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Frozen Burn

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Everything posted by Frozen Burn

  1. Yes, I start with a maxed out build and I will slot it that way as I level up. I will slot my Event IOs, ATOs, and PvP IOs as level up too. Reward merits are easily turned into inf for buying them or just outright purchasing them through the merit vendor if too expensive on the market. SOs and generic IOs are fillers up to lvl 25. Maybe another low level cheap set, but typically not. If there are Purples in my build, I will use an appropriate other set until lvl 50 when I will yank them out and plug in the purples. Generally, all that is left as soon as I turn 50 is to Catalyze Event and ATOs to "Superior" and Boost any purples or other IOs I may want.
  2. Yes, both Atlas Medallion and Portal Jockey can be soloable, but are certainly easier with a team. You can find requirements here: https://homecoming.wiki/wiki/Hero_Accolade_Badges Clearly, the explores and plaques can be soloable. Here are tips for the other badges required: Atlas Medallion: Spelunker badge - Mission badge for rescuing the Fortune Teller easily solo'd through Ouro. level 10-14 range. Contact = Dr. Trevor Seaborn Silver Bullet and Slayer badges - for defeating werewolves and vampires. Can hunt them outright in Striga. Wolves are there all the time, Vampires come out at night. Can join a Moonfire TF in Striga with a full team and the first 2 missions are defeat-alls of vamps and wolves. If you need any more after the TF, you can easily hunt them. Portal Jockey: Multidemensional and Shrouded Explore badges are unique and found only in certain missions - just walking onto the map and walking off will award them - you will most likely NOT get a "Badge Earned" notification floating across the screen or yellow text in your chat window as usual. But after exiting the mission (don't even have to complete it), look at "Most Recent" badges and you'll see them there. Multidimensional - can be obtained through Ouro. Level 40-44. Contact = Tina MacIntyre. Mission is an outdoor forest Hydra mission. (Again, should be able to just walk onto map and walk off.) Shrouded - can be obtained through Ouro. Level 45-50. Contact = Maria Jenkins. Mission is an outdoor city mission "Disrupt Nightstar's Ritual." (Again, should be able to just walk onto map and walk off.) Dimensional Warder - Defeat all 14 of the Praetorian EBs/AVs, and there are several ways to do this: To defeat Anti-Matter Run Tina MacIntyre's story arc "The Anti-Matter Collision / The Instant Army" lvl 40-45 through Ouro. Run solo or with team. Join Keyes Reactor Incarnate Trial and and be successful in defeating AM at the end. To defeat all other Praetorians: Run Maria Jenkins' story arc "A Hero's Hero" (lvl 45-50) either through her directly - can run solo or with a team. (Can run through Ouro, but I suggest running through her directly as she also gives one-off AV/EB missions that you will need If running solo, for easiness and speed, just run at -1 or 0 x 1. They will be EBs and as a blaster you should be able to defeat each one. You will get all of them except Seige. Maria Jenkins offers a lot of one-off missions where you face Praetorian AVs/EBs... just run them until you get the mission "Take Down the Warworks" and Seige is in that one and you can defeat as an EBs. Join a Behavioral Adjustment Facility (BAF) iTrial and you will get him in that. You can get most of the other AVs by joining Incarnate Trials except: Dominatrix and Infernal - they can only be gotten in Maria Jenkins' story arc or her one-off missions. TIP: Visit Null the Gull in Pocket D and you can check on your dimensional warder progress to help you see who you need.
  3. Are you 1000% sure you don't already have it? Sometimes badges are sneaky and we don't see them awarded. 😄 ...just the only thing I can think of as to why you didn't see it awarded and this sometimes happens to me. 🙂
  4. Just tested this.... You get the badge from helping to complete SOMEONE ELSE'S Alignment mission that is a different alignment than you are. (I am sure a morality mission of different alignment would award it too, but did not test this as I have no one near ready for one yet.) I ran your scenario: I was Rogue, my alt account was Vigilante - both had no alignment points at all towards anything. My Vigilante selected a Vigilante tip and we completed it. My Rogue got the badge. I then did the opposite - my Rogue ran a Hero tip and my Vigilante got the badge.
