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Everything posted by Frozen Burn
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Okay, good. So, you moved your portal outside the base then.... or made a teleport point to go there. 👍
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@Snarky Removing the ceiling will not allow you to fly up out of the "box." There is still an invisible ceiling there to the sky. While in edit mode, you can fly up through, but in normal base visiting mode, you cannot. There is no way around this, unfortunately. To truly fly up as high as you want, well, until the zone ceiling anyway - you have to build outside the base. So, you may need to move your entry portal outside so that when you zone in, you can just fly as high as you want. Then, if you need to go inside, you'll have to use a teleport point (Aleph, Beth, Gimel, etc). Or vice versa with entry portal inside and teleport point on the outside. There is no passing through that invisible ceiling barrier, unfortunately. To place objects through walls, your "invisible" ceiling in your "sky" room... click F3 and "Enable" Room clipping. (Also found in Options Menu.) Then also cycle through hitting F5 to anchor to wall, floor, ceiling, object, etc. Don't forget you can also change the grid snap size with F1 and the angle that you rotate things with F2. (Also found in options menu.) This here is a VERY useful thread....
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We are already taking both paths.... The shard / Notice of the Well components are the "slow" path - part of the reason you get 1 shard at the end of Ramiel's arc. Depsite getting your Alpha unlocked, it takes forever to get enough shards or run all the appropriate content for shard component rewards to even build out your Alpha. The threads, astrals, empyreans are clearly the "fast" path. And it seems to be the way to go since only Alpha can accept Shard components. I am all for more story content about dealing with the Well as we grow our incarnate abilities, but we still need the the other Incarnate abilities unlocked as well: Genesis, Stance, Vitae, and Omega. But becoming more powerful with these, also requires more difficult content, otherwise the game gets too easy. Some say it already is. So, perhaps with the new content the Devs are working on, these new Incarnate abilities will be unlocked. And perhaps there can be a story arc that includes dealing with the Well as well. (see what I did there?) 😄
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Loyalist <-> Resistance ... switching alignments EVERY TIME for Praetorians
Frozen Burn replied to Redlynne's topic in Guides
You have to be lvl 20 to get the mission that will let you leave. As soon as you train to 20, you'll get the mission prompt. -
@Oklahoman In TPN there has never been a requirement or badge for clicking all 4 terminals simultaneously. But it is possible to get ejected from the building without clicking all of them. Just make sure that doesn't happen by moving the mobs away from terminals as fast as possible (fold space, pull, etc to defeat them elsewhere) so you can eliminate the single terminal guy and click the terminal as fast as you can. The only iTrial that has something that DOES require simultaneous clicking for a badge is Dilemma Diabolique with the spires, but even then, you still don't have to. There is a rather large window of opportunity to still get the badge in DD without simultaneously clicking them. As the league works on the 1st spire, a few individuals go ahead of the league and removes the mob around the next spire, and then ignores the spire and just moves onto the 3rd, 4th spires. The league just follows along behind only dealing with the spire (and hopefully no one draws aggro from additional mobs causing the spire to be unaffected again), until all 4 spires are down. You'll still see "badge challenge failed" flash across the screen, but at the end after the 4th spire, you'll then see "badge challenge successful / complete the trial to earn" (or something like that) flash on across your screen noting you earned it. (I am guessing this has something to also do with the "no simultaneous clicking" rule applied across all content - I do not know for sure.) But if you do take too long, of course, you will fail. We do this all the time successfully on Torch.
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AR is the "master of cones" blast set. So you most likely will want to take something that will synergize with that and let you stay more at range to use those cones more effectively. /Elec and /Plant are more Blapper'ish than suited to range playstyle. /Energy would be the best pick out of your three and synergizes really well with AR. It's a classic combo that doesn't go wrong and you have heavy hitting melee attacks for those time you get bum-rushed by mobs (and you will). The boosts are great too - boost range is really great for cones and allows to potentially get the max # of targets for those times the mobs are spread out. And a boosted range sipe - it's insane! 🙂 Others to consider that synergize well with AR: /Tactical Arrow (as mentioned above) - has lots of great control and debuff /Devices - another classic secondary for AR that gives you a lot of utility and extra damage - with enough recharge you can have 2 gun drones perma and they have a taunt effect to distract those pesky mobs coming into melee range of you.
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Generally, the simpler ones are the best ones! Great job!
