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Everything posted by Snakebit
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Having lockdown available with a full end bar is better than having no lockdown availabe and no end. Be patient. Let things develop and be ready to take control. Its very easy for a single player to feel marginalized on a good team.
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I can haz elec scrapper/storm plz? Kthxbi.
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Remove the 65% Pool attack debuff
Snakebit replied to Some Random User's topic in Suggestions & Feedback
We need a sidekick at. Base health of a defender, base damage of a MM, end recovery bonus. You can pick pool for primary and pool for secondary. You get 3 choices from any other Powerset. -
Characters you've love to make but can't work out how
Snakebit replied to DR_Mechano's topic in General Discussion
An homage to Fitzchivalry Farseer. Stalker doesn't fit, Batteax/Will power would probably do it, but I need a wolf. -
I been thinking all day about an old school nrg blapper fully torqued out for max KB and range on the ranged and a couple of melee proc bombs.
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I mean, it's not even a Shadow Maul worth of damage you are missing? You still get 532 damage for that 30 seconds from GenCon. Darks got an End Buff, a heal, accuracy debuffs and a high damage mag 3 immob with a hella duration. Lack of AoE is not really a concern here, right?
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You need crosspunch. You want as much recharge as you can squeeze out of the build to get Parasitic Aura up as often as mathematically possible and Crosspunch is a place to eek out a little more. Drop a KB chance for recharge in it and a few more slots for the pretty damn decent damage. Combat Jumping>Assault by a large margin, slot for LotG and Def. . Drop flight and buy a Void Skiff or Rocket Board or Carpet. Replace with Hover for another LotG. Obliteration set. Scrapper ATO Superior Crits. Panacea as you can afford it, or farm merits in Ouro for it. Don't waste any slots with Endmods, except maybe 1 in Inexhastabile. When you fire PA in a big spawn you don't need to worry about endurance. Spiritual (close that PA gap), Mighty>Ion Get Melee Genome and Barrier and you can cycle them when PA is down. Melee by itself won't get you through Alphas, but if you cast it toward the end of a PA cycle it will extend the time before you need Carapace and SIphon. Hasten dropping in the middle of the cycle delays PA and will get you dropped if you don't have enough purples. Sipon on it's own isn't enough to sustain through multispawn aggro, you can delay about 10 seconds at +3/+8. Have purples. When Barrier is up your looking to increase damage with offensive but you have to manage endurance. It's not hard, but you have to slow down your attack cycle a bit. Once you get confident in the power cycle, you can stack Defensive on top of PA while in Offensive and you'll end up dragging 16 bosses with you while you look for minions to feed off of. Have purples. Reactive is really good in big spawns. Reeally good. I really like the idea of Contaminated damage stacking with reactive in offensive mode. (I play spine/bio) EDIT: Oh, 2 slot Hasten, put level 50 recharges in it and use Boosters on each 5 times. This will give you the same bonus as having 3 unboosted IO's, freeing up a slot.
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First lvl 50 - where to begin with end game build?
Snakebit replied to Meph's topic in General Discussion
Figure out what you are happy with and what you'd like to improve. That will open up goals and clarify your choices. That will let you filter out all but a few sets to aim for. As an example, I wanted to get the downtime of my T9 armor from 60s to as close to perma as I could get. I've dropped it to like 19 seconds without using Incarnate recharge buffs. I covered the gap with Incarnates, and I'm a happy camper because it let me look at improving defense, which I ended up doing back asswards and got over the resist cap. The most obvious answer here is for LotG Global Recharge. Absolutely not. With prestige flight powers like Carpet and Void Skiff, totally optional. I find it harder and harder to make builds with a travel power. If I were you with 60 million inf and a build to fund, I would buy 6 Hero Packs and use merits/inf to get enough converters to change every ATO you get to scrapper. Then slot them and catalyse to Superior, then unslot and sell them. Even if you only get 6 total ATO's, if you do this you'll get minimum of 15 million for each one. You could likely get as high as 22 for each. You should end up with somewhere around 90 million inf, and you can keep rolling this over by seeding with 60m and spending 30 on your sets. While I'm waiting, I'd run farms at a fast pace. 1 or 2 levels below what my max is. I'd post 20-30 of bids for level 30 uncommon recipes that don't require rare salvage, craft/convert them to defense/heal and sell them. I make 10 million an hour doing this when I need a break from farming (which is often, it's my least favorite activity). I'd hit a few hami runs, and definelty some MSR (I like MSR better than Hami, even if the merits are slower). I'd fund my purples/PVP sets (they aren't just for PVP). You'll have 500 merits in a few days and you'll be sitting on 300 million inf pretty fast. Run the TF of the week, run some Freakshow Wars and other fast merit content. I got out of my budget build one weekend and was mostly kitted out by the following Sunday, playing about 2 hours a night on weeknights and all day on the weekend. You'll unlock incarnates as you go, so you can increase your farming efficiency without having to rely on sets. -
It's like they slapped together a game engine and called it a day. How did they not see the power creep? Emmert had a great idea that he shoehorned into horrible execution and imposed horrible ideas of risk/reward and his definition of fun on the player base. It's almost like there's a smart part of his brain and a stupid part of his brain constantly at war with each other. Too bad the stupid part wins more: Q: You admit that you aren't the most perfect designer... how do you get people to stick around in your games?A: I had a vision for the game. In action/RPGs, there aren't any items with stats. Why do we need all of those numbers? GDN. Aggro caps. Target caps. Half Duration/Double Recharge for controls. Then Jerk promised "no more nerfs" and dropped ED out of the blue. But no need for numbers.
