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Bastille Boy

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Everything posted by Bastille Boy

  1. Here is a list of my level 50 toons. All of these toons are on Everlasting, except for the PVP stalker, which is on Indominable. Since the list has gotten long, I'm only listing biographies for select characters. Many of my characters are in the same story, involving the world's only minimum-security prison for superpowered inmates. From the rogue warden's point of view: https://forums.homecomingservers.com/topic/20463-dear-ziggursky-correctional-officers-youre-doing-it-wrong/ Wikipedia-style article: https://fbsa.cityofheroes.dev/wiki/Port_Oakes_Penitentiary The blueside characters are residents of Paragon City, classified as "heroes." They're doing their own thing. Damon Glasseater is probably my best roleplaying concept. When he's not in the lab, he's confined to Pocket D. The huge windows are always a temptation, but DJ Zero keeps him well supplied with empty bottles. Port Oakes Penitentiary: Corruptional Officers Herocatcher Jake (Corruptor, Ice Blast / Thermal Radiation) What drives a hero to inject a 5'5" property criminal with power suppressing drugs and throw him into a cellblock with violent people? Why don't heroes control their prisoners in a gentler way, like with damage resistance auras, operant conditioning, or stout irons? It's not their fault that they're so cruel. They haven't experienced a loving home. I'm the lead corruptional officer at the Port Oakes Penitentiary. It's my job to give captured heroes a good home. Better than the one they gave me. Little Mikey (Defender, Empathy / Beam Rifle) (PVP) Little Mikey wanted to be an archvillain like his mom, but he had no powers. Other kids in Port Oakes beat him up and stuffed him in lockers. He was always picked last for kickball. At age 18, Mikey tried to sign up with Arachnos, but they said he was too weak. The police said he was too soft. But the warden of the Port Oakes Penitentiary decided Mikey would be a perfect guard. He had empathy! The captured heroes in the Pen like Officer Mikey. He makes them feel fortified and regenerated. What's the harm in cooperating when he tells them what to do? Also, it turns out Mikey's a good shot. He'd never aim a gun at a prisoner. But he just might be tough enough to disintegrate a Longbow intruder. Herocatcher Eddie (Corruptor, Ice Blast / Nature Affinity) Don't get me wrong. I like my job. After spending six years in the Zig for selling magic mushrooms, having heroes call me "sir" and mean it is really, really nice. But it's not exactly challenging work. I'm not taming wild animals. I'm feeding a kennel full of well-trained golden retrievers. Also, I have two boyfriends, and they're both opera queens, and they don't want balcony seats. That's why I moonlight. CareBot v.0.8 (Defender, Electrical Affinity / Electrical Blast) Officer Bathtime (Defender, Time Manipulation / Water Blast) Sgt. Staffordshipre (Controller, Mind Control / Pain Domination) Port Oakes Penitentiary: Part-time Prisoners The War Mace and Battle Axe characters are all carrying shovels. Nick the Felon (Stalker, Psionic Melee / Energy Aura) (PVP) I'm Nick. I'm good at nicking things. I've been nicked twice. The first time, I went to the Zig. The second time, I went to the Port Oakes Pen. The COs in the Zig complained that inmates will do anything for drugs. They were right. But they didn't get it. The rogue cops who run the Pen get it. They give us drugs that make us feel like supervillains. I will do anything to keep getting those drugs. I will call cops "Sir" and mean it. I will pick berries on the prison farm. I will take "work release" to go fight the Council, and I will be back in the Pen at 6PM on the dot. No ankle monitor necessary. If you need help redistributing wealth, I'm available. Please give my cut of the proceeds to my landlord. Pit Bull Terry (Defender, Empathy / Sonic Attack) He looks dangerous, but he won't hurt you. He's wonderfully friendly