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skoryy

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Everything posted by skoryy

  1. I think the $64,000 question is do you want controllers and dominators to be controllers and dominators. It sounds like you want them to be super-corruptors and super-blasters. EDIT: I'll add that anyone saying that control powers are useless in the endgame should take a look at the new way of keeping Paragon Protectors from going from superpowered to superannoying. The devs know control needs endgame love and there's evidence now that's on their to-do list.
  2. The posts in this very thread saying there were all of two powers to take in Plant and forget the rest.
  3. Because if you can skip everything but 2 powers in Plant but no other control set can do the same, that's not a balanced set. And when I hear 'S+ tier' and 'my OP build needs all these extra powers' and 'its the only viable way to play in <insert mode here>', then you're not giving arguments against nerfing Plant. You can have it two ways: * Revert the Plant changes, but buff all the other control sets to match * Nerf Plant
  4. I took my up-and-coming Fire/Energy with her completed build into some sewers to knock Council around. Honestly, I didn't notice any real change from when I first was testing her build before the beta. It still feels like a tanker: She can take a licking and keep on ticking. She can hard carry the team, but there'll be plenty there for the rest to do.
  5. I did, that's how I know you're playing the same game. "I'm a villain, I know how the game is played, but I'm not playing the same game!" Villain, please.
  6. "I'm a villain, I know a con when I see it." Soooo.... being a villain, you'd be running the same con, of course.
  7. This is why I play controllers, my cats have enough control over my life as it is. 😄
  8. Tankers: "We've been unfairly nerfed!" Brutes: "Tankers have been unfairly buffed!"
  9. Further testing on a spawn of lower-level Malta and having a 'oh that's how it works' moment: The tesla lightning hits one held target in the AoE but will chain to another in the AoE and then another until it runs through everyone held. I do see numbers pop up but still nothing in the log. I'm still not sure where it gets 801 damage total out of it.
  10. I decided to try some testing on a pylon and found: The 'tesla lightning' effect every few seconds, which leans into it being 12 ticks over 45 seconds. When I set the AoE between two pylons, the tesla lightning only hit one pylon. I can't tell how much damage its doing, no numbers pop up over the pylon or show up in the combat log. I did see an 'Overpower' over the pylon at one point.
  11. I'll need a little help on this one, because I'm not seeing where I'm getting 801 damage out of the effects listed. If I get 45 instead of 12 ticks?
  12. Okay, actual serious feedback time now I've tried a little and thought on it. Not sure if bug or WAI: I was running a sewer and had my Phantasm set to BG petcom_all follow defensive. This resulted in him getting stuck behind walls and not reacting if I was attacked. If I set him an attack order, however, he popped right out and started blasting. +2/x8 isn't a problem as long as I can manage aggro, and even +4/x8 seems doable if I'm even more careful. My current builds are proc'd to high heaven, so I'm curious if there'd be an improvement or not if I switched back to more straight damage. I'll have to put together an alternate build to find out. EDIT: All the new Containment pop-ups had me giddy until I realized that there's only more chances for it to spawn, not that it has a greater chance to spawn and does more damage.
  13. Okay, but you can just say "we have too many lowbies, sorry" and kick.
  14. Initial test running +2/x8 with my fully loaded Elec/Time. Yes, yesss, yesssssss! "My God, its full of Containment and Overpower!"
  15. It's my understanding, or at least what I've learned in the past week or so, that an empty blue bar on the mob doesn't really affect anything? They can still use their attacks as normal.
  16. I might have it proc'd already? I'll have to check once I no longer have a cat napping on my shin and I can login.
  17. First one over is the Elec/Time controller, I've got to see this.
  18. Is this the damage co-efficient going back down or a nerf to Assault, Rage, and the like?
  19. Well, I had plans for this morning but they're on hold while I take my Elec/Time over to beta for some testing and cackling with glee. First glance, between this and the Containment changes, oh hell yeah.
  20. We had an all-storm ITF last night. Five corrs, a defender, and my blaster. I couldn't see diddly in the caves with all the hurricanes and Cat5s. It was glorious. Watching dark novas getting flung behind me had me laughing. Best task force I've had in a while!
  21. Okay, you did the homework, I'll pop in the build later when I've got Mids available. I get what you're saying, and you're not wrong. You really can optimize for more damage if you're gunning for that. Its all good.
  22. That you'd reply like that does mean a case is closed. I thought you were better than that. I was wrong.
  23. OK, here ya go, my (formerly) S/L/E capped Rad/Atomic blaster. Her main rotation (CB-PV-PF-PC) is all six-slotted, and her backup ranged rotation (CB-PV-XRB-PC) is only missing an X-Ray beam slot. Only uses six slots among Fighting and Scorp Shield. I probably wasted more in Beta Decay but I use that to make up for losing her defcap. Could she use an extra proc in Irradiate and Neutron Bomb? Maybe. Does it matter? I've never worried about it, the nuke and ground pounder do the heavy lifting. And this comes down to the point that you can whirl around the map, macro your insps, and press all the debuff keys... ... or you can just build up your defenses and faceroll. Both are valid. Actionette - Blaster (Radiation Blast).mbd
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