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Everything posted by Frozen Burn
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Glad to have helped. 🙂 You still have WAY more endurance than you can use... only other thing i can suggest for you to consider is to add in 2 special IOs that I like to have in all my builds across all ATs. You have all the other important special IOs: Steadfast +3% Def, Gladiator's armor +3% def, Unbreak Guard +Max HP, etc, etc, etc... but you are missing: Shield Wall +Resistance (TP/All) and Reactive Defenses +Scaling Resist. These are helpful when things get through your defense - especially the scaling resist. It gives +3% resist to all, and then as you lose health, you get more and more resistance up to 13%. As a naked shieldless blaster, every bit is helpful. These aren't required, of course, but they are nice to have. And since you have more end than you can use, you can drop the Numina's and Miracle from Health (and still have tons of End at your disposal) and put those 2 slots and IOs in Hover so you have them at the earliest you can in your build. They work even when Hover is off. And regarding Stealth and its defense - yes, you are correct in that some defense is retained during combat. But the slots are better served in Weave and Scorp shield as they give more defense than Stealth. If you haven't already, in Mids, go to Options > Effects & Maths and on the far righthand side are check boxes. Click "Attacked" and the numbers shown will calculate what they will be when you're in combat. You'll see the defense numbers for Stealth (and Evasive Maneuvers) drastically drop, but you'll retain a tiny bit. But again, generally not worth slotting for as those slots are better served elsewhere. 🙂 Have fun!!
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You're entitled to your opinion. But that doesn't mean others are wrong. Many never ever or rarely take Musculature because other Alphas provide more overall benefit. What is wrong is believing there is only 1 Alpha (musc) and only 1 way to play.
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I like it... I like it all. I like the cim missions. I like the tentacle mission as it's challenging to fight them and the ambushes at the same time - plus, it's just unique and not another cave mish.
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Why do enemy lairs/bases omit toilets?
Frozen Burn replied to Scarlet Shocker's topic in General Discussion
Most, if not all, of the office maps have restroom doors. Lab maps have what appear to be fake doors that we cannot open - i would assume they lead to restrooms somewhere - eventually - hopefully. Oranbega - Well, CoT probably just magically make their waste disappear. Blue/purple caves - there is always a room with water and/or lava vents. Those make natural facilities for people to do their business. Just be careful splashing through the pools, though. Council / 5th Column Caves - These are people are filthy buggers in more ways than one. They probably dig a hole, do their business, and then bury it back up. Warwolves - they probably go anywhere like most dogs, and scratch the ground afterwards after depositing a #2. Be careful where you step - especially when visiting Requiem's Warwolf world. What's really a concern, though, are the Freakshow - some don't have biological lower halves so it not an issue, but those that do will have hammers, sickles, and large claws for both hands - how do they even drop their pants or wipe themselves? Or, maybe they have hidden cybernetic junk and butts that process their bodily waste turning it into bio-fuel, hydraulic fluid, or lubrication for their cybernetics - maybe?? Hmmm..... -
