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Frozen Burn

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Everything posted by Frozen Burn

  1. Glad to know just zoning will work and you don't have to log off/back on like I was doing.
  2. As I posted above, the temps you keep in your trays for regular use (like the Env Daggers, flight packs, macros, and etc) will return to their pre-respec position in your trays. It's only the empty spots in your trays that fill with the other random temps you may have. ...at least this is what I've observed after logging out and back in immediately after several respecs. Again, I am sure this is a happy accidental bug, but still quite useful until something more formalized can be made as the OP asks for.
  3. I have always seen the crystals show up once you get the truly last single mob left on the map. This has always been the case for whenever the system was implemented - whether it was back on live, or Homecoming... I can't remember when the system was implemented. But the crystals and prison doors have always shown with 1 foe left. This also happens with 5th Column / Council maps where there is a jail - those doors will appear on the map as well.
  4. The numbers would be the same as all other judgments - the base value is normalized across all. The Core sides will have minor variations due to the bonus damage. The Radial Side will need to be determined what the extra effect is (control, debuff, etc). But on the whole the damage output is the same per mob. Really, the biggest difference numbers-wise is how many foes the judgement can affect. Ion (both sides) and Vorpal Radial has the most at 40 peeps potentially affected. Most others, the Core side affects 24 and Radial side affects 32 (except Cryo which is 32 peeps on both sides, and Vorpal Core is 30). So, it would be interesting to see what the devs would pick if this became an option. I would think a missile/nuke strike could also be up to 40 peeps (both Core and Radial), but no telling how the devs originally came up with how many each could affect.
  5. I like this idea of having a tech-based judgement. We have elec, fire, ice, classic superhero ground punch (mighty), martial arts / natural (vorpal), and a negative (void).... there really isn't anything for a tech theme. ....I'd also like to see a psionic judgement for all our mentalists out there.
  6. I know... that's why I said it would be the cherry, sprinkles, and whipped cream for the devs to do the code work to make it happen without a patch.... i know it won't happen, but one can dream.
  7. Procs in Storm Cell does not work all that great, if at all. Storm Cell basically does not affect your foes at all until you use your other powers, then it procs damage depending on how much damage you slot. So, putting a proc in it would proc off another proc's chance... so it would rarely, if ever, go off. You're better served placing them elsewhere.
  8. I'd rather see the skies change. It's not always overcast or sunny - even the Rogue Isles which tend to dirty, grimy, and overcast, should see sunny days. And even Talos Island should get cloudy skies. We already fade/transition into day/night in each zone, so I would think it's possible to fade into a dreary/sunny day occasionally from whatever the norm is now. And the cherry, sprinkles, and whipped cream on top would be if we could get rainy days once in a while and snow in the winter months in other zones outside of Atlas Park. 🙂
  9. Here are a few of the portals from Steel Transit Authority (STA) - the travel base (and much more!) for the Steel Authority supergroup on Torchbearer. Passcode: STA-8822 It's set on several islands in the Shadow Shard where water has teleportative properties. A giant floating ring portal for all air traffic from the airport.... Boats have their own portal to/from the Paragon City, Rogue Isles, and the STA Travel Hub.... Some fountains like these throughout will take you to the other islands and even to city zones.... All central fountains in the temple can also take you to all zones....
  10. If you care.... here is my Dark/Dark/Soul Blaster.... She's pretty sturdy despite minimal Def and Res - the debuffs and controls really excel! I took Dark Consumption to use as another PBAOE damage attack, and in case some Sapper drains me. 😄 I also took Rune of Protection for those "Oh Crap" moments, although, those seem few and far between. We took different powers, obviously, but maybe this will give you ideas for yours. Spectral Legion (current) - Blaster (Dark Blast).mbd
  11. I am not a fan of Dark Mastery at all. And just for the reasons you state, plus some. Possess and Black Hole - just, no. Fearsome stare, possibly, but as you stated, long recharge and also, it has inherent low ACC and takes extra slots just to get it to normal. I am all for AOE controls on blasters, but I'd rather devote those extra slots to powers that do damage. As for Soul Consumption - there is no need for it. At least for me. Most of my builds, I am near or at the HP cap, so the + Max HPs don't do anything for me. Blasters already have unlimited End with their sustain power, so the +Max End is pointless. The -regen and -end to foes is so minor, it's not even worth it as a debuff. Maybe if it did some damage too, it'd be worth something. If you do take it... don't bother slotting endmods in it... you already have more end than you'll know what to do with and you'll get better usage out of the +Max HPs. Slot it for a little Acc and mostly Heal and Rech. I get far better usage out of Soul Mastery instead - all 5 powers are useful (3 of which do damage). Dark Mastery has 1 (the shield) that's useful and maybe Fearsome Stare - and none do damage. But if Soul is too far different than Dark for you conceptually, then I clearly understand and say go with it - concept always first, in my book. 🙂 Just swap out your endmod set in it for a heal set.
