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Everything posted by Gobbledigook
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Certain Tankers can put out some impressive AoE with the increased radius.
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Yes, incarnate at 59%. Not that it matters because you should really be teaming for that content and not punishing yourselves by soloing it lol.
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You can always try the build on the test server to see how it goes. It is all free so you can build it easily.
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Is there any reason to make a Spines/Stone Scrapper over a Brute?
Gobbledigook replied to jjolin01's topic in Scrapper
Spines/Stone looks like it should be in the middle of a group of mobs using Aoe's, so i would probably opt for the Brute version for the reasons given above. Yes it will be lower damage than a scrapper but it will taunt and be more survivable. -
In Energy aura's favour it does have much better endurance management that could free up power choices/slots etc. But shield is always a good choice.
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Even at 60% defence? Shield/SR with low health can go 90% with Brute/Tanker. Yes 75% resist cap is different but that is probably worse than capped defences most of the time. I would rather be barely hit at all with damage or debuffs than take 25% damage and all the debuffs. That is why i can go with less slow debuff resist on a defence set than i like to do on a resist set. I do think defence sets have the advantage in this game. @Linea may have opinions for or against. Actually playing defence and resists sets has shown me this also.
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Does defence in general fair better than resist based sets. Is it because adding defence to a resist set gets no DDR and can be stripped quite easily but a defence set that gets extra resistance gets resistance debuff built in, plus the debuffs have got to hit in the first place to actually work?. Capped defence with some decent resists seems better than capped resist with extra defence that can be debuffed to zero. Extra healing etc can make a difference though, but it is the defence sets that come with the +max health and not the resist sets. Getting hit 5% of the time with some reductions to the damage when hit does seem better to me than say 90% resists. Plus defence sets avoid debuffs better. But i guess if there are no defence debuffs then a resist set will do really well.
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Energy aura is pretty good on a Scrapper also if you hadn't considered that secondary.
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I did say it does :P. Just wasn't sure if it was the full 200%. or if they had restricted it in some way.
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A mob being more resistant to a fire attack because it just happens to have come from more than 10' away doesn't make sense. They could just increase the health of the Force field generator so it doesn't go down so easily from AoE and would need a more concentrated attack or give it extra AoE defence.
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Do you always play solo? with a few buffs you could have capped resists. Stone armor will give a Brute close to 3k health also with better regen. You may be slower on a Pylon than a Scrapper/Stalker but a Pylon is not normal gameplay. Critical hitting a minion is probably going to be way overkill anyway and mostly wasted, the Brute would probably have one shotted it also.
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Yes fury boosts Brimstones damage but i am not sure on the exact %.
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Trapdoor Test Results - the other half of Pylon testing?
Gobbledigook replied to Kanil's topic in Scrapper
Yes Bio on a tanker is quite sturdy but it depends on what you are facing. ITF is easier on my Bio than it is on my Rad or Dark. 90% s/l Resists and good regen with the heals/absorb is more than enough to stay in mobs pretty much indefinitely. Clearing the mobs faster with Bio helps. A secondary with good CC and clearing power helps also. Shield is much better than bio/rad/dark for ITF. My Rad does 801.5 a lot easier than my Bio though but i am 99% of the time in offensive stance. I have never built my Bio to be a super defensive tanker but more for damage whilst having decent survival. If i wanted a defensive Tanker i would probably roll a SA Granite Tank. Yes AoEs and PBAoEs are much better than cones at least for me anyway. Footstomp, Dark obliteration and a procced out DNA siphon clear trash very easily and Bio makes short work of bosses, for a Tanker anyway. -
Bio/Spines Tank. New Roll of the Dice. L22 and Counting. 'Wow.'
Gobbledigook replied to Golden Azrael's topic in Tanker
I rolled a Bio/Rad tanker and that worked out well. Then i rolled a Bio/SS Tanker and that was even better and that is still my main now with Rad/SS second. The CC from SS helped Bio a lot. Spines with slow debuffs should work well also. I am now onto a SS/Bio brute that is working well. Pretty tough with lots of damage, good for solo but better in teams with buffs.. -
Bio/Spines Tank. New Roll of the Dice. L22 and Counting. 'Wow.'
