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Erratic1

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Everything posted by Erratic1

  1. I took my Ice/Time the other way, dropping Arctic Air and Time's Juncture, and using the endurance to run the Leadership toggles (especially Manuevers so that it can stack on with Farsight). I have slotted Temporal Selection so it can be cast once per minute and try to keep it on two party members at all time for the healing/damage buff it grants. For area "control" I use Ice Slick, Distortion Field, and Shiver, and it is nice having two single target Holds you can stack to lock up bosses or divide up for easier targets. Still have half a level to go for Chrono Shift. Honestly I feel at times much more like a Time Controller than an Ice Controller.
  2. I have never been a big Blaster player, generally losing interest in most I've tried, but I have played Dominators. What Dominator set is close to Blaster damage, keeping in mind that half of a Dominator's blast set is occupied with melee powers and that what limited AoEs they get generally require being almost on top of what they are hitting? I have Dominator's with both Energy Assault and Thorny Assault and they don't hold a candle to what my Blaster with Beam Rife can casually toss out and that well before we consider T9 powers. Fire's cone requires you to be within range 40, and at upper levels that can be a pretty unsafe range to be at. Dark gets range 60 with it's cone but its an arc of 20 degree. Several of the "blast" sets for Dominators don't even a ranged, AoE attack. And then there are the Blaster sets with no analogue on the Dominator side. A disintegrate Dominator might be loads of fun, but inherently it (and the other sets that did not get proliferated) probably violate some design rule about AoE damage. But I would imagine just about anything paired with TA would come closest. I do not disagree with Ice/TA being suggested for a controlly blaster. It was my first thought when reading the IO. I am greedy though so I would probably shoot for the best of both worlds and do something like Beam Rifle/Tactical Arrow. Of course that could be my new found love of Beam Riflle speaking. ;D
  3. The post is a bit dated and I am curious how this is working out.
  4. While like you I lean towards staying at range, every single Epic powerset for Dominators comes with an armor power. No, we're not going to cap, but if we could then we would be complaining about why we had controls since we wouldn't need them. If you went with Ice Mastery, took Frozen Armor, Weave, and Combat Jumping, you might be able to cap Defense with IOs.
  5. My Rad/Psi Tanker, Hyperia. When raiders burned her home, killed her parents, and abducted her sister, neighbors told her to pray. When her sister did not return she asked priests why and was told, "Answers are up to the gods." When she climbed the sacred mountain to ask the gods why they did not answer, the gods said, "In our pact your people provider worship and we make the wind bring rain but not blow down your houses, the Sun to grow your crops but not burn them, the Earth to sleep and not shake your homes to bits." The gods then asked, "What do you offer for us to answer your prayers? "Tears streaming, she said, "I have nothing." The gods corrected her, "You have yourself." So she offered herself to the gods. In exchange for gifts that allowed her to free her sister and protect her people she pledged service. Such was the debt that it endures past the death of her people and their gods. She still finds the exchange worthwhile.
  6. Do you move around a lot when using other primary attack sets? And is it not a plus that the attacks in Titan Weaoons tend to have greater range than attacks from other powersets?
  7. Boggle double the odds that any of your attacks which could grant Insight actually do so. On my Rad/Psi Tanker I did not take it because (a) damage dealing is not her main responsibility and (b) its a bit clunky in terms of what a Tank is expected to be doing to spend an attack applying it. However I did take it on my Psi/Shield Brute because having Insight up is ideal. I will say that even though the Tanker does not have Boggle, Insight is up not infrequently. I may have to run combat logs between the two at some point to see what effective difference is between not having Boggle and having it. Still, my gut feeling is that it is probably more beneficial to have it for a Scrapper.
  8. Erratic1

    Rad/Rad advice

    I was unimpressed by Proton Sweep, but you get a respec every 10 levels, so I would say take it, make your judgment of it then most likely dump it later. The problem with not having though is the loss of an attack to fill possible rotations.
  9. Second tray, 5th button (just after toggles).
  10. With a base 1000s recharge and 180s duration, perma isnt pissible. I do not recall the crash being that bad, but last time I had it was on DM/Elec, so he had ways of coping.
  11. My Rad/SD scrapper hit 41 last night and I have never had any mob flee whose behavior was not to flee by default (Tsoo Sorcerers, Sky Raider Porters, etc). You will have bigger problems in group play with lifting aggro from everyone else than with things running away (not that things will be living all that long, just when they do).