  12. Here is something I've stumbled on by accident that REALLY helps with respecs..... Immediately after you respec and before you start moving things around in trays.... log off. Then log back in, and your primary and secondary powers and the appropriate temp powers will be in the same spot in your trays that they were PRIOR to your respec. Any holes you had previously in the trays will be filled with other temps, of course, like the 5 or 6 sprints if you got them, and etc.... but it's pretty easy to remove just those few. Any new primary or secondary powers you opt into/swap seem to go in inline with the others of their type too. I have replicated this with 3 different respecs so far. Not sure if it's intended.... but it seems to work and is a GODSEND!
  13. These are quite easy to get on any AT with any powersets once you become incarnate. Create the Rebirth Core (+Heal, + Max HP, and T4 is best as it's larger and heal more) Go to Ouro and start any random lvl 50 arc Go to Mercy Island (have to be Vig, Rog, Vill). Right near the START vendor in Mercy on a platform by the helicopter are tons of Arachnos soldiers standing in formation. Stand in the middle of them and put your Rebirth on autofire and walk away, go to bed, whatever. The Ouro arc will keep you from auto-logging. One or two overnight sessions of AFK healing will get you all the badges. Happy healing!!
  14. This is a weekly event held every Saturday night on Torchbearer starting at 8 PM EST. Get there early to grab your spot on a Synapse league team so the TF can start right at 8 PM promptly.
  15. See my post here.... Key binds or macros, as stated above, is your answer.
  16. This makes no sense. First, KB>KD proc work by turning the power's KB mag to <1 (ie 0.67 and really low mag under 1 KB = KD). So, having more than 1 KB>KD proc in a power or set is pointless. Secondly, we already have a universal damage set that has a KB>KD proc in it. So, your proposal is redundant. I am all for another Universal Damage set that has other set bonuses and a different proc, though. As for Sudden Acceleration proc - I don't think it should be a dual proc. And there aren't many, if any, out there. So, I doubt the Devs would go for it either.
  17. Correct. You can fly horizontally for practically forever. But there is a ceiling and floor to the space. If you click on my second pic, above the top island, there is what looks like a smudge in the photo - it's actually a floating stargate that has a plane flying through it. That is where the ceiling is and a toon can't go any higher, but you can still place objects above it. The bottom island - the bottom 1/3 of it is actually below the floor of the zone. So, you can build below it, but you cannot access it. You can actually turn off fly and run around on the invisible floor. 🙂 And I did also make some caves, grottos, and hidden areas within those rocks and the city. So, totally doable! Have fun!
  18. You cannot build horizontally past the plot of of the base. Every item must attach to the plot's vertical space somehow. Like, you can attach a corner of a huge rock to the edge of your plot and have it extend outward, but you cannot place anything on that outward edge of the rock. As an example, here is a pic of my base.... you can roughly see the max plot size where the city is and the lock running through it. All the water and rocks on the outer edge are attached to the edge of the plot, but I can't place anything in the water or on those rock because those portions are not above or below the plot lines. However, you can see in the upper right corner, an island I have floating above it which is over the plot. I also have several islands floating under the main island all the way down to the invisible floor of the space. (You can see that in the second pic of all my isles. all are above or below the plot.) I hope this helps? Base code: STA-8822 (Torchbearer)
  19. If you're going by that logic, then sure... you can't get what is unavailable because you don't have it. haha.
  20. This is my FF/Water/Energy Defender. Very tanky. Designed to give max def to others, hence taking grant invis. But as states above, FF is not really for AV killing. EBs, sure, no problem. But not an AV killer without lots of helps from temps, lores, and other summoned pets. Moscato Rose - Defender (Force Field).mbd
  21. This would not be that hard to get once you get whatever other difficult badges there are. I and many others have all the badges in the game. And every time they issue new ones, we work to get those as well. If this badge was a thing, many of us would automatically get it. So, it wouldn't really be a hard badge to get. And as mentioned by @Voltor, when new badges are issued, it would have to grey out until we got all others, then it would return.
  22. Bases are are on a completely different server than the zone and AH. There is no way to port it over and have it be "live."
  23. I did think you were hallucinating. Which is why i was so persistent. But given Etched's response, apparently there was a change that I missed or something is broken in my base as I cannot pass through my ceiling even with the open sky. I will have to play with it when I get back from travelling. So, my sincerest apologies for any aggravation. But being Snarky, you may not care. 😄 And with Room clipping (F3) "Enabled" you should be able to place anything practically anywhere using F5 to pick your anchor point. Also, use F1 to narrow the grid size to fine tune your where it is placed. Thank you for this. I tinker in bases a lot too. However, I must have missed the patch note of the new pass-through ceiling addition. My open sky still has a ceiling. I will have to tinker with my base whenever I get back home from travelling.
  24. So, please explain how you've hacked the base system to defy the invisible ceiling barrier. Because, I'd like that for my own base. 🙂 Everything you describe is impossible. So, you're either lying or misunderstanding / mistaken on something. I would like to think it's the latter. And I'm just trying to help, as well as keep things clear for others who may stumble on this thread with the same issue you had.
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