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Frozen Burn

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Everything posted by Frozen Burn

  1. No. We are already being given the game for our donations. Without the donations, there is no game. Also, this is not really a kickstarter - it's already up and running and is now more of a non-profit model. We donate to keep the lights on and game alive, with no other expectations. Yes, sometimes non-profits will give donors swag or such to honor their donation, but it's also generally an easy and cheap way to market the org to bring awareness to the cause and hopefully get more donations. But I do not believe we should be getting tee shirts, hats, pens, or such. A one-time in game account-wide badge is all I believe might be okay - but even then, as much as I love badges, I am not a fan of this as this isn't something that would help market / bring awareness to the public about the game (and thusly more new players), and is only for internal bragging rights - which I despise. Additionally, as any non-profit, any funds over the monthly donation goal go into a pot to be used for those times when donations are lighter than expected to make up for the deficit, or for building the game out more. Perhaps our volunteer devs need a new bit of software that would improve the game, or they need to hire a temp coder / animator for a specific project to move the game forward - the surplus funds could go to that too. But you seem to know all this already. However, even if there is a surplus of funds, non-profits do not give funding back. It is saved and used for its intended purpose or for expanding/growing, which I think we all want that with this game. The only time a non-profit may give funds back is when the org shuts down / closes for good - only then would they give funding back. Honestly, I'm quite offended and embarrassed by your post and ask. I am sure you didn't mean any harm, but having spent most of my career in the non-profit sector, this hurts my heart to see someone asking for something more in return for their donation. 💔
  2. Yes, I've done this too - it's quite fun! 🙂 And yes, them turning back is because you're out of aggro range and they lose interest despite you taking away their health. 🤣
  3. Yes, there is a teleport beacon for TV for your base - there was one back on live too.
  4. OH! You mean distance to place the reticle! ....I was reading your post and thinking you were crazy because the max range of Incan for all Tiers is Zone wide - you can "pull" your group from anywhere in the zone / instance. But I see now, that you mean the distance of placing the reticle PRIOR to firing it off and pulling everyone. 🙂 Heh, i never knew they had different distances for being able to place the reticle. Yeah, adding in some text so that we know that range would be nice.
  5. No worries - and it's not really mids... it's just toon building. 🙂 Mids is a great tool for looking at what you're building and planning for what you want. Resistances don't really matter unless you have an epic shield that grants some. Sure, ideally ANY toon wants a combo of Def and Resists, but blasters don't generally get much of either and it takes certain power selection, set selection, and etc to get a good level of one or the other - and trying to do both can sacrifice both. But primarily, a blaster's survivability lies within playstyle, and how you leverage the available powers at your disposal. As @Sanguinesun stated, you left out some of the core powers that make /Martial so good and survivable as a blaster. /Martial is a melee / blapper secondary. If you want to stay at range, there are better secondaries for staying at range. You're almost gimping yourself by not leaning into the melee aspect of /Martial and fully utilizing it. But... you do you and play what what makes you happy - that's all any of can or should do. 🙂 Also, even as an endgame build, you can still reorganize your powers so that you have more attacks up front and your pools later - this helps when you exemp down for task/strike forces and trials. But if you plan to never exemp, then I guess it it really doesn't matter. I am still not a fan of all the frankenslotting and all the procs - especially in your lower tier powers. You'll do less damage overall. And even in Eagles Claw, you'll do less overall damage since your enhanced damage is so low - not all the procs will proc at the same time - which means your total output overall will be lower. Additionally, the long animation makes it not worth it. Most people skip Eagle's Claw because of the lower DPS. Yes, it's a heavy hitter, but the animation is long and therefore low DPS. I am still a fan of the power and always take it - but I would slot for full damage instead of gambling and hoping for total proc damage for that long animation time. What you have is viable. You solved the key issue of endurance. So, that's the big thing. Here's a sample of what I would do with your sets and some of the pools choices you made. This is not exactly what i would make. What I would do... I would drop Ice Mastery (i am sure you have it for concept reasons which i am ALL for - but for total concept... I'd personally go for Leviathan Mastery instead)... but I would take Scorpion Shield from Mace Mastery (1 power pick to get shield), and then add in Combat Jumping and Maneuvers for more Defense. Blaster (Water Blast - Martial Combat).mbd
