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biostem

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Everything posted by biostem

  1. Nothing wrong with it, but coyote != wolf...
  2. As someone whose first post on these forums appears to be to disparage me, I question the authenticity of your "feedback". How else would you have had an opportunity to observe their behavior in order to provide input, otherwise? You have no idea how the person plays before, well, actually seeing them play...
  3. Obviously you're a Peacebringer at heart, (though that may be someone else's heart, now that I think about it)...
  4. TBH, the names are more flavor than anything, really. Even before all ATs, (save EATs), were made available to both sides, Corruptors clearly had sets that didn't necessarily corrupt anything. I mean, Defenders don't necessarily provide defense, so I wouldn't read too much into the names...
  5. You might be better off running one of those remote desktop apps, but unless you're using a bluetooth keyboard & mouse or gamepad, I can't imagine it being a very good experience.
  6. And trying to reconcile that in some way is the crux of this thread. Irrelevant to the topic at hand. It's not about what people are doing, but what or why they aren't, and the question about someone *not* taking a power is also a moot point, as the scenario posed is someone having a power and not using it. Yes, that's the question. Why isn't it a plausible outcome that the player not using some ability presents a learning opportunity, though? Why is keeping any advice or insight about how using a power can result in a positive outcome verboten? It's not impossible that is the case, but I do not believe it's as common as you present. Maybe not in the immediate sense, but as a possible cause of a cascade effect, certainly. Someone gets mezzed, they can't fire off some helpful ability, which causes someone else to drop, which leads to the rest of the team getting overwhelmed. I've seen it happen before... I mean, if you and your teammates are basically "soloing together", then maybe. For less optimized or maxed-out folks, it does matter. As a general rule, sure, but since what resources each player has at their disposal can vary widely, a bit of a deep-dive into what particular powers could be best leveraged and how, when, or where, is worth examining.
  7. I think the OP is talking about the 2 powers you pick at level 1/character creation...
  8. How about not, Scott. When you're soloing, you do you. When you're on a team, it's no longer about "you", and you have some obligation, no matter how minute, to contribute in a positive way, (excepting specific cases where you were give the OK to leech, go AFK, etc).
  9. It's not about what you're called, it's about how you use your powers. Regardless, are AT names ever referenced in-game? Also, "stalking" does not only refer to the criminal act...
  10. There are different ways to interpret your use of the word "forced", here - do you mean from a simple stylistic vantage point, or in terms of a power being so crucial to a build that you really couldn't function without it? I'm not a huge fan of having to take taunt on my tankers, but I recognize that it is a nearly indispensable tool, so take it anyway. If you're instead talking about the simple game mechanic of having to take the 1st or second power from your primary and secondary, then I'd refer you to my prior sentence.
  11. I don't disagree. I agree that the first part is wrong/bad. That being said, companies do continue to exist and utilize copyrights/trademarks well after the respective creator passes away. I don't think we should only consider the life of the original creator, especially if they created said IP *for* or as a result of that company's resources. Of course, there should be a reasonable point at which said trademark/copyright expires, but a balance needs to be struck. I'm unclear if your use of "them" and "they" that you bolded are referencing the same person, but keep in mind that if some big corp were to come after Homecoming for such a violation, it would most likely be we the players that suffer. I concede it's not a likely scenario, but you should consider who you are actually punishing with your actions...
  12. I would like to see animate stone tweaked a little to be more aggressive, as I seem to have to drag it into enemies to get it to engage them, (though I think this is the case with most non-MM pets)...
  13. It's not about being "upset enough" - it's about having awareness of your team composition and urging/encouraging/mentoring your teammates to leverage that to the fullest.
  14. The assumption from the outset was that YOU are not in a position where your actions/intervention could have made a difference, but some other teammate's could. If you're playing a tanker, and are surrounded by enemies already, you can't really do anything to prevent that surplus aggro from spilling over elsewhere. You can't prevent a teammate from entering an AoE, and you can't apply a mez-protection power to an ally, (let's keep incarnates out of the discussion for now). Let's say you were playing a forcefield defender - obviously you can't really heal allies, (aid other isn't really a full substitute), and if your teammate's keep running off, you can't do much to maintain mez protection on them. Sure, it can be useful to look inward and consider how you can improve, but this entire thread is predicated on your teammates not utilizing powers at their disposal...