  5. There is currently no information on the drop rate of Threads, but clearly, they drop faster than Shards. Enhancements DO drop in AE, but also, there is no specific data on the drop rate upon mob defeat. There is only pre-i27 info on the type of enhancement dropped - before they got rid of Training Origin enhs. So basically, no current data there either. And personally, I would include bosses. Even if it takes twice as long to kill a boss vs. an LT, you get triple the XP - so it's worth it. (See here for XP tables: https://homecoming.wiki/wiki/Experience) And... don't dismiss tankers... even they can handle a boss fast enough now. Just my unsolicited vote. 😄
  6. Hi. Sorry you're having issues. As normal, you should have end reduction in all your powers (normal SO's worth of 33-38%), and you should also be getting some end recovery from other set bonuses on top. The build I put up for you as example, has Recovery of 4.64 end/s and End Use of 1.58 end/s... that's 3.06 end/s extra AFTER toggles that is available for cycling your attack chain. Normally, 2.0 - 2.5 end/s is what you need (I prefer closer to 2.5 for typical hard, fast, and continual chaining). When making this build, all toggles were "on" including Sprint but except Fly. However, 3.06 end/s should still be enough to handle your attack chain, and all toggles, including Fly as well. Also, do you have the Atlas Medallion and Portal Jockey accolades? Those give extra Endurance and are a big help too. I get those on all my toons and they are always factored into my builds. But if you don't have them, that may also by why you are seeing a difference. Without seeing your build, I cannot give you specific help. But if you want, for a quick easy adjustment, you could swap out the +Absorb proc in Health and slot a Miracle +Recovery IO, and then in Rise of the Phoenix, slot another Performance Shifter +End. If you still need more after that, then I'd have to see your specific build to offer any further suggestions.
  7. As mentioned above, Electric Blast has a toggle too and with the name "Voltaic Sentinel," it almost begs to be used by a Sentinel. 🙂 However Voltaic Sentinel does have an end cost to that toggle whereas Swap Ammo doesn't. But in your counting of toggles above, you do need to count your travel toggles of Fly and Super Jump as they are pre-requisites for getting Evasive Maneuvers and Acrobatics. Sure, you could get the clicky attacks, but if you're going for "Max" toggles, you'll want to get these travel powers and count them. And you might as well count Sprint and Ninja/Athletic Run too. (21 toggles total,) And just plugging these powers into Mids real quick.... You can get all these toggles, but you will only have 2 attacks from your Primary (one will be low level at least) and then either Boxing / Kick from Fighting as a prerequisite and either Chain Fences / Havoc Punch from your Epic Pool (also pre-reqs). While I get the concept and fun of it, it may be a PITA to play (and maybe even boring too). If you want to actually use all the toggles, you will be chasing endurance for set bonuses like mad. Not saying you can't or shouldn't do this - just giving a heads up warning. If you do make it - share your build. I'd love to see what you ultimately come up with. 😄
  8. Every zone has multiple neighborhoods - and that is the correct term and quotes not needed. But each zone also only has 1 hospital. Yes, perhaps some neighborhoods are "medical districts" with matching hospital names - as in your 2nd pic you shared, which is clearly a bug/typo. But also, some hospital names do NOT have to match the neighborhood name - like in your 1st pic you shared - there is no reason Chiron Medical Center can't be in the neighborhood of St. Elegis - this is all perfectly fine. As for the Rogue Isles and Praetoria, the healthcare systems there are all run by the ruling regimes - so of course, they all have the same name.
  9. Heh! The words were so close to the skyline I didn't notice them. True. The 2nd pic is incongruent and should be consistent. But the first pic, there is no issue.
  10. THIS! ^^^ I 2nd this whole-heartedly. Intuition Radial can be more useful to a lot of blasters over Musculature. I have it on my Ice/Fire/Fire and many others.
  11. Hi. Yes, critters having a ranged attack required for full XP is for the very reason that you are not wanting it - mobs will just rush into your PBAOEs for easy kills. Devs are against that, hence the the requirement if you want full XP. Just putting in one ranged attack is good enough and typically, mobs will still close in on you after they use that ranged attack. As for drop rates, the wiki says this: For recipes: Minion = 2.666667% Lieutenant/Sniper = 5.333333% Boss/Elite Boss = 7.999999% Archvillain = either 100% or 0%, depending on the AV For Invention Salvage: Minion = 8% Lieutenant/Sniper = 10.64% Boss/Elite Boss = 25% Archvillain = either never or 43.22%, depending on the AV There seems to be no Min/Lt/Boss level drop rate info for anything else, except Incarnate shards which are assumed (by testing and not by stated Dev facts): Min = 1 in 1000, LTs = 1 in 150, Bosses = 1 in 50. So, you do get higher drop rates for bosses. Whether it's worth it to you or not to add them into your group is up to you and haw fast you want to go, and how fast you can kill them.
