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Frozen Burn

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Everything posted by Frozen Burn

  1. I too want this and have asked for this. I have a tiny Pixie TW Brute that constantly flies - I think it's hilarious of having a tiny toon with a giant weapon (even though the weapon scales with size). But not being able to use the T9 power is ridiculous. Even Foot Stomp can be used when hovering over the ground - so, it stands to reason this could too.
  2. Glad you like my sheets. Here is a copy of the workbook. I've stripped out my character names so you can fill in yours. I've left some of the Xs and coloring on the TF chart so you can see how I use it. I also put in some instructions and chart keys/legends as well. Enjoy! CoX Workbook.xlsx
  3. My issue with low level IO sets is not the bonuses... it's the value they enhance the power. They still enhance a power like DOs. Just change the values to SO value range - can be slightly under for balance reasons since we get set bonuses. That would make me use them instead of SOs. I'd still swap them out later for the higher level sets and their bonuses, but at least I'd get SOME use from these sets that I otherwise never touch except for their specials/procs.
  4. I am against this idea entirely. I have toons that use Placate, and others that use Provoke, so I like having both of these powers in the set. We do not need to rework the set to try and put a new 5th power in there that people might want to use. Pool Power sets are meant to have their powers picked and chosen from to enhance your build. If you're trying to take all the powers in the set, you might be gimping yourself elsewhere in your build - it is perfectly acceptable to have a couple skippable powers in a Pool set. And I mean "skippable" by one toon my skip some powers while another may take them and skip others. So, it is perfectly fine for a set to have 2 powers that work in opposition of one another (Pacify and Provoke) as the set needs to cater to all and NOT just some while leaving the others to HAVE to use a certain IO proc to turn a power into something different.
  5. After your Respec, immediately zone to another zone and you'll find pretty much all your powers and macros will be in your trays how you had them BEFORE the respec, with the exception of some temps, all those prestige sprints, etc. It's very handy and easier to clean up afterwards. 🙂
  6. Hi. As stated above, Cardiac does nothing for you regarding the Resistance and the range buff is mostly useless except for maybe Taunt. You are better served with Agility (End Mod, Def, Rech (core) and the radial adds in travel speed if you want). Practiced Brawler doesn't need two slots - just 1 is fine. Purple sets never need that 6th slot - the Tox/Psi is so minor, it's not worth slotting for unless you have lots of those resists elsewhere to stack with them. And you already have Mez resists. But keep the slot there and switch sets to Winter event sets for more Defense. You don't need the extra KB protection from Bless of Zeph or Gladiator's Armor - Practiced Brawler (even single slotted) will double stack and give you all the protection you need. LoTG as a set gives crap bonuses compared to Shield Wall and Reactive Defenses. You get more HPs and resists with SW and RD which are far more useful. Don't forget to get your stat enhancing accolades - they are SO worth the trouble of getting on every toon. For what it's worth, here is the build I'd do with your power choices.... Agility basically adds 5% Def to the build, so you're at/over the incarnate soft cap prior to getting you Incarnate abilities. I didn't boost every single IO like you did in yours - I did boost the ones that specifically need it. But certainly, you can feel free to boost all that you want. I know the boosting also allowed you to 3 slot your defense powers, but having that 4th slot for some of the resist bonuses is nice, and is what I opted for. I rearranged some of your power choices for leveling up / exemping. Like, having SS early on so you have a travel power at the lower levels, hasten and a 2nd attack earlier in the build too for less frustrations early on. And also mentioned above - building for Regen isn't the best choice since you have no powers to stack with it. But building for HPs is more crucial for those 5% times when something gets through. I've added an extra 700 HPs to the build comparatively (the stat enhancing accolades greatly help here too). Tanker (Super Reflexes - War Mace).mbd
  7. I love my Ice/EM tank - he's a beast! My build.... (made prior to the power tier level changes) ... also no alpha or other incarnate powers included. Frigid-Dare - Tanker (Ice Armor).mbd
  8. I convert enough merits into inf to buy ATOs because they tend to be cheaper and I can usually get 2-3 with 100 merits. I will do the same with PVP IOs, but buy the cheaper ones and convert them as necessary. Winter IOs, I usually have some lying around from packs that I've opened - I never sell them as they will all get used eventually. But if I'm missing any for a set, I'll buy 1 for 100 merits. I will also spend a 100 merits to either buy a Purple recipe, or covert them to inf so I can buy the Purple on the market - depending on the market value and what I need. I refuse to pay over 12M for anything. Ok, I might go 15M for an HO/equivalent. 😄 Oh, and any LoTGs or other specialty IOs... those are all easily gotten by crafting and converting recipe drops. Never ever had to buy any off the market or with merits.
