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biostem

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Everything posted by biostem

  1. It absolutely is! You can use the "Looking for Group" or "LFG" chat to look for teams. Type /lfg followed by a brief message. XP in teams, which is what pays off your debt, can vary. Technically, you only get a cut of the XP your team generates, since it gets divided between all team members, but at the same time, you are facing off against more enemies and tend to defeat them faster. In general, though, you do tend to get XP faster, (thereby paying off said debt), faster while on a team...
  2. Think of it like the term "metadata" - it's information about information - you have an image file, and the metadata would be when it was taken, where it was taken, who took it, and so on - it's not in the image itself, but still attached to/associated with it...
  3. I typically interpret the use of "meta" in this context as "the game about the game". In other words, how to utilize the game to achieve other goals you, as a player, may have set for yourself, that make use of the game - such as generating a lot of inf, obtaining all the badges, etc.
  4. But why not just run regular content/arcs, if you neither want to farm your way to 50 nor be carried/PL'd via +4 TFs?
  5. Indeed...
  6. I would rather see these TFs broken up into much more digestible sections, (though additional rewards would also be nice). That being said, are you solely focused on TFs/SFs for leveling, rather than regular story arcs?
  7. My current trend is to take the elec or fire APPs, so I can offer a bit of healing to my teammates. That being said, being self-sufficient also means that is one fewer teammate that needs the attention of said healer/buffer.
  8. Ms Deadly holding the slice of watermelon so nonchalantly is hilarious! Very well done!
  9. From a practicality standpoint, C & D would probably the easiest to pull off. Personally, I'd love to see A implemented. I rarely use the more obvious auras, so B is not of much interest to me. For D, though, I'd only want to see it implemented in a limited way - I don't think players should have full access to NPC costume pieces, as it'd lessen their uniqueness...
  10. Obviously the knife was really developed from the sharpened spoon, as a more humane way of gouging out eyeballs...
  11. I can't recall seeing any "Thors" in recent memory. I'm confused by the "should" part here - don't let what other people do be the determining factor as to what kinds of characters you make. That being said, come up with a unique look, don't make specific references to events or characters from existing IPs, and you should be fine. I mean, heck, Malta has Hercules, Zeus, and Kronos units, so it's not unheard of to tap into the names of gods/demigods...
  12. There are already magical themed items for sale in the P2W vendor, so I see no reason why a magical alternative to the jetpack couldn't be added, dev time permitting...
  13. A higher difficulty version of some task forces. More details can be found here.
  14. Well, I wanted to utilize existing attacks that fit the theme and aren't present elsewhere. In the context of this set, "field" means more like being "out in the field" in a combat sense, not necessarily a farm field...
  15. I rather like the selection of songs in Suckerpunch.
  16. I really like atomic manipulation on blasters, and it offers a good amount of PBAoE buffs/debuffs/other effects...
  17. I'd really love a series that covered the period between ToS and TNG eras, instead of retreading ToS stuff...
  18. Not a bad idea, but I was hoping you'd be able to use some of the sword/knife models to allow for some customization...
  19. I'm not sure of what name would suit this hypothetical power pool best, but the gist is that you are able to make use of some basic survival skills when fighting your opponents. 1. Knife - basic melee attack dealing lethal damage, with an additional minor lethal DoT. 2. Machete - a heaver melee attack, dealing lethal damage in a small cone in front of you. 3. Pilum - you throw a short spear, dealing ranged lethal damage. 4. Thick Skin - toggle granting some absorb. 5. Robust Constitution - auto power, granting resist to cold, toxic, and debuff/control effects.
  20. Does the sound still play, though? Hasten's is pretty distinctive, and you tend to notice it going off over and over again...
  21. Right. But people want new animations. That, there is precedence for. Splitting a power pool into one for punching and one for kicking is an unnecessary complication...
  22. Martial arts already offers both punching and kick animation options. Simply provide something similar to the fighting pool attacks. No need to go splitting up the pool...
  23. Would you be comfortable with doing a version of Thor without the hammer? If so, you could do an archery/electricity manipulation blaster - Still take the fighting attacks for Hercules, use the elec melee attacks for Thor, you could take sorcery for Horus, and of course the archery attacks for Robin Hood. Sherlock could still dip into experimentation as well.
  24. The "mini-Hamidon raid" is what throws people off, and can bring the entire TF to a halt...
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