, as seems to be the developer intent (why did you even bother, they've ended up as a waste of resources to make 3 more pointless pools) -
Focused Feedback: Power Changes (Release Candidates)
Carnifax replied to Arcanum's topic in [Open Beta] Focused Feedback
Another counter-proposal. Give the Sudden Impact Kb2kd this new -repel behaviour instead (grants 4 seconds of non stackable -repel towards the target point & converts repel to neg repel) That way people with it already in Singy get essentially the same behaviour. I keep my old Singy and it could be used in other powers like Hurricane too if you use the Repel conversion (that might be too powerful though, maybe just start with adding a short term Attractor effect) Edit : The more I think about this the more fun it seems. Sudden Impact : Converts KB2BD. Spawn at target: Attactor Entity (-Repel. Silent Kill after 2 seconds). Now Singy can do it if you have the Sudden Impact slotted. So can Repel from Kinetics (which is kinda cool). So can other kb powers (like Handclap or Shield Charge). And the Sudden Impact is a bit of a sad IO. I mean you take it if you have too but usually to make a poorish power decent (like Tornado). Oooh, suction tornado.... The hard bit is checking what "target" is for each power I guess. I mean for any PBAoE it should be Caster. For a ranged attack it should be the victim. -
Focused Feedback: Power Changes (Release Candidates)
Carnifax replied to Arcanum's topic in [Open Beta] Focused Feedback
Single target immob is useful for setting up 1 shot containment. Especially Vs AVs. In this case my grav is fine, but only cos I'm Trick Arrow. Honestly I'd love it as a new GDF which works more like Darks AoE hold but with the neg repel in too. Singy has always been one of the better behaved pets. This lowers that (by making him more prone to pulling things in then firing them away). Singy is pretty much one of the best pets going. He doesn't need this change in an attempt to make him better (cos it makes me potentially worse at my job which is "assembling a patch of doom and keeping things in it") -
Focused Feedback: Power Changes (Release Candidates)
Carnifax replied to Arcanum's topic in [Open Beta] Focused Feedback
"Ew. Please turn off that obnoxious noise" for example? That's an actual quote from an ITF I was on with kb2kd repel switched on (in fact it was the point where I decided they were right and I respecced it out afterwards). My Singy is 6 slotted for Expediant and I don't like him pulling things off my Oil Slick / Disruption Field. -
Anything with pbaoes or targeted AoEs you can cast at point blank will work nicely with Entangling aura. Entangling also works nicely with rain style powers (probably less useful on defenders than corruptors since scourging rains are so nice). Anything with knockdown is also nice since Nature quite likes recharge from Forced Feedbacks. So for the OP definitely Water ahead of Dark, but Fire, Rad and Dual Pistols would all be decent choices too.
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Focused Feedback: Power Changes (Release Candidates)
Carnifax replied to Arcanum's topic in [Open Beta] Focused Feedback
And when they get there and the mobs are flung away by repel? This singy doesn't just gather, he gathers and then sends them flying. -
Focused Feedback: Power Changes (Release Candidates)
Carnifax replied to Arcanum's topic in [Open Beta] Focused Feedback
Just tried this with my Grav/TA. It's a cool effect in the wrong place. I don't really want Singy to pull things out of my carefully assembled / Wormhole-stacked mob. Even with a KB2KD in him its still too disruptive (I don't want him slowly peeling mobs off some Willpower Tank or Brute). Now if you were to put it into a targeted placeable static pseudopet of some sort then hell yes. Sadly Grav doesn't really have anything appropriate (well Dim Shift, but Ew) Although.... could it be moved from Singy to a pseudopet spawned at your Gravity Distortion Field. That'd be amazing. Or Crushing Field. Imagine an AOE Immob Tanks don't hate. Edit : I've also tried it with KB2KD Singy Summoning. It's... fine. If you like earbleeding looped repel noises (I don't which is why I dropped Repel from my Kin build too). Like I said it's a really cool effect, but in the wrong place, -
Temporals pbaoe is, frankly, a bit crap. So bearing that in mind I've never considered the TP pool for mine, I just hover blast on them. Now my Ice/Fire DoT blapper on the other hand, it'd suit him down to the ground.