You have a lot of wasted slotting. And a couple wasted powers that really do nothing for you or your build. Infiltration is a waste to you. You cannot use it and Stealth at the same time. Also, Infiltration is a considered a travel power and you already have Super Speed and Fly. I am guessing you are using Infiltration only as a mule for the LotG +Global Recharge, but you have 6 of those - you only get credit for 5 of them max (or any set bonus of same value). So, not only is Infiltration useless to you powerwise, it's also useless for slotting. Super Speed is also a wasted power pick. You don't really need both SS and Fly, but I do understand if you want it for concept. But you have Athletic Run for those times you want to run faster when there is no room for flying (caves, offices, etc). If you want the celerity +Stealth IO still, you can put that in Sprint and still get that benefit. You should definitely ditch Infiltration and take something else. I would suggest Thunderstrike (PBAOE) or Shocking Grasp (high damage Hold). If you like knocking things back/down, Thunderstrike does that and stuns like Force of Thunder, except it does also damage too. You're a blaster and there to dish out the damage! 🙂 And Shocking Grasp gives you a 3rd hold which will allow you to hold an EB or chain hold 2 bosses. Personally, I would ditch both Infiltration and Super Speed and take both Thunderstrike and Shocking Grasp. This will give you SO much more control (stacking more stuns and holds, and KB/KD) plus have you dish out more damage overall. But at bare minimum, get rid of Infiltration - in which case, I would also suggest getting rid of Force of Thunder too to take both Thunderstrike (does the same + damage) and Shocking Grasp too. As for Slotting.... Stamina is over slotted - you have more End than you need or could ever use. Just put a Performace Shifter +End proc in the 1 slot and be done. That will give you 5 slots to put in Thunderstrike and/or Shocking Grasp - or slot up Weave and Scorpion Shield to give you more defense. Purple Sets - none of them need that 6th slot. The Psi def or Toxic resists do very little for you. Stealth - slotting it up for defense is pointless since the defense is suppressed during combat. Just drop your LotG +Global Rech in it and be done. That's 2 more slots you can use for Thunderstike, Shocking Grasp, Weave, Scorp Shield. Hasten - 2 slot it with +5 boosted Rech IOs. That pretty much = 3 slotting it with lvl 50 IOs. That will give you another slot to put elsewhere. Blizzard - better to have a full set of Superior Blaster's Wrath in it - you'll do more damage with it and have it recharge faster. Then I'd put a set of 5 Superior Winter's Bite in Bitter Ice Blast. Dynamo - You don't need a full set of Efficacy Adapters in it. This is a unique power for blasters in that it also does damage as well as drain end while giving you +recovery and +regen. Most other blaster secondaries, their sustain powers give +recov and +regen/+absorb only. So.... I would take advantage and slot it with 3 Synapse's Shock and 3 Power Transfers: Synapse's Shock, I would slot: Endmod/Increased Run speed, Endmod, Dam/Rech Power Transfer, I would slot: Endmod, Dam/Endmod, Chance to heal self This iwll give you plenty of Recovery, increased run speed doubly from 2 slots of Synapse's Shock and the run speed increase IO (to help counter losing Super Speed, if you choose to drop it as well), and this slotting gives you some increased damage for those choosing to be in melee range of you and a bit of auto healing for you. Health - the Regen Tissue +Regen proc does little for you since you have no other inherent regen (like those ATs/Powersets with armors and higher hitpoints). It's not bad, but not great either and that slot could be used elsewhere, if you wanted. Additionally, the Panacea +End/+Heal proc is superior to the Numina's +Regen/+Recov proc - so you could swap that out for the Panacea, if you wanted. Clearly, you love you toon and love playing it. So, that is all that matters. These are just tweaks and suggestions of things you could do to improve your build. At the very minimum, get rid of Infiltration and use the extra 5 slots from Stamina to slot up your new power or others. 🙂
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Hi. Welcome to the forums, and back to the game! Mids' data chunk import feature isn't working at the moment. Hopefully, they can get that fixed during their next update. But until then, it'd be better if you attach a copy of the file instead for people to view and offer suggestions, if any.