to most people. If he doesn't like you, he might howl at you. He might steal your bread. Longbow tried to make him into a vicious brute. He ran away before his first fight. A lot of villains think his kind should be put down, but the Rogue Island Police officers who collared him saw that he was a docile, intelligent animal. He just needed proper obedience training. Terry loves his new masters with the fierce loyalty of a rescue dog. He's not running away. He's playing fetch. Jailbird Josh (Brute, Battle Axe / Super Reflexes) Joshua Ryanson went to a bar in Mercy with an orange handkerchief in his right pocket. He approached a stranger who was was carrying handcuffs on his left belt loop. Joshua said he wanted "the real thing, no safewords." The officers at the labor camp promised Joshua that if he takes care of his uniform, his uniform will take care of him. The fine striped suit is only a two-year loan. If Joshua wants to keep his suit, his bunk, and his new boyfriends for longer, he will have to earn his jailers some infamy. Jailbird Joe (Tanker, Willpower / Super Strength) Full biography: https://fbsa.homecoming.wiki/wiki/Jailbird_Joe Bastille Boy (Tanker, Invulnerability / Street Justice) Full biography (which needs an update after i27p4): https://fbsa.cityofheroes.dev/wiki/Bastille_Boy Slammer Max (Tanker, Shield Defense / Super Strength) Arthur Ward (Tanker, Shield Defense / Energy Melee) Jailbird Jim (Tanker, Super Reflexes / War Mace) reroll of Jailbird Jimmy (Scrapper, War Mace / Super Reflexes) Orange Hanky (Tanker, Super Reflexes / Martial Arts) Nicky Nerfed (Brute, War Mace / Regeneration) Mackie Mastiff (Brute, Super Strength / Super Reflexes) Neatnick Nick (Brute, Staff / Radiation Armor) Iron Darby (Scrapper, War Mace / Invulnerability) Ricky Staccato (Stalker, Street Justice / Super Reflexes) Lucky Lenny (Stalker, Electrical Melee / Energy Aura) Buttercup (Defender, Pain Domination / Sonic Attack) Mikey Iodine (Defender, Radiation Emission / Sonic Attack) Cold Iron Darby (Defender, Cold Domination / Dark Blast) Offender Pat (Defender, Empathy / Dark Blast) Reckless Robbin (Corruptor, Psychic Blast / Pain Domination) Shortbow Seamus (Corruptor, Shame / Shame, i.e., tinted Fire Blast / Electrical Affinity) Cinderfellow (Controller, Illusion Control / Radiation Emission) Assorted Heroes Damon Glasseater (Brute, Radiation Melee / Fiery Aura) (Farming) (known as Fireplay before shard transfer) Browsing in a used book shop, Dr. Albrecht looked at the occult section on a whim. "Practical Summoning" looked fun. The scientist flipped the pages quickly. She read one of the incantations out loud, smirked, and put the book back on the shelf. When she got back to the lab, a seven-foot tall person (was it a person?) with unnaturally red skin was sitting on the floor, playing gleefully with her glassware. He (it was obviously a "he") had somehow melted several of her test tubes and was turning them into some sort of sculpture. He greeted her in perfect Latin. Then he started munching on a graduated cylinder. Nuclear Sub Nate (Tanker, Fiery Aura / Radiation Melee) (farmer on alt account) Nate's captain looked panicked, but Nate knew everything was okay now. He smiled as he saluted. "The engines are fixed, sir." "You're on fire, Nate!" "Thank you, sir!" "No, I mean you're flaming." "Sir, if you have a problem with an out sailor on the..." "Nate! There are flames. On the side of your face." The captain pointed at a mirror. "...HOLY @#$%!" Boy Sig (Tanker, Electric Armor / Electrictrical Melee) Brother Badley (Tanker, Radiation Armor / Radiation Melee) Tim Sundae (Scrapper, Ice Melee / Willpower) Supersoaker Steve (Defender, Nature Affinity / Water Blast)
  2. A team can be well coordinated without anybody taking the role of commander.
  3. Drawing attention to the asterisks: I thought that certain defender powerset combinations, e.g. Rad/Sonic, were considered some of the strongest solo AV killers in the game. Of course I agree with you that most defenders and corruptors don't like to be alone.