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Skipping your nuke is a bad idea. Chronos + Tidal + Nuke is an amazing combo (Geyser hits even harder with 3 Tidals and Tidal Forces give you 3 Tidals automatically). Steam Spray is one of the better cones in the game too. Here's mine, you could easily avoid Ice Epic if you preferred (big thing for me was capped Ranged Def + the survivability Temporal Healing + Dehydrate + Hoarfrost gives me). But if you want Vengie then pick Mu or Mace or whatever and just go for the Shield. Then you've two spots for Tactics & Vengie. Proccing out Water Jet makes sense too (slot for acc & max damage 1st, then 2 damage procs). That's because its 3 Tidals thing is an instant recharge, so you get two pops at procced up jet if you cycle correctly through your powers.
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Here's mine. Not too many purples and decent defenses (although you can stick the Coersive set into Seeds instead of Malaise and an Apoc proc into Lightning Storm instead as you like). Endurance is your main issue. Be prepared to use o2 boost on your Flytrap every 2 mins to trigger the Numina, and occasionally you'll use Hibernate just to combat rest (which is fine since your CreeperTornadoLightningStormFreezingIceStormRain patch will keep running anyway on that bunch you just mass-confused while you chill out).
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Is there any way to make teams less boring?
Carnifax replied to RogueWolf's topic in General Discussion
This was always my experience with other MMOs as well. They felt like I was mostly soloing. Even in groups. Hello and GG and nothing in between. Plus most groups were more like single mission things, queue for something solo, get assigned to a random group. Do it. Disband. Or Arrive in area. Join in on the dogpile. Complete the event. Move on Never played one with the same PuG ethos of CoH. -
Cysts for all \o/ Especially in Radio Council missions.
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Only +Def powers with some Resist are PB-proof. Fade was nerfed a while back because it incorrectly allowed Fade+PB despite having quite a lot Resist in there too (and DDR now I look at it again, Fade is silly!). Farsight is Def + ToHit so it works with Power Boost (along with Force Field shields).
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This is the kind of No Purps / No winters build I love (with the exception of Coercive in Seeds, which makes total sense and can be filled with Malaises Illusion if you're not feeling flush). Why Scorp Shield? I ask because Earth and Ice also have Def shields. More importantly Primal has Power Boost and PB + Farsight = Huge Def for the team. With PBed Farsight you'll end up capped to EVERYTHING (throw Radial Clarion in for Incarnate stuff and now you're Incarnate Capped to everything). Downside is you have to take Power Bolt or Conserve NRG beforehand. Creeper and Slowed Response I like to proc out the wahzoo. Energy Torrent is a reasonably decent cone too, quick animating and takes procs (including Forced Feedback) so I included that.
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Is there any way to make teams less boring?
Carnifax replied to RogueWolf's topic in General Discussion
Oooops, sorry! I totally misread that so. My apologies! Why run 8? A lot of mine are SG teams so it just happens there are 8 of us. If I'm leading a PuG I use a "soft-cap" of 5. In other words once we hit 5 I'll stop recruiting. But if someone comes along 5 mins later and says "Any room left" I'll add them no bother. Reunion is a low pop server so I know how hard it can be get a team. By the same token often our SG teams are 3/4/5. Hell 4 of us ran TinPlex quite happily last week (in a silly-short time). I even ended up with two Master Of badges from it. We have a weekly "Bring out yer Dead"* team in the SG I'm in and this week we ended up with 9 (doing the new Blueside Vash arc). So we split into 5 & 4 and had a ball running them (well I cried a lot, but that was because I remembered why I'd shelved that level 27 Rad/Elec Brute in the first place). *(Bring out yer Dead is where you bring along a character you haven't played and kind of abandoned. That Rad/Elec was unplayed for 605 days. I totally understand why) -
Is there any way to make teams less boring?
Carnifax replied to RogueWolf's topic in General Discussion
As a Team Leader it's trivial to just not invite anyone once you have 4 others if that's your preference. Why would you want to widdle in everyone elses cornflakes and force this on everyone? -
Honestly a lot of Squishies toggles need the surpress ahead of detoggle pass. Nature gets totally fecked over by it (Entangling, Lifegiving Spores AND Spore cloud all drop if you get mezzed). And a fair chunk of Domis need this sort of change to Domination too. Generally it involves Pseudopets, which is fair enough from a "tricky to do" point of view. But Arctic Air doesn't fall into that category at all, just seems like Ice has been forgotten about.
