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Doomrider

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Everything posted by Doomrider

  1. Regarding FFB proc on reducing hasten; I'll use my Warshade an example... My current build has rather low global recharge (122.5% including Hasten's contribution) as I have a lot of procs in my build in general. Hasten is slotted with 2 rch IO's both boosted to +5 which show 141.3 recharge in mids while hasten is toggled, that's at least 21 seconds downtime... Now I shore up this gap though using FFB procs. I have 3 in my build, 1 in my ST chain and 2 in 2 different aoe powers. When i'm in combat, I'm easily perma hastened and FFB procs allow me to do that. I do not use ageless and I do not use an alpha that boosts recharge. FFB is doing all of the heavy lifting. Just how much recharge that provides you on a whole, I couldn't tell you exactly but I think this example does illustrate a bit that FFB can be utilized to a great degree. Typically builds that have roughly over 170% recharge including hasten start to get into perma hasten territory. If I go by that rough metric, I'd say FFB is likely providing at the very least the difference i'm missing in my build which is about 47.5% recharge. Multiple FFB procs basically just increase the uptime of that 100% recharge buff. They are definitely worth it IMO.
  2. Hey! There I am at the :48 second mark! Directly in front of the camera lol Good times. We may need the entirety of the Kheld pop on HC if we ever do an all Kheld Trial again XD
  3. Trio'd Tin Mage with a couple buds. @Septipheran@Honest Abe All Peacebringers Wasn't really planned, just hit record then figured I'd do something with the footage. Enjoy.
  4. Pine's is outta date I believe. Ego posted the build using Mid's Reborn.
  5. It's a decent DMG boost provided it actually procs and all you ever face is +0 enemies. As the difficulty goes up that debuff is going to get smaller and it's already pretty small at its base. This is part of the reason why I was saying it's not worth the slot.
  6. Mids Reborn is updated to 2.6.0.3 now though, and I can't load half of the builds I see posted on the forums that are posted using old versions.
  7. Just curious... is there a particular reason people are still using Pines over Mid's Reborn?
  8. This was on beta. Slotting Annihilation into Neutron Bomb. I know resistance resists resistance debuffs to a degree, the higher resistance the more its resisted but even still I believe you're right. This doesn't add up, Annihilation doesn't appear to be applying any resistance debuff.
  9. 32.5 m/r/aoe def, that's the way to do it Abe! You might get some flack for not taking burn or hot feet but I've seen the build in action (as you know) and it works fine. Hot feet would be cool to work in since the slow would stack with RoF but we'd have to move some things around and maybe drop Melt Armor or RotP to do so... and maybe steal some slots from flares...
  10. If the mobs have high damage resists the value it applies against their resistance numbers (in green) will be lower than the base value of the debuff applied (in red). However, no matter the mob type the base debuff value (in red) will remain the same. So against higher resistance enemies, the impact annihilation has against said enemies is even worse. FWIW, not that it applies here but FotG has the exact same base value against even level enemies as Achilles does in my last post's screenshot (-22.2%). TL;DR is Achilles and Fury of the Gladiator proc good; Achilles bad.
  11. Annihiliation proc is kinda garbage IMO. It isn't -20% as MID's advertises. In reality it's closer to 10% against even level enemies and in my testing it has certainly had less uptime when compared to Achilles or FotG in the same powers so I'm not confident the chance to proc is even on the same level as those. That being said, i believe you'd be better of slotting a dmg proc in lieu of the Anni proc. Take a look at this screen shot. This was on test against even levels enemies with the character level shifted (hence the slightly higher value than I alluded to above). Look at the value compared to Achilles (also pictured). That value only gets small as the difficulty increases (likewise all -res debuffs). Achilles is shown as -22.2 % where as Annihilation -13.88%.
  12. This is also not working in warshades nuke (quasar) as well. Power still knockback. Same result with sudden acceleration Io.
  13. Warshade quasar takes kB sets but is currently not allowing the kB conversion io's in either sudden acceleration or overwhelming to actually convert it KD. Still triggers knockback. Anyone experiencing this?
  14. Dark affinity is one of probably the most overturned secondaries available to controllers and at the same time many ppl don't have a lot of experience with it since it was added so late into coh's life. It will be more than adequate all the way through end game. Don't sweat def and res on a controller, you don't need to hit softcaps to be effective, you're running earth control, you have so much active mitigation at your finger tips. With dark you can easily hit 32.5% to all with just combat jump, fade and manuevers alone. That puts you at softcap to all types and positions with just 1 small purple inspiration.
