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biostem

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Everything posted by biostem

  1. Even accepting that, what's easier - go into your chat options and add the channel, or stick to using LFG? I'm not talking about what's "right" or correct, either. Frankly, a better approach might be to make the AE channel on/added by default, but even then, unless there is some consequence for not using it, people will still gravitate to the general LFG one. Also, as @Rudrapointed out, AE is not the only place people farm/PL.
  2. One interesting side effect of dual pistols on sentinel, since their ice ammo also provides a 33% range buff, is consistently very long range AoEs from APP/PP and Incarnate judgements that don't suffer their normally-reduced range!
  3. I don't think the issue is people not knowing about the channel - it's people not wanting to bother with it. Even if we spread the word, there's still no reason, as that channel has less reach...
  4. I prefer cornbread and coffee or iced lemon cake. If you don't feel like baking, an Entemann's Louisiana Crunch Cake is a great alternative!
  5. I made my own version - a dual pistols/ninjitsu sentinel. Take psionic mastery if you really want to round out the theme; Mass hypnosis, dominate, psychic shockwave, and link minds all fit. For reference, "The Umbral Hawk":
  6. It's most likely the Controller inherent, "Containment" that you're thinking of.
  7. Here's one I think turned out rather nicely - "The Shrouded Swordsman", a BS/Nin Scrapper: I wasn't quite satisfied with the mouthpiece and sword, so made a slight alteration for the second costume slot:
  8. Nuthin' like an inflammatory/click bait title to get some attention, eh?
  9. Wise words!
  10. I remember a time when the popular thing was to create "realistic" or "unpowered" builds, where your only travel powers consisted of hurdle + combat jumping. Trying to survive a trip whilst under the canopy of Perez Park, with only that, or maybe hover if you were lucky, was a truly nail-biting experience.
  11. I just checked, and Savage Leap *does* do crit damage, but it's only a 50% chance.
  12. The devs seem to use narrow cones to represent an attack's ability to "pierce" enemies standing right behind others, (see Piercing Rounds from Dual Pistols). This may be another similar case...
  13. Are you blinding or otherwise locking down the EB's ability to fight back? IIRC, if an enemy can't retaliate or see you, they'll flee...
  14. My avatar, as you may notice, is in the classic "rest" pose - that's because it's from one of my first screenshots I took of the game, before I knew you could free-move the mouse, and by using rest, it fixed your position, so you could rotate the camera. He was a dm/regen scrapper back when IH was a toggle, and I got most of the way from 1-40, (before PI), by street sweeping. I used to do laps of Bricktown...
  15. The problem isn't the channel, it's getting people to use it. What will get the most visibility - the AE-specific chat or the general LFG one? Players will choose the path of least resistance...
  16. Keep in mind that any such values are only in reference to even-con enemies and with no debuffs applied to you or buffs applied to them. A higher-con enemy will have a greater chance to hit, and if you've been hit with any debuffs, (which are also present in many attacks that may hit you), that may further dip into your defense or resistance ratings.
  17. The problem is the game is sort of in a state of stasis with regard to where the world is when we first create our characters and when we "finish" them at 50+3. It's not a perfect analogy, but as you progress in level, time also advances in-game. In theory, and if this was a single-player game, (and assuming you did the story arcs), AP should be nearly crime free, and the situation with various other villain groups changed, by the time you hit PI and the updated DA.
  18. Agreed. You've got the 3 unique IOs, (panacea, miracle, numina's), performance shifter, and various lower level sets that provide end discounts, additional recovery, or general end cost reduction...
  19. There are ways to ameliorate the end issues on any character. I do not think an end-reduction across the board would be the best approach.
  20. What if confront was either a zero-cost or extremely low cost toggle, that constantly pushed the caster to the top of the enemy's aggro list and maintained the range debuff...
  21. I have no issue with the numbers being tweaked. My point was to address what the other poster brought up, that the -75% range isn't enough to force some enemies into melee range.
  22. Maybe confront could be tweaked to give a variable range debuff to make the effect a bit more consistent against all enemy types, like: -75% for underlings & minions -85% for LTs & bosses -90% for EBS, AVs, GMs & snipers
  23. I went back and forth on the boots and gloves a few times... I'll have to continue playing around with them. Thanks for the feedback!
  24. And here is my shameless "inspired by" attempt, "Lady Aurum":
  25. My most interesting (and fun) combination would probably have to be radiation armor/savage melee - lots of recharge and sustained damage, but lacking in the "burst" category.
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