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ill/emp top shelf build to beat the terrible powerset synergy
Carnifax replied to admiralnorman's topic in Controller
In mids you can drag both Slots and Powers around. So often I'll drag a slot from a lower power, or drag the power to level 1, add the slot then drag it back. When you do that Mids might throw up a pop-up saying "Illegal slot. What do you want to do?". Just tell it to keep the slot but mark it invalid. It won't matter. Also a word of Warning. Captain Powerhouse, in the upcoming Page 2, build modified Epic Snipes to make them less attractive for Procs. At the moment it's just the Epic Snipes scrappers and stalkers get, but don't be surprised if it gets passed onto other Epic Pool powers in a later version. Essentially what he is doing is telling the procs that the power recharge for Proc calculations is lower, so they'll proc less often. -
ill/emp top shelf build to beat the terrible powerset synergy
Carnifax replied to admiralnorman's topic in Controller
How married to the set bonuses are you on your Mace attacks? Because if you drop the idea of set bonuses for those two you can make them much more effective as attacks by Proccing them up. Also Disruptor is a Targetted AOE with Knockback. Not slotting a KB2KD in it (and in Phantasm) will be irksome, to the point that a Disruptor blast that sends things flying and does 64 points of damage is more trouble that it is worth. A version that averages 142 damage, knocks things down and also has a decent chance of a 5 second burst of 100% recharge can be more effective. And you want the Soulbound proc in your PAs by the way, they CAN buff themselves with Build Up and will, constantly. https://www.midsreborn.com/builds/download.php?uc=1525&c=707&a=1414&f=HEX&dc=78DA65944B4F135114C7EF3C4A058AB4B6A5500A7D20D0423B6D8518C50589088801253171A738818136993ED247224B177E0240DDA931828FC4B55B3F801FC2B8F185A0EEDC8C8739FFD2269DA4FDCDFDDFF3BFE7DC736FBBF2E09AEBFDE2C35921B9E74CBD5A5D9B2B156B9592691A15E74DBD56AFE8A6A0C79537CDB45128A70BFABAE12461A419D7B0684BA659AFE64BC586106889B95ADFDCD4E60B65BD96DBF62C157346C528D6B4C64BD76A89FCB7CB86B1D163BF2EE4B772B57C71ABD71E2D1BFA8651A9E6F26557635CA6C9D07C39BFAEB52459A1E2E8AB5A332ADBFD54649C3ECF2581C77288255988AC2AE4EBE022535D00E7991D49E654ABF7AB626BD16FCCF3DFC11FCCB19FCCD421F31979D96EA95216EB669867D2A0C6EC4A315F90418147D131779FE95A03EF31CFDE65C6E8341C76224B724C0A9E035F92EEC49CD32FD99ADBCD94C8D7C9B944A7458FB84813DD50BAA3BC8242513DBC82DC738177762E40C210B19FA9524C2F627A91C5872C3E1FF315C1834E7AFE72E57D47E01F66FF3138C70CCE323DB4BE17BBF062FD20D6BF44F0F3BAB27F86A00A31DE2062BDE40FB05F04B0AF7D1A0FA09E817DDE57E8007CCD1C7E03BE05DF312F937710390777B8C6C82EB8C79C3E690DC748432B5C47FA16F38010E67AD4307A10C5DEDDBF31464F463E73CE198A8FE166C442AC8D0C81C3B88961DCC408F30A7946E11985670C9E043C097812F0ECD221C5515B3C481857C54452617EA49ABCC44FB23D4E7628F6F93F26CF24F24C06B9BF49D9C1FCC0E3D423DE4FEA8B6A738F3C1AEE8C86734AE34CD3B8334F2926C3EB2A19F4298B3E65D19F2CEE1295D1F8A55AA1E6FBC9906EF6F289821B20525CD1AA7AFAFB14921D75D8450AA22444FD6AD5E2AC1D3535598A72DF2277B8E6F11B92DD9BE356DF13AE71A2ADAE4C9B926D53A6DA94E936A5D37DFABF61FDEBA36478F7FBE89DABB076BC4DFD3F454FF20E Is how I slot them. -
is there any way to get steamy mist without having storm summoning
Carnifax replied to yeflynne's topic in General Discussion
Actually maybe the question should be "why isn't there?". We have numerous pool powers which boost Def, why isn't there a pbaoe toggle which grants a smidgeon of some resists and a small amount of Stealth? *Edit, maybe not Stealth just cos Hostage missions are a thing. I play Storm & Dark and it still catches me out. But an AoE "cloud" effect toggle with resists and something else (-ToHit protection maybe?). It'd be decent for some chars, layering it on top of other resists. I can see it being really useful for Thermal & Sonic, all Resist armour sets and others like Nature, Storm and Dark. Hell it'd be useful on my Grav/TA to give me another option for slotted the Resist special IOs.