  12. I don't see this as a bug. Most hospitals are NOT named after the neighborhood. I have a St. Luke's Hospital near me and no town, city, or neighborhood are named "St. Luke's." These names could just be the name of the company that owns/runs them.
  13. You should update to the latest vidiotmaps version that shows the added tunnels, lab, and badge location....
  14. Mighty Leap and Super Jump - and other travel powers that have Jump Height increased are suppressed by combat. Combat Jumping, however, is not suppressed - it is meant to still give the extra Jump Height during combat, which part of what makes it so great.
  15. You will have plenty of endurance if you keep Frigid Protection, Health and Stamina slotted that way. Blasters are pretty easy to get all the endurance you want with the their "sustain" powers (Frigid Protection in this case). You can keep all those toggles on, but if you do find you're running low, you can toggle off fly and still perform as easily and without impacting your defenses (like you would if you toggled something else off).
  16. You can certainly swap those out to hover/fly. 🙂 I didn't know your travel preferences and only threw those in there as a guess. And you can slot them the same. And, if you're hover blasting, you really don't need ice slick. You could swap that out for Evasive Maneuvers and slot another LotG +global Rech and pick up a little more defense and rech. Definitely feel free to move things around and slot differently, if you want. This was just a suggestion of something you could do. There are many different ways to build this. But try to focus on ranged defense - that will protect you from most things, including being mezzed.
  17. No, thank you. These abilities DO provide challenge - challenge in stopping the mob BEFORE they do it. Otherwise, it's just a another standard boring run through an enemy group. It's these challenges that make this game great. And the PP can be hit through MOG with enough To-Hit... so use your Build Up, Aim, Tactics, and yellows. If you still can't, then move on to the next group and bring it with you. It wears off in 2 mins and they PP falls easily in the AOEs. If you have 2 holds or 2 stuns, or a Dom with Domination up, it is quite easy to mez them to prevent them from MOG'ing.
  18. Hi and welcome to Blasting! The Ancillary Pools for Blasters are more for a shield and utility powers to help with survivability. Typically, I think most will at least take the armor from the set. Many like the Scorpion Shield from Mace Mastery. Frozen Armor is good, along with Hoarfrost and Hibernate - those are perfect for your toon. All the others are actually quite good too and have handy powers in them to help you survive, and provide additional opportunities for set bonuses. Resistance armors can be useful as well, especially when you layer defense from other powers and set bonuses on top. But if you don't like any of the epic pools, don't take one! Maybe take another regular pool or two instead.
  19. Hi and Welcome! Energy / Martial is one of my most Favorite combos. It's also one of my sturdiest Blasters. I blap with this build - not joust, but stand in melee and utilize the KB and other tricks up my sleeve for survivability while dishing out the pain. Here is my build.... Victorious Star - Blaster (Energy Blast - Martial Combat).mbd
  20. 1. Emp defenders still pull their weight on a team even if healing is not needed - they are still buffing and using their attack set. So, they are still engaged and earning their rewards like anyone else on the team. 2. Don't tell me what I think - you apparently do not know. I DO NOT think a near-perma Hibernate person is a god. I ALSO think they would be a useless slug. They are are reaping benefits and not risking anything. And that is why I have a problem with no lockout period for the power. 3. Sure, perhaps most do not use Hibernate that much, but apparently some do as the OP is about clicking the power again within that 2 min window and not being able to - and wanting a count down for the seconds to hit it again. And others, like you, are advocating for eliminating the NoPhase altogether (which is fine), but not suggesting an alternative, and also advocating for allowing perma Hibernation (which is not fine, imo). 4. Regarding being "unkillable" - I've seen "unkillable" melee types die in normal content too outside of hard modes. But still, even if not - they are attacking, engaging in the fight, and contributing. A perma-Hibernated toon is not even doing that. They are as you said, again, "a 0 DPS useless slug." And I see no reason the game should allow or encourage that type of behavior. And I am surprised that you, as someone who views them as a "useless slug," would advocate for perma-hibernation. But you are allowed to have your opinion like I am mine.