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I am currently using Creamsoda, not out of any desire but because it was listed first in the Reddit post I read about how to connect. 3 months ago. I'd like to migrate to Tequila. Can I do so without losing any game files?
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I would very much like to log in one day and see how many times I was able to fire Lightning Rod while I was at work. I approve of this suggestion.
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Nothing delicate about my BS/SD stalker. I'd be willing to bet I out-damage an evenly kitted even level BS/SD scrapper all day.
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Everything is faster with a blaster. Hold my aggro....
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+4 is not worth it over time if you value drops. Bigger spawns, lower levels.
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Could I trouble someone for a farming build, one with as much recovery as possible for PA and high smash lethal resist? I've got one I think is ok, but for some reason I can't import anything into the forums. This will be a build to respec into, I'm well into the vet levels.
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Hi, Trying to post a build in the scrapper forums. I'm using the Hero Designer from the forums, but every time I preview I get a blank screen. I've tried all the export options (I think) and have tried tick/untick the data link boxes. Halp?
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This. I'll wait for the lead to aggro then move between him and the rangies and announce "buff in 5" and then fire it in 5 seconds. I keep zoomed out as much as practical and if someone is moving to me I'll wait the extra second or two.
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I play mostly in defensive. I'll switch to offensive if the spawns aren't much of a threat and I'll switch to Efficient if I have to single target slog against +4 bosses. Defensive+PA will keep you killing like a threshing machine. With common IO's slot go 1 Acc 1 Endmod 1 Heal 3 recharge. Get some of the better set IO's and frankenslot it to hell as you get the influence. Keep procs and uniques out of it is my advice. Cheaper sets with +10% regen are pretty good for buffing your surviveability. My spine/bio doesn't have a full set of purps yet and only 1 ATO but is capable of +4/8 but it's slow as sin. +3/8 has a good pace and is not really much of a challenge. It takes sustained max aggro at +3 with no insps to bring him down., although a misclick on a longer animation attack can get dicey. 2 purple Insps and nothing under +4 can really do much to hurt you. Make sure you don't use it against 1 or 2 mobs, it's a waste. You want your first click in a fresh spawn to be PA, the more mobs the better. This is all smash lethal mind you. Things get hairy against attacks that have large amounts of non-SL damage.
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Parasitic Aura is the endgame power. While it is up you have so much regent and recovery its almost stupid. On my spines bio I am currently peaking at 154.4 regen with 54% smash lethal. That is in defensive, and I almost never need ablative or the pbaoe heal. Jump in, hit PA, clear the next two spawns, and then use a purple or 3 for the next two spawns while you cycle the self heals.
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Addressing the Tanker Brute Connundrum.
Snakebit replied to Profit's topic in Suggestions & Feedback
Farming as a comparison is fair because solo play against +4/+8 represents close to the peak performance of a given character. It is more likely than not that a farming build will perform or outperform in regular play and less likely that a regular play build will be as fast as a farming build. I'm discounting builds tuned specifically fire resist. An S/L build works absolutely fine in non-farm content. In most content, you don't NEED a tank role, because the higher base and peak damage of brutes mitigates more aggro than tank-n-gather because dead mobs don't deal damage. I ne'er said anything about anything being boring. I'm not faulting any player for playing anything. The fault is in the design, not the players. You're kidding here, right? As well you should be. The key word here is occasionally. Brutes should never be able to fill the role of a tank AND a scrapper. The problem is that they can, and not for short periods of time. They can do it from log-in to log-off. I'll say it again, I believe that Fury should invoke an end-cost multiplier to every attack. 50% fury should not be the standard and fighting at +50% fury should not be sustainable solo. To fight at 50% Fury or above for more than a few spawns should take an investment by the rest of the team into helping manage the Brutes blue bar. Either that or remove all taunt from Brutes. -
Lets discuss the potential Omega incarnate slot.
Snakebit replied to KingofMonkeys's topic in General Discussion
You could double the perception, hitpoints, recharge, and debuff strength of most of the mobs in the late game and still not have a challenge against a 8 player team. -
Yeah, I keep that window running. I hit 39 this morning and did a little more testing. I can clear (easily) street spawns in PI at +3, same in AE. I can clear +4 spawns if there's no Boss to deal with. But man, if there's anything standing I've got to play blaster style. Which is ok, I just have to get used to not being /bio I guess.
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Addressing the Tanker Brute Connundrum.
Snakebit replied to Profit's topic in Suggestions & Feedback
Post ATO makes the disparity even more glaring. Spend an equal amount of inf/merits on a Tank build, a Scrapper build, and a Brute build. The Brute is going to have damage output comparable to the scrapper but much deeper mitigation. He's going to have a significant damage advantage with comparable mitigation to the tank, plus he gets the benefit of dipping into the real reasons Tanks are an AT. And he doesn't have to give up anything to do it. Can tanks farm? Sure. Can scrappers farm? Surely. Can either AT match the speed of a Brute? Nope. I'd be willing to bet hard cash that if a server poll were conducted the number of 50 Brutes would be double Scrapper and treble Tanks. Tanks have the same role they did at launch. Scrappers have the same role as at launch. You had scrappers that could mitigate aggro but not really control it, and you had tanks that were kind of damagey but not really going to clear a whole lot of spawns. So you take the damage, the damage mitigation, and the aggro management(slightly lowered) and you put them all in one AT and you throw in a janky mechanic that only requires that you participate to reach its peak and what do you get? An AT capable of filling 2 different roles with no downside. The only reason to pick a Tank over a Brute is for specific gameplay reasons that involve aggro management to a high degree. There is no reason at all to pick a scrapper over a brute. Tanks are fine where they are. Scrappers are fine where they are. Brutes are out of whack.