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Everything posted by Erratic1
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I believe I have posts in the Sentinel forum advocating for Sentinel changes. Why do some people seem to think saying AT <X> needs something means that AT <Y> does not?
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The builds are both listed in the second post.
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There is a thread where the same content gets run by different ATs which I think you're familiar with. Brutes are not clearing faster in that thread. As example: You do respond in that thread as if this is some sort of peculiarity of SS, but the same buy who posted the 3:50 time with the Tanker did the mission with an SS/FA Brute, which according to you should do it faster and the result was: The usual hallmark in the thread is posting success times without dying. He managed to make the same time only by dying. Had he been avoiding deaths he would have been slower. Same powersets, same content, only differing by AT.
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It is not cherry-piciking to read English like one is taught how to read in school and how it is commonly practiced. Perhaps you should try using the language properly. As for leaving, I am doubtful anyone is going to miss your contributions to the thread.
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When you get called out on this comment are you going to deny it being a version of, "Git Gud"?
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I quote myself: So I addressed your team comment. The survival statement from you, in another paragraph, does not mention teams. Here, let me remind you: Not one bit about teams and wholly separated from your previous statement about teams by a blank line. In English that means the two thoughts are separate as sentences which go together are grouped together in the same paragraph. Perhaps instead of me misreading you miswrote?
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I am not sure why I made an Assault Rifle/Poison Corruptor and played him to 50, but I did. That does not say there is anything good about that combo. (In fact, it was mostly about the challenge.)
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Your position is self-contradictory. If it is all about team performance and Brutes just need the right team to fit in, then Tanks did not need a buff because (a) Tankers already fit into ALL teams already and (b) Tanker's role on the team was not dispatching targets but rather holding aggro. And no, Brutes do not have near Tanker survival. They have Scrapper survival because they get the same raw defense/resistance values as Scrappers and everyone shares the same ED limits. What Brutes have is higher caps for resistance than Scrappers have but they cannot reach those caps on their own or under SOs. I seem to recall a common mantra in these forums being the game is not meant to be balanced around the notion of IO set bonuses.
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The base damage on Neutrino Bolt exceeds the base damage on Melodic Binding (not by a lot, but it does). Since Melodic Binding and Hymn of Dissonance have the same base damage, Neutrino Bolt also beats it for damage. As Neutrino Bolt is your weakest Radiation Blast power, the others will do even more damage compared to Melodic Binding and Hymn of Dissonance. Impassioned Serenade should be (can't check it without playing up but can look at City of Data) doing damage on par with X-Ray Beam. Long and short, you should be using your Radiation attacks, particularly when your Symphony attacks are on cooldown. In fact, you probably should prioritize them for dealing damage over your Symphony attacks as that allows you to apply controls when needed. So yes, use the Symphonic attacks but only when Radiation is on cooldown. And that before considering that Radiation attacks lower defenses and make it more likely for you (and others) to hit foes which have been hit by your Radiation attacks.
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Hmm.. Have you ever tried to solo a Defender???
Erratic1 replied to smnolimits41's topic in Defender
I soloed on my Defender back when Live was first released, which was before they got the solo damage buff they currently enjoy. So I would say go for it. -
Any way to work in Soul Mastery/Darkest Night? Dropping incoming damage and to-hit would seem like another bump.
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I admit to routinely wondering what is going through that that last guy's head while watching you pummel the next-to-the-last guy (penultimate) out of a group which started at a dozen or more since, sanely, when next-to-the-next-to-the-last (antepenultimate) guy was being beaten down he should have seriously considered running and sanely at the penultimate guy's beatdown is running. But don't comics show people continuing to commit crime in Metropolis despite the presence of a guy who can see through anything not made of lead, move in the blink of an eye, fly through stars, can discriminate conversations being held on the other side of the planet, and is only vulnerable to radioactive rock from his home planet, red sun radiation, and magic--none of which are in great supply. We have to take that while the universe seen looks a lot like ours, the population has distinctly different mental development/outlook. And don't even get me started on why people continue to willingly live in Paragon City. Gangs (some mystical, others hopped up on a mutagenic compound, and still others who have cyborged themselves ala Mad Max), burrows under the city filled with fascists and mystical malefactors, a dangerously deranged set of circus performers routinely in town and that before we get to large sections of the city utterly destroyed by aliens who still roam around. I would so very quickly be out of that town.
