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Everything posted by Gobbledigook
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If they are at damage cap then they are probably grouped and only contributing a small percent to the damage. So it doesn't really matter. But usually a Brute will out dps a Tanker and a Tanker will out Tank a Brute.
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It was just a general comment about Tankers being OP and not directed at you lol.
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My Brute is a good 30+ seconds faster on a pylon than my Tanker and my Scrapper is a good 30 seconds faster than my Brute, so whats the problem? Brutes still clear mobs faster and Tankers tank better. Grouped with buffs they are near equal. Your own experiences may differ but that is just your opinion.
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Or just any competent Tanker build. They all tank very well.
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Shield is a good choice with its extra attack but Rad armor could be another alternative. Rad armor has an extra AoE attack (Ground Zero) and a heal that can be procced out into another AoE (Rad Therapy). Rad is more fun in my opinion. Secondaries that could be fun for you with SD.... Electric Melee. Plenty of AoE and some Flashy moves. Savage melee. A leap attack AoE. None Shield... Spines. Dual Blades. Claws.
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Name one thing you dislike about playing Masterminds
Gobbledigook replied to Zewks's topic in Mastermind
Having to resummon constantly due to AoE/low health and pets lagging behind/getting stuck. That is probably 3 things lol. -
I was threatened to be kicked from a team once for going ahead to the next group of mobs as i was the Tanker and the team decided to go a different way. There was no communication as to how they wanted to do it. They started dying and blamed me. I said they should really follow the Tank to which the disagreed and thought i should follow a Blaster. Anyway i finished that area and then made my excuses and left the team.
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Single target DPS benchmarks - Does this post seem reasonable?
Gobbledigook replied to EnjoyTheJourney's topic in Archetypes
Yes. That is why my Tanker sits at 2.20 pylon time now rather than the 1.50 Pylon with a pylon only build. It will do all content. And why i picked SS over Energy melee. The single target is a little less but the AoE is much better and that counts a lot. -
Certain Tankers can put out some impressive AoE with the increased radius.
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Yes, incarnate at 59%. Not that it matters because you should really be teaming for that content and not punishing yourselves by soloing it lol.
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You can always try the build on the test server to see how it goes. It is all free so you can build it easily.
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Is there any reason to make a Spines/Stone Scrapper over a Brute?
Gobbledigook replied to jjolin01's topic in Scrapper
Spines/Stone looks like it should be in the middle of a group of mobs using Aoe's, so i would probably opt for the Brute version for the reasons given above. Yes it will be lower damage than a scrapper but it will taunt and be more survivable. -
In Energy aura's favour it does have much better endurance management that could free up power choices/slots etc. But shield is always a good choice.
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Even at 60% defence? Shield/SR with low health can go 90% with Brute/Tanker. Yes 75% resist cap is different but that is probably worse than capped defences most of the time. I would rather be barely hit at all with damage or debuffs than take 25% damage and all the debuffs. That is why i can go with less slow debuff resist on a defence set than i like to do on a resist set. I do think defence sets have the advantage in this game. @Linea may have opinions for or against. Actually playing defence and resists sets has shown me this also.
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Does defence in general fair better than resist based sets. Is it because adding defence to a resist set gets no DDR and can be stripped quite easily but a defence set that gets extra resistance gets resistance debuff built in, plus the debuffs have got to hit in the first place to actually work?. Capped defence with some decent resists seems better than capped resist with extra defence that can be debuffed to zero. Extra healing etc can make a difference though, but it is the defence sets that come with the +max health and not the resist sets. Getting hit 5% of the time with some reductions to the damage when hit does seem better to me than say 90% resists. Plus defence sets avoid debuffs better. But i guess if there are no defence debuffs then a resist set will do really well.
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Energy aura is pretty good on a Scrapper also if you hadn't considered that secondary.
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I did say it does :P. Just wasn't sure if it was the full 200%. or if they had restricted it in some way.
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A mob being more resistant to a fire attack because it just happens to have come from more than 10' away doesn't make sense. They could just increase the health of the Force field generator so it doesn't go down so easily from AoE and would need a more concentrated attack or give it extra AoE defence.