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Ambrosia inspiration doesn't work on the Eden trial
Frozen Burn replied to Dev7on's topic in Bug Reports
Yes, it's a shame that this trial is the way it is. I love it and wished it was more and could not be sped-run. Then maybe it would be worth more merits and more attractive to people to run it. I remember early on live running this a lot. It was worth a decent amount of merits and nearly took the full 90 mins to complete until someone found holes in the walls to TP through. Then it was non-stop speed-throughs and when the devs went checking completion times, they nerfed the merits. I think it was to 9 initially, and then a 2nd nerf happened to 7 merits, which it is now. When they made the trial stop ex'ing you down to lvl 41 (you could then run at lvl 50), there was even a bug/exploit where the team could be lvl 50 but somehow the critters inside the mission were lvl 41. I think that eventually got fixed allowing critters inside to spawn at the appropriate team lvl now. But this didn't help improve the trial any. But, holes got plugged, we got stronger with incarnates, the GMs/spawns attacking you during wall fights became laughable and ignored, and people only ran the trial for the badge - which is rarely. Still holds true now. I don't think the auto hit of unique damage is any factor at all in people not wanting to run it. There are ways around it - like the run I was on the other day... we didn't use a single Ambrosia. We had a mind Dom perma confuse the Titan and we didn't take a single hit and dropped the Titan in seconds. Clever, but disappointing as I like challenges and this wasn't a challenge. Unfortunately, the mechanics of the entire trial is not challenging enough, making the corresponding reward low - and thusly, no one is interested in either so it's not run. You'd think an easy Titan-O would be reward enough to pull people to farm them in this easy trial, but nope. My team was lvl 50 and I got a lvl 48 Titan-O at end. So, that is still an issue too. -
Ambrosia inspiration doesn't work on the Eden trial
Frozen Burn replied to Dev7on's topic in Bug Reports
Ambrosia never stopped all damage from coming in. It only prevented the Titan from one-shotting you. You still need to use other inspirations, buffs, and debuffs. And squishier toons always needed to out of range of the foot stomp due to lower HP caps despite Ambrosia being up - if these means flying, then so be it. But generally, the melee ATs can handle it - Tanks and Brutes more so due to more HPs - but they still need heals and regular insps on top of Ambrosia. This has always been the case even back on live. -
@Story Archer, I agree with @Parabola. However, I would suggest adding in the Lockdown +Mag Hold proc. This can be wonderful for critical holds on bosses. Then if 2 or three of you are overlapped, you'll probably hold EBs critically as well. And using Char from all 3 of you, the proc can only help you in potentially holding AVs as well.
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Character Concept comes first - if I don't like the character, I'll never play it. I will take powers that some will deem meh, or not very good, if it fits the toon's concept I will maximize the build AFTER conceptual considerations are met first, and eke out every ounce of awesomeness it can give with whatever inherent flaws comes from the concept. NO 2x XP buffs - I avoid these as XP already comes really fast and I like the journey and progression a character goes through - but I do get all my P2W/START freebie temp powers + the self rez. I avoid DFBs 99.5% of the time Whether Hero, Villain, or Praetorian, I will solo story arcs or team with SG-mates if they are online. Will team for TFs/SFs/Trials and try to do them when level appropriate, if possible. Will vary the story arcs from character to character depending on the toon's concept, background, and what fits with their own personal story/journey. Again, it's all about the character's journey, for me.
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Sally & Other Aquatic Mini-Pets
Frozen Burn replied to Frozen Burn's topic in Suggestions & Feedback
As Rudra stated, this is in Croatoa, a hero-side zone. Sally swims all over the entire lake. It's a neat "Sleepy Hollow'ish" zone and the story arcs (lvl 23+) are quite magical. (Pun intended.) 😄 -
Sally & Other Aquatic Mini-Pets
Frozen Burn replied to Frozen Burn's topic in Suggestions & Feedback
So, had my Sally pet out today and noticed when backdropped by a bright light source, you can see through the water.... So.... proof she DOES have a body to those that think she doesn't. And thus, back to my original request.... is it possible to use clear water instead of the murky water so we can see her in all her beautiful glory? 🙂 -
Change Emote effect for outfits resets itself to "none"
Frozen Burn replied to Anothername's topic in Bug Reports
Logging out has always reset the the option in the dropdown menu in the costume screen. So, don't think this is a bug. And this is why I use key binds for my costume changes. I usually will use a different emote for a different costume on the same character as well. And none of my emotes change when relogging. /bind numpad1 cce 0 CCSpin /bind numpad2 cce 1 CCBackflip /bind numpad3 cce 2 CCMurderOfCrows ...that's how the syntax would go. No spaces are to be used for the name of the emote. Just bind to whatever keys want. Or make a macro button: /macro CC1 cce 0 CCSpin /macro CC2 cce 1 CCBackflip /macro CC3 cce 2 CCMurderOfCrows Costume slots are set up/internally labelled like this.... Hope this helps! -
Willpower and Super Reflexes would also be appropriate as secondaries for a Jedi. Psi Mastery would fit the theme as well.
