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Everything posted by Gobbledigook
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SS Rage crash will hit a defense armor set more than it will a resistance set. Rad armor is a very good resist armor set that works well with SS. Stone, invuln etc can work. All armor sets can work with SS. Just remember that Rage crashes hit your defense, leaving you more vulnerable for a short while and open to cascading defense failure and other debuffs.
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New player - help setting up a Claws/** scrapper.
Gobbledigook replied to Boadwinter's topic in Scrapper
If you need some +recovery it could be needed (proc heavy builds etc). That is only why i mentioned it. Rather than going cardiac. -
New player - help setting up a Claws/** scrapper.
Gobbledigook replied to Boadwinter's topic in Scrapper
If you are new then my suggestion would be EA or SR. SR is not endurance heavy. It has 3 low endurance toggles and the rest are auto powers except for Practiced Brawler that only needs to be clicked once in a while. Slot all attacks with endurance reduction as these will be the main endurance burners. Take or leave elude, your choice. you won't need it much if at all. SR is good even with just SO's. Ageless Radial Destiny will help endurance and Defense debuff resistance later and you won't need Cardiac with a decent build. Pick Muscualature Radial Alpha if you do need more +recovery. Also the P2W recovery Serum etc. You won't get hit often and when you do, pop an inspiration or ask a friendly healer 🙂 -
If the pet upgrades were auto and cast when the pets were summoned would be a big improvement. An out of combat speed increase or summon to your side via a click would help a lot also. A Click summon would help with pet pathing issues also. I would give them a little better AoE damage also. Pet levels also.
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Axe, WM, SS and even Stone melee could work. I don't imagine a Troll with a shield really, although it will probably work fine. Invuln, WP, Regeneration or even Stone armor will work well. Energy mastery for SC and Physical Perfection i guess. Invoke Panic from the Presence pool would be fitting. Unrelenting also.
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Benefits to going above the soft-cap for Defense?
Gobbledigook replied to Story Archer's topic in General Discussion
45% soft cap will do for most normal content. Higher more difficult content will find more Def debuffs/to-hit debuffs and more accurate mobs but also keep in mind you will probably be teamed and buffed even more with +defense/resists etc. Quite often just chaining Barrier. For Willpower i would say 45% defense is good and maybe build some more resists instead of more Def. Without decent DDR, the Defense will get stripped anyway, probably. -
Whats a good combo to solo with ??
Gobbledigook replied to smnolimits43's topic in General Discussion
Fortunata -
It could be quite busy keeping forge on the pets. Forges +to hit and a Kismet in Tactical upgrade and maybe Tactics running, plus the - defense of Mercs should mean they won't miss much.
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What’s the most bombastic name in your stable
Gobbledigook replied to liveevil2000's topic in General Discussion
Haha i have that name on Excelsior. Pretty much unused so if you wanted it on that server also i would let it go. -
If they could copy the buffs of the other Henchmen that are still alive to the new resummoned Henchmen would be good. It is annoying and time consuming having to spend time rebuffing a pet if it dies. If all the pets are dead then you would need a complete rebuff. Summoning pets in battle with no buffs quite often leads to dead pets and resummoning yet again. Getting stuck is an obvious problem. knockback is a problem also and the pets should get KB bonuses from IO sets like the MM does. The catch up run speed of Henchmen is rather slow at times, some sets are better though. Speeding that up a little may help to mitigate the getting stuck problem a little. Or a clicky summon to your side if they are not in combat may be good.
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New version of MidsReborn is out!
Gobbledigook replied to Captain Fabulous's topic in Tools, Utilities & Downloads
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Sentinel Fire Blast-Inferno (+Full auto)
Gobbledigook replied to Gobbledigook's topic in Suggestions & Feedback
Yes but on average Overcharge does more and is ranged and offers CC and debuff. But 99% would be enough, i never expected/wanted a big buff. -
Sentinel Fire Blast-Inferno (+Full auto)
Gobbledigook replied to Gobbledigook's topic in Suggestions & Feedback
If you compare Blaster overcharge to Thunderous blast for example. Thunderous blast has better base damage of roughly 250 with a chance for extra shock damage yet Overcharge only gets 187.68 base damage with 5 ticks of 6.26 damage which is weaker overall damage than TB. Blaster Overcharge needs it's base damage raising a little to maybe 250. Sentinel's Inferno also needs a small buff considering it brings no secondary effects and the comparsion to Blaster/def/corr extra dot damage. Either that or nerf Blaster/def/corr Inferno dots. There are not big enough differences between Blaster/def/corrr and Sentinel fire blast to make Sentinel version so much weaker dots. -
Sentinel Fire Blast-Inferno (+Full auto)
Gobbledigook replied to Gobbledigook's topic in Suggestions & Feedback