  9. Hmm... not sure what to say other than select all Rogue options. In Mission 3, after clicking the comp and it explodes, you are attacked by Dr. Todd and Ravenstorm - then there is dialogue with them. BE SURE TO CHOOSE THE ROGUE OPTIONS HERE. Then, you'll have to fight Dr. Todd and Ravenstorm again and defeat them. After which, Mission 4 should be the Burgle Family Ship.
  10. Hey there. I am mostly not in-game anymore. Life has taken me away, sadly. So, no I haven't completed any of the remaining details yet. But I can tell you this... Leonard (Vill lvl 20-29) deals with Protean who is hired by a Praetorian - this is pre-Praet War, so you can do at lvl and before Tina Mac. Mortimer Kal's SF is not Praetorian content, but you meet him again when you do the Inside Info tip for meeting Mr G (Primal) and he will make a nod to knowing you. So, you do not need to do his SF ahead of time, if you do not want. Admiral Sutter (Hero lvl 20-40) needs to be added on my list/chart, and this TF falls on the timeline after the war has started. I would put it around Apex and Tin Mage. Inside Info & Mr G (Primal) (Vill lvl 50+) belong after the Magisterium. It's basically the Villain content after the war, like Marchand's content is for Heroes after the war. There is reference to the DA arcs, Belladonna's arc, and Leonard's arc. If your character is Praetorian (started in Praetoria and came through the portal) - but you can do this content anyway, even if not a Praetorian already: Praets turned Vills naturally get introduced to Leonard, so that flows into the above. Praets turned Heroes get Field Agent Keith Nance (Hero lvl 20-29) and Special Agent Jenni Adair (lvl 20-29), who both give the hero-side of the story of Leonard's arc, so they should be on the list early on as well pre-Praet War.
  11. Heya! An Ice/Fire Blaster was my first toon I ever made when the game launched and has been my main and namesake ever since. Love the combo and this Blaster! 🙂 I don't believe in a ton of procs - that's just me. I'd rather go for the set bonuses. You do you. But below is my build. I solo +4x8 and incarnate content. I also will farm with this build when I need. And you'll see, I don't have much def or resistance either. Ice/Fire/Fire is just awesome. 😄 And this is a build that one can level with as well and it being the final. Frozen Burn - Blaster (Ice Blast - Fire Manipulation).mbd
  12. Hi. This was brought up in another thread somewhere, and I posted a couple maps of Brix with the spawn points. Here they are again below. The first just shows the spawn points, with them above/on top of something, at normal ground level (even if it is lower), or being underground or under something. The second map is the same, but it's overlayed to vidiotmaps so you can see where they are in relation to other points of interest, the tunnel underground, etc. Happy hunting!
  13. Repeating sets can be just as fun as the initial character - some, even more so. If pairing a different attack set with the same defensive set can really change things on how you a play a character - which is fun to me. And of course, a different character concept, backstory, etc can change how you play it too as well as keep you engaged and having fun, even if one or both of the powersets repeat. Go for it! Make them and have fun! 🙂
  14. You can start as early as you want, but as mentioned above, most of the better sets start at lvl 30, which means you can slot them at lvl 27. You can also purchase attuned versions or catalyze them yourself, so that they will level up with you. That way, you can take advantage of having set bonuses early on and not wait until lvl 47 to slot only lvl 50 IOs. Additionally, attuned IOs when you're level 50 will retain their set bonuses, if you ex down within the sets base lvl range. With lvl 50 IOs, you'll lose those bonuses if you ex down too low. The only real advantage to having a lvl 50 IO is that you can boost it to lvl 50+5. Many people will use attuned IOs as they level up, then at lvl 47 unslot/respec out of some or all, and put in lvl 50 IOs so they can boost them. And then at lvl 50, unslot more to put in any purple sets and boost them. **Never attune / catalyze a purple IO - it can only be slotted at lvl 50, but if you ex down, you will retain its set bonus, unlike other IO sets - this is part of what makes purples so special.
  15. yes, correct - that is what I meant. Thanks for clarifying.
  16. I've paired DP with /Mental, /Sonic, and /Ninja. Love them all. With DP, I look for secondaries with PBAOEs that will go well with the DP PBAOE nuke. There are some great elemental secondaries that pair really well, but since we're avoiding those, yeah.... /Martial and /Temporal would great pairings as well.
