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Gobbledigook

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Everything posted by Gobbledigook

  1. I always said my Rad/SS was not too far behind my Fire/Rad brute in farming. Footstomp FF proc> procced Dark Obliteration> Procced Rad therapy and not a lot is left standing. >Procced Ground Zero and Cross punch are there also. Drag the bosses to the next mob group. But there are controllers and blasters etc who farm very well also.
  2. Void Bringers can be pretty annoying. A few good AoE's wipe the trash and the bosses don't take long then. Yes they can give some annoying CC etc but they will go down if they don't have the rest of their team backing them up to break though my absorb/heals/health. It isn't about just Tanking them it is about killing them before they kill me. I have damage and i am not squishy. I am also not scared to retreat to regroup when needed :P. Line of sight pulling helps also.
  3. The Bio/SS has done a solo 801.5 and soloed ITF. 90%s/l resists in offensive with 3k health and an 1800 absorb on fast rotation is pretty tough. Defensive is there if needed. Getting the procs right makes a big difference.
  4. That build will survive easily enough but it won't be as effective as another Fire/Rad brute. If the Tanker was build for general play also i would say go for it, but it isnt. So personally I would roll another Fire/Rad Brute
  5. I would build to cap as many resists as possible on a resist set first and any +defence you can muster is just a bonus. As said Resist sets don't have any defence debuff resistance and can easily lose that defence fast. Resistance and +regen/max health can work well also. +recharge is always good on resist sets as it helps with heals etc which will probably save you more than a little defence. Be prepared to be mobile on a resist set also, no shame in retreating, getting your heal then re-engaging. Dark Armor is a little different though as it needs mobs near, which is why i rate Rad armor over it. Most content you won't need to retreat though..
  6. Yes That could be the problem? Never thought about that 😛 I tried it without Cj, didn't make a big difference really. One time it took me nearly 20 seconds just to get it to jump down a hole lol. Just me i think i do seem to struggle in tunnels nowadays. shame it wasn't a city test with nice open spaces 😛 as this test is more of a mobility test as much as a clear mob test.
  7. First ever run with Bio/SS Tanker. 4mins 16 secs. Started the timer as soon as i entered the base. It took a few seconds of self buffing, non hybrid. Ran into a couple of dead ends and had trouble jumping down the holes lol. I can't seem to jump down th holes, keep jumping over them instead 😛 Guess i am getting old. Boss goes down fast in about 5 hits. Pylon time is between 1.54-2.22, usually around 2.12 though with Hybrid on.
  8. Maybe something with Fold space? Here is a rough idea for you to ponder. It lose GZ but could be put back in if you messed with it. I tried not to mess with your build/procs too much. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Super Strength Power Pool: Fighting Power Pool: Leaping Power Pool: Teleportation Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Max HP%(31), ImpArm-ResPsi(34) Level 1: Jab -- SprGntFis-Acc/Dmg/Rchg(A), SprGntFis-Rchg/+Absorb(3), SprGntFis-Acc/Dmg/EndRdx/Rchg(3), SprGntFis-Dmg/Rchg(15), SprGntFis-Acc/Dmg(15), SprGntFis-Dmg/EndRdx/Rchg(17) Level 2: Gamma Boost -- PwrTrns-+Heal(A) Level 4: Haymaker -- Hct-Dam%(A), TchofDth-Dam%(5), Mk'Bit-Dam%(5), FrcFdb-Rechg%(7), GldStr-%Dam(7), Mk'Bit-Acc/Dmg(34) Level 6: Boxing -- Empty(A) Level 8: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(36), ImpArm-ResPsi(37), Ags-Psi/Status(46) Level 10: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(34), ImpArm-ResPsi(37) Level 12: Radiation Therapy -- ThfofEss-+End%(A), TchoftheN-%Dam(13), Erd-%Dam(13), ScrDrv-Dam%(42), PrfZng-Dam%(45), Obl-%Dam(48) Level 14: Beta Decay -- AchHee-ResDeb%(A) Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 18: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(19), Prv-Heal/Rchg(21), Prv-Absorb%(21), Prv-Heal/Rchg/EndRdx(33) Level 20: Combat Teleport -- GssSynFr--Build%(A) Level 22: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), GldArm-3defTpProc(23), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(36), ImpArm-ResPsi(37) Level 24: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(25), LucoftheG-Def(31) Level 26: Teleport -- WntGif-ResSlow(A) Level 28: Rage -- RechRdx-I(A), RechRdx-I(29) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Knockout Blow -- TchofDth-Dam%(A), UnbCns-Dam%(33), TchofDth-Acc/Dmg(33), Mk'Bit-Dam%(36), Mk'Bit-Acc/Dmg(40), FrcFdb-Rechg%(50) Level 35: Taunt -- PrfZng-Dam%(A) Level 38: Foot Stomp -- FuroftheG-ResDeb%(A), Arm-Dam%(39), Erd-%Dam(39), FrcFdb-Rechg%(39), SprMghoft-Acc/Dmg(40), SprMghoft-Rchg/Res%(40) Level 41: Gloom -- SprWntBit-Acc/Dmg/EndRdx(A), Apc-Dam%(42), GldJvl-Dam%(42), CldSns-%Dam(43), SprWntBit-Acc/Dmg(43), SprWntBit-Acc/Dmg/Rchg(43) Level 44: Dark Obliteration -- Bmbdmt-+FireDmg(A), PstBls-Dam%(45), SprFrzBls-Acc/Dmg(45), SprFrzBls-Acc/Dmg/EndRdx(46), CldSns-%Dam(46), Ann-ResDeb%(50) Level 47: Meltdown -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(48) Level 49: Fold Space -- Acc-I(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(48), Mrc-Rcvry+(50) Level 2: Stamina -- EffAdp-EndMod(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------
  9. First Build I don't think you have enough in the defence powers of invuln. 4 slot unbreakable guard for the melee defence is a waste on a damage type defence set. The extra slot could be used elsewhere. Dark obliteration would be much better with procs. I guess you wanted Stealth for thematic purposes? otherwise take CJ. Dark Consumption could do well with a lot less slots. Second Build Not to bad but some of the above may also apply.
  10. I think the Widow Fortunata is a very laid back class. They can be a damage dealer whilst buffing the team by just being there. They are ranged so no running around chasing mobs and the click buffs are very minimal. They also resist CC if they are ever hit. No one expects much from them but they can sure boost the team and they even solo also.
  11. Sometimes 😛
  12. That is the same with Stalkers. Sometimes it is cool if you have a costume in mind but otherwise it can be a shame to hide a costume. would be nice to have a choice. Unless it has been changed as Solarverse mentioned, not sure, not in the game at the moment. I think i need to change my Avatar name...too confusing lol.
  13. I would say a Widow Fortunata then. Team buffs, nukes and good defences. One of my most laid back and potent characters.
  14. Nature affinity/Plant control with teleport pool, leadership and stealth pool. Call it Natures Remedy 🙂
  15. Yea i am not for it or against it but i can see where the idea is coming from. I wouldn't worry it will never happen. If anything i would buff some of the resist sets a little with some +max health or something and maybe give a little more resistance to resist debuffs to resist sets, seems iyt will help scrappers/stalker some. Also adjust some DDR values especially to Shield. Willpower could use a bit of Shields DDR imo lol. Nothing wrong with Scrappers etc being a bit Tanky as Tankers are a bit damagey since their buffs 😛 Future content will test us much more hopefully. Small tweaks are good big changes not good.
  16. I am pretty sure that if you have 50% defence in a build as there is no defence cap, well it is extremely high, then you have an extra 5% you can lose from debuffs before you start noticing it. DDR will help mitigate the debuffs depending on how much you have. 45% is just the sweet spot but it is not the cap. 59% sweet spot for incarnate. Roughly. I have a EM/inv Stalker with 59% defence and 75% s/l resists and capped health. Pretty tough other than a lower max health than Tankers. 50% DDR that can be boosted to over 70% with the ageless Radial. A resist set with 75% resists and defences that are easily stripped with no extra max health could not compete really. I see where Brutal Justice is coming from but i see there will be much resistance lol. I am staying out of it haha
  17. So i guess if an invulnerability Scrapper had say 85% s/l resist in a build he would be 10% over his cap at 75%, but that would actually help them if they were debuffed? as they would have that extra to lose. The same would apply to defence. So extra wouldn't be a waste?
  18. Yes i had forgotten about that.
  19. That is none Granite lol. Maybe a pole vaulting brick? 😛
  20. I agree ZemX. I usually don't build defence in my RadA because of the no DDR but i know a lot like it. I would rather pump the regen or recharge up rather than defence. I also use the Rebirth Radial and not Barrier. I play a Rad/SS so that helps with to hit debuffs as /SS has it lol. But on the plus side Rad/Rad will have lots of defence debuffage. My own build is proc heavy also. But as it is a roleplay concept i tried to cater for that.
