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Doomrider

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Everything posted by Doomrider

  1. I'd say more like a leap but yeah agreed. I read your first statement as if it was suggesting the opposite, all good ๐Ÿ‘.
  2. Well, mission accomplished I guess. /shrug Except Farsight remains intact somehow... Just tested on beta, powerboost no longer boosting Fade's defense values. Guess I respec out of primal now...
  3. The amount of exaggeration and jumping to conclusions that no one's even talking about never ceases to astound me in these kinds of threads. You don't even have to bring up things to talk about to have people fill your mouth with words you never even uttered! That's like a super power in and of itself ๐Ÿคฃ.
  4. I'll take a stab at this one... Now, without trying to pick apart individual sentences or wording i'm going to attempt to extract the underlying message here... Lets see if I got this right: You feel, that sets like Cold and Rad outshine much of the other support offerings? I can see that this has some merit. I think if the game boils down to whichever sets shorten the TTK the quickest, sets that have ready access to powerful aoe debuffs like these are sure to be top of the heap. I would certainly be in favor of the lower hanging fruit (Trick Arrow, Sonic Resonance, Force Fields, etc) be looked at in terms of what they offer in the sub-50 game AS WELL AS end game. Bring the bottom up if you will. Maybe the question then becomes, is updating those sets a valuable use of dev time? I suppose that would be a good question to poll on, if nothing more then to see what kind of reception (positive or negative) an idea like that would have. I would wager that it is useful. I like variety as much as the next person. I like playing lower level content, but I also don't like to feel like my performance is vastly outstripped by outliers. Maybe the power disparity between sets (specifically in this context, support sets) could be less so?
  5. Everyday I open the forums and everyday I have this unrealistic expectation that maybe, just maybe... we'll see less hyperbolic responses to discussions and more nuanced engagement... today is not that day though. I've got hoop dreams I suppose.
  6. A voting system to gauge interest for sure. What the devs do with the results (if anything) is going to be hard to know. The last bit about not being interested in what is being presented I can definitely relate to with this beta cycle. I realize that's always gonna happen, you're not going to like everything they push out but even if a set was being offered that I was not particularly interested in playing myself, I could see testing it cause I enjoy testing. I would have liked to have tested the Dark Melee changes but those got shelved rather quickly IMO and with really not a lot of consultation from those in the feedback channel at that time of shelving which I believe did have some rather sour reactions.
  7. Eh, not necessarily. It depends how they go about it. We have many sets that are under performing and in need of attention. They *could* start there...
  8. I know road-maps are a big ask from a volunteer dev team, but maybe some kind of regular polling to gauge interest for new development ideas or projects (new powersets, types of content, new or tweaked mechanics or systems) might not be such a bad idea. Obviously the devs don't have to 100% adhere to community feedback and I don't think they necessarily should, but giving the active community here a way to vote on ideas wouldn't be a bad way to gauge popularity of said ideas before they hit the test server. In regards to Shock Ther-- errr Electrical Affinity? I know if that was on a list of proposed development projects in a poll, it probably wouldn't have received my vote. Not because i'm judging the efforts already put into it now obviously, I just don't see the mechanics behind electrical sets as something worthwhile to build upon. There are some issues with end drain mechanics in general that are arguably much less useful than the vast number of other support offerings. I think it would be have been more imperative to take a look at end drain before building another electrical power set.
  9. And a fractional of that minority had enough sway to get a new powerset renamed because reasons. I don't care about the name personally either way, to me it's arbitrary, I just find it funny how much more attention the name feedback channel is getting compared to one discussing the actual set. As much as the set is a new shiny, maybe some feel it's likely not going to change end drain into a viable tactic and thus consider the set DOA. Seems odd theres not more feedback for a brand new powerset. /Shrug
  10. Name gets changed to bland alternative to appease a vocal minority and ppl still can't get off the name issue and talk about the actual set. ๐Ÿคฃ. This powerset is turning rapidly into a meme.
  11. Maybe the set should be called Electric Boogaloo. Then we can petition to rename Empathy "Heal Blast". As someone who is incapable of expressing Empathy, the fact that there is a set with that name triggers me greatly.