  4. I am interested! @BluWitch, I will send you a note in game.
  5. If you enjoy playing tanks and support, Tanker, Defender, and Corruptor are all great classes for a new player who wants a manageable challenge. (They also happen to be the easiest supers to have as a roommate.) Playing a tanker okay is easy. Playing a tanker really well is difficult. There is subtlety in managing aggro well to keep the team both safe and efficient. Tankers are expected to manage aggro in a way that other melee classes aren't. Brutes can also taunt, but they're not expected to, and they don't do it as well. Defenders and corruptors play differently in CoX than in most other MMOs. They are less about healing and more about buffing and debuffing. The differences between defenders and corruptors are subtle. The differences among the support sets are not subtle. Some solo very well; some don't solo well at all. Some support sets are very busy; you will be spending all your time buffing and healing teammates and very little time attacking. Others give you lots of time to use your attacks. If you want the option of soloing, take a set that includes some form of self protection. I would steer clear of masterminds for your first character. The controls are complex and fiddly. There are statistics about the percentage of toons of each class played to level 50. Less than 5% of masterminds make it to level 50, and there's a big gap between masterminds and the second lowest ranked AT on that chart (sentinels, at 7%). More than 10% of tankers, defenders, and corruptors make it to level 50. I would also steer clear of Energy Blast and any other powerset that relies heavily on knockback. It's possible to use knockback well on a team, but using it without understanding your teammates' tactics can cause unwanted chaos. Knockdown is fine. Super Strength is fine; most of the "knockback" powers actually do knockdown.
  6. I've rolled a bunch of Sonic/ defenders, and I've played a few into the 30s and 40s, but I have yet to get one up to 50. (Edit 5/1: This is no longer true.) I have a few other low-level defenders. The one defender I got to 50 is an Emp/Beam. My level 50 corruptor is Thermal/Ice. My totally subjective impression is that Ice feels more powerful than Beam and Sonic. All three are good sets, but Ice feels as if it is doing more damage, and the holds are useful. I haven't soloed AVs yet on my Ice/Therm corruptor, but I definitely think it's a great solo combination. In the middle levels, the only useful Thermal power while soloing is the AOE heal, but that's okay, because Ice Blast is so great. At higher levels, the debuffs from Thermal are really helpful.
  7. It's essential if you plan to play on teams. People expect tankers to taunt and to do it well. On my first tanker build, I made the mistake of one-slotting Taunt. I wasn't very good at keeping people alive. I was a more helpful teammate after I respecced and six-slotted Taunt. Take Taunt and slot it. Not necessarily six slots, but more than one. Perfect Zinger and Mocking Beratement are both great sets.
  8. I hadn't thought of Kinetic Melee. I've been playing defenders and corruptors lately, and Kinetics is definitely a supernatural powerset. So I didn't think to take a close look at Kinetic Melee. I also hadn't noticed the recharge on Spring Attack. Yikes. Better to take Hurl and deal with having only one AoE. This lets me bring E/N defense up to the softcap. It also lets me take Super Speed rather than Super Jump. I wonder if it's worth skipping the procs in Punch to get the extra mez resistance from Might of the Tanker.
  9. Here is the build that I came up with. It is a slight variation of the build @Sir Myshkin tested. The biggest change is that I am not taking a ranged power. Laser Beam Eyes does not fit the thematic restriction: all powers should have either a natural origin or a plausible pharmaceutical orign. I could have taken Hurl. But on the other tanker I've made (Invul / StJ), I found it frustrating to have only one AOE, and I took the cone power hardly anybody likes. I thought it might be worth trying Spring Attack to have a second PBAoE. The build has hard-capped S/L resistance and fire/cold defense a bit over the soft cap. (Going over the cap wasn't deliberate.) Energy defense is only 42.8%.
  10. Empathy isn't the strongest set in the endgame, but that shouldn't stop you from building an emp if you want one for PVP or for the theme. You will want a good secondary, especially in the late game. Sonic is a popular choice. Beam is also very good. Both give you -Res, which is valuable at high levels. Ice and Water are popular choices for PVP emps. If you want a defender set with healing and you're not attached to a particular theme, Thermal might be better in the endgame. The +Res boosts to your teammates are useful; many players have soft-capped defenses but don't have hard-capped resistances. The -regen debuff power is useful in AV fights. I quite like my Ice/Thermal corruptor. The default animations are pretty weird looking (setting teammates on fire? really?), but the "dark fire" option is okay.
  11. I have a concept for a melee character whose powers come from a deal with an all-too-human devil. A drug is responsible for his defenses and his energy for fighting. No daily pill, no superpowers. After seeing the proc monster thread, I thought this is a really cool mechanic, and I'd like to roll this toon as a tanker. The theme limits the powerset options. Anything with a supernatural origin is out. Edit: [condensing a long explanation of the powerset options] Thematically, the best powerset combinations would be Super Reflexes / [any melee weapon] or Willpower / Super Strength. I decided that I want some resistance in the build, so I'm going with Willpower / Super Strength. A common combination. But I'm going to have to make some non-standard power choices. Energy Mastery is the only plausible ancillary pool for a toon with purely natural origins, and I have to skip Laser Beam Eyes.
