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Everything posted by lemming
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I got the reason Hero was fine with making a deal with the IP, but I was fairly disappointed. I can't remember if I bothered with the lifetime sub or not. I might have decided not after looking at it during the 2009 gencon.
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No stash points when hiding the drugs; a travel task too specific
lemming replied to temnix's topic in Bug Reports
First one, yea, that's a standard mission blinky hunt. An old one at that. Some of the newer Praetorian missions will show all of them, but that's rare. And as Rudra points out, that's the tutorial showing you how to use the ferry. Twinshot has you do a similar one using the train to Kings Row. (which is what the "imitation" zone is more or less based on. HC didn't make either of those btw. If they're listed in Ouro with a arc id greater than 24.X, then it's HC. They do some stuff to older arcs, but there are a lot of them. -
The pet recipe drop rate is what again?
lemming replied to Marshal_General's topic in General Discussion
I have definitely had more purple recipe drops than monster pet recipes. -
That's because it was New York before they lost the marvel license.
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Just checked on Beta and that's the cost on all of them. Should be noted the Hami Bud is the only Purple of the list. Also, they don't seem to be part of the random drop from the BL Vendor. (At least in 160 tries)
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Carnie Dark Servant persists when Master Illusionist is killed
lemming replied to Moniacal's topic in Bug Reports
They have always stuck around for a bit, though they will disappear after a little time. They do count toward the badge though. -
Ping me at @Lemming and I'll try to help. I ran it again with a pair of characters and did have a few restarts, but worked
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iirc, Fir Bolg is available during halloween like the Snowbeast during Winter. Not sure about Tuatha (though if not, it gets my vote)
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As someone who tried to get to testing more, but has a background in QA, there's a need for some more standardized testing. It's a lot of adhoc with targetted testing. If on the discord, there are calls for scheduled team content which helps a lot, but depends on scheduling. And this release was huge with a lot of different moving parts which couldn't really be helped since there were outside contingencies which are a part of the whole volunteer roles of everyone. I think a document listing the changes and what parts should be checked is a good start, but often "Just play some content on brainstorm" is needed to catch the unintended consequences where you poke at something in one place, and it breaks something elsewhere. Pretty sure that's how Serpent Drummer's mission snuck thru, since I doubt anyone ran thru that on Alpha or Beta testing because as far as anyone knew, nothing directly changed.
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I haven't seen an issue yet, but I think it's been my scrapper, brute, tanker, widow, and blasters that either can take the hits, or move around enough. Might have to check with my small number of MMs.
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And I withdraw Pentad victor to being hard to get. Followed KaizenSoze's method from and got it with a defender/scrapper duo. Swiss Draw looks like the tedious one to setup, but may play a bit with it this week to doublecheck the instructions given.
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You just have to escape the final fight area and get back to the underground area before the portal overloaded. Follow the glowing lines to exit. If you have someone with incan that knows the way, they can port everyone out.
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Just because you don't acknowledge that you suck. You're like a cartoon that hasn't realized they're standing in mid air so gravity has no effect. <just in case, this is in jest, Betty makes the best pasta and builds>
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An alternative to the Random Number Generator use in game
lemming replied to MsSmart's topic in Suggestions & Feedback
Curious on implementation: Would each entity get a table that they would then run thru, or are tables shared? I suppose what one could do is when an entity is generated, a list is generated that has unique 1-100 (or 1000, so 0.1 to 999.9) and then you pop off the numbers as they are used. If list gets to under a threshold, a new list gets tacked on. (And these would be generated constantly and given out to requesting entities) Not sure if this would really solve stuff, but maybe? -
"Defeat 50 Succubus or Hellfire bosses to earn this badge." ?
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Can we post self-congratulatory milestone screenshots?
lemming replied to EmperorSteele's topic in Badges
I think I sat on doing the Pentad Victor badge for well over a year before just doing it and getting the last two badges. -
It does say Bosses, which some of the new ones are not. Annoying as they are. (maybe another badge for them)
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I was going thru some of my salvage on characters, and there were a few rare salvage that were over 20, but not Hami Goo.
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So, easily taken care of with my maxed out Widow with a Empathy healer for support. Only died once... Stats, from killing everything in the building: 202 Mobs, 57 of whom were bosses, and a whole 25 that were worth a reward: Once outside, I just killed the minimum needed and ran. Looks like the assault portals are the only bugged ones since the portals opened by communication officers acted normal. If everything gave XP, people would be flocking to this mission...
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On Piecemeal, it's just a part of the whole story started with the Steel Canyon Arc, continued with Buzzsaw, then tied into the Galaxy City part. So, I liked how it tied a few different things from past lore as well. The new Striga arcs are interesting for similar lore continuation, but more traditional beating up stuff.
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Ok. Had a character with Alpha opened on them, but no others. Last mission of Number 6, when I clicked on the last clue needed 2024-03-09 12:09:25 Congratulations! You earned the Dimensional Investigator badge. 2024-03-09 12:09:25 You received 375,000 Advanced Psychic Incarnate experience for your Hybrid slot. Then I went ahead and restarted the mission and got another 11% at [12:17] Congratulations! You earned the Avatar Smasher badge. [12:17] You received 375,000 Advanced Psychic Incarnate experience for your Hybrid slot. Other badges collected while doing this (vet levels, rejecting inspirations, etc...) don't seem to do this. So mission related. AM's personal story doesn't do this. Played thru Belladonna's arc, no Hybrid gained there. Same result of 22% though, so maybe you got that second bump at the end of the arc of Number 6? One note, the Number 6 arc was never released on live, just on beta before sunset.