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In running some iTrials on my new lvl 50 Rad/Rad Tank, of course mezzes can overcome status protection armors - which is fine. But Irradiated Ground would detoggle whenever I got stunned or held instead of only suppressing like all other toggles on all other powersets and ATs.
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I had no idea there was a limit. And didn't know about the attachment meter either. I'm only at 35% - yay! thought I might be near full! 🙂 I guess I'll have to watch this from now on. Thanks.
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I have no idea what websites people host their pics on - it doesn't say, just gives a black screen with an icon. So, can't whitelist anything. Like right now, I can't see any of your recent pics. If I turn off my VPN and refresh screen, I can see them. And now, I have to ask... you all host your pics on another site? I just copy and paste them into the post.
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Help me settle on some things with a new character
Frozen Burn replied to Photon's topic in General Discussion
1. Personally, I vote for no horns. Hard to tell they come from your head and they look like part of the hat. And then I like the red hat better. But I wonder if a black hat would look even better than that? Maybe not with the black hair. 🙂 2. I don't have a Willpower Stalker, but I do have a Ninja Stalker - it's a great set and love the theme and playing it. -
I don't see those powers as "skippable." They are part of the set and add to the overall survivability the set provides. Caltrops makes foes want to run away (slowly) and reduces the amount of attacks they attempt - attacks never fired never land. Blinding Powder is a ToHit Debuff and Confuse/Sleep (among other things) - the foes' -ToHit makes your Defense that much stronger. Their confusion/sleeping means they aren't attacking you (again, 100% damage mitigation). Smoke Flash - a large area PBAOE Placate that is larger than your normal Placate - what's not to love about that? While yes, SR defense #s are well over the soft cap, you have to scrounge pools for any utility to help with survival. Ninjitsu, with it's built in utilities keeps it balanced with SR. Skipping the utilities in Ninjitsu is like skipping the Passive Def powers in SR... you do yourself a disservice. SR is just more passive in playstyle - you turn on your toggles and go. Ninjitsu requires a little more active participation in using the utilities to your benefit. But again, they are balanced well comparatively.
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Clearly, you've never played SWOTOR either. It's by Bioware and all housed in the US. You can gamble with virtual currency and get virtual rewards in the Nar Shadaa casino. They even have monthly events for it. It's been like that for years with no issue. It's similar to all those fundraising events that non-profits do where attendees buy a ticket to enter, and are basically handed chips to gamble away to earn donated prizes. Yes, there are legal details to navigate, but it's been done for decades without issue. I've attended many of them working in non-profits most of my life. Thank you for your diligence and keeping an eye on legalities. But there is precedence and a way forward that could happen that is NOT illegal.
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KM/SR scrapper was one of my last toons I made on live and I loved the character so much, it was the first scrapper I made when HC brough the game back to us. Yes, the build looks great in Mids, the activation times seem on par with other sets... but yet compared to all my other scrappers, the DPS is slow and it takes forever to kill anything. Concentrated Strike (T9) is still one of the longest animations of all T9s. It is tied for 2nd place in long animations with Skysplitter from Staff (2.83s) with THE longest being 1000 Cuts from Dual Blades (3.3s). However... Skysplitter does 2 hits of damage: one in the middle and one at the end, and 1000 Cuts does a lot of DOT over the course of the animation - so the long animations don't feel long or as bad since you're at least affecting the foes. Concentrated Strike from KM doesn't do any damage until the full animation is done... THIS is why it seems so slow. Burst from KM is very similar. While it is on par with other PBAOE attacks at 2.67s activation... you don't get the damage until the very end whereas most other PBAOES from other sets do their damage part way through the animation. Again, waiting to the very end to get your damage, is what makes it seem so slow. And unfortunately, this is just the way it is with KM because you build up that energy and then release it at the end. So, I see no way to resolve this other than bumping up the animations times, which I think no one will do. However, there are other sets with faster PBAOEs, so it's not like it is unprecedented or a game-breaking ask to help the set play better. My other problem with Burst is its radius. It's supposedly 8ft, but for some reason, it rarely hits anyone around me when I know Lotus Drops, Whirling Hands, Whirling Mace, or etc would have hit all those foes. I honestly think it's a bug, because foes will be on top of me and they just don't get hit - no "miss" notification letting me know they were affected but rolled a better number than me - it's as if they were out of range, but yet, they are on top of me. I am sure on a tank, there isn't this issue. But on a scrapper, i feel it bad. And lastly, I also have issue with Power Siphon - it seems to do nothing or very little. I never see any stacks like it's supposed to do. If I need to burn down a tough foe quickly with KM, I have to use my T1-T3 powers as they have the fastest DPS for the set. With other scrappers, I can work in a T9 or other upper tier powers that hit harder and yet still maintain good DPS. But with KM... nope. I know this seems like all negativity, but I do love the set and my scrapper is fun to play for those lazy times I just want to relax while fighting and I'm not in a hurry doing any speed run or difficult content. For faster and tougher content - I will choose a melee toon with any other melee attack set other than KM. ....and that's not right.