  12. Welcome back to the game! One big change to the game since live is that features that once cost Paragon Points are now either free or purchasable with inf. Most notably, double XP is free now. You can just go to a "Pay 2 Win" vendor (found in Atlas, Mercy, or Pocket D) and ask for up to 8 hours of double XP. Because there is no cost to starting a new character, a lot of people have major altitis.
  13. I have two people on my global ignore list. One did a league TP in a Hamidon raid that got me and a bunch of other people killed, and they didn't apologize for it. The other said antisemitic things in league chat.
  14. There are four costumes I keep repeating with only slight variations: RIPD corruptional officer Prisoner of the RIPD, on "work release" T-shirt, gym shorts, sneakers, ball cap -- a hero who wants to dress like a normal person Motorcycle leathers -- ditto My six level 50 toons have different archetypes, and there's no overlap in their primary and secondary powersets. There are some powersets I've tried out multiple times, but none that I've played to 50 more than once, and only two (Empathy and Sonic Attack) that I've played to 40 more than once. It's likely that the first blaster I get to 50 will use a powerset I've taken to 50 before (either Beam Rifle or Ice Blast).
  15. Update: This toon is great at level 50. Though Thermal is normally a support set, I'm finding that Ice/Thermal/Electric solos surprisingly well. Definitely better than my Empathy/Beam defender. There are two small problems with the build above. One is mez. This can be fixed with Clarion, but I'm not there yet (not enough threads). The other is that the toon had endurance issues with this build. One alternative would be to choose an endurance-increasing Alpha, but I really want Intuition. So I've done a respec, with just a couple of changes. I dropped Power of the Phoenix, and I took Power Sink in its place. Since I usually fight in melee range, this gives me a way to refill my endurance bar. I dropped one of the slots from Ice Storm so that I could two-slot Power Sink with one of the new IO sets. For now, I'm slotting it with Power Transfer, the End Mod and the Chance to Heal Self proc.
  16. Got it. In that case, I still like the OP's suggestion to have the option of turning off buff-related animations on your character. I'd also like to be able to stop or to tone down the visual effects of my Thermal Radiation buffs...but it sounds as if that's a topic for another discussion.
  17. I have seen newer players freak out about getting buffed with Thermal Radiation. And lots of people who don't find the Thermal animations upsetting do find it annoying. It obscures the character's costume in a big way. People work hard on their costumes and want them to be seen. I play thermals and apply the buffs anyway, because they're some of the best buffs in the game, but I wish I could get rid of the visual effects. I like both of the OP's suggestions. I think it should apply to all buff powersets, including Thermal Radiation. I'd like to give both the recipient and the caster the option of turning off the visual effects.
  18. Any thoughts about Electric Affinity as a non-sapper powerset? People on the PVP discord seem to be interested in this as a healing set. Of course healing is critical in PVP and marginally useful in PVE. What would be good defender secondaries, corruptor primaries, or controller primaries to go with this? Just pick a generally good set (e.g. for def/corr, ice, beam, maybe psi), or are there sets with particular synergies?
  19. Thanks to the dev team for their hard work on a very extensive patch! Is there a consensus about how Electrical Affinity stacks up, compared with other support sets? Does it work better with some archetypes than others? Is it viable for PVP?
  20. We've had several threads about this already. But last June, @hastened made this excellent point: At this point, several things are clear: Many players would like the game to be harder, or to provide more incentives to play the challenging content that is already in the game. Many players do not want the game to be harder. At least, they (rather, we) do not want to change the game in a way that makes it necessary to go through very difficult missions or a long grind to get a toon up to level 50. Some of us are looking for a casual game or a feeling of power. Some of us have altitis. Some of us are interested in PVP, which is currently only available in a real way for level 50 toons with full accolades. Polling the forums is not a useful way of finding out which group of users is larger. The people who regularly read the forums are not representative of the player base. We have a volunteer dev team. They've worked hard to get the game where it is. They are working hard to keep it going. They have limited time and resources.