  12. It's not that the final (or penultimate power) is bad, but it doesn't stimulate thoughts about wild possibilities.
  13. Hard to argue the point when you do not give any reason for thinking that somehow debuffing opponent's To-Hit with every attack you have in your primary along with Beta Decay somehow does not pair. Having to Rad Melee characters (Rad/Fire Brute and Rad/Shield Scrapper) its not that I do not like Rad Melee and Fusion is pretty rocking, especially if you have area damage to lay out. But Radiation Melee attacks are slower in delivery and getting back to a quicker chain of attacks is a nice change of pace. In the actual process of playing it certainly seems to work just fine, so I am going to continue. If its not your cup of tea, that's fine.
  14. At the risk of turning this into a Sing the Glories of Rad Armor thread, l will tackle the above as follows: (1) For the most part, as a melee in CoH, if a powerset gives you a toggle it should be turned on, no questions asked. There is nothing to contend with. You activate your toggles and then, unless something saps you of endurance and turns one or more off, you leave them alone. If for any reason you need to deactivate something due to cost, you choose non primary/secondary powers to deactivate first--movement, power pool, whatever. In a pinch, if you know your opponents are not attacking a defense provided by a specific power, you may turn that one off. (2) A quick check of My Rad/Psi Tanker shows that Gamma Boost is, with three slots dedicated to Endurance modification, providing roughly 2/3rd as much endurance recovery as three-slotted Stamina. Many (if not most) melee builds struggle with finding enough endurance for long stretches of the levelling run. Gamma Boost lifts waiting and needing to look to IO enhancement set bonuses and/or taking specific Epic Power Pool sets to try to get endurance expenditures under control. At the very least I cannot see how one does not immediately slap 3 Endurance Modification enhancements in it. Yes, getting to lower life totals means reduced endurance recovery. But you have (a) the entire bar to run through before that becomes a problem, (b) a way to pad your life total in the form of Particle Shielding, and © a heal. Say you earn $4,000 monthly, average $3,000 in expense per month, and have $10,000 in savings. If you go out and get a car which costs you $1,100 per month you're going to have to start digging into your savings but it will take 100 months before you burn through your savings. If you're going to pay the car off 36 months, your savings will go down for a bit, but you are going to be okay in the end. Same principle applies here. In actual use, my Rad/Psi tank never considers her endurance bar. She just goes about her business. My DM/Rad Brute can spend his blue bar down when I get going with him primarily because unlike most melee builds I make, I did not put any Endurance Reduction in his attacks. But wait, he has on top of the periodic absorb shield and big heal, an attack which also heals him (Dark Siphon) and an attack which gives him endurance (Dark Consumption). His only concern is the same as the tank's--keeping his health bar from hitting zero. Those slots I did not use for Endurance Reduction on his attacks will instead be dedicated to To-Hit debuffs, meaning he should get hit less (and that on top of the -To-Hit from Beta Decay).
  15. Having played DM plenty, I know what it brings to the table. However I have never played WP. What does it offer that you can't get elsewhere?
  16. I couldn't stand it and so made the guy. Been very nice so far.
  17. The only thing I skipped on my Tanker was Boggle. Making on mob fight another every now and then is meaningless to me getting aggro on the group, dealing damage is meaningful only to the extent it grabs aggro, and breaking up attack chains to use it seemed clunky). Insight is nice to have (especially for Greater Psi Blade) but trying to prompt it to occur more often was not worth it to me to try to squeeze in Boggle on the Tanker.
  18. My Rad/Psi is level 46 and I am greatly enjoying her. She is as capable (and perhaps moreso) as my pre-shutdown Dark/Fire and Ice/Stone Tankers were. I went Psi for the -rech as well but also for Mass Levitation as things on their butt aren't attacking you or team members. I admit I rarely make use of the T1 attack because all the other attacks cycle quickly enough (Beta Decay gives +rech). I have absolutely no complaints about Psi.
  19. Probably had problems with the notion of a clawed paladin. "Sir Logan is chivalrous but will slash any motherf#$@&r that crosses him."
  20. Radiation Melee has been, in my experience (33 Rad/SD Scrapper and 36 Rad/Fire Brute) a bit endurance hungry. Willpower comes with Quick Recovery to alleviate that problem. As for lack of AoE, there is the "splash" damage of the Contaminated mechanism which in reality makes an attack on all nearby foes when you hit a contaminated target with a single target attack. For best damage output you need to (a) be contaminating enemies and (b) changing targets to hit ones which are contaminated.
