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Galactiman

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Everything posted by Galactiman

  1. Mids will tell you the average damage of an attack based on your slotting, including procs. So you can play around with it until you figure out what will give the most output.
  2. Not really fair to compare it with GW2, the games are totally different. GW2 is all about making sure your party has every buff covered. We're talking about an enhancent of which you have a finite amount in a power and choosing one is a trade off. If you choose to increase animation speed you must sacrifice something else, like damage, recharge speed, endurance consumption (which will also be increased with animation speed increase), or a proc or set bonus. Also, if you don't balance your recharge correctly then having quicker animations will just leave you standing around waiting. Also, like anything else, it's just math and can be balanced with the right effort.
  3. I know it's completely impossible within the current game engine, but an Increase Animation Speed enhancement would be cool.
  4. Personally, yes, since I enjoy random loot (you know, a staple of the RPG genre), but I don't enjoy crafting (a typically optional, alternative method for targeted loot acquisition). I find the random loot system unsatisfying because it is gated behind a terrible crafting system that is essentially just buying things from a vendor with extra steps. I do want that system, and I'm well aware it already exists. However, it is completely separate from the random loot and crafting systems, which are the topic of discussion. What I don't want is a random loot system that is inextricably tied to the crafting system, and I don't want a crappy crafting system that is just a glorified vendor. What I want to see, and what is typical to most RPGs, is the following: Completely Random: usable loot that drops when you defeat things or complete missions Hybrid of random and targeted: A crafting system (preferably a meaningful one that isn't a grocery list, most games fail at this). This is hybrid because you usually target specific materials (e.g. go mine some copper), but there is usually some randomness to things like the amount, quality, location, etc. Enemies that sometimes drop specific things you want (i.e. X boss in Y dungeon sometimes drops Z item that I want for my build) Completely Targeted: farm a currency (e.g. inf, merits) and just go buy the thing I want What we have right now is one system that is a sloppy conglomeration of all three of these systems, and also the third system. Which is why most people just stick to the third system.
  5. I mean that's not crafting and has nothing to do with crafting. It's just a vendor selling you something.
  6. You may want to think about why you keep posting these long winded, hostile rants making assumptions about the motives and emotions of someone you don't know and who has barely said a word to you. Anyway, there hasn't been a lot of discussion about the actual crafting system. There has been an almost unanimous agreement that the crafting system is just fine, a couple of minor thoughts to the contrary, a bunch of people making strawman arguments involving the assumption that any changes would make the crafting system too similar to bad designs of other MMOs or that I must have come from MMO X and just want the game to be more like that, and then it basically turned into a discussion about drop rates and the economy. The thread doesn't need me just because I started it, it was meant to spark a discussion. So there is no need to insult someone just because they haven't participated in a thread they started according to your arbitrary timeline, especially when you don't know what real life constraints a person is under and how it impacts the frequency of their participation in an online forum about a superhero video game. Regardless, the reason I suggested closing the thread, nevermind the hostility, is because it's completely off course and doesn't appear to be a topic that the forum going community seems interested in discussing. If you want to prove me wrong, I challenge you to redirect your energy into the actual topic at hand.
  7. Why are you so angry? Might want to take a moment to reflect and evaluate what in your life has led you to be so hostile. Probably not healthy to be so riled up all the time. Anyway, the thread has gone pretty far off topic at this point. No one seems to dislike the current crafting system or have any ideas on how to make it better. Might as well close the thread.
  8. The thread pretty well exploded into hostility and assumptions, and here you are calling me crap, so what kind of civil discourse is here in which to participate?
  9. My opinion is that a player run economy makes no sense not only in a superhero game, but also a game with such a small population, and the income to cost ratio should be changed such that just playing the game normally allows for finishing a build in a reasonable time without reliance on other players, but that's probably an unpopular opinion. Also, I probably have a different idea of "reasonable" than other folks.
  10. Crafting in this game is basically just grocery shopping. You have a list of crap that you pull from your storage or buy on the AH, you travel to/summon a workbench, and you click a button. There is no interesting gameplay aspect involved and it just boils down to a time waster and inf sink. If there are no plans to change the system at all then it would be better to either get rid of the crafting system altogether and have IOs just drop instead of recipes, or at the very least just have recipes require inf to craft, because at the end of the day that's what it is already, just with extra pointless steps. This isn't a live service game anymore, we don't need pointless time wasters to keep people subbed. Agree or disagree? Also, for anyone out there who enjoys crafting, what are your ideas for how to fix the system so that it's actually an interesting gameplay feature?
  11. This must have been introduced in the i24 beta, because it's happening on other servers as well. Either the original devs changed it on purpose or it was a bug in the beta that no one has bothered to fix.
  12. If you do Ice Melee you can slap a Call of the Sandman heal proc in Frozen Aura. If you don't enhance recharge, it has about a 35% chance to proc per target hit. 6 targets to cap at 90%, 5 to get you to ~88%.
  13. All recharge reduction is additive. So adjusted recharge of a power is RechargeTime / (1 + (TotalRechargeReduction / 100)) where TotalRechargeReduction is the sum of recharge reduction enhancements slotted into the power and any other global sources of reduction such as Hasten, buffs such as Speed Boost, set bonuses from enhancements, Alpha Incarnate, etc.
  14. Sorry, I was being stupid. Looking at it again with fresh eyes and they line up exactly. Trying to do math with a tired brain is a bad idea. On a different note, do you think you could come up with a "Proc or Recharge Enhancement" calculator or even a "Proc or Damage/Recharge Enhancement" calculator. Maybe getting 3 Damage/Recharge (DSOs or even IOs) and 3 procs in something like Ground Zero is better than 6 procs (global recharge could be one of the inputs)?
  15. I've noticed the average damage that Mid's calculates for a damage proc is quite a bit different than your spreadsheet. (Assuming average damage is simply ProcDamage*Probability). Am I doing something wrong in the spreadsheet or is Mid's just not accurate?
  16. Pretty sure there is no such thing as damage debuff resistance, so making half of it irresistible is pointless.
  17. First of all, this has never been true. Certain sets underperform, but Tankers have always been much better at dealing damage than Defenders. Secondly, I don't think you've been keeping up with the changes on Homecoming. Tankers received a base damage increase and their AoEs are bigger and hit more targets than Brutes and Scrappers. At this point, when it comes to AoE damage, Tankers are top tier.
  18. Invulnerability is still objectively bad. Honestly, I would say any set that relies on Defense for mitigation is pretty gimped in the world of IOs. It's too easy to cap defenses for any set, but capping resists is not as easy. It's why sets like Radiation and Electric are just so good. You can cap Resists and Defense to just about everything, while having perma-Hasten plus the Health and Endurance recovery options that both powersets have.
  19. This game is too easy, only if you either have certain powersets and/or an expensive build. Especially on the powerset front, some of them are objectively terrible and are only ever picked because of thematic reasons (Stone Armor, Invulnerability, Ice Melee, the list goes on). Inversely, sticking to certain powersets for thematic reasons can feel punishing. I also hate how creating a build requires too much planning, and equipping yourself into your final build as you level is only really possible by having a ton of influence, generally by farming on a level 50 alt. I really wish IOs just dropped. I hate having to craft something and I hate playing the market. I guess I wish the looting was more like Diablo. I may be in the minority on that front.
  20. The flight speed total with Hover active is bugged. It shows flight speed as much higher than it should be.
  21. It is reset after zoning, and that includes any costume slots as well.
  22. I was under the impression that increasing difficulty increased mission complete rewards but I can't find a definitive answer anywhere.
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