  21. My farmer, Fireplay, is a demon who was accidentally summoned by a mad scientist. He lives in her lab on the outskirts of Paragon City, and he is a pain in the tuchus. He keeps melting her glassware into abstract sculptures and staining her windows with images of the underworld. When the scientist can't supervise her unwelcome guest, she sends him to Architect Entertainment to play with the holograms. He likes holograms. Holograms are shiny and make funny noises when they melt. Nick the Felon was just a two-bit crook until the Rogue Island Police arrested him and sent him to the Pen west of Port Oakes. The warden offered him drugs and work release on condition that he turn over his earnings. The drugs that make Nick into a superpowered rogue are addictive, thoroughly enjoyable, and illegal everywhere but the Rogue Isles. So is the "work" Nick does on the warden's orders. As long as Nick wants to remain a super, his home will be a prison. He sees it as an extended stay hotel with spartan accommodations, a curfew, a dress code, and an unusually strict cancellation policy. Little Mikey and Herocatcher Jake work at the Pen and live in the guards' barracks across the street. They could afford their own apartments in Port Oakes, but Mikey is a defender, and Nick is a corruptor, and defenders and corruptors don't like to live alone. Living with dozens of other defenders, corruptors, controllers, and masterminds is much more fun. So many buffs, so much beer! Also there are all the pets. The robots keep the place clean. The dire wolves are just so adorable! The Rogue Isles aren't good, and they're not nice, but for some people, they're right. The tolerant attitude toward recreational drugs, exotic pets, and highly unconventional living arrangements makes up for the dirty streets and the bad weather.
  22. Didn't realize that. Thanks! That's really helpful.
  23. For the toon I'm building, Electricity Mastery makes more sense thematically than Darkness Mastery. Here's another build with soft-capped melee defense and nearly soft-capped ranged defense. I've slotted Freeze Ray for hold (which I've found very useful while soloing) and changed the order of a few powers. I like to take my main travel power early. Edit: It will be necessary to be careful using Thunderstrike on teams, since there is no KB to KD IO in the power. Edit 2: I want two slots in Health. I want the KB protection in Combat Jumping, since that will always be on. I can't deal with having super speed on all the time. Players who are better at navigating with superspeed on should keep the anti-KB IO there, to get the last point of ranged defense. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Corruptor Primary Power Set: Ice Blast Secondary Power Set: Thermal Radiation Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Electricity Mastery Villain Profile: Level 1: Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(9), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(13), Thn-Dmg/EndRdx/Rchg(13) Level 1: Warmth -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(7), NmnCnv-Heal(7), NmnCnv-Regen/Rcvry+(9) Level 2: Fire Shield -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(46) Level 4: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(5), LucoftheG-Def/Rchg+(5), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40) Level 6: Super Speed -- BlsoftheZ-Travel(A) Level 8: Freeze Ray -- Lck-Acc/Hold(A), Lck-Acc/Rchg(15), Lck-Rchg/Hold(36), Lck-EndRdx/Rchg/Hold(37), Lck-Acc/EndRdx/Rchg/Hold(37), Lck-%Hold(37) Level 10: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-EndRdx/Rchg(39), UnbGrd-ResDam/EndRdx/Rchg(40) Level 12: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(36) Level 14: Ice Storm -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(15), SprMlcoft-Acc/Dmg/Rchg(17), SprMlcoft-Dmg/EndRdx/Rchg(17), SprMlcoft-Acc/Dmg/EndRdx/Rchg(19), SprMlcoft-Rchg/Dmg%(19) Level 16: Boxing -- Empty(A) Level 18: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(29), UnbGrd-ResDam/EndRdx/Rchg(29) Level 20: Bitter Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(21), Thn-Dmg/Rchg(21), Thn-Acc/Dmg/Rchg(23), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(25) Level 22: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(36), BlsoftheZ-ResKB(50) Level 24: Thaw -- GldArm-3defTpProc(A) Level 26: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(27) Level 28: Forge -- EndRdx-I(A) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Blizzard -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33) Level 35: Heat Exhaustion -- RechRdx-I(A) Level 38: Melt Armor -- AnlWkn-Acc/Rchg(A), AchHee-ResDeb%(39) Level 41: Electric Fence -- EnfOpr-Acc/Rchg(A), EnfOpr-Acc/EndRdx(42), EnfOpr-EndRdx/Immob(42), EnfOpr-Acc/Immob(42), EnfOpr-Immob/Rng(46), EnfOpr-Acc/Immob/Rchg(46) Level 44: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45) Level 47: Thunder Strike -- Obl-Dmg(A), Obl-Acc/Rchg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48), Obl-Acc/Dmg/EndRdx/Rchg(50), Obl-%Dam(50) Level 49: Power of the Phoenix -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), Pnc-Heal(34) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(27) Level 50: Agility Core Paragon Level 0: Marshal Level 0: Invader Level 0: High Pain Threshold Level 0: Born In Battle ------------
