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Everything posted by Frozen Burn
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Sally & Other Aquatic Mini-Pets
Frozen Burn replied to Frozen Burn's topic in Suggestions & Feedback
As Rudra stated, this is in Croatoa, a hero-side zone. Sally swims all over the entire lake. It's a neat "Sleepy Hollow'ish" zone and the story arcs (lvl 23+) are quite magical. (Pun intended.) 😄 -
Sally & Other Aquatic Mini-Pets
Frozen Burn replied to Frozen Burn's topic in Suggestions & Feedback
So, had my Sally pet out today and noticed when backdropped by a bright light source, you can see through the water.... So.... proof she DOES have a body to those that think she doesn't. And thus, back to my original request.... is it possible to use clear water instead of the murky water so we can see her in all her beautiful glory? 🙂 -
Change Emote effect for outfits resets itself to "none"
Frozen Burn replied to Anothername's topic in Bug Reports
Logging out has always reset the the option in the dropdown menu in the costume screen. So, don't think this is a bug. And this is why I use key binds for my costume changes. I usually will use a different emote for a different costume on the same character as well. And none of my emotes change when relogging. /bind numpad1 cce 0 CCSpin /bind numpad2 cce 1 CCBackflip /bind numpad3 cce 2 CCMurderOfCrows ...that's how the syntax would go. No spaces are to be used for the name of the emote. Just bind to whatever keys want. Or make a macro button: /macro CC1 cce 0 CCSpin /macro CC2 cce 1 CCBackflip /macro CC3 cce 2 CCMurderOfCrows Costume slots are set up/internally labelled like this.... Hope this helps! -
Willpower and Super Reflexes would also be appropriate as secondaries for a Jedi. Psi Mastery would fit the theme as well.
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In running some iTrials on my new lvl 50 Rad/Rad Tank, of course mezzes can overcome status protection armors - which is fine. But Irradiated Ground would detoggle whenever I got stunned or held instead of only suppressing like all other toggles on all other powersets and ATs.
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I had no idea there was a limit. And didn't know about the attachment meter either. I'm only at 35% - yay! thought I might be near full! 🙂 I guess I'll have to watch this from now on. Thanks.
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I have no idea what websites people host their pics on - it doesn't say, just gives a black screen with an icon. So, can't whitelist anything. Like right now, I can't see any of your recent pics. If I turn off my VPN and refresh screen, I can see them. And now, I have to ask... you all host your pics on another site? I just copy and paste them into the post.
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Help me settle on some things with a new character
Frozen Burn replied to Photon's topic in General Discussion
1. Personally, I vote for no horns. Hard to tell they come from your head and they look like part of the hat. And then I like the red hat better. But I wonder if a black hat would look even better than that? Maybe not with the black hair. 🙂 2. I don't have a Willpower Stalker, but I do have a Ninja Stalker - it's a great set and love the theme and playing it. -
I don't see those powers as "skippable." They are part of the set and add to the overall survivability the set provides. Caltrops makes foes want to run away (slowly) and reduces the amount of attacks they attempt - attacks never fired never land. Blinding Powder is a ToHit Debuff and Confuse/Sleep (among other things) - the foes' -ToHit makes your Defense that much stronger. Their confusion/sleeping means they aren't attacking you (again, 100% damage mitigation). Smoke Flash - a large area PBAOE Placate that is larger than your normal Placate - what's not to love about that? While yes, SR defense #s are well over the soft cap, you have to scrounge pools for any utility to help with survival. Ninjitsu, with it's built in utilities keeps it balanced with SR. Skipping the utilities in Ninjitsu is like skipping the Passive Def powers in SR... you do yourself a disservice. SR is just more passive in playstyle - you turn on your toggles and go. Ninjitsu requires a little more active participation in using the utilities to your benefit. But again, they are balanced well comparatively.
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Clearly, you've never played SWOTOR either. It's by Bioware and all housed in the US. You can gamble with virtual currency and get virtual rewards in the Nar Shadaa casino. They even have monthly events for it. It's been like that for years with no issue. It's similar to all those fundraising events that non-profits do where attendees buy a ticket to enter, and are basically handed chips to gamble away to earn donated prizes. Yes, there are legal details to navigate, but it's been done for decades without issue. I've attended many of them working in non-profits most of my life. Thank you for your diligence and keeping an eye on legalities. But there is precedence and a way forward that could happen that is NOT illegal.