  6. Hi and welcome to the forums! This can be a fun combo to play. 🙂 However, some key things about your build.... Your endurance is actually quite low. You have Hibernate turned ON which shows your increased recovery while untouchable and unable to do anything (it' like a protected rest power). Click the green button on the power and then look at your End Recov... you're going to be hurting for endurance with all these toggles running. Reaction Time - your End sustain power - take it as soon as it is available (lvl 20). And either turn those Ice Mistrals into Performance Shifters or put more slots in Stamina. The Damage proc in it will not work like you might hope. It's pretty useless and will not proc as much as you might like. And the damage enhances component with Ice Mistral will not do anything since Reaction Time does no damage at all. So, if you want to enhance the slow component of the power, I would suggest Pacing of the Turtle or Tempered Readiness instead. Steam Spray - you have it at lvl 49, so only lvl 50 slots can go there. You'll only get max 4 slots there. So you'll have to take that last slot out of Geyser (lvl 47) to put in it. If you want more slots than that in Steam Spray, you'll have to put it earlier in your build. Geyser - your nuke. WAY too late in your build. Take it at as soon as it's available (lvl 26) and 5 or 6 slot it. I like to put full set of Superior Blaster's Wrath in it, personally. Overall placement of your power selections: Too many of your good powers are coming way too late in your build. Put your Fighting later in your 30s/40s - that's when you need it the most and take more attacks early on to help you level up and/or when you exemp down. Also, you won't have the endurance to run the fighting pool until after you get Reaction Time - that's why it's also important to take RT as soon as it's available. Defense is garbage because you're not slotting for it. If you want more defense, get rid of your frankenslotting and slot more 5-6 piece sets to get those defense bonuses. All those procs in your low tier powers are not going to proc as much as you might like due to the inherent low base recharge of the powers. You're better off slotting with a set (can include 1 proc, if you want), and get the defense bonuses from the set + the max damage for the power (with any proc being bonus damage). Additionally, slot up Weave and Frozen Armor for max Defense - you're skimping there. Blessing of the Zephyrs in Combat Jumping - put those in Fly for a 3pc set bonus and little more AOE def. Then you can put some Defense Enhs in CJ to boost your defense, if you wanted/needed. I hope this helps!
  7. Those last 3 Damage IOS in Nova are doing very little for you. You are ED capped with just 3 of them. If you're not going to put a set in Nova, then at least replace those last 3 damages with 1 Acc and 2 Rechs. Or... 1 Acc, 1 Rech, and a damage proc (Armageddon Chance for Fire Damage would be my choice to mix up damage type) - this would proc a lot given the high base recharge of the power and it being an AOE. You seem to have very little +global accuracy or recharge in your build, so having a bit more Acc and Rech in your nuke helps you to actually hit the mobs and it to come back faster so you do more overall damage overall.
  8. With no insps, I solo him on blasters and any melee types. I can solo him on other ATs, but generally will need a couple insps.
  9. This is all i do... I run story arcs to level up with TFs/SFs/Trials tossed in. I mostly run solo as I like to read the content - yes, even after playing each arc 500 times since 2004, I still like reading through the content. Most teams don't like to take things slow and casual or give the leader a chance to read the content. And, running with a team (especially at increased levels) goes through arcs too quickly a lot of the time. ..so hence... mostly do this solo. But there are times I may open up to running arcs while teaming. I'll adjust the level to +whatever depending on the team's capabilities. But yes, running arcs is how I level and up play.
  10. FYI..... Power Push does do very minimal damage: 16.77 (8.38 Smashing + 8.38 energy) base at lvl 50. https://cod.uberguy.net/html/power.html?power=blaster_ranged.energy_blast.power_push Not really worth slotting up for damage, imo, as it's mostly just to get foes away from you. But, if you've got the slots burn, I guess - but if it were me, I could most likely find better use for the slots elsewhere.