  24. Much better recharge and S/L resistance too! Thanks for this suggestion.
  25. I'm working on leveling an ice/thermal corruptor now. My tentative plan is below. The build softcaps S/L defense. I went for S/L rather than ranged defense because I'm not good at staying at range. The build is weak on resistance and recharge. Not sure what, if anything, I can do about that. It's definitely a fun combination to play. Solo, on low difficulty (+0/1 or +1/1), I can do OK with mid-30s missions using only my primary and the occasional heal. In a group at that level, I am very busy keeping up shields and healing people while trying to get some ice blasts in. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Corruptor Primary Power Set: Ice Blast Secondary Power Set: Thermal Radiation Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Mace Mastery Villain Profile: Level 1: Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(5), SprMlcoft-Acc/Dmg/EndRdx/Rchg(5), SprMlcoft-Rchg/Dmg%(7) Level 1: Warmth -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(7), NmnCnv-Heal/EndRdx(9), NmnCnv-EndRdx/Rchg(9), NmnCnv-Heal/Rchg(11), NmnCnv-Heal/EndRdx/Rchg(11) Level 2: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(13) Level 4: Cauterize -- Pnc-Heal/+End(A), Pnc-Heal/EndRedux(15), Pnc-Heal(17), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(19) Level 6: Super Speed -- Run-I(A) Level 8: Freeze Ray -- Lck-%Hold(A), Lck-Acc/Hold(19), Lck-Acc/Rchg(21), Lck-Rchg/Hold(21), Lck-EndRdx/Rchg/Hold(23), Lck-Acc/EndRdx/Rchg/Hold(23) Level 10: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--Rchg/EndRdx(27), GssSynFr--ToHit/EndRdx(27), GssSynFr--Build%(29) Level 12: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29) Level 14: Ice Storm -- OvrFrc-Acc/Dmg(A), OvrFrc-Dam/KB(31) Level 16: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(31), KntCmb-Knock%(33) Level 18: Tough -- UnbGrd-ResDam(A), UnbGrd-Max HP%(33), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), StdPrt-ResDam/Def+(34), GldArm-3defTpProc(34) Level 20: Weave -- ShlWal-ResDam/Re TP(A), ShlWal-Def(36), ShlWal-Def/EndRdx(36), ShlWal-Def/Rchg(36), ShlWal-EndRdx/Rchg(37), ShlWal-Def/EndRdx/Rchg(37) Level 22: Bitter Ice Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(37), SprScrBls-Acc/Dmg/Rchg(39), SprScrBls-Dmg/EndRdx/Rchg(39), SprScrBls-Rchg/+End(39), SprScrBls-Acc/Dmg/EndRdx/Rchg(40) Level 24: Thaw -- ResDam-I(A) Level 26: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(40), Rct-ResDam%(40) Level 28: Forge -- AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(42) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 32: Blizzard -- SprFrzBls-Dmg/EndRdx/Acc/Rchg(A), SprFrzBls-Rchg/ImmobProc(42), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg(45) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45) Level 38: Heat Exhaustion -- RechRdx-I(A), RechRdx-I(46) Level 41: Melt Armor -- AnlWkn-DefDeb/EndRdx/Rchg(A), AnlWkn-Acc/DefDeb(46), AnlWkn-DefDeb(46) Level 44: Bitter Freeze Ray -- GhsWdwEmb-Dam%(A), UnbCns-Dam%(48), GldNet-Dam%(48), NrnSht-Dam%(48), GldJvl-Dam%(50), GldJvl-Acc/Dmg(50) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 49: Power of the Phoenix -- RechRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Scourge Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Prv-Absorb%(A), Prv-Heal(13) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15) ------------
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