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Gobbledigook

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Everything posted by Gobbledigook

  1. I don't see a problem with them. As said you lose set bonuses using them, Tanker probably isn't the best example with it's naturally high resists and the ATO, which i presume is shown in the build above? Perhaps show other examples such as a Scrapper. At least they offer good build diversity rather than everyone just slotting the same sets. A procced out tanker will never reach procced out scrapper dps limits nor will a scrapper reach tanker survival limits. Scrappers tend to be at least twice as fast on a Pylon than a Tanker but Tankers are more survivable, seems about right to me. Tweaking them is ok but a flat out 75% nerf as you suggested @Bill Z Bubba is just wrong lol, they wouldn't be used at all unless for set bonuses. If you refuse to use them then that is your choice. Content is being made that does need them and not the older content that was mostly made before procs were even introduced or so easily available as they are now.
  2. Pylon is not actual gameplay though. I can and have made characters to take down a Pylon fast with Proc help but would i want to play it in general... .probably not. I use the Pylon for what is possible but i will tweak it down to make it more playable/survivable until i'm happy with it. You do lose a lot of set bonuses using procs but some AT's may get away with it more than others. Ranged that keep out of danger or Tankers with high survival with their ATO proc for example. Everyone can use procs just the same. May as well remove them if you overly nerf them.
  3. You can minimize them . Adding a small Regen DR or DDR is barely a buff more a QoL. 9% on capped doesn't add anything and they are easy to cap. It adds some defence depending on number of mobs that isn't worth much when it is easily reduced to zero and a small max health helping regen that can also easily be reduced to zero. Adding a little DR in Defensive only lets the defences stay up maybe a couple seconds longer. At times the only thing keeping them alive is the absorb shield. S/L T does have resistance but the others resistances are much weaker. Exotic damage and debuffs are not uncommon, I don't see any of the other sets have their survival buffs debuffed so much without any sort of resistance. Offensive Bio is good but it should not be all about that stance. I would even be in Favour of having a timer when switching stances so you can't switch at will.
  4. I think you are referring to offensive Bio really. Defensive Bio is not the same. You give up a lot for defensive stance. A small amount of DDR added to Defensive Only is not really going to make defensive Bio OP. I just think it would be a nice bonus for defensive. The set is heavily prone to debuffs and i don't think Offensive stance Bio justifies that. Rad has an absorb and an AoE heal and very good resists and +damage and added nuke. Rad also has Regen DR but it isn't really a heal set it's a resist set yet Bio doesn't have that either. So Bio is getting unloved just because of one stance, Offensive which deserves nothing as you say. But Defensive stance does need a little something whether it is Regen DR or DDR. Perhaps it would be better to add some Regen Dr to WP/Defensive Bio rather than DDR as it would be more fitting. When asked which are the Strongest or most survivable sets i don't think WP features at the top yet it doesn't really bring much else to the table other than being easy to play. I think some Regen DR would do the set some good.
  5. I found the endurance hard to manage whilst leveling my Fortunata if i ran too many toggles, Bane is probably the same? The damage could be a problem also if it's taking a while to kill mobs, using up endurance and taking damage. Procs would help whilst leveling also. Conditioning isn't very good either. Once i got a build going and end management sorted i could run the toggles and it became quite resilient. Bane should be the same...stick with it 🙂 They are more a support class than solo.
  6. Changed a few things on my Fortunata. I changed the interface, alpha and Hybrid. I also added a few procs but the build is still very defensive. Fortunata T4 Musc Radial P, T4 Degen Core, T4 Assault Radial (not sure if core or radial is best on a fortunata) Hybrid on and No pets. 2 minutes 19 seconds. Average is probably around 2.25. quite consistent in it's times. Not the best but not bad for a build with over 60% defence. It could go to 2 mins or below if built more aggressively i think. I keep getting like 2-3 seconds short of of downing the pylon but it regens just before, adding more time. If i can shave that 2-3 seconds off i think it will be more like 2.05 or thereabouts. Just shows how adding a few procs and changing a few things and incarnates can make a big difference to times.
  7. They gave it you with out any provisos so keep it.
  8. I can not open Mids now that i downloaded the new version 3.2.17 i just get this pop up.
  9. Yes. i only mentioned it for Bio in defensive only to make defensive a bit more worth while. The second absorb shield is on a long cooldown and a T9 which other sets get also. Bio and WP do have defences and it is a big part of their survival but i feel it is a little too easily stripped considering that heal debuffs are thrown out also fairly often also, which they also should be resistant to a little more. Either some more DDR or some Regen DR Yes Regen should be the SR in regen debuff resistance.
