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Everything posted by skoryy
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Praetorian Epic Archetype: The Olympian - Kryptonian-style AT
skoryy replied to Rigged's topic in Suggestions & Feedback
Can I have an Aquaman heroic epic AT? I always wanted to look like Jason Momoa and talk to fishes! More seriously, though, the VEATs start from mook class and work their way up. The Praetorian EAT analogue would then be seers and rangers, working their way up to Diviner or Heavy Trooper. Which... actually would be a fun idea. I'd play the heck out of a Heavy Trooper EAT. FIRE EVERYTHING! -
While we're here, let's put in the same vote whether they want instant 50s with full T4 incarnates and purple IO sets. I want to see the results of that vote.
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That blaster can still pull mobs from other groups, and they're going to have a lousier day of it because of the aggro cap. The tank may not have room to bail them out. That sounds to me like that's actually more challenging. But again, if you want more challenge, we have it! How many teams have you run through DA? How many through the harder incarnate trials? Heck, how often do you take a +4/x8 team against Malta, Circle, Carnies, or Nemmies?
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Let's try it this way: Explain how increasing the aggro cap is a greater challenge and more fun.
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Increasing the aggro cap won't make content more challenging. What it will do is make the rewards come faster while steamrolling Council with S/L capped lvl 50s. Again, I'll take the lack of challenging content comments seriously once I start seeing regular groups running Dark Astoria, Mother Mayhem, and the Underground.
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I'd say a good metric would be performance at set levels of damage and recharge, like the scrapper DPS spreadsheet.
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Alright, who cast necrothread?
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Another Rad/StJ here. Mostly for thematic reasons - think Agent L meets She-Hulk - but also partially for all the -Def. I have several 50s including my beloved brute, but I keep going back to her just because its just so much fun to plow through mobs to the crunch of Spinning Strike and Crushing Uppercut. She's going to be utterly fantastic once the buffs go live. My next project is a remake of my main tank from live who's a little more FotM, but SD/SS fits his Six Million Ruble Man concept better.
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That would explain why my Ill/Sonic was having a rough go of it. She'll need more purples too.
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As someone who writes code professionally...
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Honest question, if y'all are tired of caves and task forces, then what exactly are you doing with the new characters you're farming for?
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I rolled up my Rad/StJ, loaded her up with her final full IO build, and gave her a roll against Council at +0/x8. The experience was very... crunchy, I'd like to say. I particularly enjoyed seeing all the orange numbers pop up after every Spinning Strike and Ground Zero, and all the reward dings after I fired one off. I'd need incarnates and superior enhancements to really compare her to my brute main over on Everlasting, I suspect she'd be noticeably slower at +4/x8. Not too much slower, though. And she's gloriously impervious. No bugs I noticed, aside from ATOs and event enhancements not having their superior values while attuned. UPDATE: I upped the difficulty to +2 and went after the Council again. Damage still feels good.
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Devs: Too much powercreep, not enough challenge
skoryy replied to shaggy's topic in General Discussion
Dark Astoria and incarnate trials are, like, right over there. -
I'm counting 256% recharge on 'two level 50 recharge IOs'. I'd like to know where you got these IOs, I can use a few on my alts. Now, I can get double-stacked Fulcrums with two level 50 IOs + Siphon Speed + Hasten. But that's, again, assuming you can get 10 targets twice in a row... The secret is making sure everyone else is there, you hit ten targets, and nobody else who's jumped along hasn't fired off their Judgement, room clearing AoE, or whatnot. If you're micro-managing your runs this way, I don't have a problem with this. Just don't expect the game to be balanced around it.
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At some point this week I'll whip up an Inv/SS on Pineapple and see for myself. I'd think as long as Rage has a 'no touchie' circle while you can potentially double stack it, this should be easy to manage.
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You do realize like 99% of non-farmers don't play this way, right? I don't think I've ever seen my brute hit the damage cap in her PuGs.
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Going with a basic 100% damage buff... Tanks: 0.95 * (1 + 1) = 1.9 Brutes: 0.75 * (1 + 1 + (0 ~ 2)) = 1.5 ~ 3 ... Oh. OK, never mind, I've been doing the math wrong for years. And never had the Brute's Fury proc until HC. Good gravy, brutes can still be still stupid OP. I still think Bruising should still be a thing in some form instead of a straight DPS buff, but I don't think these are horribad changes now.
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I'm really not digging this evolution of class balance towards DPS boatraces. Once you've opened the door, its only a matter of time for the Defenders and Controllers will want their share. Not to mention what happens if/when the tank-brute pop numbers flip flop. I think we need some discussion about class balance philosophy and purpose. How do we differentiate between tanks and brutes?