  21. Never had problems with Tequilla and all that has changed since playing last night is I went to sleep and woke up. This morning I get errors trying to launch the game. The log reports: [6/12/2019 6:35:22 AM] User clicked to open Options window [6/12/2019 6:35:23 AM] Revalidation process started [6/12/2019 6:35:23 AM] Started patching [6/12/2019 6:35:23 AM] Attempting to download Manifest file "http://patch.savecoh.com/manifest.xml" [6/12/2019 6:35:24 AM] Manifest downloaded successfully, starting to process it. [6/12/2019 6:35:24 AM] Starting self-patch process. [6/12/2019 6:35:24 AM] Self patching process complete. [6/12/2019 6:35:42 AM] Downloading file "C:\QT\hc-beta\bin.pigg" from "http://nsa.tools/hc/homecoming/20190608bin.pigg" [6/12/2019 6:35:42 AM] Download failed, trying from a different URL [6/12/2019 6:35:42 AM] Downloading file "C:\QT\hc-beta\bin.pigg" from "http://nsa.tools/hc/homecoming/20190608bin.pigg" [6/12/2019 6:35:42 AM] Download failed, trying from a different URL [6/12/2019 6:35:42 AM] Downloading file "C:\QT\hc-beta\bin.pigg" from "http://nsa.tools/hc/homecoming/20190608bin.pigg" [6/12/2019 6:35:42 AM] Download failed, trying from a different URL [6/12/2019 6:35:42 AM] Downloading file "C:\QT\hc-beta\bin.pigg" from "http://nsa.tools/hc/homecoming/20190608bin.pigg" [6/12/2019 6:35:42 AM] Download failed, no more URL's to try from [6/12/2019 6:35:42 AM] Downloading file "C:\QT\hc-beta\bin_fxinfo.pigg" from "http://nsa.tools/hc/homecoming/20190608bin_fxinfo.pigg" [6/12/2019 6:35:42 AM] Download failed, trying from a different URL [6/12/2019 6:35:42 AM] Downloading file "C:\QT\hc-beta\bin_fxinfo.pigg" from "http://nsa.tools/hc/homecoming/20190608bin_fxinfo.pigg" [6/12/2019 6:35:42 AM] Download failed, trying from a different URL [6/12/2019 6:35:42 AM] Downloading file "C:\QT\hc-beta\bin_fxinfo.pigg" from "http://nsa.tools/hc/homecoming/20190608bin_fxinfo.pigg" [6/12/2019 6:35:42 AM] Download failed, trying from a different URL [6/12/2019 6:35:42 AM] Downloading file "C:\QT\hc-beta\bin_fxinfo.pigg" from "http://nsa.tools/hc/homecoming/20190608bin_fxinfo.pigg" [6/12/2019 6:35:42 AM] Download failed, no more URL's to try from [6/12/2019 6:35:42 AM] Downloading file "C:\QT\hc-beta\bin_powers.pigg" from "http://nsa.tools/hc/homecoming/20190608bin_powers.pigg" [6/12/2019 6:35:42 AM] Download failed, trying from a different URL [6/12/2019 6:35:42 AM] Downloading file "C:\QT\hc-beta\bin_powers.pigg" from "http://nsa.tools/hc/homecoming/20190608bin_powers.pigg" [6/12/2019 6:35:43 AM] Download failed, trying from a different URL [6/12/2019 6:35:43 AM] Downloading file "C:\QT\hc-beta\bin_powers.pigg" from "http://nsa.tools/hc/homecoming/20190608bin_powers.pigg" [6/12/2019 6:35:43 AM] Download failed, trying from a different URL [6/12/2019 6:35:43 AM] Downloading file "C:\QT\hc-beta\bin_powers.pigg" from "http://nsa.tools/hc/homecoming/20190608bin_powers.pigg" [6/12/2019 6:35:43 AM] Download failed, no more URL's to try from [6/12/2019 6:35:43 AM] Downloading file "C:\QT\hc-beta\sound.pigg" from "http://nsa.tools/hc/homecoming/20190608sound.pigg" [6/12/2019 6:35:43 AM] Download failed, trying from a different URL [6/12/2019 6:35:43 AM] Downloading file "C:\QT\hc-beta\sound.pigg" from "http://nsa.tools/hc/homecoming/20190608sound.pigg" [6/12/2019 6:35:43 AM] Download failed, trying from a different URL [6/12/2019 6:35:43 AM] Downloading file "C:\QT\hc-beta\sound.pigg" from "http://nsa.tools/hc/homecoming/20190608sound.pigg" [6/12/2019 6:35:43 AM] Download failed, trying from a different URL [6/12/2019 6:35:43 