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KM/SR scrapper was one of my last toons I made on live and I loved the character so much, it was the first scrapper I made when HC brough the game back to us. Yes, the build looks great in Mids, the activation times seem on par with other sets... but yet compared to all my other scrappers, the DPS is slow and it takes forever to kill anything. Concentrated Strike (T9) is still one of the longest animations of all T9s. It is tied for 2nd place in long animations with Skysplitter from Staff (2.83s) with THE longest being 1000 Cuts from Dual Blades (3.3s). However... Skysplitter does 2 hits of damage: one in the middle and one at the end, and 1000 Cuts does a lot of DOT over the course of the animation - so the long animations don't feel long or as bad since you're at least affecting the foes. Concentrated Strike from KM doesn't do any damage until the full animation is done... THIS is why it seems so slow. Burst from KM is very similar. While it is on par with other PBAOE attacks at 2.67s activation... you don't get the damage until the very end whereas most other PBAOES from other sets do their damage part way through the animation. Again, waiting to the very end to get your damage, is what makes it seem so slow. And unfortunately, this is just the way it is with KM because you build up that energy and then release it at the end. So, I see no way to resolve this other than bumping up the animations times, which I think no one will do. However, there are other sets with faster PBAOEs, so it's not like it is unprecedented or a game-breaking ask to help the set play better. My other problem with Burst is its radius. It's supposedly 8ft, but for some reason, it rarely hits anyone around me when I know Lotus Drops, Whirling Hands, Whirling Mace, or etc would have hit all those foes. I honestly think it's a bug, because foes will be on top of me and they just don't get hit - no "miss" notification letting me know they were affected but rolled a better number than me - it's as if they were out of range, but yet, they are on top of me. I am sure on a tank, there isn't this issue. But on a scrapper, i feel it bad. And lastly, I also have issue with Power Siphon - it seems to do nothing or very little. I never see any stacks like it's supposed to do. If I need to burn down a tough foe quickly with KM, I have to use my T1-T3 powers as they have the fastest DPS for the set. With other scrappers, I can work in a T9 or other upper tier powers that hit harder and yet still maintain good DPS. But with KM... nope. I know this seems like all negativity, but I do love the set and my scrapper is fun to play for those lazy times I just want to relax while fighting and I'm not in a hurry doing any speed run or difficult content. For faster and tougher content - I will choose a melee toon with any other melee attack set other than KM. ....and that's not right.
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Are you running a VPN? I've found I have to turn off my VPN to view certain people's images.
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Yes, I have. Love Praetoria! My favs are below. Similar background and skills, but slightly different. Different worlds = different problems, which shaped how they grew. And I love playing both equally. Techno-Bunny (Primal) Archery/Devices Blaster Kelly Kane, super model and former Paragon Playmate of the Year, was hired to model for well-known photographer, Lamont Bannon. Unbeknownst to Kelly, Lamont was a super-villain mastermind who turned the models he hired into his minions to infiltrate Paragon’s elite society and rob, black-mail, and even murder them. However, with Kelly, Lamont was in love, so he never used his powers on her as he wanted her to fall in love with him for real too. But being unattractive, creepy, smarmy, and rude - he was unsuccessful at seducing her but persisted relentlessly. Kelly had enough and finally told Lamont off and refused to ever work with him again. Furious, Lamont tracked her; stalked her; chased her; and finally, he sent his other minion models after her to “convince” her to come back. he even tried to use his mind control on her, but she resisted. However, she did get a glimpse into his mind and finally saw Lamont for the criminal he was. Kelly vowed to take him down and free all the innocent models under his control. Plus, she also knew he would never stop stalking her despite legal action. Having amassed a vast fortune from being Playmate of the Year and and using her multiple advanced degrees in engineering, physics, and ancient literature (a girl’s gotta have hobbies) – Kelly is able to afford and develop the latest in technology and weapon systems. But Kelly’s favorite weapon is the bow and arrow – it's silent, deadly, and just plain sexy. So, with weapon in hand and many technological