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It's classic superhero with some believable realism thrown in.... mental/psy energy can reach farther for single targets or small groups, but a build up and PBAOE explosion of that psy energy to affect all surrounding you - classic. I wouldn't have it any other way. 🙂
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@Rudra is right here.... The problem with KM and why it "feels" so slow is that the damage comes AT THE END of the animation whereas other sets' damage with similar cast times occur part way through the animation. So on these other sets, you see/hear the crunch/slice/bash and the damage numbers float on screen sooner than you do with KM powers - even though cast times are similar. However, KM - from a thematic perspective - rightly SHOULD come at the end of the animation as it is your full wind-up that empowers your hands to do the damage. KM is unfortunately, it's own worst enemy compared to other sets. But it is also for this reason, that I could argue for faster cast times so that the damage dealt hits on par with other similar power sets. Because playing my KM/SR scrapper in a team.... most things are dead before I can even finish my attacks. So, there is truth in the "feeling" it's slow, because it is. Instead of looking at total cast time, for KM, the Devs should be looking at when the powers actually deal damage. Eagles Claw vs Concentrated Strike is a prime example. We all know Eagles Claw is an ungodly long animation at 2.53s and many skip it for that reason despite the high damage it does. Eagles Claw does that high damage halfway through in 1.3s (according to CoD). Concentrated Strike does its damage at 2.533s in the 2.83 animation. That's not really fair for the Martial Artist to deal that damage within 1.3s, when the KM'ist has to wait 2.53s. Yes, Concentrated Strike does slightly more damage than Eagles Claw, but still, the gap between when the damage is actually dealt is far too great, imo. 2.83s (Concentrated Strike) - 2.53s (Eagles Claw) = 0.3s difference in total animation times. So, if Eagle Claw does it's damage at 1.3s, then Concentrated strike should be shortened so that the damage occurs at 1.6s in it's animation (1.3s + 0.3s). And similar for the other KM powers with their comparable counterparts from other sets.
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Hi. You're going to be hurting for endurance even with Icy Bastion, Conserve Power, Phys Perfection, and how you have no slots in Energy Absorption. It will especially be bad when you fight fewer mobs or 1 single target like an AV/EB/GM. You'll want 2 more EndMod Perf Shifters in Stamina and I would slot up Energy Absorption focusing on Max Defense and Max Recharge with any EndMod in it as a bonus (use either sets or HOs/D-Syncs). If you can also get max EndMod in it, the better. With max rech and Def in EA, you can get well over the soft cap in most defense types (against 1 foe - so a group is even more uber). and you'll have the potential to top off your endurance every 12s (max recharge for the power), which will help with any short comings from Stamina, downtime for Icy Bastion and Conserve Power, and countering the Hasten end crash. Frozen Armor, Weave, and Maneuvers don't need 6-slotted - so you you can pull 1-2 from each. I know you were going for the set bonus, but a slotted up EA makes up for it. Frost doesn't need 6-slotted - no purple set ever needs that 6th slot, so you can drop one of those to put in Stamina/EA. Glacial Armor - you can also pull a 2 slots out of that as well Wet Ice is a toggle, so an EndRedux is better in it. Alpha Incarnate Slot - don't do musculature - you're a scrapper and already do high damage - I would suggest doing Agility instead for the +Def and +Endmod - this will serve you FAR better, imo. Kick - KD proc - The power already KDs, so if it and the enhancement both proc at same time, you have the potential to knockBACK the foe. Just a heads up in case you weren't aware and don't like the potential KB. Additionally.... I am guessing this is an endgame build. If you plan to level up or Ex down, you'll have issues as you have only 2 attacks until level 20. Fighting should be later in the build as you won't have the endurance to run them that early on. Energy Absorption should be gotten as soon as it's available (lvl 20) as that is what will help fuel your attacks and other toggles, as well as keep you alive until you do get fighting, Maneuvers, and set bonuses layered on. If you never plan to Ex down, then no biggie. But it also doesn't hurt to put in a better order anyway to benefit you in case you do decide to Ex down for something.
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Ice/Fire is a very strong and survivable combo up through all the levels. It's been my main and namesake since 2004 when the game first went live. There are also many, many blaster combos that are survivable and strong. However, from reading your posts, you do not seem keen on the melee powers and skip most, if not all of them. That is part of your survivability issue. A blaster's defense is their offense - kill the enemy quick, because a defeated enemy can't do any damage to you. And a blaster's melee powers do the most damage. Also, using the control powers within the sets also increase your survivability - so if you are skipping those as well, you are also gimping yourself. And Ice/Ice is a strong combo and survivable combo. Good luck and enjoy!