  12. The patch is 7 hrs old and people are already calling the changes to DM a bit OP... unbelievable. ๐Ÿคฃ In a world where TW exists... One thing I will say, is the changes to dark consumption as written in the OP are a bit misleading at least as far as I can tell. The tool tip for dark consumption still reads 8' radius, so unless the tooltip just didnt get updated, it's not lightning rod like at all in terms of power range and it has no TP function. That and Shadow maul is a still a melee cone, so while the changes will definitely make it better, it's still going to favor sets with a taunt aura to really maximize this and more easily allow mobs to bunch up for that *potential* 10 target max. HC Devs: Dark Melee changes! Everyone:
  13. Nova is really nice to have while leveling up. The form gets an inherent to-hit buff that helps your initial attacks land, allowing you to start stacking up -def which makes all your subsequent attacks rarely miss. Even if you don't intend on having the forms long term, taking Nova early and respecing out later can definitely make the leveling experience less frustrating.
  14. When it comes to being fully io'd out, the somewhat half-baked solution that is working at least for me (because I like to play support still) is just to run with 3 or 4 people. It's not perfect, but it feels like each person is contributing more. This obviously isn't much of a solution for pick-up groups. Pugging through the early levels on a support build is hit or miss I find. I typically see at least 1 person on the team who's a higher VL and flush with IO's that's carrying the rest to some extent. It's usually at that point I just let the team runs it course until people start to drop off, then so do I.
  15. No vanguard were harmed in the making of this production ... I think? XD
  16. Just quickly tested. Soulbound proc is not going off at all for FIre Imps. Not on activation or when they attack. No pink BU icon on their buff bar and I just checked combat log too, no spikes in damage at all.
  17. Re-title this thread "INFcome Inequality in COX"... ๐Ÿ˜ I can't tell if the OP is supposed to appear satirical in nature...
  18. Agreed. I cannot stress this enough. Especially in the light of the tank buffs. I wouldn't be surprised in the least if we see Tank DPS performance now eclipse that of Khelds. One of the biggest issues is activation time, not just of Nova Det as you reference above but the ST abilities. Incandescent Strike for example at a 3.3 sec animation time is actually a DPS loss to take and slot over a power pool ability like Cross punch. Especially when you factor in things like damage procs. It makes no sense for your big hitter ST attack to be a DPS loss, that is bad design. This ability and ones like it should at the very least get the same treatment dom's /energy assault got with Total Focus (and likewise other AT versions that share the same animation) in changing that 3.3 sec animation time to 2.5 sec.
  19. I actually like this idea. It's not perfect, but I don't think any implementation of toggle suppression would be at any rate. I'm sure people who choose to run toggle-less would appreciate the added minor recovery boost if nothing else. I like how CP quoted you on this but specifically edited out the last bit about allowing OD to be use able in Black Dwarf. ๐Ÿ˜
  20. On one hand I suppose you could see the endurance drain as an convenience tax for be able to keep toggles on. On the hand though, what if the form powers themselves were to grant the AT specific toggles (the resistance shields for WS/PB, Orbiting Death, Ink Aspect etc.) an amount of end reduction relative to their base end cost while Nova or Dwarf form were toggled? We already have Bio Armor's adaptation altering the attributes of certain toggles within that set depending on which adaptation is active. Could something similar be applied to Nova and Dwarf toggles to at least offset the end cost of those suppressed toggles while Dwarf or Nova are on? I guess a more specific mechanical question is; is it possible to grant end reduction to a specific toggle or only global end reduction?
  21. Not really, I think most of the AV's in either A Hero's Hero or A Hero's Epic arcs should suffice. Some may be more difficult than others, I did Chimera and Shadowhunter without too much trouble and without Lore or Temps mind you. Might want to put a larger reward for whoever can taken down more difficult AV's like say Ghost Widow or Siege for instance. What the rewards should be i'll leave to you. Challenge criteria for AV's I think should be no temps (no daggers especially), no lore for sure. Maybe allow Flufflies since they're built into the AT. If someone can manage to keep them alive and leverage the dps from them that may be impressive all on it's own considering their tendency to stay in melee range lately.
  22. What about soloing an AV on a Warshade with no pets/temps/lore as a challenge? I've already done this, but the real test is an exercise in managing your endurance without bodies. An endurance test of sorts. Maybe you could have rewards that scale depending on the level and difficulty of the particular AV?
  23. Against the rules how? Mez resist already exists in several powers.
  24. Honestly even 4 points similiar to what SOA's get (as shown from siolfir's screenshots posted earlier) wouldn't be game breaking. This could easily be added to Incandescence/Absorption passive at level 1. I get by without mez protection as is but I play Tri-form. I could see Human only players really appreciating the added protection. As for Tri-formers, getting locked in Dwarf in the sub-50 game when you're running low on insps/have no breakfrees can be annoying. It would be nice if in addition Dwarf Form's regular Mez Protection, they would give it Mez resistance as well so any mez placed upon you would have their durations reduced while in Dwarf, letting you shake them off quicker.
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