gadgets at her disposal, Kelly grabbed a random bunny costume out of closet and registered as a hero with the city to track down Lamont and free her super model friends, as well as stop anyone else who oppresses others. Deadly Nock (Praetorian) Archery/Tactical Arrow Blaster Kelly Kane, like her Primal Earth copy, is the daughter of affluent parents and made a name for herself as a model and actress. However, Praetorian Kelly's parents fought in the Hamidon Wars and with the Devouring Earth mere meters away outside the sonic fences of their idyllic city, they made sure Kelly was extremely adept in some sort of martial skill. Kelly chose the bow and arrow. During an interview with John Houston of TPN after the success of her film, "The Hunger Wars," Kelly's natural deadly and precise skills with a bow was made known. Truly believing in the ideals of Praetoria and with encouragement from her fans, Kelly joined Powers Division to protect the city and its people. It's said, "Once she nocks an arrow, someone's gonna die." So they gave her the name, "Deadly Nock." She, of course, is ever in the limelight and handles the publicity cases of Powers Division, but with her specialized training from Praetor Sinclair, there are also many missions that are classified and even unknown to Praetor White himself. With Longbow and Arachnos invading Praetoria, Kelly hoped to stop the invasion by de-stabilizing all Primal factions making them focus on fighting themselves instead while at the same time eliminating as many "heroes" and powered people along the way who threaten her beloved city. But when she found out Emperor Cole only made a deal with Hamidon and didn't defeat him like he swore and is invading Primal Earth for his own ambition, Kelly felt betrayed. Knowing this will be the destruction of her home city and many innocent lives, she now fights the very same regime she grew up with and was loyal to her entire life in an effort to end the war and save as many people as she can from the Emperor's madness and those who remain loyal to him.
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Let us slot defense sets in TELEPORT!
Frozen Burn replied to Azari's topic in Suggestions & Feedback
No. You are already untouchable after a teleport. There is no need for this. There are already a ton of other ways to slot LotG procs. -
/Fire makes ALL blasters fun!
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Doc Delilah and Agent G contacts (lvl 20-24) in Faultline has Arachnos throughout their arcs. They are fun arcs too. And you can get your Ouro portal organically through them, if you haven't gotten it already. You'll have to play around with team-size settings too. With Arachnos and larger teams, you tend get more of the spider robots, fortunatas, Mus, etc instead of the wolf spider minions. So, maybe something around x4 or x5 might yield more Wolf Spiders than a higher setting - maybe?? Like I say, play with it. High Pain Threshold / Freedom Phalanx Reserve - I find this is easier to get the Freedom Phalanx Reserve accolade over High Pain Threshold villainside. HPT requires your 3rd debt badge. So, you have to die a lot to get it. I hate that. Otherwise, the defeats for the Wolf Spiders come naturally over time. But while Missions redside with Family exist, like Billie Heck in PO has some, but they are few in number overall. You have to jack up your settings to x8 or get a full team to get the most out them. I still usually have to street sweep or farm for them. To me, the defeats for FPR (Tanks, Gears, Fake Nems) are easier to come organically - gears through Posi and Synapse TFs, Tanks through Yin TF and other story arcs, and Fakes, even though they do not spawn lower than lvl 40, you can get on a mission team fighting Fakes or hunt them in the Shadow Shard or PI (to get it earlier), or at lvl 40 you can run Part 5 of Pandora's Box. Good luck!
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Glad you are enjoying the build so far! Regarding Meteor - no, +Rech does not impact the time to impact. You just eventually get used to the delay after using it so often, i guess. 🙂
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You have enough power slots to choose ALL primary and secondary + 6 pool/epic powers. If you want more pool/epics, then you have eliminate something from primary or secondary. If you are unfamiliar with a powerset or AT... I suggest take as many of your primary or secondary powers as you can leveling up. Get used to them and see how they work in your build, attack chain, playstyle, etc. Then later on in levels, if there is a power(s) you're not keen on for whatever reason, then you can respec out of it/them and opt in for other pools/epics as replacements. Once you get more familiar with the game and the AT, it's easier to skip things right from the start that you know you won't like.