  21. Hi. No worries. Mids is a wonderful thing and just takes some practice getting used to it and all the features. 🙂 Without being able to see the specifics in your build, there's only so much any of us can help with. But I took what you described and started making a build of my own. I don't know what other pools you took other than Fighting and Fire Mastery. I guessed at a travel power - Superspeed. I figured anyone with an ice patch would be zooming / skating along the ground to drop an ice patch. 😄 But below is a build I threw together with some of the slotting that I would do with the powers I'm guessing you have. I did not build for trying to get perma Hasten. I don't think this is needed on a Blaster (or any toon, really). Building for survivability is more important, imo. So, I went more for Ranged Defense, in this case. Not taking Ice Sword, Frozen Aura, and Freezing Touch are missed opportunities for both set bonuses and Damage/Utility. Frozen Aura is not just a sleep power, but it a great PBAOE damage power. Ice Sword is very useful for those mobs that like to rush you can be a great finishing move. Freezing Touch is a good way to take a pesky LT out of the fight, and the Superior Entomb set is great for more ranged defense. (Normally, I'd also take Char from your epic pool to stack with it for holding bosses, but I didn't put it in this build. But something to think about.) I hope this helps give you somewhat of an idea of things you can do. You could go further in any direction with a build. But again, as long as you like playing it - that's all that matters. Hero Blaster Build plan made with Mids' Reborn v3.7.4 rev. 9 ────────────────────────────── Primary powerset: Fire BlastSecondary powerset: Ice ManipulationPool powerset (#1): SpeedPool powerset (#2): LeapingPool powerset (#3): FightingPool powerset (#4): LeadershipEpic powerset: Fire Mastery ────────────────────────────── Powers taken: Level 1: Fire Blast A: Thunderstrike: Accuracy/Damage5: Thunderstrike: Damage/Endurance5: Thunderstrike: Damage/Recharge13: Thunderstrike: Accuracy/Damage/Recharge43: Thunderstrike: Accuracy/Damage/Endurance48: Thunderstrike: Damage/Endurance/Recharge Level 1: Chilblain A: Thunderstrike: Accuracy/Damage7: Thunderstrike: Damage/Endurance7: Thunderstrike: Damage/Recharge15: Thunderstrike: Accuracy/Damage/Recharge43: Thunderstrike: Accuracy/Damage/Endurance48: Thunderstrike: Damage/Endurance/Recharge Level 2: Fire Ball A: Ragnarok: Recharge/Accuracy3: Ragnarok: Damage/Recharge/Accuracy3: Ragnarok: Damage/Endurance13: Ragnarok: Damage15: Ragnarok: Chance for Knockdown Level 4: Super Speed A: Blessing of the Zephyr: Knockback Reduction (4 points)46: Blessing of the Zephyr: Run Speed, Jump, Flight Speed, Range/Endurance Level 6: Rain of Fire A: Annihilation: Chance for Res Debuff Level 8: Ice Sword A: Superior Blistering Cold: Accuracy/Damage9: Superior Blistering Cold: Damage/Endurance9: Superior Blistering Cold: Accuracy/Damage/Endurance17: Superior Blistering Cold: Accuracy/Damage/Recharge17: Superior Blistering Cold: Recharge/Chance for Hold Level 10: Frigid Protection A: Performance Shifter: EndMod11: Performance Shifter: EndMod/Accuracy11: Performance Shifter: EndMod/Recharge Level 12: Aim A: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 14: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed40: Reactive Defenses: Scaling Resist Damage Level 16: Build Up A: Invention: Recharge Reduction Level 18: Blaze A: Superior Defiant Barrage: Accuracy/Damage19: Superior Defiant Barrage: Damage/RechargeTime19: Superior Defiant Barrage: Accuracy/Damage/RechargeTime21: Superior Defiant Barrage: Accuracy/Damage/Endurance21: Superior Defiant Barrage: Accuracy/Damage/Endurance/RechargeTime48: Superior Defiant Barrage: RechargeTime/+Status Level 20: Ice Patch A: Invention: Recharge Reduction Level 22: Blazing Bolt A: Superior Winter's Bite: Accuracy/Damage23: Superior Winter's Bite: Damage/RechargeTime23: Superior Winter's Bite: Accuracy/Damage/Endurance25: Superior Winter's Bite: Accuracy/Damage/Recharge37: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime46: Superior Winter's Bite: Recharge/Chance