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REQUEST: A Little More Storage for SG Bases
Frozen Burn replied to BlackSpectre's topic in Suggestions & Feedback
Yes, I know everyone wants more storage. But personally, I don't think we need it. I think people horde too much - especially solo bases. I have a ton of alts that I save enhs for too - but I don't need any more storage than what is already available. Even our SG with a group of people using them don't really need the extra storage. Just keep the essentials and market/vendor the rest to keep the in-game economy going. -
Please help me be able to see this Ninja/Trick Arrow build
Frozen Burn replied to TG BrainFog's topic in Mastermind
Hopefully, Mids will get another update soon and the pasting of datachunks will once again work. -
Please help me be able to see this Ninja/Trick Arrow build
Frozen Burn replied to TG BrainFog's topic in Mastermind
Thanks. I figured as much. And yes, I agree attaching a file is better, but OP cannot get Mids to run on his Linux comp, so a file attachment will not work for them. They also only have the datachunk of a found build and that's why they requested someone post a long form post of the build for them. I tried to help, but can't for the reasons you stated. Hopefully, Mids will get that fixed sooon. -
Please help me be able to see this Ninja/Trick Arrow build
Frozen Burn replied to TG BrainFog's topic in Mastermind
I tried to copy the data chunk, but for some reason, it will not paste into Mids. Sorry. Perhaps you have an old laptop or tablet around that you can download Mids on for building your own? Sorry, I don't really have any other alternate suggestions to help. -
What is the best shields against Lord Recluse?
Frozen Burn replied to LynnD's topic in General Discussion
Tidge is correct - the BLUE tower provides LR's massive To Hit Buff. I tank him quite often on my Ice Tanker and it's when the Blue tower drops that he cannot touch me at all. And it's quite a pain tanking LR with a Defensive set solely due to teammates' ignorance and arrogance. For speed runs, people always skip the red and blue towers - even if your defensive tank faceplants several times. Then on a Mo run, they still are in the habit of thinking the Red and Blue Towers aren't needed despite the Defensive Tanker telling them to at least drop the Blue tower. -
No, unattuned PVP IOs so not act like attuned ones. a level 10 Acc/Dam PvP IO will always be a lvl 10 IO and only boost the small amount like any other lvl 10 Acc/Dam IO - even if you are lvl 50. If you want the PVP IO to level up and get better power enhancing values, you need to attune it like any other IO set. The thing that set PVP IOs different is, it acts like a Purple Set and you'll get the set bonuses even if you Ex down below the level of the IO (and the power it's slotted in is available to you to use). So, a lvl 50 PVP IO set (unattuned) slotted in a lvl 10 power - you'll get those bonuses when you Ex down, whereas a regular lvl 50 IO set might not since most can't be slotted until lvl 20 or 30. I hope this helps to clarify.
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Hi. Slot levels do not matter when you Ex down. But # of slots in a power do get counted. So, for example: as you're leveling up, you have 3 slots in a power at level 20. When you reach lvl 50, you have 6 slots in that power. Then you Ex down and that level 20 power will pull bonuses from ALL 6 slots. The math behind the scenes is that you also get a % of the enhanced value for that power based on your actual level. So a level 50 Ex'd down will generally have higher enhanced values on their powers compared to someone leveling up with similar IOs, SOs, etc. So, yes, lvl 50s have an advantage over those who are leveling and at the same level as you. Additionally, when you Ex down, you get 5 levels of powers over your Ex'd level. So, in the scenario I stated above, to access that lvl 20 power, you would have to Ex to lvl 15+. So, if you did a Posi 2 TF, you'd be Ex'd to lvl 15 (max for the TF), but you'd have access to your lvl 16, 18, and 20 powers. This also gives an advantage over the lvl 15 toon that is leveling up and who does not have those powers yet. Attuned IOs - they essentially have your level. As you level, they level. As you drop in level for EX'ing, they match your Ex'd level. but if the set is lvl 30-50, if you ex down to lvl 25... you'll get the power, but not the set bonus because you couldn't actually slot the set until lvl 27. But you will still get the % enhanced value the set boosts the power. And yes, if you turn ATOs and Event IOs to Superior, you get that better set bonus when you Ex down. Level 50 IOs / unattuned IOs.... again, you'll get a % of the enhanced value based on the level you EX to and the lvl of the IO. But you can only get the set bonus if you are within 3 levels of the IO - so Ex'ing down to lvl 46 or below, you will lose those lvl 50 unattuned sets - excluding purples and PVP sets - you keep those, as long as the power is still available to you when you Ex down. This is why putting Purples and PVP sets in powers earlier in your build is beneficial, if you plan to Ex down a lot.
