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Everything posted by Erratic1
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I am not in a position to tell you something like that. I can help you out with your dizziness, being the kind guy I am.
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So dizzy you could only manage to get back to make a performative post 20 hours later after things have moved on?
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Who has said the game is unbalanced?
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I run higher on various other ATS, SO only. What makes +2x2 your magical cut-off?
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If he is squishy then the claims of how utterly overpowering Sentinel secondaries are when combined with ranged attacks amounts to hot air as reality is ranged+secondary+hover. As Arcadio put forth, if Hover is a require part of having a functional sentinel, it should be their inherent. And I would not be surprised if your fire/bio is pretty darned squishy on SOs even hovering (relevant because the game is not balanced around IOs).
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Lower damage, shorter range, lower target caps, and no group functionality is where Sentinels are at. Is it your position that dropping that to lower damage, shorter range, and no group functionality will balance them out? Or is that a starting point?
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Tankers got an area increase to hit more than any other AT in the game on top of a damage increase. I am pretty sure nobody here is asking for Sentinels to hit more targets than any other AT.
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And on non-trivial content a Sentinel's damage is meaningless to a team and they do not bring any other functionality. I am not sure it is much of a hallmark to survive whlie doing nothing useful, but perhaps that floats your boat.
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Neither is the notion that dealing sufficient damage to kill things before they get to you (Blaster) is as well. And yet you'd portray mattters as if Blasters are at some sort of horrible risk of dying when in fact actual game play and repeated experience shows otherwise. Know when I decided I was going to play a Seismic blaster? When on the test server I took out an entire spawn with absolutely NONE of them getting a chance to do anything to me because I kept knocking them off their feet. While is it not my cup of tea, blappers are far from unknown, rare things. You don't do that if it results in eating pavement routinely. The entire "Blasters are hyper-flimsy" routhine may hold for a bit but if their defenses were the equivalent of Sentinel damage nobody would play the AT.
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Sentinels do not need to do Blaster level damage but they should do more damage than a damage starved Defender (who hits more targets) since the Defender AND ALL OTHER ranged ATs bring other functionality to the fight for the group. My Dominator happily tools along with things never getting to him or being the are immobilized or held at a distance. Oh, and he buffs regen (for himself and the party) too.
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So by what you're saying the entire secondary set for Sentinels is useless because one can just hover? Also I note that sense Blasters can hover, there should be no reason not to up Sentinel damage sense hovering is apparently protection.
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Range doesn't mean near so much without enough damage to prevent targets from closing the distance.
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Psst...Bio has a damage aura.
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I Thought Super Stunners Did Not Rez If...
Erratic1 replied to Erratic1's topic in General Discussion
I was on a melee character and intentionally avoided going anywhere near the stunners in question. My only guess at this point is perhaps the 25 yard limit was breached by one of the ranged characters. -
...if nobody was nearby when they died. But twice tonight seen them rezzing with nobody around when killed by ranged attacks.
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Probably not but the damage aura is a minor portion of the damage either would be doing and the Scrapper is going to be further ahead in that realm. The question is if you value more the greater survivability of the Brute or the greater damage dealing capacity of the Scrapper.
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I had never noticed this (mostly I fight on the ground even if the character has flight) so just logged in to test it. The circles do not appear if you are flying and do disappear if you leap, but if you return to the ground they reappear too.
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Seismic Blast works while flying (or at least using a jet pack).
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Not saying anyone is wrong (you gotta play how you like to play) but a lot of builds here do not seem to cap S/L resistance and F/C/E/N defense. I would lean towards something which does so. As an example of reaching that goal based off the build posted by @Deuce Spade:
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Or maybe rather than being terrible advice I make better builds which do not need to pop Ablative Carapace and DNA Siphon on every spawn.* Btw, Parasitic Aura's base recharge is 270s. Most people who build for recharge build to reach perma-Hasten and no further. Assuming +100% Recharge through slotting of the power that puts them at a divisor of 3.75, bringing the recharge on the power down to 72s. I will also note that a person is not always engaged in killing the hardest things they can survive. Case in point, last Sunday a guild member was short five levels of being able to run the TF the guild was going to be forming teams to run that night. I invited them to party with me as I ran +3x8. I can do +4x8 but for purposes of generating xp for the fellow guild members I picked a level where (a) they would not be dying all the time, (b) I would be able to be pretty lax in paying attention to survival. Admittedly, at that level it is not really that Parasitic Aura as going to see a ton of use in any event but that is a reason to not be increasing notoriety settings. *Edit: It occurs to me I typically play Bio on a Brute so perhaps more hp/higher resistance cap allows for less use of aforementioned powers.