AM] Downloading file "C:\QT\hc-beta\sound.pigg" from "http://nsa.tools/hc/homecoming/20190608sound.pigg" [6/12/2019 6:35:43 AM] Download failed, no more URL's to try from [6/12/2019 6:35:43 AM] Downloading file "C:\QT\hc-beta\texture_gui.pigg" from "http://nsa.tools/hc/homecoming/20190608texture_gui.pigg" [6/12/2019 6:35:43 AM] Download failed, trying from a different URL [6/12/2019 6:35:43 AM] Downloading file "C:\QT\hc-beta\texture_gui.pigg" from "http://nsa.tools/hc/homecoming/20190608texture_gui.pigg" [6/12/2019 6:35:43 AM] Download failed, trying from a different URL [6/12/2019 6:35:43 AM] Downloading file "C:\QT\hc-beta\texture_gui.pigg" from "http://nsa.tools/hc/homecoming/20190608texture_gui.pigg" [6/12/2019 6:35:43 AM] Download failed, trying from a different URL [6/12/2019 6:35:43 AM] Downloading file "C:\QT\hc-beta\texture_gui.pigg" from "http://nsa.tools/hc/homecoming/20190608texture_gui.pigg" [6/12/2019 6:35:43 AM] Download failed, no more URL's to try from [6/12/2019 6:35:43 AM] Downloading file "C:\QT\hc-beta\texture_library.pigg" from "http://nsa.tools/hc/homecoming/20190608texture_library.pigg" [6/12/2019 6:35:43 AM] Download failed, trying from a different URL [6/12/2019 6:35:43 AM] Downloading file "C:\QT\hc-beta\texture_library.pigg" from "http://nsa.tools/hc/homecoming/20190608texture_library.pigg" [6/12/2019 6:35:43 AM] Download failed, trying from a different URL [6/12/2019 6:35:43 AM] Downloading file "C:\QT\hc-beta\texture_library.pigg" from "http://nsa.tools/hc/homecoming/20190608texture_library.pigg" [6/12/2019 6:35:43 AM] Download failed, trying from a different URL [6/12/2019 6:35:43 AM] Downloading file "C:\QT\hc-beta\texture_library.pigg" from "http://nsa.tools/hc/homecoming/20190608texture_library.pigg" [6/12/2019 6:35:44 AM] Download failed, no more URL's to try from [6/12/2019 6:35:44 AM] Finished patching.
  22. I was extolling the merits of Radiation Armor yesterday in another thread and got to thinking about the pre-shutdown DM/Elec Brute I'm currently remaking and wondering Rad might be a better pairing with DM than Elec. It's been a long time, but I think what drew me to Electric Armor was it had psionic resistance and a Recharge bonus via Lightning Reflexes. Radiation Armor has less Psionic resistance but also an equal amount of Toxic resistance too. It provides variable Recharge bonus, but caps out at a higher amount when you are where a Brute likes to be--in the middle of a crowd of enemies. Like Electric Armor, Radiation Armor has a heal, but it also has an damage absorption power, so you could slot Siphon Life more for damage and recharge. Both have a damage aura, but whereas Electric train's endurance, Radiation's lowers their regeneration while upping yours. Instead of having an foe endurance drain/self endurance rcovery power (which overlaps Dark Consumption) Radiation gets a passive which like Stamina ups endurance recovery. Moreover Radiation gets a toggle which lowers enemy defenses and to-hit (which works in conjunction with the accuracy debuff from DM melee attacks). Attacking faster, hitting more often, getting hit less, having damage absorption...it really looks like Rad pairs better with DM than Elec (which from experience is a really good pairing). Am I missing something?
  23. More or less. Some opponents no doubt will resist a portion of the effect and like players being subject to recharge penalties, fresh powers can be chained initially one after another. But they will thereafter be waiting to reuse them.
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