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Erratic1

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Everything posted by Erratic1

  1. No, /Dark on Corruptor does not have Dark Pit. Doesn't have Touch From Beyond either. Its a significantly different powerset.
  2. My favorite Brute back on live was Dark/Electric. Yeah...it seems like you're double dipping in the realm of endurance recovery and healing/regen. You are. Its a good thing.
  3. I do not think I've ever tried Water on a Blaster before. Very happy with my Water/Kinetics Corruptor...might have to consider how I would go about things on a Blaster. But yeah, even on a Corruptor who gets healing from the other side, having a heal on the blasting side is nice. I have a long history of discarded Blasters and only ever got one to 50 on Homecoming when I finally went with Beam Rifle/Martial, but I am not suggesting that here. I am having a fair amount of fun with Fire/Dark, At the lower levels all Blasters get a wealth of attacks open to them and its mostly about burning things down quickly. Why Dark? I admit I had my eye on Dark Pit with visions of it making it easier to run up into groups of disoriented foes and setting off Inferno. But Touch of the Beyond was a surprise--it buffs Regen and Recovery for 2m! And not tiny buffs either. Its as much Recovery as full slotted Stamina and enough Regen that soloing a red con Chief Mentalist was somewhat humorous as he got his hold off but couldn't dent my health while I waited for the Hold to clear. And the Dark Pit routine does work. With them stumbling around you even get to Soul Drain up your damage. My proof of concept, first attempt on safe targets: Kaboom.mp4 Edit: I do have to wonder what you could do with Dark Pit, Whirlpool and Geyser though...
  4. A lot of people do a lot of questionable things. That does not mean the powerset combo is bad, that means it is often played poorly. Siphon Power is bread and butter for any of my Kinetics characters. And while I do have a Kin/Sonic Defender, I think I prefer my Water/Kinetics Corruptor.
  5. He formed an energy sword with one hand and a force shield with the other. Shield/Psi Armor would probably give the best approximation to the character (not that I am suggesting the combo).
  6. So... Justice, from Marvel's 1980s New Universe line.
  7. Rad/Psi Tanker was my first Homecoming character, taken to 50, and certain seemed functional though not anything special even if tossing foes in the air is a lot of fun.
  8. Elec Armor is one of my favorite defensive sets and I had an absolutely grand time back on live with a DM/Elec Brute. I have never tried Rad Melee/Elec Armor but nothing leaps to mind immediately to suggest any problems with it and as you note Elec Armor has powers to offset some of the downsides of Rad Melee. I had thought one about trying Rad Melee/Energy Aura but only so much time in a life.
  9. There are things you have not listed in your consideration which may influence your enjoyment of certain builds. Rad Melee hits like a truck dropped from orbit but it is also about as fast as an object dropped from orbit...you wait for powers to cycle. This is of course fixable to an extent but the effort to do so means not going down other build paths involving the powerset. Rad Melee was also a bit endurance hungry in my experience and Proton Sweep is a miserable power. Do I enjoy my Rad Melee/Shield Scrapper? Yes, absolutely. But the feel of melee combat on it is quite different than other melee builds I have. However if dealing with those issues are not off-putting, Rad Melee/Invulnerable will be tough and hit hard. I personally tend to lean a bit more towards combos featuring endurance recovery and/or a more frequent healing power but (a) I do not always confine myself that way and (b) with sufficient toughness and slotting Dull Pain can take you far.
  10. Seems to me you've made the argument for making more use of the other stances. 🙂 My recollection is that I spend most of my time in Efficient on my SS/Bio. My SS/Bio brute approves. 😁
  11. Back on live I ran a DM/Elec Brute and he was stupidly tough along with having nice damage. I would imagine Elec/DM on a Tank would be tougher still.
  12. Great, I need to remake my Dragon character. Wonder what archetype fits?
  13. From experience, END drain is pretty useless and you could probably bottom out a target's endurance with your primary attacks roughly as fast as you would adding in secondary powers. But even with that said I would bet you see more Elec/Elec blasters than you do Elec/<something with useful synergy> because if X/ is your theme then /X is the obvious thematic fit. As for Fire/Fire winning, I have gotten my Fire/Dark up to having Soul Drain and there is a lot to be said for boosting your damage output for 30 seconds. Yeah, you're going to do the big BOOM! but afterwards having that boosted damage means continuing to melt through foes like a hot knife cuts through butter. I just need to find a way to both have high defenses and high global recharge for her to achieve godhood. In the non-Fire/* department, my Sonic/TA blaster is also coming along. He feels more like a super corruptor--better damage than regular corruptors while having some controls. My currently planned build for him directly targets perma-Hasten. There is something to be said for being able to turn out two Mag 3 Immobilizes in under 2 seconds, double-Flash Arrowing targets for 6.56% To-Hit debuff each in under 4 seconds, and having an area, "Why don't all you trash mobs just sleep it off" power. Of course we measure blasters by the damage they bring and yeah, it doesn't spit it out quite like Fire does. Its not horrible but it ain't Fire. Even so, its been a lot of fun and certainly does not qualify as a miserable experience.
