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Everything posted by biostem
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I would really like to be able to select different claws models for my Night Widow as well...
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Can we have a discussion about collision mechanics?
biostem replied to Solarverse's topic in Suggestions & Feedback
Just have the hit box match the physical model as closely as possible... -
Two important considerations, possibly the most crucial, are making the game fun no matter what kind of character you play and respecting the players' time. For the first point, it is important that everybody feels "needed", while also balancing the experience to not favor any particular play style over another. CoH has always had a problem with "damage being king", but nearly every AT can do good damage *eventually*. As to my second point, travel powers have always been a tradeoff that greatly enhances this aspect of the game. ATT, TT, and the various teleporters are another facet of this. Experienced players know how to maximize their actual play time, while minimizing travel or other such "filler". At the same time, new players may feel the weight to "go go go", instead of doing a bit of street sweeping or play other content that is of their level. This can undermine any sense of immersion and make the game feel like nothing more than a race to 50. The same holds true for chasing after those 5 LotG global recharge IOs, capping defense, and so on...
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Storm blast does smashing, cold, and energy, and dual pistols can do lethal, cold, toxic, and fire, so the precedent exists for having mixed damage types in a single set. I would avoid any specific references to an origin, and instead go with a generic "elementalist blast" nomenclature. To further differentiate the set, a simple mechanic could be that if you consecutively attack an enemy with different damage types, (from this set), you'd get an added effect - maybe just extra damage, or on a per-power basis, to keep the mechanics fairly simple. If you really want to make things interesting, (read: complicated), you could have specific effects for specific damage type combos, like "thermal shock" for cold and fire used consecutively, or "piezoelectric" for smashing + energy...
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Shapeshift Travel Powers - Toggleables QoL
biostem replied to Coronach's topic in Suggestions & Feedback
Well, they introduced toggle suppression elsewhere, so I imagine that if you entered combat for any reason, you be forced to undergo the "revert to base form" effect, and could proceed to use all your powers as normal. The catch would be that you'd still be consuming end for having all the toggles active, only they'd grant you no benefit... -
A mixed elemental set has been requested before. I think it could work. There's already precedents for having a single target hold in a blast set, so that's not a problem. The protective shield may be a bit harder to do. Maybe, as a special effect or the set, attacking a target consecutively with 2 different elements could grant the user a small amount of absorption, or something similar. Alternatively, have the aim power grant a lower damage and tohit buff, but a short duration def bonus as well...
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I don't remember that layout. How early in the game's life was that from?
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If you were to add a zone to Paragon City...
biostem replied to Techwright's topic in General Discussion
Well, that's the fine line at contention, here... -
If you were to add a zone to Paragon City...
biostem replied to Techwright's topic in General Discussion
"Disabling heroes" is fine for a narrative where you are just a passive observer, but to take away someone's agency in an interactive medium, like a video game, is a huge no-no in my book, (it's one of the reasons I strongly dislike cutscene-heavy games where your character does or say things without you the player being able to give any input). -
Macro to select an ally and buff, all in one.
biostem replied to Sheeshab's topic in General Discussion
You can sort of do this, with the below: /macro TSAB "powexecname temporal selection$$targetcustomnext alive assault bot" The catch is that you may need to press the macro 'TSAB' 2 or more times, and if there are other living assault bots nearby, it may target them as well. You could rename your Assault Bot and just replace that part of the command. -
Add Claws costume options to Savage Melee
biostem replied to Rivener's topic in Suggestions & Feedback
I think a better option would be to expand the various monstrous glove options to include ones with more detail/distinct claws... -
Less restrictive Power Pools & additional enhancement slots
biostem replied to Raikao's topic in Suggestions & Feedback
The fight scenes are quite good as well: -
Less restrictive Power Pools & additional enhancement slots
biostem replied to Raikao's topic in Suggestions & Feedback
Helluva Boss and Hazbin Hotel are quite good - but definitey not for children. -
I would avoid such a direct copy/homage. There are tons of other versions of those iconic fair tales - just go with a different character design.
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Less restrictive Power Pools & additional enhancement slots
biostem replied to Raikao's topic in Suggestions & Feedback
Perhaps, but you didn't just say "Vox", did you? -
Energy blast seems the most obvious choice, but radiation blast could also work.
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Less restrictive Power Pools & additional enhancement slots
biostem replied to Raikao's topic in Suggestions & Feedback
Are you trying to position yourself as the voice of the people? -
Less restrictive Power Pools & additional enhancement slots
biostem replied to Raikao's topic in Suggestions & Feedback
But in their own evaluation, they'd rather forego taking fly over taking boxing or kick/tough/weave, so I guess it isn't that important to them... But they still value tough & weave enough to take them, so why not change that valuation instead of trying to rewrite the power pool? Why is the onus on the game/devs/everyone else to accommodate them, instead of them adjusting their builds? And back before fitness was made inherent, people often picked ONLY hurdle or swift, not both. Making "natural builds" was also a thing, where people only took hurdle & cj as their travel power. Even discounting that, the aspect of fitness that people really chased after was stamina, as there was really no other way of increasing your end recovery, and that is something impacting every character. -
Most ATs that don't normally have access to holds can get them in their APPs/PPPs, and those can be recolored, so just go with something sufficiently bright...
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I don't think it's necessarily forbidden, but IMHO, it's bad taste to promote other artists, either without their consent, or without that of the devs/GMs/mods... To add: Many people in this thread have linked the artist(s) they've used, so maybe start with those?
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Less restrictive Power Pools & additional enhancement slots
biostem replied to Raikao's topic in Suggestions & Feedback
Combat jumping and weave provide somewhat similar buffs, save for CJ's added jump height/speed. If you were to revamp the order of the powers, what kind of resulting defense buff would this version of weave grant, and would people be willing to pay that price. There really isn't any non-APP/PPP equivalent for tough, though, so that'd be a harder pitch to make... -
Nice costume! (too bad it won't be around long)
biostem replied to cranebump's topic in General Discussion
That could carry... other implications... -
Less restrictive Power Pools & additional enhancement slots
biostem replied to Raikao's topic in Suggestions & Feedback
I could go with a compromise, for instance, maybe from level 35, (41 maybe), and above, you can opt to get 3 more slots instead of taking another power, since by that point, some characters are "finished" with their powers, but more slots would be more helpful. -
Nice costume! (too bad it won't be around long)
biostem replied to cranebump's topic in General Discussion
More like abandonware. -
Nice costume! (too bad it won't be around long)
biostem replied to cranebump's topic in General Discussion
Having a hump on your back makes drawing straight lines difficult, (especially if it keeps switching sides)... Now, walk THIS way!