for -Speed & -Recharge Level 24: Hasten A: Invention: Recharge Reduction25: Invention: Recharge Reduction Level 26: Inferno A: Superior Blaster's Wrath: Accuracy/Damage27: Superior Blaster's Wrath: Damage/Recharge27: Superior Blaster's Wrath: Accuracy/Damage/Recharge31: Superior Blaster's Wrath: Accuracy/Damage/Endurance31: Superior Blaster's Wrath: Accuracy/Damage/Endurance/Recharge31: Superior Blaster's Wrath: Recharge/Chance for Fire Damage Level 28: Freezing Touch A: Superior Entomb: Accuracy/Hold29: Superior Entomb: Hold/Recharge29: Superior Entomb: Accuracy/Hold/Endurance/Recharge34: Superior Entomb: Accuracy/Hold/Endurance34: Superior Entomb: Recharge/Chance for +Absorb Level 30: Frozen Aura A: Superior Avalanche: Accuracy/Damage33: Superior Avalanche: Damage/Endurance33: Superior Avalanche: Accuracy/Damage/Endurance33: Superior Avalanche: Accuracy/Damage/Recharge34: Superior Avalanche: Accuracy/Damage/Endurance/Recharge46: Superior Avalanche: Recharge/Chance for Knockdown Level 32: Boxing A: Invention: Accuracy Level 35: Tough A: Unbreakable Guard: Resistance36: Unbreakable Guard: Resistance/Endurance/RechargeTime36: Unbreakable Guard: Resistance/Endurance36: Unbreakable Guard: +Max HP37: Steadfast Protection: Resistance/+Def 3%37: Gladiator's Armor: TP Protection +3% Def (All) Level 38: Weave A: Shield Wall: Defense/Endurance39: Shield Wall: Defense39: Shield Wall: Defense/Endurance/Recharge39: Shield Wall: +Res (Teleportation), +5% Res (All)40: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 41: Bonfire A: Overwhelming Force: Accuracy/Damage42: Overwhelming Force: Damage/Endurance/Recharge42: Overwhelming Force: Accuracy/Damage/Endurance42: Overwhelming Force: Accuracy/Damage/Endurance/Recharge43: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Level 44: Fire Shield A: Unbreakable Guard: Resistance45: Unbreakable Guard: Resistance/Endurance/RechargeTime45: Unbreakable Guard: Resistance/Endurance45: Unbreakable Guard: RechargeTime/Resistance Level 47: Maneuvers A: Shield Wall: Defense/Endurance50: Shield Wall: Defense50: Shield Wall: Defense/Endurance/Recharge50: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Rise of the Phoenix A: Power Transfer: Chance to Heal Self ────────────────────────────── Inherents: Level 1: Brawl A: Invention: Accuracy Level 1: Defiance Level 1: Sprint A: Celerity: +Stealth Level 2: Rest A: Invention: Interrupt Reduction Level 1: Swift A: Invention: Run Speed Level 1: Health A: Panacea: +Hit Points/Endurance40: Preventive Medicine: Chance for +Absorb Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Performance Shifter: Chance for +End Level 49: Quick Form Level 4: Speed Phase
  22. First off, Empathy is a strong and solid buff set. Many aren't keen on it because it's all buff, doesn't have AV-killing debuffs, and etc. But the buffs are strong and no one argues when they have max end recovery, extremely high regen, have high defense, or can't be mezzed - oh yeah, and then get healed from the brink of death. However... I don't think Empathy fits your concept. Earth / Nature / Earth Controller is a very powerful combo - I tank with mine. Earth / Earth Blaster is very good.
  23. Door sitting, you can still get attacked, ambushed, a patrol wander by... there is still some degree of risk. Being in Hibernate there is none.
  24. The exploit is that someone in Hibernate constantly, would still receive rewards for their team's defeats while they themselves are not at risk. Enter a mish and just sit in Hibernate while you reap all the rewards and your team does all the work. ...No. Just, no. Removing the NoPhase is fine, but then the power needs to be locked with the 120s cooldown where no recharge affects it.
  25. To be correct, Microfilament (Endred/movement) will not increase the slowing effect of Hotfeet. The movement portion of that HO is only useful for increasing travel speed and since Hot Feet is a "Slow" / debuff power, the runspeed portion of Microfilament does not work. You are looking for the newer "Steroscilia" HO or the D-Sync "Deceleration" that enhances Slow Movement and EndRed.
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