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Should folks who contribute get something extra?
Frozen Burn replied to Troo's topic in Suggestions & Feedback
No. We are already being given the game for our donations. Without the donations, there is no game. Also, this is not really a kickstarter - it's already up and running and is now more of a non-profit model. We donate to keep the lights on and game alive, with no other expectations. Yes, sometimes non-profits will give donors swag or such to honor their donation, but it's also generally an easy and cheap way to market the org to bring awareness to the cause and hopefully get more donations. But I do not believe we should be getting tee shirts, hats, pens, or such. A one-time in game account-wide badge is all I believe might be okay - but even then, as much as I love badges, I am not a fan of this as this isn't something that would help market / bring awareness to the public about the game (and thusly more new players), and is only for internal bragging rights - which I despise. Additionally, as any non-profit, any funds over the monthly donation goal go into a pot to be used for those times when donations are lighter than expected to make up for the deficit, or for building the game out more. Perhaps our volunteer devs need a new bit of software that would improve the game, or they need to hire a temp coder / animator for a specific project to move the game forward - the surplus funds could go to that too. But you seem to know all this already. However, even if there is a surplus of funds, non-profits do not give funding back. It is saved and used for its intended purpose or for expanding/growing, which I think we all want that with this game. The only time a non-profit may give funds back is when the org shuts down / closes for good - only then would they give funding back. Honestly, I'm quite offended and embarrassed by your post and ask. I am sure you didn't mean any harm, but having spent most of my career in the non-profit sector, this hurts my heart to see someone asking for something more in return for their donation. 💔 -
Yes, I've done this too - it's quite fun! 🙂 And yes, them turning back is because you're out of aggro range and they lose interest despite you taking away their health. 🤣
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Where is the secret door to Pocket D in Independence Port?
Frozen Burn replied to Azari's topic in General Discussion
Yes, there is a teleport beacon for TV for your base - there was one back on live too. -
OH! You mean distance to place the reticle! ....I was reading your post and thinking you were crazy because the max range of Incan for all Tiers is Zone wide - you can "pull" your group from anywhere in the zone / instance. But I see now, that you mean the distance of placing the reticle PRIOR to firing it off and pulling everyone. 🙂 Heh, i never knew they had different distances for being able to place the reticle. Yeah, adding in some text so that we know that range would be nice.