If you compare blaster overcharge to inferno there is a huge damage difference. Maybe blaster overcharge needs a buff or maybe blaster inferno needs a nerf. Fire blast in sentinels and blasters is near identical powers except snipe. The Snipe is better. Yet blaster inferno performs much better than some other blaster t9s. Yet sentinel version doesn't. I put this down to damage only with no secondary effects. Sentinel version does not get enough dot damage in my opinion. compared to those with strong CC/debuffs. Sentinel inferno and FA could do with a little more damage compared to those with secondary effects like a big to hit debuff etc. Doesn't need to be huge but a couple more ticks or a 99% chance would be an improvement. Sentinel only comparison. Typically Blasters get 250 base damage T9s vs Sentinel 195 damage. But Blaster Inferno 99% chance for 9 ticks of 18.77 damage yet Sentinel gets 80% chance for 3 ticks of 9.18 damage. Even the Defender with base 145 damage gets 99% chance of 9 ticks of 10.84 damage which surpasses overall Sentinel Inferno damage yet they are a lower damage scale support class. Blazing bolt vs blazing blast is not enough difference for that extra damage considering Blazing bolt is better. -
Sentinel Fire Blast-Inferno (+Full auto)
Gobbledigook replied to Gobbledigook's topic in Suggestions & Feedback
I rather check in game for accurate figures. Sentinel Inferno of 212.5 ddamage vs Blasters 410.94 hitting 16 targets does not out perform. Overcharge Blaster vs Sentinel i don't know...maybe. Maybe Blaster Inferno needs a nerf. "shrug". -
Sentinel Fire Blast-Inferno (+Full auto)
Gobbledigook replied to Gobbledigook's topic in Suggestions & Feedback
Yes that could be the case. It just seems only 3 dots with 80% chance is a little low. -
Sentinel Fire Blast-Inferno (+Full auto)
Gobbledigook replied to Gobbledigook's topic in Suggestions & Feedback
This post is not about other AT's but is only a Sentinel Vs Sentinel T9 comparison. Inferno and FA are damage only yet they are not even the best at it, with others doing more damage and adding secondary effects. -
Sentinel Fire Blast-Inferno (+Full auto)
Gobbledigook replied to Gobbledigook's topic in Suggestions & Feedback
I am not sure where you are getting your figures but in game it shows different figures and Sentinel Overcharge 219.05 damage compared to Inferno's 212.5 damage. Overcharge is fully ranged and stuns and defense debuffs. Inferno does nothing but damage. Blaster Inferno does 410.94 damage but that is irrelevant to Sentinel T9 to Sentinel T9. Blaster overcharge does 218.97 damage also irrelevant, although Blaster Inferno vs Overcharge is a big increase in damage for Inferno yet Sentinel Inferno vs Sentinel Overcharge is worse. A few extra dots to Sentinel Inferno would be good.or at least 99% chance. You are miss reading the posts. I am not comparing Sentinels to Blasters or Defenders or Corruptors just other Sentinel T9's. I have stated that to you earlier. "I am comparing it to other Sentinel T9s and not other AT's". -
Sentinel Fire Blast-Inferno (+Full auto)
Gobbledigook replied to Gobbledigook's topic in Suggestions & Feedback
I am comparing it to other Sentinel T9s and not other AT's. I used them as an example of how many dot ticks they get compared to Sentinel version. Inferno for sentinels should get a few more ticks compared to other T9's they have that bring secondary effects. Sentinels got a faster recharge in place of higher damage and 16 targets. That is for all Sentinel T9s. I am concerned with the Sentinel T9s that do only damage and have no secondary effect. Compare Overcharge to Inferno for example. -
Inferno could do with a few more ticks of damage (80% chance of 3 ticks) adding to it. Blasters/Def/Corr get 99% chance of 9 ticks of added burn damage. Even the defender burn damage is higher than the Sentinel burn damage and it ticks 9 times with 99% guarantee as well as hitting 6 more targets. The other Sentinel T9 nukes get secondary effects like CC and debuffs etc but Inferno is damage only. It is not much more damage than the other T9s which have additional secondary effects. Overcharge for example does more damage and is 40ft range, safer to use, with a defense debuff and a stun attached and is slightly faster activation. A few more ticks of the burn damage would be good or make it 100% chance at least. Even add a secondary effect maybe. Sentinel Full auto could do with a little something extra also.
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If fun factor is considered in the tier list then for me Beasts would be top. I don't know why but this is the first MM i am really having fun with. Watching the beasts charge in, knock a few mobs down and crit a few is quite fun lol.
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I made a Beasts/cold MM. It was better than i thought as i had never tried Beasts before and heard bad things. /Cold helped a lot probably. What i did like about beasts is how fast they were compared to some of the other pets. I am always waiting for my Mercs/FF to catch up running. All the pets should run fast out of combat. These Beasts could really do with some pampering and grooming to really make their coats shine though lol.
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Full Procs vs. Limited Procs: A Pylon DPS Comparison
Gobbledigook replied to Ston's topic in Archetypes
Super Strength really needs pool attacks to help it. As much as i like SS it is probably time for a change. Battle Axe and AR, 2 of the recently revised sets are looking good. I have an AR/TA Blaster and a Invuln/BA Tanker that are both doing well. Obvious weak sets that need a small overhaul...KM and Archery to name a couple. Not a huge change in Rankings with 1 proc or many, for the Brute especially, but the average time/dps difference is quite large. -
Controllers could get double procs on contained mobs as a rough example. I am happy proccing my Tankers though, they have the toughness to do so. Controllers have mob lockdown also i guess, making procs nice for them also. Procs do allow certain AT's to reach near dps clear times solo, with all the benefits of the AT also. As a Tanker i am ok wih that but many think they are a problem.
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A non procced Tanker is a different animal to a procced out Tanker. Procs probably need looking at for each AT. Maybe the procs should be based on the AT damage scalar with possible Fury affecting them or crits etc?.