  21. Something like this? Barrier will help with defences. Swap hover and fly with Maneuvers and SJ or SS if you want. Or get teleport and fold space by dropping Hover/fly and taunt or CJ. This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Radiation Melee Power Pool: Fighting Power Pool: Speed Power Pool: Flight Power Pool: Leaping Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5), ImpArm-ResPsi(5) Level 1: Contaminated Strike -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(34), SprGntFis-Acc/Dmg/Rchg(43), SprGntFis-Dmg/EndRdx/Rchg(45), SprGntFis-Rchg/+Absorb(46), SprGntFis-Acc/Dmg/EndRdx/Rchg(46) Level 2: Gamma Boost -- PrfShf-End%(A) Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), ImpArm-ResPsi(7), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(9) Level 6: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(13), ImpArm-ResPsi(34) Level 8: Radiation Therapy -- ThfofEss-+End%(A), TchoftheN-%Dam(15), ScrDrv-Dam%(21), Arm-Dam%(21), Erd-%Dam(29), Obl-%Dam(40) Level 10: Radioactive Smash -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(11), SprMghoft-Acc/Dmg/Rchg(15), SprMghoft-Dmg/EndRdx/Rchg(17), SprMghoft-Rchg/Res%(17), SprMghoft-Acc/Dmg/EndRdx/Rchg(19) Level 12: Beta Decay -- AchHee-ResDeb%(A) Level 14: Boxing -- Empty(A) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(25) Level 18: Particle Shielding -- Prv-Heal/EndRdx(A), Prv-Heal(19), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(29), Prv-Absorb%(31), Prv-Heal/Rchg/EndRdx(31) Level 20: Fusion -- GssSynFr--Build%(A) Level 22: Tough -- UnbGrd-ResDam(A), GldArm-3defTpProc(23), ImpArm-ResPsi(23), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-Max HP%(45) Level 24: Weave -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(27), ShlWal-Def(27), LucoftheG-Def/Rchg+(50) Level 26: Fly -- WntGif-ResSlow(A) Level 28: Irradiated Ground -- FuroftheG-Acc/Dmg(A), Obl-%Dam(31), TchofLadG-%Dam(33), Erd-%Dam(33), ShlBrk-%Dam(33), FuroftheG-ResDeb%(34) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Hover -- LucoftheG-Def/Rchg+(A) Level 35: Char -- UnbCns-Dam%(A), NrnSht-Dam%(36), GhsWdwEmb-Dam%(36), GldJvl-Dam%(36), SprWntBit-Acc/Dmg(37), SprWntBit-Acc/Dmg/EndRdx(43) Level 38: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40) Level 41: Fire Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dam%(42), Apc-Dmg/EndRdx(43) Level 44: Fire Ball -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(48), Rgn-Knock%(48), Rgn-Dmg/EndRdx(48), Rgn-Dmg/Rchg(50) Level 47: Meltdown -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(50) Level 49: Taunt -- PrfZng-Dam%(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(39), NmnCnv-Regen/Rcvry+(46) Level 1: Stamina -- PrfShf-End%(A) Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 26: Afterburner ------------
  22. Turn on form of the body (resists) or soul (regen/recovery) This Hero build was built using Mids Reborn 3.1.2.5 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Stone Armor Secondary Power Set: Staff Fighting Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Rock Armor -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(3), ShlWal-Def/EndRdx/Rchg(3), ShlWal-Def(5), LucoftheG-Def/Rchg+(11) Level 1: Mercurial Blow -- Empty(A) Level 2: Stone Skin -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(5), TtnCtn-ResDam/Rchg(7), TtnCtn-ResDam/EndRdx/Rchg(7), LucoftheG-Def/Rchg+(9), GldArm-3defTpProc(13) Level 4: Earth's Embrace -- Prv-Heal/Rchg(A), Prv-Heal(9), ImpArm-ResPsi(15) Level 6: Mud Pots -- SprAvl-Acc/Dmg/EndRdx(A), Obl-%Dam(11), Obl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Dmg/EndRdx(19) Level 8: Rooted -- Prv-Heal(A), Prv-Heal/EndRdx(15) Level 10: Boxing -- Empty(A) Level 12: Brimstone Armor -- TtnCtn-ResDam/EndRdx(A), ImpArm-ResPsi(17), TtnCtn-ResDam(21), TtnCtn-ResDam/Rchg(23), TtnCtn-ResDam/EndRdx/Rchg(23) Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 16: Precise Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Rchg/HoldProc(17), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(27) Level 18: Crystal Armor -- ShlWal-Def/EndRdx(A), PrfShf-End%(19), ShlWal-Def/Rchg(29), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def(31) Level 