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Everything posted by Gobbledigook
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Rad/Stone build and compilation of Stone Armor builds.
Gobbledigook replied to Sovera's topic in Brute
Rad/Rad will be quite potent in the AoE with a few procs. -
"Get a life" badge lol...... Joking. 99,999 badge "You need Serious Therapy" badge.
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I imagine a Rad/Stone would be very endurance heavy with 2 damage auras, so ageless might be a necessity. 2 damage auras would be cool though 🙂
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Thoughts on the Sentinel (feedback/theorycrafting ahoy)
Gobbledigook replied to Nerva's topic in Suggestions & Feedback
Hard to say/remember what was going on back then with taunts/threat, the tanker itself etc. Taunting one target is fairly easy though. It would not happen nowadays. IF you were surviving the AV then i guess it didn't really matter who had it's aggro as it was toast anyway. I don't think having them as a ranged taunter that could hover over the mobs heads holding aggro, out of range whilst still dpsing is such a good idea or inside a Force bubble attacking and taunting lol. Yes i agree they aren't best suited to tanking. There is more to Tanking than just having a few armour toggles. I think the Sentinel should either be more in the thick of it, either by reduced range, 20' or so or a mechanic that rewards them for being in the thick of it. They have the armour and they need to put it to the test more in some ingenious way. Possibly more like a scrapper but with different style of attack (ranged attacks) for nothing more than preference. But i am sure most will agree that having high damage and high survival whilst at range is a no go. -
Thoughts on the Sentinel (feedback/theorycrafting ahoy)
Gobbledigook replied to Nerva's topic in Suggestions & Feedback
I presume if they are hitting less targets and at a lower damage then they won't draw as much aggro. Scrappers are in the thick of it with possible taunt auras and they have much higher damage. Blasters/defenders etc hit more targets. -
Thoughts on the Sentinel (feedback/theorycrafting ahoy)
Gobbledigook replied to Nerva's topic in Suggestions & Feedback
Yes i actually mentioned similar quite a while back about +special. I just wanted to state how some may feel to all as others have mentioned them being more a support class. But i have no issues with it. -
Thoughts on the Sentinel (feedback/theorycrafting ahoy)
Gobbledigook replied to Nerva's topic in Suggestions & Feedback
@Luminara I am not sure some support players would be happy if they were not needed as much or feel they contribute less to a team. They enjoy being that support role, healing/buffing etc. If they wanted to dps i guess they would just roll a dps class. I'm not against what you say though, just thought i'd mention that. We have lots of support classes already. defenders/corruptors, controllers, Veat, MM's etc. Not to say your idea won't work though. I just wouldn't want to lessen the supports roles. Sentinel is in an awkward position. A Scrapper like blaster type with some sort of reworked Opportunity is not a bad place. Reduced range/targets but good dps. -
Thoughts on the Sentinel (feedback/theorycrafting ahoy)
Gobbledigook replied to Nerva's topic in Suggestions & Feedback
We have Arachnos widows/soldiers, are they not support/dps? They are on a higher damage scale than sentinels. They hit more targets than Sentinels. They have better support skills than Sentinels and they are durable also. They even have better Range. Why do the Sentinels get the shaft compared to these? Durable Support/dps role is filled also in my opinion. I think a durable Blaster type with good damage, close to Blaster but lower targets and range is fine. Reduce the range even more if needed to actually make use of that armour. More durable than blasters but less damage. Opportunity was meant to give the Sentinel some spikes in damage to rival or even beat scrappers/blasters i am sure the developers have said somewhere. It clearly isn't working. A damage buff and rework Opportunity completely would be enough. -
Thoughts on the Sentinel (feedback/theorycrafting ahoy)
Gobbledigook replied to Nerva's topic in Suggestions & Feedback
They just need a few buffs (damage or increased targets) in my opinion and to be made a little more unique and interesting. They get quite boring very quickly, but that could just be me. Nothing they do stands out. At least a Blaster can destroy mobs very fast which is fun and with a lot more risk which is fun also. -
Thoughts on the Sentinel (feedback/theorycrafting ahoy)
Gobbledigook replied to Nerva's topic in Suggestions & Feedback
I agree on don't take Blaster or Tanker roles but i don't think anyone has suggested that really. Buffing a thing does not mean another will suffer. Tankers are better, Stone armour is better, Energy melee is better. Many things have been tweaked and most for the better. Maybe not quite as i would have done some of them, but i am not in charge... thankfully lol. -
Thoughts on the Sentinel (feedback/theorycrafting ahoy)
Gobbledigook replied to Nerva's topic in Suggestions & Feedback
You could shorten their range even more to say 15'-20' or so. This way they would be like a skirmisher on the edge of the group with increased danger due to being closer. Between Scrappers/stalkers and Blasters/defenders etc, hopefully stopping anything heading towards the backline. The damage and even number of targets could be increased, thus increasing their threat. Turn opportunity into some sort of temporary buff that can be activated when needed. Perhaps a team wide absorb, but i would not want to step on the supports role. Or even better, a team wide ability reset like Burnout. That could come in handy in many ways and possibly make them really wanted in teams. The Burnout effect could temporarily debuff the Sentinel in someway, maybe a damage debuff for 10 seconds like rage or endurance debuff. If we needed more taunts/threat then just bring an extra Brute/Tanker or even some Scrappers. -
bopper builds Geothermal Power - Energy/Stone/Mu Stalker
Gobbledigook replied to Bopper's topic in Stalker
I played with the build a little and came up with this. It uses Agility core alpha to boost defences/recharge and end mods rather than musculature. Still decent defences with musculature though. Recharge drops a little with this build if not using Agility alpha. Here is the build....- 21 replies
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- energy melee
- stone armor
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(and 1 more)
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You need Taunts to Tank really. Unless you just mean surviving.
