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Everything posted by Frozen Burn
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I completely agree on both accounts. I use AP freely and with no issue. But apparently, as you can see, many people have issue with it. Oh well. 🙂
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No, they are not wrong... the T4s (and 1 of the T3s on the core side) will last 2 mins, which is how long the power recharges. The effects just slowly wane over that 2 mins, but it does last that long - hence being "perma." Most all Destinies are like this. And as for what to pick.... it's always depending on what your needs or wants are. All are good and useful. It is totally up to you and your preference. I have toons that have made several and some that have made all of them.
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kiosk potential... anyone click on them?
Frozen Burn replied to shortguy on indom's topic in General Discussion
The Family takes great pride in their food, so you can trust what they make. It's SOOOO good! Mmmm... Chicken Marsala with a side of Lasagna. 😄 -
kiosk potential... anyone click on them?
Frozen Burn replied to shortguy on indom's topic in General Discussion
Your title makes no sense. What kiosk? Merit Vendor kiosk? BenevoLabs kiosk? City Data Terminal Kiosk? Vanguard Merit Reward kiosk? That bodega in Talos where you can get a great pastrami sandwich?? ....please elaborate. Which kiosk and what potential are you referring to? -
Hostages have a sound effect like glowies do?
Frozen Burn replied to Zephyr Star's topic in Suggestions & Feedback
Some missions, it does. But there are a lot that do not. I do agree and would prefer a text bubble that pops up when near, over a sound or glowing effect. Many already have a hard time hearing glowies - a visual chat bubble that you can typically see through walls gives a better indication of the direction and location of the speaker. -
Martial Arts / Super Reflexes question and build help.
Frozen Burn replied to Nintova's topic in Brute
Why are you slotting for specifically Resistances? SR is a defensive set and you should be slotting for that over resistance. Yes, having SOME resistance is good for when attacks may get through, but with high enough Def and SR's built in scaling resistance as you get lower on health, + the Reactive Defenses Scaling Resist IO - slotting specifically FOR resistances is not needed. Additionally, you are over capped on a lot of your set bonuses, you have a lot IOs that provide no bonus to you whatsoever - so they are wasted. Click your "View Active Sets" button and look at all the things in red - you're not getting those bonuses. 🙂 I tweaked your build some. Take a look at it attached here. Slotting KB set in Dragon's Tail and a KB>KD proc in it is just wasteful. Dragon's Tail already KDs, just put in a full set of Scirocco's in for the extra defense. Slotting Kismet set is useless - use those slots to 6-slot Cobra Strike and Eagles Claw for more Def. Switched Cobra Strike to all Mako's to get you more ranged Def and even out your defenses overall. Weave is over slotted - moved the slot to Tough..... Again, use Unbreakable Guards in Tough for Def and the +Max HP special (this gives you more end discount, def, and HPs), and add in the Steadfast Protection +3% defense. Stalagmites - use Posi's instead of Detonation, which does nothing for you. The extra recovery will help you more and Posi's are cheap. Switched a lot of your Reactive Defenses to Luck of the Gambler since you are over capped on React Def bonuses. and they were doing nothing for you. Now, you at least get something. The 3rd performance Shifter was useless as you are capped on that +HP bonus, so just put in a 2nd Power Transfer (End Mod) so you at least, and you'll ekje out s tiny bit more end recovery too. With this build, you are well over the soft cap for normal content, and right at the soft cap for Incarnate content. These are all still cheap sets and IOs in the build (except maybe some of the PVP specials). Defense sets are expensive in general - even Red Fortunes and lower level sets that go to 4-5 mill each. Sometimes, you can buy cheap PVP IOs for 4.5-5 mill, and then convert them into Shield Walls. MMA Hole - Cheap - Brute (Martial Arts - Super Reflexes).mbd -
What additions to the AE would we like to see? (Within reason!)
Frozen Burn replied to Darmian's topic in Mission Architect
Probably mentioned already in this thread, but doesn't hurt to state it again.... I'd like the ability to have a Boss teleport/medi-port away at a setting of your choosing (full, 3/4, 1/2, 1/4 health), much like Anti-Matter does in Tina Mac's arc when you first encounter him, so that you fight him again later - and with others in so many other arcs in-game. This mechanic would also be nice for rescuing Allies as well instead of having them run off through the map., they can medi-port out immediately. -
Martial Arts / Super Reflexes question and build help.