  11. You cut off the rest of my statement when quoting me: "Some may have some attractive bonuses, but at the cost of not even giving the power the proper stats (+Dam, rech, acc, etc) like you would want. Ranged sets are far better." So, yes, the set bonuses for Sting of Manticore are good however, the % Damage buff it provides to the power is only 91% - not even to the ED cap range. (It's like Mako's Bite - good bonuses, but crap for enhancing your power.) In fact, there are attractive bonuses in all the Sniper sets, but because they are all weak in actually enhancing the power, I have no use for them in my builds. Some maybe okay with weaker powers, but I hate it. And sure, the best use is to slot 3 SotM to get the ranged Def bonus, but then franken-slot other things to get the power to actually deal full damage. But I usually can get that ranged defense elsewhere and with better and more efficient slotting for my snipe using Ranged sets or Apocalypse. Some may also argue that the proc in the set makes up the difference for the lower enhanced Damage, but not always. It's a proc and it's not guaranteed to fire. Additionally, I think procs should be bonus damage, not there to make the power deal "normal" damage. But again, to each their own. I really wanna like the Snipe sets - but because they of weak enh %, I just don't see a use or need for them when I can do better with other things.
  12. It's not just AR that does this - Dual Pistols does this as well. It is HIGHLY frustrating to have to always reset and put back to how you have it.
  13. The current system is as it is for quality of life and ease of gameplay, and to fix many of the issues you are trying to put back in. No thanks.
  14. My go to is always a Blaster, but I prefer them over every other AT. 😄 Really, any AT will be fine as long as you enjoy playing it. As with any content, your damage dealing ATs do better solo vs lower damage ATs. Whether you choose a shielded AT (melee - including Sentinels) or not (ranged), is up to you.
  15. I am fond of my Shield / StJ Tanker. Love the larger AOEs, and is just fun to play!
  16. As Arcane stated, it's not a snipe. It has only the normal range as other blasts. You would have to completely turn it into a snipe power, which doesn't fit a "pistol" theme. And then the set would be like every other set too (no thanks). Additionally, Sniper sets are crap - I have yet to find a single build where they are useful. Some may have some attractive bonuses, but at the cost of not even giving the power the proper stats (+Dam, rech, acc, etc) like you would want. Ranged sets are far better. But Piercing Rounds is a cone - and you get an additional ranged AOE set for your build. That means more opportunity for Bombardment, Frozen Blast, Posi's Blast, or Ragnarok, which are far better than any snipe set, imo.
  17. I have noticed this issue with some Blaster snipes too. Solo and being out of normal blast range but within snipe range, of course. I don't remember which powersets i was on at the time, but I've experienced this often enough. I am wondering if has something to do with the secondary effect that a snipe might have. Similar to what was recently reported in another thread with Cryo-Freeze Ray where the hold takes place before the power actually finishes. In this case, the -End debuff of Zapp aggros the mob before the snipe and damage animate / hit.
  18. Hi. A couple things... Blizzard - the Ragnarok Chance for KD proc is useless in it. Blizzard already KDs. Plus, the way you've slotted it you're not even at the ED cap for damage or recharge. It's your nuke, so you really want that. I would put the full Blaster's Wrath set in it. It'll get you max damage and recharge, plus the Chance for Fire Damage proc on top. Then for Ice Sword, you can put 5 Hecatombs (all but the Dam/Rech) to keep your purple set bonuses. Bitter Ice Blast is your heavy hitting ST attack. Again, you're not even getting full damage out of it the way you have it slotted. It should be 4 or 5 slotted for max damage. I'd put 4 Apocalypse (Ranged Purple set) in it - all but the Dam/Rech - add in the Proc for a 5th slot and more recharge, if you want. (You could pull slots from BU, Aim, or Super Jump.) Combat Jumping - the endredux in it is not needed. It's already a low end cost toggle and it's a better mule for another LotG +Global Rech IO. Personally, I would also try to find slotting to add in the Preventative Medicine +Absorb proc to Health or Frigid Protection, and add in the Unbreakable Guard +Max HPs to Tough. - but this is just me.