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Do you always play solo? with a few buffs you could have capped resists. Stone armor will give a Brute close to 3k health also with better regen. You may be slower on a Pylon than a Scrapper/Stalker but a Pylon is not normal gameplay. Critical hitting a minion is probably going to be way overkill anyway and mostly wasted, the Brute would probably have one shotted it also.
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Yes fury boosts Brimstones damage but i am not sure on the exact %.
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Trapdoor Test Results - the other half of Pylon testing?
Gobbledigook replied to Kanil's topic in Scrapper
Yes Bio on a tanker is quite sturdy but it depends on what you are facing. ITF is easier on my Bio than it is on my Rad or Dark. 90% s/l Resists and good regen with the heals/absorb is more than enough to stay in mobs pretty much indefinitely. Clearing the mobs faster with Bio helps. A secondary with good CC and clearing power helps also. Shield is much better than bio/rad/dark for ITF. My Rad does 801.5 a lot easier than my Bio though but i am 99% of the time in offensive stance. I have never built my Bio to be a super defensive tanker but more for damage whilst having decent survival. If i wanted a defensive Tanker i would probably roll a SA Granite Tank. Yes AoEs and PBAoEs are much better than cones at least for me anyway. Footstomp, Dark obliteration and a procced out DNA siphon clear trash very easily and Bio makes short work of bosses, for a Tanker anyway. -
Bio/Spines Tank. New Roll of the Dice. L22 and Counting. 'Wow.'
Gobbledigook replied to Golden Azrael's topic in Tanker
I rolled a Bio/Rad tanker and that worked out well. Then i rolled a Bio/SS Tanker and that was even better and that is still my main now with Rad/SS second. The CC from SS helped Bio a lot. Spines with slow debuffs should work well also. I am now onto a SS/Bio brute that is working well. Pretty tough with lots of damage, good for solo but better in teams with buffs.. -
Bio/Spines Tank. New Roll of the Dice. L22 and Counting. 'Wow.'
Gobbledigook replied to Golden Azrael's topic in Tanker
Your claws/Sr could easily improve that damage and still be very survivable. Your tank wont get much more damage. 1 minute or so EM/Bio is achievable. I have an EM/inv Stalker that will do it. Very Tanky and yet 2 min or under pylons. I think they were buffed to speed normal content up solo at players request. Personally i do think they went a little OTT on giving them increased AoE but i think they went OTT on EM also. I like them now and wouldn't change them. Players do solo as they level they just don't tend to solo TFs. Why would you? it takes so long. Unless you are a sadist as some are, you included with 1.20 😛 and me lol Shield would be better on Tankers same with every other armor set. Scrappers etc are better damage by a large margin. Tankers are just better at taking damage not dealing it. Maybe or thereabouts. ITF buffed is more a survival contest than anything and the Tanker is going to win that one. But others win elsewhere. -
I think some of the best Sentinel Pylon times were with mind probe and dominate. Getting around 1 minute 50 seconds or so. But was quite a while ago i last saw that. Maybe it was @nihilii
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Bio/Spines Tank. New Roll of the Dice. L22 and Counting. 'Wow.'
Gobbledigook replied to Golden Azrael's topic in Tanker
ITF with buffed mobs is more a survival game which Tankers excel at. What is the pylon time on your 1.20 ITF Shield/EM Tanker? Scrappers have far better pylon times than tankers, usually in less than half the time or more with Brutes some where in between. I doubt a Shield Tanker has twice the survival of a Shield scrapper. If your scrapper is hell on a pylon then it is likely it is built for dps and not survival and you shouldn't complain that it can't do what a Tanker built specifically to do ITF can do. Scrappers can do solo ITF they just need to build for it which means losing some dps to gain survival which most don't as it is a damage class. This is a multi player game not a solo game. Team up and get buffs etc. Those squishy blasters then just laugh at ITF and a scrapper will easily out dps a Tanker and be more than survivable enough to never die. Going off solo achievements in a multi player game is not a good reason to cry OP. /Shield is pretty OP anyway and that is not Tanker specific. I do think the MotTanker proc could do with a small tweak though.