Frozen Burn replied to Nintova's topic in Brute
Lol - there is NEVER a "Last Time" for a build! ....and you haven't seen my other post yet, huh? -
Martial Arts / Super Reflexes question and build help.
Frozen Burn replied to Nintova's topic in Brute
HI @Nintova Good job so far! Some additional things you may want to consider. Get rid of all Kin Combats in Eagle's Claw and just go for 6 straight Touch Of Death's. That will get you more Melee Def. Combat Jumping - missed opportunities: Move your Reactive Defenses Scaling Resist to Focused Fighting for 5-slot set bonus (more End Discount) Move your Shield Wall +Resist (PVP) to Evasion to get 5-slot set bonus there (more damage) - since this is a PVP set, if you just do more Reactive Defenses in Evasion, then just leave the Shield Wall Special where it is. Agile - doesn't need 5 slots. Just use: LoTG Def/Global Rech + 3 from Reactive Def (D, DE, DR) Move that extra slot to Cobra Strike for 6 Death Of Touches and more Melee Def Dragon's Tail - does not need 6-slots of Purple set. The Toxic/Psi resist in is negligible to your build and thus, useless. That's pretty much a rule-of-thumb for most (not all) purlple sets. Tough - with the extra slot from Dragon's Tail, 6-slot Tough. Change Aegis to 4 Unbreakable Guard: R, RE, RER, +Max HP (more Melee Def) Slot your Gladiator's Armor (PVP) +3% Def Add in Steadfast Protection: Resist/+3% Def Stalagmites - FYI... JAvelin's Volley is another PVP set. Perhaps slot 5 Posi's Blast instead, or if you can come up with a 6th slot, use Artillery for more ranged Def. Hope this helps! -
No one plays hardmodes because they suck
Frozen Burn replied to TheSpiritFox's topic in Suggestions & Feedback
Ummm... there are lots of of Hardmodes being run on Torch, and i know of people who run them on Excel. And I actually prefer them to the regular version. They are challenging and not just an easy walk through like so mush else. they take coordination, patience, and strategy. And i find this hard line against them from you a bit of BS when you admitted in another thread that you haven't even run any. So, how about you spend some time running them before you start saying they are crap. -
What's your practical max file size %?
Frozen Burn replied to Ankylosaur's topic in Mission Architect
Creating custom mobs and and large groups of them is what eats up most of your file size. The number of elements (bosses, clickies, rescues, etc) can also increase the size a bit. The text itself is very minimal. But custom critters and the amount of them you have in the group is what eats up most of the file size. I have a couple custom groups in two arcs with about 10 different minions, 10 different Lts, 6 different bosses, and 4 different EBs/AVs.... and I am at roughly 53% of my file allotment size on both arcs. Sorry, I have no clue. Fortunately, I haven't experienced this yet. *knock on wood* -
No. For Role Diversity Badge, Each character fills only 1 role at a time. You would need at least a fifth person. Additionally, For Mirror Image badge, you need a team of 4 or more of only the same AT - no other AT can be on the team. Warshades and Arachnos Soldiers are 2 different ATs... so, for your example, you would need 4 Warshades only OR 4 Arachnos Soldiers only for the the badge.
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Even with the +max HP accolades, few toons are at the HP cap. Only those with Dull Pain type powers that give them that, or super specialized builds (like some of my Blasters) are people at the HP cap. And if you encounter one of those toons with max HP... just move on to the one that isn't at the cap - because they need the help more! Additionally, toons with defensive sets that can get to max HPs already NEED THAT because they are taking the aggro - that's why it's in their set to begin with. But they will need other things from a defender - heals, endurance, def, resists... etc. So again, give your +max HPs to squishier toons that most likely are not at the cap and need your help. And if you think raising the HP caps doesn't upset game balance, you are SORELY mistaken. The amount you regen is based off of Max HPs. The more HPs you have the more your regen - and every toon regens to some degree. And the armors that have regen in it are balanced around ATs HP caps. And this is why Tankers, who have the highest HP cap, do not have access to the Regeneration Armor set because it's game breaking.