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No worries - and it's not really mids... it's just toon building. 🙂 Mids is a great tool for looking at what you're building and planning for what you want. Resistances don't really matter unless you have an epic shield that grants some. Sure, ideally ANY toon wants a combo of Def and Resists, but blasters don't generally get much of either and it takes certain power selection, set selection, and etc to get a good level of one or the other - and trying to do both can sacrifice both. But primarily, a blaster's survivability lies within playstyle, and how you leverage the available powers at your disposal. As @Sanguinesun stated, you left out some of the core powers that make /Martial so good and survivable as a blaster. /Martial is a melee / blapper secondary. If you want to stay at range, there are better secondaries for staying at range. You're almost gimping yourself by not leaning into the melee aspect of /Martial and fully utilizing it. But... you do you and play what what makes you happy - that's all any of can or should do. 🙂 Also, even as an endgame build, you can still reorganize your powers so that you have more attacks up front and your pools later - this helps when you exemp down for task/strike forces and trials. But if you plan to never exemp, then I guess it it really doesn't matter. I am still not a fan of all the frankenslotting and all the procs - especially in your lower tier powers. You'll do less damage overall. And even in Eagles Claw, you'll do less overall damage since your enhanced damage is so low - not all the procs will proc at the same time - which means your total output overall will be lower. Additionally, the long animation makes it not worth it. Most people skip Eagle's Claw because of the lower DPS. Yes, it's a heavy hitter, but the animation is long and therefore low DPS. I am still a fan of the power and always take it - but I would slot for full damage instead of gambling and hoping for total proc damage for that long animation time. What you have is viable. You solved the key issue of endurance. So, that's the big thing. Here's a sample of what I would do with your sets and some of the pools choices you made. This is not exactly what i would make. What I would do... I would drop Ice Mastery (i am sure you have it for concept reasons which i am ALL for - but for total concept... I'd personally go for Leviathan Mastery instead)... but I would take Scorpion Shield from Mace Mastery (1 power pick to get shield), and then add in Combat Jumping and Maneuvers for more Defense. Blaster (Water Blast - Martial Combat).mbd
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Hi and welcome to the forums! This can be a fun combo to play. 🙂 However, some key things about your build.... Your endurance is actually quite low. You have Hibernate turned ON which shows your increased recovery while untouchable and unable to do anything (it' like a protected rest power). Click the green button on the power and then look at your End Recov... you're going to be hurting for endurance with all these toggles running. Reaction Time - your End sustain power - take it as soon as it is available (lvl 20). And either turn those Ice Mistrals into Performance Shifters or put more slots in Stamina. The Damage proc in it will not work like you might hope. It's pretty useless and will not proc as much as you might like. And the damage enhances component with Ice Mistral will not do anything since Reaction Time does no damage at all. So, if you want to enhance the slow component of the power, I would suggest Pacing of the Turtle or Tempered Readiness instead. Steam Spray - you have it at lvl 49, so only lvl 50 slots can go there. You'll only get max 4 slots there. So you'll have to take that last slot out of Geyser (lvl 47) to put in it. If you want more slots than that in Steam Spray, you'll have to put it earlier in your build. Geyser - your nuke. WAY too late in your build. Take it at as soon as it's available (lvl 26) and 5 or 6 slot it. I like to put full set of Superior Blaster's Wrath in it, personally. Overall placement of your power selections: Too many of your good powers are coming way too late in your build. Put your Fighting later in your 30s/40s - that's when you need it the most and take more attacks early on to help you level up and/or when you exemp down. Also, you won't have the endurance to run the fighting pool until after you get Reaction Time - that's why it's also important to take RT as soon as it's available. Defense is garbage because you're not slotting for it. If you want more defense, get rid of your frankenslotting and slot more 5-6 piece sets to get those defense bonuses. All those procs in your low tier powers are not going to proc as much as you might like due to the inherent low base recharge of the powers. You're better off slotting with a set (can include 1 proc, if you want), and get the defense bonuses from the set + the max damage for the power (with any proc being bonus damage). Additionally, slot up Weave and Frozen Armor for max Defense - you're skimping there. Blessing of the Zephyrs in Combat Jumping - put those in Fly for a 3pc set bonus and little more AOE def. Then you can put some Defense Enhs in CJ to boost your defense, if you wanted/needed. I hope this helps!
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Those last 3 Damage IOS in Nova are doing very little for you. You are ED capped with just 3 of them. If you're not going to put a set in Nova, then at least replace those last 3 damages with 1 Acc and 2 Rechs. Or... 1 Acc, 1 Rech, and a damage proc (Armageddon Chance for Fire Damage would be my choice to mix up damage type) - this would proc a lot given the high base recharge of the power and it being an AOE. You seem to have very little +global accuracy or recharge in your build, so having a bit more Acc and Rech in your nuke helps you to actually hit the mobs and it to come back faster so you do more overall damage overall.
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Frostfire solo with no insp at level 15
Frozen Burn replied to gronbek's topic in General Discussion
With no insps, I solo him on blasters and any melee types. I can solo him on other ATs, but generally will need a couple insps.