  10. Yes you are but if they have a different damage type and the defences are debuffed it can get rough out there. The absorb shield is pretty sweet though. My answer is kill them fast before they kill me lol. That will boost survival technique also.
  11. All the above + Having enough accuracy/to hit also to prevent misses which will lower the dps considerably. Luckily invuln has that built in. Global Recharge also is very good.
  12. Have you procced out the DnA Siphon? similar to Rad Therapy. I have both a Rad/SS and a Bio/SS Tanker and i would say the clearing of trash wasn't much different on either of them. The Bio will take down a hard target faster though. Rad is good for jumping from mob to mob though when there is time taken doing that as the AoE's will recover some. But there isn't a huge amount in it. Rad anything is always a good choice but don't underestimate Bio. Bio does need a really good build but Rad is a bit more foregiving.
  13. Ok, it wasn't a big buff. But i think the DDR of shield should be reduced also.
  14. Well if @Brutal Justice is against it, it must be a good idea lol. And i even defended him on his very popular Defence post 😛
  15. Well i would say 90% nigh unbreakable resists and a full heal every 10 seconds or so +regen on top and extra utility in CC is far more than the small resists/breakable defence and regen that WP offers. That full heal is better than the regen WP offers and only needs 2 mobs. I am not asking for a big change just about 15% to the DDR so that the defences stand up a little longer as it is a big part of WPs survival.
  16. But they are a defence hybrid set. I know they have heals and some resists etc but then so does invulnerability/stone. Invuln has better defence and resists and has a heal/max health and better DDR. I just think WP certainly could do with a little more help. The new stone armor is pretty impressive but WP isn't and i think defensive stance Bio needs a little more, as it isn't that much of a boost using it not for the damage loss anyway. WP is behind most of the other sets. There are so many sets that are just so much better than WP in survival and damage/utility. Resist sets shouldn't get DDR but they should maybe have some max health added here and there.
  17. I think Willpower should get a little more DDR than it has. Maybe around 35-40% or so. Bio should get some DDR added only when it is in defensive stance around 30% or so. Add some heal debuff resistance to Bio in Defensive mode also. Thanks.
  18. Rad and bio both have one absorb and one AoE heal that can both be procced out. Rad has meltdown clicky and Bio has Parasitic Aura clicky. If anything Rad is more clicky with GZ as bio is a damage aura constantly on. Bio's absorb is much better than Rads. I know bio on a Tanker is just as tanky and sometimes more, sometimes less depending on mobs than Rad. I am not sure on scrappers though. I sometimes forget i have Parasitic aura, i rarely use it except on extreme content. But Tankers do get the MotT proc to boost the resists. Rad is good but so is Bio.
  19. This is what i use at the moment. I think it is ok, plays well anyway. But i am quite new to this class also. You could take more of the ranged attacks instead of the melee if you preferred. Actually scrap that that is an old build sorry. There are some good builds in the Veat section look for a Fortunata build. I seem to have deleted mine when i updated mids but i have it on my character only .
  20. To me a Sentinel is like a guard or someone standing watch, guarding an area. Maybe if they have a movable AoE that they can place, maybe similar to faraday cage or even starts when they stop moving for x seconds and stand still. This could apply all sorts of buffs/debuffs to that area and would be fitting to the Sentinel name. At least their armor would get tested more this way as they would need to be close to mobs for the AoE.
  21. Bio is not weak on AoE either. Proc DNA siphon and a damage aura. Rad is not that far ahead in AoE if at all.
  22. I did do some Pylon times back when EM was in beta. EM/Bio low 1 min average times. I did say the buff to EM was nice but a little over the top. To get your times with /rad though is pretty nice.
  23. I do around 3.40 on my Fortunata Hybrid build which isn't proc heavy. I did try proc it out which improved it a bit but wasn't worth the trade off in set bonuses. I have only done a few pylon runs with it though to see how it is. The AoE is quite nice on them.
  24. I wonder 😛
  25. No the combos are not as as bad as in other games but i would not like it to get worse. The ring ones are not to bad its some of the other combo mechanics i like less.
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