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Yes, you can have a random Generic Hero pop up as a captive and they will of course have their own Bio if the player right clicks on them to read. BUT you still have to give that hero a "name," unfortunately. So, you will have to use "Beleaguered Hero" or "Captured Hero" or "Newbie Hero That Got In Over Their Head." 😄 As for power sets that are tough, anything that debuffs can be a challenge. Use a mix of damage types so that one will at least find a hole in whatever random player's build is. Psi and Toxic are the least resisted. But Neg, Fire, Ice are also good to have as well. And as Ankylosaur alluded - it needs to be fun. Hard, difficult, and challenging is all good - if it has a purpose. Being stupid hard for the sake of stupid hard only markets to niche players. But if you there is a story reason for the increased difficulty, then that can appeal to a wider player base. 🙂
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I've seen this happen occasionally when converting. It will change the level in the conversion window, but the actual level of the IO remains the same in your tray - at least, it always has for me.
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Ah! I was looking in mids which gives it 150%. Shame on me for not going to CoD instead. Thanks!
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@Snarky @Uun Rain of Fire does not need accuracy. While yes, there is an accuracy check, it has a base value of 150%. Most powers have a base of 75% and need at least a single "SO's-worth" of Acc in it to get it to 100%. Any global +Acc you may have from your build will increase ROFs 150% even more... so, slotting Acc in RoF is overkill. If some extra Acc happens to land in it from a set - great. But I have a single Res Debuff proc in mine and is sitting at 231% Acc and have no issues with mobs not getting hit, even end-game incarnates.
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I hate Respecc'ing. As so many of us do. And I do not blanket respec just because of a new update. I only do if it is warranted on a toon I am playing because a power changed or etc. I have SO many toons with builds that still have their T9 primary and secondaries at lvls 32 and 38, respectively - I never updated them when they switched level availability of powers. I still play them and enjoy them. Only if i think I'll Ex down a lot with them, do I respec them to get more Pri/Sec powers earlier. And actually, in doing this on a couple, I've been able to tweak their builds and actually make them better. But anyway, again, a respec ONLY happens when it is truly needed - not just because an update happened. Only if that updated affected a specific toon, do I respec them.
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You're using a much outdated version of Mids. They no longer use the .mxd extension and use the .mbd instead. And that also means you probably have an older database of numbers, powers, and sets, too. You should download the newer version here: https://midsreborn.com/. However, the site seems down at the moment - maybe maintenance? But it's an easy install.
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Inspiration tray keeps getting moved to center of screen
Frozen Burn replied to Bad Advice Fairy's topic in Bug Reports
I don't recall it happening on any of the newer content - like what HC has released. It seems to just be selective missions here and there - Yin is a memorable one as practically every mission does it. It doesn't happen on praetorian arc missions - at least, mostly. One or two may squeak through? But certainly not all of them. So, it's not a "Going Rogue" issue for our Inspire tray to go rogue. 😄 I know I have seen it in various random one-off places - a single mission in an arc or TF here and there (Yin being the exception (maybe others too) having all missions in that TF doing it). I've been dealing with the jumping tray for so long, I just automatically move it back without taking note of when and where it happened. But perhaps, I will start taking note now. And perhaps, it may be an issue with certain maps? -
Should there be an Echo: Mercy Island?
Frozen Burn replied to ZamuelNow's topic in Suggestions & Feedback
Yes, the live zones were changed with updated textures/geometry (Atlas, RCS, and DA) and progression of story/lore (Faultline, Galaxy, RCS, and DA)... the Devs COULD have not created the Echoes, and just put all badges/plaques back in a proper place for continuing on with existing accolades and such, but for some reason, they didn't at the time - too time consuming? or too difficult for changing lore with new zones? I don't know. But eventually, they did change up the Echoes of Atlas, Faultline and RCS so you didn't have to go there any more for explore badges and plaques for the accolades. However, we still do need to go to Echo: Galaxy and Echo: DA. Before the game shutdown, ALL zones were going to get the geometry overhaul to Praetorian standards like they did with Atlas. I don't think they'd create an Echo of all the zones just because they updated the look or changed buildings around. That's why I don't think they'll make an Echo of Mercy. If they do - great! More badges! ...i hope. But I don't see a real need for it. They ACTUAL need is to just revert the zone back to the way it was so you get that progression with the story of Breakout and fighting your way through muck and mire to get to the safety of Archnos' fort. 🙂 -
Should there be an Echo: Mercy Island?