  19. Hi! You're a Blaster - you can NEVER have too many attacks! 😄 You have a good build and should survive pretty well. Couple little tweaks.... Your Purple sets - slot all but the Damage/Recharge (slotting the Damage instead) so that you are at least at the ED cap of damage on the power. You have enough global recharge that you will be fine on each power - there's roughly half a sec difference on recharge between the 2 and you're better served with more damage. Frozen Aura / Armageddon set - you already have 5 of the 10% recharge bonus so you're not getting anything from the 5th Armageddon slot. (Addressed below.) Blizzard does not need the Chance for Knock Down Proc in it - the power already KDs. Additionally, you're going to want max damage and recharge on that power. Given both this with Frozen Aura and Blizzard, I would.... Take the Rags out of Blizzard altogether and put your 6 Sup Blaster's Wrath from Bitter Ice Blast into Blizzard. (That also puts the Chance for Fire Proc in your AOE nuke and even more overall damage.) Then take your 5 Apocs out of Bitter Freeze Ray and put them into Bitter Ice Blast (again, slot all but the D/R). Then slot Bitter Freeze Ray with 5 Superior Entomb (Hold winter event set) - all but the End/Rech is fine. (It's a slow animation power and you'll rarely use it because of that, except when you want a 3rd hold - which is very handy! Most skip this power, but I love it - can hold EBs with your 3 holds! So, given this, slotting for hold vs damage is more useful.) All of this should get you just over the soft cap on Ranged Defense, make that last Armageddon set bonus useful, and make your nuke stronger and rech faster - all without sacrificing anything else.
  20. I have the mission directly from Maria (ie NOT through Ouro) saved on one of my alts and I use it for all my other alts. Just walking on and off works 100% of the time. Someone told me (and swore by it) that you could do the same with the mission through Ouro - perhaps not, and you do have to spend some time there and/or complete the mission.
  21. Hi. /Ninja doesn't get a Build up power because Shinobi (Stealth toggle) does bonus damage with first strike, and then gives a 20% chance to Crit on all other strikes during combat. So don't skip Shinobi! 🙂
  22. I do not get any of these things. Except, I could see Cryo-Freeze Ray animating the hold before the power finishes activating - this has been something that has plagued holds over the years and has been fixed in a lot of cases - perhaps Cryo-Freeze Ray needs to be looked at too. Otherwise, everything else you describe could come from a slowly failing graphics card. When mine begin failing, graphical glitches like what you describe would happen, then eventually zone geometry would stretch or fail, and then eventually character geometry too. ...something to think about and watch, just in case.
  23. Hi @Freakycruz, and welcome back to the game! Too many attacks come way too late in your build. You don't need Tough/Weave so early and you'll struggle to run them before Frigid Protection - and you'll want more EndMod in it as well. 3 Perf Shifters should do (E, E/Acc, E/Rech) plus a single Perf Shifter +Endmod proc in Stamina with your Numi (or Pancea is even better) in Health. Bitter Ice Blast - your heavy hitter should be taken as soon as you can get it at lvl 18. Blizzard should be taken as soon as you can get it too (lvl 26). Bitter Freeze Ray should be taken much earlier as well so you can stack it with Freeze Ray to hold bosses (that's 100% damage mitigation vs trying to let your weaker defenses do the work). Frozen Aura is a great damaging PBAOE and should be taken as soon as you can get it at lvl 30. I like Frost Breath while most do not. So, if you're taking it, you should still try to put earlier in your build, but I would prioritize the others above first. You'll struggle leveling this build up or playing it when ex'd down. Get your attacks earlier and take the fighting pool later - in the 30s is fine. I'd also push Scorpion Shield to the 30s as well too. Combat Jumping and Kick can also come later as well to help you get more attacks in earlier. A Blaster's best defense is it's offense!
  24. If your powerset (aka primary or secondary powers) is not what you want, you cannot respec out of them - you'll have to make a whole new character. If it's just pool powers or powers within your powersets, then yes, you can respec out of them, but you cannot change your primary or secondary powersets.
  25. Check your alignment. Are you Villain trying to access Hero zones? Or are you a Hero trying to access Villain zones? If either case, you will not see the teleport option to the other factions zones. Make sure you are either Vigilante or Rogue. Most likely, you have set them up correctly, but are just not the right alignment to access/see the zones. You can visit Null the Gull in Pocket D (Villainside, the bird on top of the truck) and you can switch alignments easily through him. Additionally, Teleporters do not need power or control anymore. Read some of Dacy's posts above for more details.
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