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Rad/Stone build and compilation of Stone Armor builds.
Gobbledigook replied to Sovera's topic in Brute
Messed up. -
Rad/Stone build and compilation of Stone Armor builds.
Gobbledigook replied to Sovera's topic in Brute
I think Granite could be useful on a new Tanker/Brute (Tanks) without a full build. If the defences start failing then switch to Granite fast. But a good build will not need Granite in my opinion. The tiny bit of extra it gives over the normal armours is not worth the mobility and recharge/damage debuffs etc. Plus Granite is not effective vs Psi damage. Taking granite is not wrong, it just isn't needed as much nowadays. A Brute may benefit from Granite a little more though. -
I am not really a big Scrapper player but one thing with the build..... i am not sure the +50% crit proc should go in a toggle damage aura. Maybe swap with seismic smash?
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Probably but it can't help to hope.
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And here we go again... That post was about the Sentinel. The extra was about Burn, that was mentioned above, that Sentinels have access to. You have nothing to offer so i suggest you don't bother posting and use the 👍👎.
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First off i would like to say the Developers in this game are outstanding in what they have done so far. Best i have seen in any other game i have tried. But i do think the sentinel class is due a decent rework sometime soon. But until then could be have one of the options below implemented to give the Sentinel a temporary QoL fix? 1) Increase the target cap on powers to the equivalent of blasters cap (16). The Sentinel would still be at a much lower damage scale so i do not believe this would be a step too far. 2) increase the damage scale to 1.1 or thereabouts. With reduced targets they would still be behind Blasters or Scrappers and still lower in the damage scale. As it is the sentinel has reduced targets and reduced damage (and Range) which together is weakening the class too much.
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I would think Bio would be top for damage. Burn is good if you want to mix it up in melee though but a Brute will do that so much better. Fire/bio/Psi(procced) was the best single target dps as far as i know. Although the new electrical Blast could be up there also.
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What are your favorite things about Sentinels?
Gobbledigook replied to Galaxy Brain's topic in Sentinel
But why now? why did you not grief the earlier posts with similar views?? Why do you feel the need to post and not just give a thumbs down and let that be the end of it? Is the post the problem or is your tolerance? You do seem quite angry. With threads like this they will be 1000 of 1000 on the list. -
What are your favorite things about Sentinels?
Gobbledigook replied to Galaxy Brain's topic in Sentinel
Funny thing is i only did one small original post. No big deal really. but people just want to take it further and further, even to the point of being insulting. I don't think i was out of order as i was just furthering what previous posts had said, so i didn't think it was out of place as they were tolerated. There is no law to say i can not post here or i must agree with this thread if i am to post at all. The second post was meant as a joke really as i thought @underfyre was being funny also. The thread itself serves no actual purpose anyway. So what is the big deal if i have an opinion? just give a thumbs up or down. That is as far as it should have gone really. The tolerance of a different opinion in this thread is the problem. This is not the first post in this thread to criticize the class, so why gang up on me? Basically agree with us or get the F**K out! Blown out of proportion as usual lol. -
What are your favorite things about Sentinels?
Gobbledigook replied to Galaxy Brain's topic in Sentinel
ok Dad. It wasn't meant to be clever or original, i think you know that though. I had my input and people will always have different opinions. I will respond to posts though without being too much of an asshole :P. It seems people want to keep replying to the post lol. But i do think the class needs a lot more work and should not be glossed over so maybe just drop that also. -
What are your favorite things about Sentinels?
Gobbledigook replied to Galaxy Brain's topic in Sentinel
I didn't. I just think posts like this give the false impression everything is hunky dory, especially to new players, when it clearly isn't. Turd and polish spring to mind. -
That is what i do really. Players should tweak change any builds depending on how they play etc. Hopefully the builds give ideas for changes to their own builds. I know i use some aspects of other peoples builds. Stone Armour has been reworked some so tweaking will be necessary. Gameplay is the real test of any build. What looks good in black and white may not always be the case in game.