Frozen Burn replied to ZamuelNow's topic in Suggestions & Feedback
There is no content in Echo Zones. So, if you make an Echo: Mercy... the whole vibe and feel of the old Zone (which I *DO* prefer to the current version and wished they revert back to like @Lockely stated) it is all still lost because you can't play through it. All you get is a chance to make 9 new badges - 8 explores and an accolade for getting them all. Now, I love me some badges and always want more.... but I really don't see a purpose or use for an Echo: Mercy. The existing Echo zones were created since they held badges/plaques tied to accolades and there was no room to move them into the newer version. Eventually, some were moved out of Echo: Atlas and Echo: Faultline... but starting an Echo just to create new badges, I don't think it will happen. But if it does... great - more badges! -
Farming vs whatever for fast inf building
Frozen Burn replied to BigKahuna337's topic in General Discussion
Yes... that means purchasing multiple packs over time. But if you're poor and don't have billions or even hundreds of millions inf lying around to take advantage of the law of averages (like what this thread is about), then it doesn't matter about the long run. One or two losses can devastate a personal economy. I've experienced opening up 4 packs in a row (across a couple toons because Inf was split) and I received NO enh in any of those packs. It took me a long time to recover from that (I'm a casual player). Yes, with long trends over time, you will break even if not net more. But it's a rich-person's game. You have to have the inf reserves to cover your losses until you get the windfalls. Yes, it CAN be efficient, if you don't mind waiting for a lowball bid to go through (sometimes they never do and you have to up it), and also know which salvage to convert to, and hope the market doesn't get flooded and the price drop on your sales, etc, etc, etc. But still.... That's a lot of time and effort to get 1 IO for the same 100 RMs you just spent converting and marketing that you could've just walked up to the vendor and purchased. Yes, savvy people may make some extra inf that way. But many people just want easy way to get the Winter IO (Which is what this thread is all about and why I suggested buying directly with RMs). There is no shame in just spending that 100 RMs on a direct purchase from the vendor for a Winter Set IO - you're roughly breaking even until you build up enough reserves you can play the Pack Roulette game. ....Now ATOs, is a whole other story. Most definitely, convert the RMs and sell the salvage on market as you can get all 12 of your ATOs for roughly 400-500 RMs (depending on AT), and probably have significant cash afterwards. -
Farming vs whatever for fast inf building
Frozen Burn replied to BigKahuna337's topic in General Discussion
Absolutely not - at least not in my experience. Catalyzing and unslotting to sell a Superior Version does not make you come out ahead - Superior versions are going for 20-25M each. Maybe they went for more previously, but not now. And all the other tradeable items i usually get are team inspires - worth nothing. Candy Canes - worth little to nothing, but can save up to buy a Winter's Gift IO and sell, but they don't go for much either. And then there's all the non-tradeable things you get as well - so can't get any Inf back from those. Occasionally, I do get 25 Reward Merits which are added to others to convert into other Winter Event IOs, not converted to inf. Unslotters and catalysts are all kept as I need those anyway. Only when you get 2 enhancement in a pack do you turn profit. If you get none - you lose big. Getting one - you basically break even. Besides, I don't sell the enh's anyway - they will always be used. 🙂 -
I have not. But that is a great suggestion. I have Hasten on Auto. And I know there are key binds that can switch Auto-fire between multiple powers, but the moving ring just really annoys me for some reason. A bit of OCD maybe?? I dunno. I wished it didn't bug me so. My SR/Shield toons with clickable mez shield, my Ninja Blaster with clickable sustain power, and other similar toons, all have those powers on Auto-Fire and I hate having to manually click Hasten. I so wished I could get over the bouncing ring on my trays - it looks like I'm trying to play ring-toss at the fair! 😄
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