  17. Hybrid Incarnate powers are ones that you need to place in your tray and click when you want the boost (like Judgement, Destiny, and Lore). Like @Bionic_Flea mentioned above, you'll get the Auto/passive boosts just from creating the Hybrid, but to get the other benefits, you have to Click the power - and it will toggle off when time is up and go on cooldown for a bit, but you still get the Auto/passive boost.
  18. Also.... Combat Jumping provides Immob protection. Acrobatics provides KB and Hold protection. Aid Self provides Stun protection But trying to work all this into your build only gimps you. It's just a blaster's life until incarnate powers and Clarion. Breakfrees are your friend and easy to use and you're even able to take them BEFORE you jump into a situation that you know will mez you. Additionally, take your T1 and T2 primary and T1 Secondary - all 3 can be used while mezzed. And don't poopoo them for being low tier powers - I can't tell you enough and how often cycling through those three saved my rear-end when I had nothing else. I always take all three of them just for this reason.
  19. I have been saying these things for years about the disparity between Mass Confusion and other AOE confuse powers. I totally get how they all differ and why they differ, but in real application and use in-game - there is no reason to pick Mass confusion with lower acc and double/triple the recharge rate over other AOE confuses. In practical use - a group gets confused like the others - yes, by different means - but the end result is the same and Mind Control suffers comparatively in that way. Thankfully, the HC devs finally looked at Mind Control and fixed the lower tier powers / issues that needed help as well, but it hurt that Mass Confusion was ignored. There does need a balance pass on Seeds of Confusion and Mass Confusion so they are more inline with other AOE confuses. Seeds needs a longer recharge, and Mass needs lower recharge and base Acc bumped up. This would help Mind Control play better on a team (as well as solo better too) like other sets with AOE confuses. It would be great if Mass Confusion was not a T9 power too, but top priority is getting the recharge down (180s would be fine, imo), with the Acc boost secondary.
  20. Use the Power Slide stance for all your ground travel powers... you don't need the power... just edit your Sprint to go into Power Slide Stance. You can do the same for Super Speed, and other travel powers. Then use the Frost / Snowy Travel Aura and it leaves a frosty trail after you. It's AWESOME!
  21. If it works - then it IS right! 😄 Glad you found this and are having fun.
  22. Frozen Burn

    Scourge...

    Yes, as the last line in the graph pic you shared says, the chance to Scourge is calculated solely on the enemy's base HPs. But if that enemy has a Dull Pain or similar type of power that gives them more max HPs, you will have to chew through those extra HPs before you get to the Scourge point. For instance: a foe has 20,000 base HPs. The chance to Scourge is at <10,000 health left (starting at the 50% mark). If they hit Dull Pain adding another 10,000 HPs making their total 30,000... The Scourge point is still at <10,000 health, but that is now at 33.3% of their total HPs (instead of <50%). So, you have to chew through 20,000 Health to get to the point of Scourging. And certainly, AOEs are better at "showing" Scourge because you're affecting more foes at once, which means multiple tohit checks and more chances that a foe meets the conditions for Scourge - all in that single activation a power. However, Fireball and similar powers with extra DoTs only have a chance to Scourge upon initial impact of all the foes in range, but the following DoTs do not Scourge as they are bonus damage and have no extra tohit checks. Rain of Fire has a tohit check on each tic of the power, so that is why you can potentially see a lot of Scourging with rain type DoT powers.
  23. Something like this would be cool - epic and classic superhero takeoffs, landings, and flight poses. However, flight poses were tried back in the day when the game was live, and it never worked right. There were 4 emotes you could do while you were flying that would change your pose, but it was buggy and they didn't always do the animation, and when they did, the poses didn't look right when turning or banking. It was just awful. The original Devs could never get them fixed right, so they scrapped them and took them out of the game. As for takeoffs and landings - I imagine they would have to be alternate power customization options that you pick during costume editing. Perhaps that is what would help (but not entirely fix) the flight poses. However, the current volunteer Dev team doesn't have an animator. All the new powers we get now are stolen animations from something that already exists in game. So, unless you are an animator or know of one who wants to volunteer countless free hours to do it, this will probably never happen any time soon.
  24. I have a Katana/Dark Scrapper that just lays waste to everything. Yes, it truly is a beautiful combo. 🙂 ❤️
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