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Everything posted by lemming
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I believe the agro caps should stay because it was ridiculous when you could pull a zone into a dumpster. (I wouldn't mind slightly higher caps, but we do need caps, just for technical reasons) Now, you may have a point about all those missions that are now on timers that were being farmed. Most of them don't need to be anymore.
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Just putting a place holder post to think about a plan to test this out. From what I remember, ticket caps are hit very easily, but I haven't done a comparison in ages. Not going to do a AFK test, but just run thru some scenarios
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Oh, I do re-use some IOs. All those below 50 generics get stripped on respec and put in the new characters.
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Same. I have quite a few chars that have a partial outfit with sets, but most of my chars wind up with at least generic 50 IOs so that I can break them out and play at any time. 97 50s, only around a dozen tuned to be extra buff, but everyone is playable. (except for a farmer that I did strip at the time to outfit one that was more fun to play for me)
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That only works for those zones with Portals currently. The plan is to eventually have explore tips for all zones, but it is a bit of work, so those were the first zones done. (paraphrasing from the patch note discussion at the time) But yes, updated vid maps and the wiki all point correctly now. Though I've done my share of teleporting people to the badge for ease of discovery
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- abandoned sewer network
- living dark
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The current crafting system is pointless.
lemming replied to Galactiman's topic in General Discussion
The only thing I dislike about current crafting is the oddness with Attuned/Boosted/Exemplar and PvP/Purple sets. It's needlessly complex. -
It's slow, but if you use Walk, you can escort while hidden. (Those stupid stairs still can screw things up)
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iirc, a couple of the contacts won't let you just walk up to them at level 8,9,19,29. The hardest thing about doing the full Praetoria are the contacts that get taken out by choices during other arcs. I did find one trick that works for those missions that have you talk to a dead contact is that you use the Oro portal to start the missing contact's arc, port to them, then quit the arc. They'll stick around letting you talk to them. Of course, that once works once you hit level 14
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I've played Stalkers thru Praetoria a few times (including one that was doing the Iron Challenge with no deaths) The ambushes can be annoying, but around 1/2 the ambushes wind up not agroing on you. They go right to you, but don't attack if you are stealthed or hidden. Currently playing a corrupter thru it. Just at level 7 right now. You want to follow this guide: https://homecoming.wiki/wiki/Apparition's_Complete_Guide_to_Praetoria
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My favorite geekcred OS I used was Kodak's version of Unix. (Interactive which they bought, then sold to Sun)
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Happily running CoH via Lutris/Wine on Linux. This is on a fairly beefy 2016 laptop. I'm in the midst of replacing it since it's showing it's age in some HW failures. (USB ports, Bluetooth, wifi are all flaking out, and the usual battery having zero life) One of my other laptops, a 2012 Dell used to have win7 and ran CoH ok. I've since converted it to Linux and there is a slight performance drop, so that one is just going to be my travel one. (For a ten year old laptop, it's in good shape)
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One of my chars hovers faster than a base flight pack, but obtained thru using more slots than some would want to use. When flying, very fast, but still can't cross a zone on one application of afterburner. That one needs to last a bit longer and/or have a shorter recharge. (no timer would be nicest) Teleport benefited the most from the travel update with the longer hangtime. Binding it to the mice works very nicely and the only drawback is I often overshoot my targets while crossing a zone. Superjump, I don't use the double jump as much since I enjoy trying to bounce off various roofs on my way across the zone. I have nothing to add about superspeed since it's my least used travel power. The closest I use is Siphon Speed on my Kins.
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Reduce the durations of the most obnoxious debuffs in pve.
lemming replied to Wavicle's topic in Suggestions & Feedback
Smoke grenade is easy to work against with a yellow inspiration, so I vote no on that. Vanguard Curse, while super annoying, easy to prep for with the temp power, and five minutes is nothing compared to what it used to be. (30 min iirc?) -
Energy Melee/Energy Aura build, looking for feedback
lemming replied to Stormwalker's topic in Scrapper
Not sure if this is better or worse, but here's my energy/energy Some differences Character Profile: ------------------ -
Confirmed the same behaviour with TF and flashbacks as well
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Just checked and yes, clues, etc.... all disappear on an AE mission. (Except AE souvenirs) I suspect the same with a TF & Flashback
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I'm currently doing that with one of my characters. I think this is my fifth try and being hypervigilant in not outleveling. Only at level 7 so far after a month.