  14. (1) There is disagreements over the best placement of the Crit Proc and it matters depending on how much you optimize your attack sequence to squeeze out maximum damage. I am fairly relaxed about such things, and so would probably stick it in Whirling Hands to increase the likelihood of it proc'ing but other might tell you differently. Probably should listen to one of them (if they give you a detailed explanation for why to do otherwise). (2,3,4,6) If Unstoppable is only a mule, at the loss of some Psionic resistance for not taking the power, you could instead take Shadow Meld, seeing as you have access to it. Pop and for 15 seconds your defenses go through the roof. At your current global recharge it is up every 42 seconds for 15 seconds. Were you to achieve perma-Hasten that would become something like up every 24 seconds for 15 seconds. (∞) The order of your powers might be somewhat problematic if you ever decide to play lower level TFs/exemplar. I would swap Super Jump and Build Up and swap Dull Pain and Manuevers. Edit: Bless you for the data chunk. Wish more people included them.
  15. I went Beam/Martial/Mace, but yeah, Beam/Martial is a lot of fun. But if you're posting in the Guide section, shouldn't you be share your build and what makes it work?
  16. It was because I'd heard bad things about it that I made my SR/TW Tanker. I am really going to have to stop reacting to claims about bad combos that way. Not because it didn't work out, just I really do not need the alts that is going to result in.
  17. I'd wondered if the +Recharge from EA would help out Rad Melee's slow recycle times.
  18. Back in the first month of live I created a DM/Inv Scrapper and he was fantastically tough for a scrapper. Considered reusing the sets on a Tanker but I have this aversion to repeating myself, and neither remade the combination nor for that matter used Invulnerability again. I think the lure of sets with more frequent heals and endurance recovery played a part too. So here we are all these years later and I decided to give Invulnerability another whirl. Hoping someone can look at what I have and suggest improvements (while avoiding purple sets): This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Leyden Jar: Level 50 Science Tanker Primary Power Set: Invulnerability Secondary Power Set: Electrical Melee Power Pool: Leaping Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5) Level 1: Charged Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(7) Level 2: Havoc Punch -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(9), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(11), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Rchg/+Absorb(13) Level 4: Jacobs Ladder -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Rchg/KDProc(19) Level 6: Super Jump -- Empty(A) Level 8: Unyielding -- StdPrt-ResDam/Def+(A) Level 10: Dull Pain -- NmnCnv-EndRdx/Rchg(A), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(21), NmnCnv-Heal(23), NmnCnv-Regen/Rcvry+(23) Level 12: Resist Elements -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-EndRdx/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResDam(27), ImpArm-ResPsi(29) Level 14: Resist Energies -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(29), Ags-ResDam(31), Ags-Psi/Status(31) Level 16: Thunder Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(31), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Acc/Dmg/EndRdx/Rchg(33), SprMghoft-Rchg/Res%(33), FrcFdb-Rechg%(34) Level 18: Invincibility -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(34) Level 20: Resist Physical Damage -- GldArm-3defTpProc(A) Level 22: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(34), PrfZng-Taunt/Rchg/Rng(36), PrfZng-Acc/Rchg(36) Level 24: Build Up -- GssSynFr--Build%(A) Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(36), Rct-ResDam%(37) Level 28: Chain Induction -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(39) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40) Level 32: Unstoppable -- UnbGrd-Max HP%(A) Level 35: Lightning Clap -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(40), PrfZng-Acc/Rchg(40), PrfZng-Dam%(42), SuddAcc--KB/+KD(42), FrcFdb-Rechg%(42) Level 