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Gobbledigook

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Everything posted by Gobbledigook

  1. I find this a little too much. I doubt a Blaster will have Scrapper survivability. They can try to stay at range (sometimes) to be more survivable but the damage will suffer. I do agree that it is easier to increase survival than damage though with IO's. Fire/cold, defense/resist seems one of the easiest to increase favoring some sets. The +damage in IO sets is certainly not worth chasing. Increasing the +damage in IO's would also just benefit Blasters even more. Scrappers never really had a hard time surviving but Blasters did. So i guess that is why the IO sets favor them. But what do we do about that now?
  2. A glass cannon should have an impact, but yes it can leave other dps lost. A tank(not always), as little support as needed and the glass cannons usually do well in pretty much every game. Shame for those in between sometimes. Hopefully players won't be elitist and take any decent dps/tank/support etc.. Same with power sets. Some are just better and can have more impact. But it should only matter in a tiny portion of this game.
  3. Yes Chainsaw Visual please 😁
  4. It may not hit as many but it is hitting them much harder than the other AoEs. Axe Cyclone brings them in, follow with Pendulum for more AoE, you could even add an epic pool AoE on top, then finish the few/boss remaining with Cleave which hits pretty hard and take out any others remaining also. It easy to chain an AoE rotation. If cleave were the only AoE i could see your point but it isn't. With Axe Cyclone pulling enemies in it is better being a small AoE than a cone. The old cone arc was small and you needed to reposition if there weren't and mobs left in the frontal arc. This version is easier. Maybe the radius could be increased to 4ft though, need to keep it realistic without losing it's damage. The set now has 3 AoE attacks with one being quite small but hitting much harder than the others. It will hit more than one foe and with it's decent damage is not bad at all. I like the new changes. Try it out a bit more and hopefully you will like it also 🙂
  5. Just roll a Rad/SS or spines or some other Brute and farm energy mobs lol. The fiery aura change affects everyone that has access to it. Perhaps this is a good change. Nerf farming Brutes off the pinnacle so they can actually give them some decent buffs/upgrades in the future without buffing farming more. It could be because of farming that Brutes have been held back.
  6. Pendulum works well with Axe Cyclone. AC brings them in close for Pendulum to hit them easily. Cleave has good damage and does hit extra targets which is nice. Increasing it's radius would lower it's damage. The new set already has 2 AoE attacks. I have tried the set and it works well. It certainly gave me much more interest in playing the new BA set. The only thing i would like now is the Chainsaw Visual for halloween so i can go....
  7. Just make it similar to Quills with 10 targets. Too much of a nerf otherwise.
  8. Dispersion bubble is a toggle AoE buff for the user and their team. 25ft radius i think. I think the 15 seconds is if you get Cc'd and it drops or team mates move out of the radius and they still get the cover for 15 seconds.
  9. Combat Teleport could be quite Mystic also.
  10. Maybe increase the value of dispersion Bubble a little as it gives less of a Buff than Farsight or FF Generator. It is force fields after all and not Traps/Time. I preferred the old force Bubble, at least it was always there if you wanted it. I don't like dampening bubble the cooldown is too long. Reduce the cooldown to 45 seconds and the buff duration to 30 seconds.
  11. Perhaps this is a good time to give Stalkers Battle Axe. Drop Pendulum or Cleave for the AS. 🙂
  12. Yes. 5 minutes is bad but so is 3hrs to do content. A lot of us are older now and don't have the time or inclination to commit hours of time.
  13. Scrap that post it was IO's doing it lol. I like the changes 🙂
  14. Maybe swap Incinerate for Cremate for Tankers so they have access to the knockup power also or attach it to another power.
  15. Adding some damage debuff and slows to some of the powers might be thematic as enemies strive to push against the force field slowing them and lessening their damage. The damage debuff could be more substantial for Ranged attacks.
  16. I would probably choose Invuln, SR, Shield or WP as my primary and Rad melee as my secondary for a less clicky laid back Tanker. Rad melee has slow animations and isn't too clicky. You will need to sort the endurance out with a good build though. Electric armor could be good with RadM also as it would sort the endurance. Shield/RadM would probably be my top choice. But nothing in it so go with what you prefer.
  17. Yes i saw brutes mentioned above causing the confusion lol. Tankers 3.5k cap, Brutes 3.2k cap i wouldn't think it unreasonable for Scrappers to be 2700 cap or so. But as you say not much of an argument to raise it.
  18. Who has 2400 health when a Tanker with same sets has 3400 health? Scrappers?. The Tanker probably has cap health of 3.5k if Scrapper is capped. But the Tanker is a Tank and not a dps i guess. Brutes have a decent health cap which some sets can reach. There could be an argument to raise Scrapper health cap a little..... maybe. I think some the resists sets should get some +max health like the defence/hybrid sets get also.
  19. Bio provides a damage resistance debuff also. Not sure the % without checking.
  20. Doesn't it last 4minutes with like a 5 minute cooldown without +recharge. Will need to check though. I have never actually made a TA.
  21. Doesn't Trick arrow's Emp Arrow have status protection also?
  22. I doubt Scrappers or Stalkers will be saying that. Brutes probably have the 2nd best survival in the game behind Tankers, which they out dps. Sentinels may be fairly durable if they stay at range but they do quite a bit less damage than a Brute.
  23. Heres an idea...could be a bad one lol. Add +recovery/regen to Fury that increases with Fury. The longer they fight the more they Rampage. This could give them some extra staying power and shrug off small blows. Percentages would need to be worked out but 25% +recovery upto 35% with the Superior UF and 100% +regen upto 125% with Superior UF at max fury. The +recovery could be switched with endurance discount instead. Turn the Unrelenting Fury bonus into +max fury. +15/+25 max fury for normal/Superior or thereabouts. This would increase dps and survival/staying power a little. Then add something interesting to the Brutes Fury proc. Absorb/damage proc/mitigation/heal for example.
  24. I think we should all get behind that and then see how the Brutes fare. Someone should make a request.
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