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You are right, you will hear a millions different ideologies on this. Here's one you may not hear much, but I swear by.... I always take my T1 and T2 primary and T1 secondary for defiance. When you're mezzed, you can still use all 3 of these. Many will skip 1 or 2 of these, but I can't tell you how many times having all three saved my life when I mezzed and had no breakfrees or other means of defending myself. Even in end-game and hard-modes when mobs can overcome Clarion, having these help. And depending on powersets / build, I typically will use at least 2 of them in an attack chain - even at end game content. Also, many times, that T1 secondary is an immob which can be useful to help keep an EB/AV still when you're light on controls for the team. Plus, those immobs usually do more damage than your T1 primary and can be worth slotting up. So short answer to your question - I say take both! But build and play how you want. 🙂
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Ran the 2nd half of Doc Buzzsaw's "The Freakish Lab of Dr Vahzilok" through Ouro with a friend and during the "Break Bile out of Prison" mission, there are Freaklok allies. Once we rescued Bile and was leading him out through the yard, 2 of the Freakloks were targetable (conned orange like a foe boss), and Bile aggro'd onto them and would try to kill them - except, they were unkillable due to supposedly being an ally. We could also attack them and could see orange numbers above their head, but no HPs were lost on them. Fortunately, I was teamed with a tank and we tried taunting the Targetable Freaklok to lead it and Bile towards the exit. However, we got too fast, and lost Bile - who then turned and aggro'd onto the NPCs fighting on the other side of the fence! These are NPCs that you can get to and are there for the "atmosphere" of the mission. But somehow, Bile aggro'd onto them and kept trying to run through fence to get to them, but clearly couldn't. We were stuck. But we brought the other targetable and unkillable Freaklok back to Bile and fortunately, he switched aggro to it. And then we SLOWLY taunted the Freaklok and led it an Bile to the mish exit. ....Clearly, The allied Freakloks are buggged, as we shouldnt (nor Bile) be able to target and attack them and see them as a "foe." And it seems the NPCs on the other side of the fence that we can't get to are conning as "foe" to Bile since he wouldn't stop trying to get to them to attack them.
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Allow Mastermind ATO's to slot in personal attacks.
Frozen Burn replied to TheMoncrief's topic in Suggestions & Feedback
True. Some controllers and Doms have fewer than 7, but certainly generally fair better than the 3-4 that MMs have. -
Incarnate Abilities: the complete set
Frozen Burn replied to Techwright's topic in General Discussion
I have some toons that have multiple of each, so that I can switch as needed depending on the circumstances at hand. If I have extra salvage lying about not being used, I'll craft something else for the heck of it, even if I never use it. But it's a waste to try to get every single one - like, why get the control Hybrid when you're not on a controller or dom and have no mez powers? -
Allow Mastermind ATO's to slot in personal attacks.
Frozen Burn replied to TheMoncrief's topic in Suggestions & Feedback
MM Henches are not just "pets" - they are the MM's primary attack and defense, and their entire/sole reason for being. So, naturally, the ATO procs benefit the Henches and thusly, they benefit the MM. The MM is unique in this way to all other ATs. And MMs should have the same opportunity as all other ATs to slot their ATOs in more than just 3-4 powers whereas all other ATs have the freedom to slot theirs in 7-8 powers. -
Allow Mastermind ATO's to slot in personal attacks.
Frozen Burn replied to TheMoncrief's topic in Suggestions & Feedback
This is the problem - the set should not be labeled "pet enhancement" at all and should just be AT enhancements. The ATO specials are global buffs for all your henches/pets no matter which Hench power you slot them in. So, there is no difference if you slot that same IO in an attack. They will still get the buff - it SHOULD be like any other AT slotting an ATO special in one of their attacks. Putting them in an upgrade power makes no sense. You would have to open the whole ATO set for the power and the you'll have people 6 slotting an upgrade power witht he entire Acc/Dam set that really only need a single Endredux or Rech in it. Slotting MM attacks with ATOs makes perfect sense (and the only sense) as the set also buffs Acc/Dam/Rech/Endredux. -
The power you use when stealthing to end of map and TP'ing your team to you is Assemble the Team (30min cooldown) purchased from START/P2W vendor (1 Mill Inf). Also, there is Incarnate Destiny ability Incandescence that does the same (2 min cool down). ...so if that is what you want, then that is only 3 powers from the Teleportation pool set you need. And yes, Fold space brings a group of foes to you in a pile. 🙂