38: Lightning Rod -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(45), FrcFdb-Rechg%(45) Level 41: Conserve Power -- RechRdx-I(A) Level 44: Physical Perfection -- Prv-Heal(A), Prv-Heal/EndRdx(45), Prv-EndRdx/Rchg(46), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(48) Level 47: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(50), PstBls-Acc/Dmg/EndRdx(50), FrcFdb-Rechg%(50) Level 49: Focused Accuracy -- EndRdx-I(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Heal-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(13), PrfShf-End%(15) ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1353;671;1342;HEX;| |78DA65D3C94F13711407F0DFB4536B4B0B2260416869A1502A58C0E8D98354A396A| |452F4DA8CE5274E1CA7755A0D3D9A88CBCD355E54D09B1EBCB81DFC1BDC5804F1E8| |C50D3551A3C6A53EE6FB82264CD27E3A6F7E6F99DF7406C7067CB7771CDF2A14DF3| |6432B16B3C39A79485AEE4C4E97664E0A3ABC29591E9166789766B9E9348415D901| |79409A4599D8691E3B6A98D2D2F6EB865E2A07F9F2A034A44C240D992B597A4E331| |010BE743E6F2452522BE8E6A8D73EC914A41CA9B77F26C70AD2D20F4BB3A495F4BC| |596507B71BFAE8C1525DB2A0E712496A345ACE0E6AC592B4CA8D344E2B7DA63DF4A| |52CCD5A718A2F4E21FA55E1F8CA7E83EA77F8A846F0416BD34490AEED81AB86D80C| |7C4C6B15D4752927543B7FF5387B127A4FB1A7A1EF0C7C42B94ECE755E41ACFA2A5| |C738D9D806B27D9EB3040FBECC28CC255A1433C8C0BE14635E10E28F6743374D71E| |AC523D438A9D599F6187E1BABDEC3E384B09553C5555947EC454D1D8C176C2F531B| |60BB6C4E11CE5FA7997FD7DA8D7D20F439BD92DF019DD7D0DF7A9798E9D0FCDC1F0| |3CBBC0BE84917187ED3CF5A9B5B7BDA2D4D6A35EA4014ED1B53ADE87BA4DC87B4AB| |D1AF8893698A811C9C3F6027B044ED1DA00E7076E22F6826A3621E668E23EEDBB51| |3BFA194E535E337AB89ACFE22945CFB1E761E705F6227B09B6D1D30CA2BE12EC167| |62CC62E78F00F5E9AA7F5077ACD50AF36EED5C6F713E3FB89F17DC48BEC2BF488F3| |DECD526E07EF7BC74FC436FC627FB37F604F85E5DC096ADFC5B374F17CB7FC42747| |3BDEED798AFE70DDCF8967DC7BE87BD8BF00691E0DCC41DD4EBBDCBDE83FDF7D907| |2CCF3249B97D3C4B5F04D7E2EAF25B5E695197DFE2A5537A43522B226995975344B| |1238BDEE5F799231F56443EFE1F89A2F3A77F31871246CCC7565FC6C47F0136C7E1| |52| |-------------------------------------------------------------------|
  19. Soul Drain slotted with Gaussian. No half measures here. 😁
  20. Speaking from the standpoint of my Fire/Dark blaster, buffing your own damage numbers is so wrong you should probably grow hair on the palm of your hands. But if its wrong, I don't wanna be right. 😁
  21. For my new tank I was trying to portray metallic shades and made his initial costume blue/gray. Without thinking about it, made a different costume for his second slot which actually is gray/gold. Anyway, was going on a Yin TF and switched back to original costume because it appears tankier. We we're in the midst of running it and I notice my costume appears white/gold. "Hmmm...didn't I swap back to first costume?" I wondered. When I got a moment I pulled up costumes to switch and I was on the first costume. First thought was that the lighting conditions were causing the costume to show incorrectly. But I went to train and noticed that while standing there, in brighter light than in a warehouse the costume's colors had seemed to shift. Then I realized, "I've recreated the dress illusion because I'm using the same colors." That costume is the same one shown in the Best Costume Thread here. Its not a game artifact because looking at the above screenshot I can see both color pairs at different times.
  22. Had to hunt around for this. The image quality is low because I compressed the poop out of the video to get it to fit the post size limitation but its from my SM/EA scrapper. Notice the Recharge bonus (fuzzy but you can make it out) as he fights. https://forums.homecomingservers.com/uploads/monthly_2020_12/KRBW.mp4.4128ce8a8cec3870f651144e27216d0c.mp4 No reason you couldn't do this on a Brute.
  23. I have an SS/Bio, and yes, his DoT is quite nice, especially with Rage up.
  24. Savage/(Rad, SR, Elec, or EA) would allow you double dipping on self +Recharge buffs. Not that I am in any way suggesting Savage/Bio is not good. Probably quite wonderful.
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