Gobbledigook replied to Golden Azrael's topic in Tanker
Your claws/Sr could easily improve that damage and still be very survivable. Your tank wont get much more damage. 1 minute or so EM/Bio is achievable. I have an EM/inv Stalker that will do it. Very Tanky and yet 2 min or under pylons. I think they were buffed to speed normal content up solo at players request. Personally i do think they went a little OTT on giving them increased AoE but i think they went OTT on EM also. I like them now and wouldn't change them. Players do solo as they level they just don't tend to solo TFs. Why would you? it takes so long. Unless you are a sadist as some are, you included with 1.20 😛 and me lol Shield would be better on Tankers same with every other armor set. Scrappers etc are better damage by a large margin. Tankers are just better at taking damage not dealing it. Maybe or thereabouts. ITF buffed is more a survival contest than anything and the Tanker is going to win that one. But others win elsewhere. -
I think some of the best Sentinel Pylon times were with mind probe and dominate. Getting around 1 minute 50 seconds or so. But was quite a while ago i last saw that. Maybe it was @nihilii
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Bio/Spines Tank. New Roll of the Dice. L22 and Counting. 'Wow.'
Gobbledigook replied to Golden Azrael's topic in Tanker
ITF with buffed mobs is more a survival game which Tankers excel at. What is the pylon time on your 1.20 ITF Shield/EM Tanker? Scrappers have far better pylon times than tankers, usually in less than half the time or more with Brutes some where in between. I doubt a Shield Tanker has twice the survival of a Shield scrapper. If your scrapper is hell on a pylon then it is likely it is built for dps and not survival and you shouldn't complain that it can't do what a Tanker built specifically to do ITF can do. Scrappers can do solo ITF they just need to build for it which means losing some dps to gain survival which most don't as it is a damage class. This is a multi player game not a solo game. Team up and get buffs etc. Those squishy blasters then just laugh at ITF and a scrapper will easily out dps a Tanker and be more than survivable enough to never die. Going off solo achievements in a multi player game is not a good reason to cry OP. /Shield is pretty OP anyway and that is not Tanker specific. I do think the MotTanker proc could do with a small tweak though. -
Bio/Spines Tank. New Roll of the Dice. L22 and Counting. 'Wow.'
Gobbledigook replied to Golden Azrael's topic in Tanker
If scrappers could survive like a Tanker they would be seriously broken. A tanker may survive an ITF but it wont be fast. Why try to solo an ITF on a Scrapper anyway lol it's bad enough on a Tanker. Team up get buffed and be stupid tough with stupid dps 😛 Bio may not be the tankiest set but it is sturdy enough for most stuff especially on a Tanker. A defeated target is no threat and Bio does that very well whilst having enough survival to achieve that. Some sort of CC is always good though and a good build. -
Longbow Radial might be a good option. Heals AoE and single target and a 500% regen debuff for hard targets.
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Perhaps start a new thread as i am not really a main stalker player. Just wanted to point out this is an old thread just in case you hadn't noticed...easily done :).
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Here it comes..a Regen suggestion!
Gobbledigook replied to The_Warpact's topic in Suggestions & Feedback
I think they will need to take into account Regen for Tankers with their ATO proc and higher health pool because it should be ported over to them at some point, along with EA :). If they are mitigating and healing too much constantly they will probably be too powerful. Bio works well as it has a few clickies that if you don't click in time or they are on cooldown you can actually get into trouble fast. Willpower works off more mobs leaving them reduced vs one big hard target and it has no other heals, at least on a Tanker is doesn't. They can be overwhelmed. -
Lol this is an old Thread. @Without_Pause @MoonSheep
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First brute since coming back - Looking for solo recommendations
Gobbledigook replied to Mike Honcho's topic in Brute
SS/Bio -
For the Primary i would probably go with /Shield Defence. Capped defences with high DDR and decent resists plus extra damage and an attack is hard to beat. SR and Invuln are good also but so are all Tanker primaries. For the secondary i would go Super Strength but as they may not work the best with /Shield due to the crash i would vote War mace next. Decent single and AoE damage that can slot FF procs and has good CC. Energy Melee is good for single target though if you prefer that over better AoE.
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You could go a Psychic Sidekick and have a retro costume. A vagabond type character cursed with Psychic abilities he can't control..... The Demented Man.