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DB/WP Scrapper is my badger. Once I rebuilt them, they're nearly unstoppable as long as I'm careful about Cascading Def Failure.
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A thought on "fixing" FF... with an IO set
lemming replied to EmperorSteele's topic in Suggestions & Feedback
Do forcefields add Defense Debuff Resist? -
Wow. I missed that because it looked boring….
lemming replied to Snarky's topic in General Discussion
I tend to hit "Unread Content" and check what sounds interesting. That was certainly a thread. -
Devs, Super Reflexes in need of an update....
lemming replied to Blackjoy's topic in Suggestions & Feedback
Looks like the thread is spinning around the drain now. I find SR works great on the could chars I have with it, though I do have an aversion to t9s that crash that hard. My tank zipped up to 50 really quick using the DFB->TFs->ITF method, and did a couple Quarterfields where the eyes suck, but if they get taken out quick, everything else is fine... -
Here's my DB/WP Scrapper. Not the perfect build, but does pretty well against most and just has to avoid Debuffs with Ageless Also, mistakes such as Attuned Purples. 😛 Ice Pirate: Level 50 Technology Class_Scrapper Character Profile: ------------------ Level 1: Inherent Inherent Brawl EMPTY Level 1: Inherent Inherent prestige_generic_Sprintp EMPTY Level 1: Inherent Inherent prestige_BestBuy_Sprintp EMPTY Level 1: Inherent Inherent prestige_EB_Sprintp EMPTY Level 1: Inherent Inherent prestige_Gamestop_Sprintp EMPTY Level 1: Inherent Inherent prestige_DVD_Glidep EMPTY Level 1: Inherent Inherent Sprint Crafted_Run (50) Level 2: Inherent Inherent Rest EMPTY Level 1: Inherent Fitness Swift Crafted_Run (50) Level 1: Inherent Fitness Hurdle Crafted_Jump (50) Level 1: Inherent Fitness Health Attuned_Numinas_Convalesence_E (1) Attuned_Numinas_Convalesence_A (1) Level 1: Inherent Fitness Stamina Attuned_Power_Transfer_A (1) Attuned_Power_Transfer_F (1) Level 1: Scrapper_Melee Dual_Blades Moderate_Opening Superior_Attuned_Blistering_Cold_A (1) Superior_Attuned_Blistering_Cold_B (1) Superior_Attuned_Blistering_Cold_C (1) Superior_Attuned_Blistering_Cold_D (1) Superior_Attuned_Blistering_Cold_E (1) Superior_Attuned_Blistering_Cold_F (1) Level 2: Scrapper_Melee Dual_Blades Moderate_Bridge Superior_Attuned_Superior_Scrappers_Strike_A (1) Superior_Attuned_Superior_Scrappers_Strike_B (1) Superior_Attuned_Superior_Scrappers_Strike_C (1) Superior_Attuned_Superior_Scrappers_Strike_D (1) Superior_Attuned_Superior_Scrappers_Strike_E (1) Superior_Attuned_Superior_Scrappers_Strike_F (1) Level 6: Scrapper_Melee Dual_Blades AoE_Bridge Attuned_Avalanche_A (1) Attuned_Avalanche_B (1) Attuned_Avalanche_C (1) Attuned_Avalanche_D (1) Attuned_Avalanche_E (1) Attuned_Avalanche_F (1) Level 14: Scrapper_Melee Dual_Blades Follow_Up Superior_Attuned_Hecatomb_A (1) Superior_Attuned_Hecatomb_B (1) Superior_Attuned_Hecatomb_C (1) Superior_Attuned_Hecatomb_D (1) Superior_Attuned_Hecatomb_E (1) Superior_Attuned_Hecatomb_F (1) Level 18: Scrapper_Melee Dual_Blades Special_1 Superior_Attuned_Superior_Critical_Strikes_A (1) Superior_Attuned_Superior_Critical_Strikes_B (1) Superior_Attuned_Superior_Critical_Strikes_C (1) Superior_Attuned_Superior_Critical_Strikes_D (1) Superior_Attuned_Superior_Critical_Strikes_E (1) Superior_Attuned_Superior_Critical_Strikes_F (1) Level 30: Scrapper_Melee Dual_Blades Special_2 Superior_Attuned_Armageddon_A (1) Superior_Attuned_Armageddon_B (1) Superior_Attuned_Armageddon_C (1) Superior_Attuned_Armageddon_D (1) Superior_Attuned_Armageddon_E (1) Superior_Attuned_Armageddon_F (1) Level 32: Scrapper_Melee Dual_Blades High_Low Attuned_Overwhelming_Force_A (1) Attuned_Overwhelming_Force_B (1) Attuned_Overwhelming_Force_C (1) Attuned_Overwhelming_Force_D (1) Attuned_Overwhelming_Force_E (1) Attuned_Overwhelming_Force_F (1) Level 1: Scrapper_Defense Willpower High_Pain_Tolerance Attuned_Unbreakable_Guard_A (1) Attuned_Unbreakable_Guard_F (1) Attuned_Numinas_Convalesence_E (1) Attuned_Numinas_Convalesence_A (1) Level 4: Scrapper_Defense Willpower Fast_Healing Attuned_Panacea_E (1) Attuned_Panacea_F (1) Attuned_Preventive_Medicine_F (1) Level 8: Scrapper_Defense Willpower Mind_Over_Body Attuned_Aegis_E (1) Attuned_Aegis_A (1) Attuned_Aegis_D (1) Attuned_Aegis_F (1) Level 10: Scrapper_Defense Willpower Indomitable_Will Attuned_Luck_of_the_Gambler_A (1) Attuned_Luck_of_the_Gambler_F (1) Level 16: Scrapper_Defense Willpower Rise_to_the_Challenge Attuned_Numinas_Convalesence_A (1) Attuned_Numinas_Convalesence_B (1) Attuned_Numinas_Convalesence_C (1) Attuned_Numinas_Convalesence_D (1) Attuned_Numinas_Convalesence_E (1) Attuned_Numinas_Convalesence_F (1) Level 24: Scrapper_Defense Willpower Quick_Recovery Attuned_Power_Transfer_A (1) Crafted_Power_Transfer_F (50) Level 28: Scrapper_Defense Willpower Heightened_Senses Attuned_Luck_of_the_Gambler_A (1) Attuned_Luck_of_the_Gambler_B (1) Attuned_Luck_of_the_Gambler_C (1) Attuned_Luck_of_the_Gambler_D (1) Attuned_Luck_of_the_Gambler_E (1) Attuned_Luck_of_the_Gambler_F (1) Level 49: Scrapper_Defense Willpower Strength_of_Will Crafted_Gladiators_Armor_F (50) Level 12: Pool Fighting Kick Attuned_Force_Feedback_F (1) Level 20: Pool Fighting Tough Attuned_Unbreakable_Guard_B (1) Attuned_Unbreakable_Guard_A (1) Level 22: Pool Fighting Weave Attuned_Luck_of_the_Gambler_A (1) Attuned_Luck_of_the_Gambler_E (1) Attuned_Luck_of_the_Gambler_F (1) Level 26: Pool Flight Fly Crafted_Fly (50) Level 0: Pool Flight Fly_Boost Level 35: Pool Flight Combat_Flight Attuned_Hypersonic_A (1) Attuned_Hypersonic_D (1) Attuned_Reactive_Defenses_F (1) Level 38: Epic Body_Mastery Focused_Accuracy Attuned_Gaussians_Synchronized_FireControl_A (1) Attuned_Gaussians_Synchronized_FireControl_F (1) Level 47: Epic Body_Mastery Physical_Perfection Attuned_Performance_Shifter_F (1) Level 41: Pool Speed Hasten Crafted_Recharge (50) Crafted_Recharge (50) Level 44: Pool Leadership Defense Crafted_Shield_Wall_A (50) Crafted_Shield_Wall_D (50) Crafted_Shield_Wall_E (50) Crafted_Shield_Wall_F (50)
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I was just about to log that I saw "You Taunt Abomination with your Fury." in my combat log just now. And yes, it's on my Scrapper with Energy Aura and Entropic is the taunt aura, so... I also noted some oddness with when I get noticed, even when I'm cloaked, and I'm pretty sure I'm not in range of my aura normally, but I haven't verified that.
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Looks like this bug is still active. I'm guessing that whatever used to despawn the non-enemy version is broken.