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Are you running a VPN? I've found I have to turn off my VPN to view certain people's images.
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Yes, I have. Love Praetoria! My favs are below. Similar background and skills, but slightly different. Different worlds = different problems, which shaped how they grew. And I love playing both equally. Techno-Bunny (Primal) Archery/Devices Blaster Kelly Kane, super model and former Paragon Playmate of the Year, was hired to model for well-known photographer, Lamont Bannon. Unbeknownst to Kelly, Lamont was a super-villain mastermind who turned the models he hired into his minions to infiltrate Paragon’s elite society and rob, black-mail, and even murder them. However, with Kelly, Lamont was in love, so he never used his powers on her as he wanted her to fall in love with him for real too. But being unattractive, creepy, smarmy, and rude - he was unsuccessful at seducing her but persisted relentlessly. Kelly had enough and finally told Lamont off and refused to ever work with him again. Furious, Lamont tracked her; stalked her; chased her; and finally, he sent his other minion models after her to “convince” her to come back. he even tried to use his mind control on her, but she resisted. However, she did get a glimpse into his mind and finally saw Lamont for the criminal he was. Kelly vowed to take him down and free all the innocent models under his control. Plus, she also knew he would never stop stalking her despite legal action. Having amassed a vast fortune from being Playmate of the Year and and using her multiple advanced degrees in engineering, physics, and ancient literature (a girl’s gotta have hobbies) – Kelly is able to afford and develop the latest in technology and weapon systems. But Kelly’s favorite weapon is the bow and arrow – it's silent, deadly, and just plain sexy. So, with weapon in hand and many technological gadgets at her disposal, Kelly grabbed a random bunny costume out of closet and registered as a hero with the city to track down Lamont and free her super model friends, as well as stop anyone else who oppresses others. Deadly Nock (Praetorian) Archery/Tactical Arrow Blaster Kelly Kane, like her Primal Earth copy, is the daughter of affluent parents and made a name for herself as a model and actress. However, Praetorian Kelly's parents fought in the Hamidon Wars and with the Devouring Earth mere meters away outside the sonic fences of their idyllic city, they made sure Kelly was extremely adept in some sort of martial skill. Kelly chose the bow and arrow. During an interview with John Houston of TPN after the success of her film, "The Hunger Wars," Kelly's natural deadly and precise skills with a bow was made known. Truly believing in the ideals of Praetoria and with encouragement from her fans, Kelly joined Powers Division to protect the city and its people. It's said, "Once she nocks an arrow, someone's gonna die." So they gave her the name, "Deadly Nock." She, of course, is ever in the limelight and handles the publicity cases of Powers Division, but with her specialized training from Praetor Sinclair, there are also many missions that are classified and even unknown to Praetor White himself. With Longbow and Arachnos invading Praetoria, Kelly hoped to stop the invasion by de-stabilizing all Primal factions making them focus on fighting themselves instead while at the same time eliminating as many "heroes" and powered people along the way who threaten her beloved city. But when she found out Emperor Cole only made a deal with Hamidon and didn't defeat him like he swore and is invading Primal Earth for his own ambition, Kelly felt betrayed. Knowing this will be the destruction of her home city and many innocent lives, she now fights the very same regime she grew up with and was loyal to her entire life in an effort to end the war and save as many people as she can from the Emperor's madness and those who remain loyal to him.
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Let us slot defense sets in TELEPORT!
Frozen Burn replied to Azari's topic in Suggestions & Feedback
No. You are already untouchable after a teleport. There is no need for this. There are already a ton of other ways to slot LotG procs.