  15. Then there's some sort of deficiency or some other component that's missing - remember, my premise is that the person *does* have the key powers in question. That means that had to make the conscious decision to take said power(s). If you chose to take a power, but also choose not to use said power, then something went wrong. I'm not talking about spamming the power nonstop, but I'm not talking about a single oversight in using it, either.
  16. This thread isn't really about when things are going smoothly - it's when things get shaky or you start wiping, and maybe you look at your team composition, and start to think "y'know, if that emp, who has clear mind, had applied it to those blasters over there, they wouldn't have gotten mezzed, leading to said wipe", or maybe you noticed that a controller on your team isn't holding those really nasty enemies, but they aren't doing a lot of buffing, either, yet you notice that they *do* have the requisite powers. You're welcome to ignore your teammates or simply not be aware of who's on your team - that's your prerogative, but what I'm saying/asking is why people don't leverage the abilities that they *do* have, and how to nudge them toward using them in a positive and constructive way...
  17. You could make w toggle on beast run, and s toggle on ninja run, so you can do backward flips and run like a beast forward...
  18. Way to miss the point. Saying something like "hey, if you cast clear mind on that other defender, they could've used their buffs/heals/debuffs to prevent that team wipe" is not nearly the same as "having all the answers", and ignoring powers you do have, (remember, we're not talking about builds here, we're talking about people not using powers they already have), is something that can be easily remedied. Forgetting or neglecting to use powers that are already part of your build is not "a different playstyle". Why do people keep commenting like this? I am NOT talking about builds being bad or good. I am talking about people not using stuff they already have at their disposal...
  19. Well, if you're mezzed and the team wipes because "Johnny Two Toes" couldn't be bothered to use [insert mez protection buff here] on anyone, then maybe chiming in could have been helpful. But that's the crux of the argument, isn't it - finding a way to share your wisdom/experience with others that may not yet possess it - after all, we all had to learn the ropes at some point. I would hope that most players want to improve themselves, and if the advice is actually useful and appropriate to the situation at hand, why not? So what you're saying is you have to use your judgment - it's not like there's always some big sign over a griefer's head pointing them out, and what one person could interpret as such may actually be someone who was PL'd, (thus lacking much real-combat experience), or otherwise didn't realize that there's a better way to go about playing their character...
  20. I've had a good experience with pain domination. While you don't get the recovery or regeneration auras that empathy does, you do get world of pain, which is a damage resist, damage, and tohit buff. With enough recharge, you can even make it permanent. While enforced morale and painbringer won't be of much use to you solo, anguishing cry is a great -def and -res power, to further increase your damage. Soothing aura is a nice HoT power, but overall, you can usually just rely on nullify pain to keep you topped off, if you don't want to run a lot of toggles. Pair it with something like sonic, where you can use siren's song to put groups to sleep, so you only have to face a few enemies attacking you at any given time. Keep a break free in your inspiration tray just in case you get mezzed, and you should be good to go. Later, you can take painbringer and enforced morale, (which are great while teaming), and use them on either a PPP or Incanrate Lore pet...
  21. So I've gotten my AR/Invuln Sentinel up to 50 and into Incarnates. Thus farm, my observations are that the key is to leverage the cones, (buckshot, flamethrower, and full auto), and to leverage M30 w/ a KB->KD as a form of soft control. One big plus for me is that the attacks are very no-nonsense and direct, which I like. I haven't messed around with my other builds yet, but I find that I'm not using incinerator that much due to the longish animation time and preferring up-front damage over its DoT, so may skip it on another build. I've also been using the fire APP on that build, and while the AoE immob, hold, and heal are nice, I think I may branch out into a different APP/PPP to see what's more effective...
  22. The only issues you may encounter are that the demons are kind of a hybrid melee/ranged set, which means that the various "patch" powers you can place down from nature may be tough to place effectively, and nature's heal goes off in the direction you're facing, and won't turn you to face whom you have targeted, so there's a bit of a learning curve there...
  23. Just as long as they aren't on this mother f&%cking plane!
  24. Even the less nice side of Kallisti Wharf has zero crime, so anywhere in that zone...
  25. I create a tab in the lower right for rewards, one just above it for combat info, remove those things from the main chat window, but otherwise pretty much leave them alone. I tend to do a lot more moving around and organizing with my power trays, TBH...
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