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Isn't the notion of throwing oneself on a grenade that the life of one's nearby buddies can be saved? Fifteen people leaping on it should be considerably more effective, no? 😛
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You mean, *Wind up...wind up...wind up...someone has already killed it* ?
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Enemies not being controlled may have been a result of whatever you were targeting. Hellions, Arachnos, and Vahzilok were all immobilized/held successfully by my Symphony/Energy Blast Dominator last night. The controls are only somewhat shorter in duration than on a controller but sufficient to tie up groups at a time. Running the lowest of missions from Matthew Habashy where you take on five Hellions at once, nothing made it to me and that pattern persisted up through level 8 last night (though I expect that to change). As for damage, you are not a blaster. Lower damage is the price for locking things down. You are getting to shoot fish in a barrel, so they deny you the .45 and instead give you a speargun. Sonic has historically been tuned downward further in damage because it debuffs resistance. If it were not tuned down, it would dominate over all other blast sets. So you need to get a chain of attacks going with Sonic to overlap resist debuffs for it to be doing its best damage. If you do not have a lot of those becaue you took more control powers then you may have run into the issue of underperformance because you have so few powers at level 8. With the changes to Sonic though, a few more attack powers should bring you back up to par.
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I figure if I am not playing the character, I truly don't need the name. Not making it easy is my way of telling myself, "Perhaps I will make a new character based on the name that is more entertaining than the character that got the name."
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I think that page has one or two that people might actually want. Blurred things because I did not want to make them too easy to snag. 😛
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It is hard to even guess what someone else will like. I like things which, depending on purpose, are outshined by other offerings. Still, let's give this a go. The only one of your listed combos I have actually played is DM/Inv--a classic and quite enjoyable. Sturdy as all get out. As good as it is, it has some stiff competition in its group, and I do not think it will in your favor in the end. Also ran is probably the hardest for me to settle on because the combo are so very different in terms of perks and drawbacks. Going with Savage/Stone even if it would not normally be one which interested me because I think there are some interesting overlap/interactions between primary and secondary powers. In Group A, DM/Inv is a classic--sturdy as all get out and can turn on the damage in crowds. But I have recently started a War Mace/Ninjitsu villain and there is much to be said for using Clobber out of stealth with a 75% chance (80% with the AT IO) to crit to basically execute someone. "You die, now!" Energy Melee hits even harder. It is admittedly only every 8 seconds, from stealth but it is so satisfying. And like DM/Inv it comes with endurance recovery and healing. I have to wonder if you could placate yourself back into a second execution...may just have to test that. Group B I think the nod will be towards Staff/Dark Armor Final between the three, Energy Melee/Ninjitsu
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If I was worried about the characters I would have played them far more recently than indicated, and I have no problem with the names going back into circulation if someone wants one I have, but even for ones I might like to keep there ain't no way I'm going to go and hit page after page of characters to weed out even the keepers. 😁
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Even without DDR, what you did with Defense is kind of nice. But the splitting of sets in Alpha Barrier, Not placing Miracle/Numina Recovery IOs in Health, taking of Tough/Weave, not slotting LotG: 7.5% Recharge Speed in Combat Jumping, Use of Sudden Acceleration to convert Knockback to Knockdown in a power that does Knockdown confuses/confounds me. Waitaminute...you didn't take Rage?!?! You have to build/play what fits what you want to do, so take the following as a different path to consider (Armageddon and Apocalypse could be replace with Obliteration and Entropic Chaos respectively and you could use a different Incarnate...I was just checking rehcarge limits).
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I think I improved on my previously mentioned (twice) brute's costume: I will endeavor not to mention him again in the thread.
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My blaster is a thematically a speedster: Characters from comics tend to lean on either lightning bolt, wings, or both to imply speed. You could go with some more classically inspired: Speedy.costume
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Savage ASF or its question time about Honey Badger
Erratic1 replied to The_Warpact's topic in Archetypes
Savage/Electrical on a Brute. Fury pumps your damage aura and your bleeds. Avoid spending Blood Frenzy stacks unless Blood Thirst is on cooldown, allowing you to restore stacks (completely opposite the way one would expect to use the power). Between Lightning Reflexes and Blood Frenzy stacks you should need able to sit at +40% global recharge so long as you continue to reliably hit targets. Moreover, since you get an endurance discount from Blood Frenzy stacks this helps keep your endurance up at levels before you get Power Sink. -
Saw the costume and was impressed enough to ask for permission to post. Another, "Not Mine But Pretty Nice" entry:
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