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I do not disagree, but that does not change that the goal is to not be defeated or that there is embarrassment when it occurs.
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What follows is what you get when you take my SS/Bio's build, swap the setting in Mid's from SS to Rad, then swap a few powers around to accommodate Radiation instead of SS. No doubt it could be refined some: | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1435;694;1388;HEX;| |78DA65945953134110C76793898190881C31C17019EE2B108F7745E0018904289E5| |36B1860356C7013AAF43368A980C79355E0F10990C3F3C90F23A756F9A455D6DAD9| |FE6F81C55625BFED9EEE7F777A6692BA3F149C9D1DB926B48A1B39BD50C80C5A4B4| |5E59FCA1ACACC2A414F68DACCE6CD7B4BCAD26FE7949F3C312726935239A51293FA| |8CA1178DBCC97613AF0DA95965165462D0C867C6AD39DD34B299EBD642DE12A1743| |E9F4B8C1873F345C39C0B3AD698D217C90838C6D4A25233151C952B85550F2F1AD9| |C4B06E15E73329BD5054D6832875D14A9F87EDF4A595BA14B657A40971293C13E02| |4534E31375A8E83A518A0B7242D5E669EB90226890D529445988FA882E656D050A1| |0C1502A81040058DA6E31508F69682A352042798672741046F523B3E28FB7CB55CE| |E5C18FC2D1C56FF01FF326B6F7A9D362354C98F64E18FB1F309F55AEE2A963F958E| |B37699797E055C65469F3193CF995BD44E0592EDF764845CA5D077968FEE322FEC8| |387CCFA3DF080E9A5DE2ADD395762CE8D4910736EBCCA6CBEC449CBD47B154627AA| |7A84E3FC446DD468CE9ED9DE1A283543A9193B77118A8F4921EC8E246CD3233E527| |E04A2323286F814788BD9320EA6992BA453E7FEF6BA356EAF659DD9FA1A7C03BE65| |B6BF637EA68A3174EC89ED799C4D6B3F000F999206D4800A9E8623CEECF80586B98| |D556AA3894F9E2D9B7639B3178A7DFB2094FBA0FC85CAC75DE538923A10D485A0AF| |14D4C637C1F6B5CD7B9C725D067887D97D17CC810BCC55EAB21323F574BEE27DEA5| |D03D799BB41217ADCCDECE967E70BCA4CB8C722B1C1CEFE4D700BDC66267798711A| |D50094B4011C8B2438229D0B3DED1CD97A29DCC72ED9B4FD63A75D69E9FE05904B7| |35C8781E31B0ED7D169D78FFF5CA3F4D621C5CF134E4D5BE109055F32BF75D31545| |297BB4867CEEEDDA295D357765FBA4F1E1A4F10FB51EE5F7| |-------------------------------------------------------------------|
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It will function on a scrapper, just you stand to be dissatisfied when you are swiping at a target and another player comes along and one-shots it because your crits do not apply to the DoT portion on your damage. That will happen to the Brute too occasionally but not as often because the DoT portion of their damage gets boosted by their Fury bar. Because of this you will want to build to keep your fury bar up, so you will want to be durable and endurance efficient so as to not have to rest often to recover health or endurance. I went Savage/Electrical, but I certainly do not see a problem with Invulnerability--you should reach health durability easier with Invulnerability but will probably have to focus on ways to be endurance sufficient. You can find more details at:
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Is there a reason to play a Scrapper rather than Brute, given Scrapper Savage DoTs will not get crit bonuses and Brute Fury will impact both direct damage and DoTs?
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Any *old old* game things you kinda miss?
Erratic1 replied to Gulbasaur's topic in General Discussion
While I understand why it was changed and fully support that change, I kinda miss the original version of the respec trial in Terra Volta which was hard to succeed at unless you had a good team with good builds... ...the precise type of builds which did not need a respec.