  15. You don't need the kd conversion io. Replace it with FFB and call it a day. It's a 20' radius so FFB will proc every cast against a group.
  16. I'll bite. This is what I'm currently running and it serves me well. - Over soft cap for s/l def. 32.5% to everything else; I'm softcapped to all with 1 small purple inspiration. - light/moderate resists to all dmg types (combined with Darkest Night dmg debuff, makes you quite tanky) - Sustains off 1 target soul absorption. - Hasten is perma (leveraged by FFB proc in Fissure) - Perma Fade / Perma Soul Absorption - Nearly HP capped w/ EE (will be capped after Accolades) and EE is perma (leveraged by FFB proc and Agility Core) - Great clear speed, great ST dmg. Dark Servant is a beast with dmg procs since pet proc chance is quite high. Current slotting is optimal for dmg if your a fan of fluffy. - Pet defense is approx. 30% to all w/o incarnates. - Hybrid Support Core provides passive end redux to give breathing room while learning (and in the rare instance your SO misses) + soft caps you and your pets when toggled. - Able to stack holds (Char/Cinders/Seismic) - Able to stack stuns (Flashfire/Fissure) - Bonfire for everything else, can have multiple bonfires out. Bonfire + Fire Cages + Darkest night is perfect amount of control in a bind for ambushes when all other hard controls are down. - Can farm (if so desired), solo AVs, juggle multiple ambushes. Easily my favorite character currently. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Mender Doom: Level 50 Magic Controller Primary Power Set: Fire Control Secondary Power Set: Darkness Affinity Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Stone Mastery Hero Profile: Level 1: Char (A) Apocalypse - Damage (9) Apocalypse - Damage/Endurance (21) Apocalypse - Accuracy/Damage/Recharge (29) Apocalypse - Accuracy/Recharge (31) Apocalypse - Chance of Damage(Negative) (31) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 1: Twilight Grasp (A) Touch of the Nictus - Accuracy/Healing (3) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration (15) Touch of the Nictus - Healing (17) Touch of the Nictus - Accuracy/Endurance/Recharge Level 2: Tar Patch (A) Recharge Reduction IO (3) Recharge Reduction IO Level 4: Fire Cages (A) Annihilation - Chance for Res Debuff (5) Annihilation - Accuracy/Damage (5) Annihilation - Accuracy/Damage/Endurance (7) Annihilation - Accuracy/Damage/Endurance/RechargeTime (7) Annihilation - Accuracy/Damage/RechargeTime Level 6: Darkest Night (A) Dark Watcher's Despair - To Hit Debuff (9) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (11) Dark Watcher's Despair - To Hit Debuff/Endurance (11) Dark Watcher's Despair - Recharge/Endurance Level 8: Hot Feet (A) Armageddon - Damage/Endurance (13) Armageddon - Damage/Recharge (13) Armageddon - Chance for Fire Damage (15) Armageddon - Accuracy/Damage/Recharge (17) Armageddon - Accuracy/Recharge Level 10: Howling Twilight (A) Recharge Reduction IO Level 12: Hasten (A) Recharge Reduction IO (48) Recharge Reduction IO Level 14: Combat Jumping (A) Luck of the Gambler - Recharge Speed Level 16: Flashfire (A) Absolute Amazement - Endurance/Stun (31) Absolute Amazement - Stun/Recharge (34) Absolute Amazement - Accuracy/Stun/Recharge (34) Absolute Amazement - Accuracy/Recharge (36) Absolute Amazement - Stun Level 18: Cinders (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge (19) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge (19) Lockdown - Chance for +2 Mag Hold (25) Superior Will of the Controller - Endurance/Recharge (40) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance (42) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized Level 20: Shadow Fall (A) Luck of the Gambler - Recharge Speed (21) Luck of the Gambler - Defense/Endurance/Recharge (27) Luck of the Gambler - Defense/Endurance (27) Steadfast Protection - Knockback Protection (34) Kismet - Accuracy +6% (40) Steadfast Protection - Resistance/+Def 3% Level 22: Fade (A) Luck of the Gambler - Recharge Speed (23) Luck of the Gambler - Defense/Endurance/Recharge (23) Recharge Reduction IO (25) Luck of the Gambler - Defense/Endurance (42) Luck of the Gambler - Defense/Recharge Level 24: Maneuvers (A) Luck of the Gambler - Recharge Speed (42) Shield Wall - +Res (Teleportation), +5% Res (All) (45) Reactive Defenses - Scaling Resist Damage (48) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense Level 26: Super Speed (A) Endurance Reduction IO Level 28: Soul Absorption (A) Efficacy Adaptor - EndMod/Recharge (29) Efficacy Adaptor - EndMod/Accuracy/Recharge (36) Numina's Convalesence - Heal/Recharge (36) Efficacy Adaptor - EndMod/Accuracy (37) Doctored Wounds - Heal/Recharge Level 30: Tactics (A) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 32: Fire Imps (A) Edict of the Master - Defense Bonus (33) Edict of the Master - Accuracy/Damage (33) Edict of the Master - Accuracy/Damage/Endurance (33) Edict of the Master - Damage (37) Soulbound Allegiance - Chance for Build Up (37) Call to Arms - Defense Bonus Aura for Pets Level 35: Fissure (A) Positron's Blast - Chance of Damage(Energy) (45) Positron's Blast - Accuracy/Damage/Endurance (46) Positron's Blast - Damage/Range (46) Positron's Blast - Damage/Endurance (48) Positron's Blast - Accuracy/Damage (50) Force Feedback - Chance for +Recharge Level 38: Dark Servant (A) Trap of the Hunter - Chance of Damage(Lethal) (39) Neuronic Shutdown - Chance of Damage(Psionic) (39) Accuracy IO (39) Cloud Senses - Chance for Negative Energy Damage (40) Unbreakable Constraint - Chance for Smashing Damage (46) Touch of the Nictus - Chance for Negative Energy Damage Level 41: Seismic Smash (A) Hecatomb - Chance of Damage(Negative) (43) Hecatomb - Damage/Endurance (43) Hecatomb - Damage/Recharge (43) Hecatomb - Accuracy/Damage/Recharge (45) Hecatomb - Accuracy/Recharge (50) Unbreakable Constraint - Endurance/Hold Level 44: Rock Armor (A) Luck of the Gambler - Recharge Speed Level 47: Earth's Embrace (A) Gladiator's Armor - TP Protection +3% Def (All) Level 49: Bonfire (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 1: Brawl (A) Empty Level 1: Containment Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Endurance Reduction IO Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Flight Speed IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End Level 0: Freedom Phalanx Reserve Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Portal Jockey Level 50: Ageless Radial Epiphany Level 50: Reactive Radial Flawless Interface Level 50: Support Core Embodiment Level 50: Agility Core Paragon ------------
  17. Whoa. 12? So assuming... Ss, combat jump, res shield, shadow fall, manuevers, assault, tactics, tough, weave, hot feet... That's 10 what are the other 2? Also keep in mind hybrid active (12% def) is not permanent but the passive end redux is.
  18. Strange. I run 7 or 8 toggles, some barely slotted for end redux (some not at all) and I sustain just fine even with only 1 target soul absorption. If your still concerned with end redux for endgame stuff, you could consider support hybrid. Comes with a passive end redux built in and gives u 12% def to all (doubled for pets).
  19. Power boost looks great on paper but honestly if we're talking strictly personal survivability, it's not worth it. It will give your fade around 11.5% additional def to all (with t3/4 agility alpha) over non-boosted fade which sounds great right? Ya know what else gives u that much def? 1 small purp insp. I run /stone on my fire/dark and the added damage and control from seismic smash and fissure alone makes this combo so much stronger. This combo is a beast, so much soft control, hard control and debuffs at your finger tips, if your taking energy just for power boost your selling yourself short imo. Currently have soft capped s/l defense, and 32.5 to everything else so I'm soft capped to all with 1 small purple. Moderate resists to everything else. Combine that with all the control you can leverage, pets, buffs, debuffs, this is the imo the best all around controller power combo. Also, you should leverage darkest night not only as a great tool for pulling additional mobs and herding but also for the huge -30% DMG debuff to enemies. The -tohit is just gravy. If /stone is not your thing the next best choice is /psi for the non-incarnate Mez protection, more s/l and psi res and a 20' aoe that can take FFB proc.
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