20: Staff Mastery Level 22: Tough -- TtnCtn-ResDam/EndRdx(A), ImpArm-ResPsi(33), TtnCtn-ResDam(37), TtnCtn-ResDam/Rchg(37), StdPrt-ResDam/Def+(39), TtnCtn-ResDam/EndRdx/Rchg(45) Level 24: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(40), Rct-ResDam%(43), ShlWal-Def(46), ShlWal-ResDam/Re TP(46) Level 26: Minerals -- LucoftheG-Def/Rchg+(A) Level 28: Serpent's Reach -- SprGntFis-Acc/Dmg(A), SprGntFis-Rchg/+Absorb(29), SprGntFis-Dmg/Rchg(31), SprGntFis-Acc/Dmg/Rchg(33), SprGntFis-Dmg/EndRdx/Rchg(33), SprGntFis-Acc/Dmg/EndRdx/Rchg(34) Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 32: Hasten -- RechRdx-I(A), RechRdx-I(34) Level 35: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Dmg/EndRdx/Acc/Rchg(37) Level 38: Sky Splitter -- FrcFdb-Rechg%(A), SprMghoft-Acc/Dmg(39), SprMghoft-Rchg/Res%(39), SprMghoft-Acc/Dmg/Rchg(40), SprMghoft-Dmg/EndRdx/Rchg(40), SprMghoft-Acc/Dmg/EndRdx/Rchg(42) Level 41: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/EndRdx(42), CldSns-%Dam(42), PstBls-Dam%(43), Bmbdmt-+FireDmg(43), JvlVll-Dam%(45) Level 44: Eye of the Storm -- Arm-Dmg/Rchg(A), Arm-Dmg(45), Arm-Acc/Dmg/Rchg(48), Arm-Dam%(48), Arm-Acc/Rchg(48), Arm-Dmg/EndRdx(50) Level 47: Granite Armor -- ImpArm-ResPsi(A), Ags-Psi/Status(50) Level 49: Super Jump -- WntGif-ResSlow(A) Level 1: Gauntlet Level 1: Brawl -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 1: Swift -- Empty(A) Level 1: Hurdle -- Empty(A) Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(21), NmnCnv-Regen/Rcvry+(46) Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Rchg(34), PrfShf-EndMod(50) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 49: Double Jump Level 50: Agility Core Paragon Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 20: Form of the Body Level 20: Form of the Mind Level 20: Form of the Soul Level 50: Ageless Total Radial Invocation Level 50: Assault Radial Embodiment ------------
  23. I do think DDR should probably be a bit lower on some sets. A shield Tanker is nigh invulnerable to Cascading defence failure whilst still having very high resists buffed by IO set procs. Shield also provides extra damage making it a more damage orientated set yet it is also one of the top survival sets as well, that does seem a little imbalanced. It also has extra +max health. Super Reflexes is king of DDR but it does have a lot of resists available to it also, either from the set or IO's. 90% defence and 90% resists is achievable on a Tanker although they would probably be at 30-40% health. Still huge though. Some saying they can afk in an ITF. A resist set could not. Willpower has little DDR and the defences will be stripped easily leaving some resists and healing. The healing can also be debuffed. The set offers no extra damage at all. It is weaker than Shield defence and offers no extra dps. A resist set will have any defence it has built stripped from it very easily. Even 90% resists is not enough for some content. Any healing the resist set has, can be debuffed to ineffectiveness also. Resist sets do not have +max health either unlike a few defence sets. Defence also provides more defence vs debuffs. I think avoiding 95% of all attacks and then mitigating that 5% by a further 70-80% is superior to taking 10% damage all the time. Having played all Tanker sets i do believe there is a small inequality between resist and defence sets. That is why Shield is picked by many top end builds, Shield/EM for example as both are OP lol. But i am not exactly sure how to fix it. Perhaps the Ageless Radial incarnate should have the DDR removed. My stone tanker with 80%+ resists, 60%+defences, 55+regen, 3500+health and 70%+DDR with the incarnate Radial thinks so anyway.
  24. I would probably vote for Rad/SS or /WM or pretty much any secondary really. Some CC in the secondary is always helpful. RadA has good resists mostly and those it is low in are not so common. It has very good endurance recovery, especially with a Theft of essence proc. It has regen and good heals/absorb. Shield is great but takes a bit more building i think. Rad is good even on SO's and can do a MoITF with buffed mobs when built well.
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