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Everything posted by biostem
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Soldiers are trained to carefully control their trigger pulls, as opposed to relying upon some in-built mechanism to limit how many rounds are fired. While getting only a single shot out of an M60 or SAW may be difficult, it isn't impossible. Since we are in a fantastical setting, it is certainly feasible that our characters would possess the skill to get off only a single round, if they so desired...
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If I had to guess, I'd say that there were probably different developers/artists working on the textures, and perhaps some were meant to be used on much smaller items, but were instead stretched to accommodate larger meshes, thus the blurry look; If those boxes on the right were 1/4 the size, they'd probably look fine.
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Yeah - the problem is that the origins are quite vague. As @Player2 intimated, what one player defines as "magic" another player may declare a natural innate ability of their character's race. A primitive character may treat a nanotech item as a magical talisman. Who is the objective arbiter that will say, definitively, which is correct? **Queue mandatory argument as to whether Superman's abilities are a "natural" result of his race's interaction with our sun, or whether said exposure falls under "science"**
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No, my argument is that not everything will or should be attainable for every player, that rewards should be earned legitimately, and that it is ok to not "have it all".
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I'm not surprised, I just don't see why such activities should be further enabled. But when you get right down to it, isn't "intent" all that really matters? CoH was intended to be a way for us to bring our various hero and villain concepts "to life" in some form, a way to create something that, from the character creation screen to the last time we ever play them, involves making decisions that impact the course that character took and brought us both enjoyment and fond memories. Along with all that, though, comes having to say "I want to do this with the character, which means I can't do that", which involves *not* being able to attain certain milestones/badges/etc. If the dev team took a stance that "exploiting the various game mechanics in order to achieve things you really shouldn't be able to" was wrong and that they would take steps to combat it, then so be it. All that permitting or encouraging such behaviors does is to devalue those players who did attain those things through legitimate play, and given how much the consequences for making bad decisions in-game have been lessened, shouldn't there be a concerted effort to retain the meaningfulness of those "insane badge number requirements"? I mean, do you really want 10s or 100s of people AFK in Echo:DA to farm merits? How long until we just have the beta server freebies menu, then? The more things get devalued, the shorter player retention becomes, since everything you attain becomes worth less and less...
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I'm more interested in what appears to be a reprogrammed commando droid. Other than that, there's really nothing piquing my interest...
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Do you happen to know if this then reduces the chance of them proccing for/on you?
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Sounds more like a PEBKAC situation, if you ask me...
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Servers getting restarted is pretty routine. Don't conflate a temporary/maintenance shutdown with a permanent one. I assure you, there's be much more of a hullabaloo if that was the case...
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The -DEF in rad melee also allows for some other set types.
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Champions Online implemented something which, while sounding good on paper, was not terribly utilized - sometimes while wandering in a zone, (mainly the main hub zone, Millennium City), you'll get a popup that you see a crime in progress or something out of the ordinary, and can accept a related mission. The problem is that they are neither rewarding nor interesting enough to be any sort of reliable source of content. I much prefer the general reliability and accessibility of CoH's radio/newspaper contacts. Those could stand a bit of customization and enhancement, though - like choosing the enemy group(s) you want to fight, excluding hostage/escort missions, and so on...
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Keep it simple - fire/thermal, or maybe beam/traps if you're feeling extra adventurous.
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Not to be "that guy," but...
biostem replied to TheOtherTed's topic in Comic, Hero & Villain Culture
This whole thread sounds like bait to me, trying to spark the ire of people for or against the remake. -
I have several controllers that I enjoy playing. To be honest, outside of certain sets having unique powers or behaviors, like gravity control being more "blastery" or having wormhole, I find that the secondary has more impact on how that character performs. For instance, my earth control/pain domination controller is far more of a support character than my gravity/kinetics one. Are there any particular areas you need help in or are unfamiliar with? Perhaps sharing your own experience with controlelrs might help us establish a base-line...
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Just how all-seeing are the Menders of Ouroboros? It's be interesting if Mender Silos provided narration for the larger, world/dimension-level stuff, and perhaps Blue Shield or Back Alley Brawler provided more ground-level commentary...
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I realize you don't speak for the entire dev team or GMs, but why do things need to be made attainable for all? Why can't the stance be "yeah, this is tough to get organically, so don't be upset if you can't then get it"?
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It's certainly not "something" I'd want to see implemented, though. Games that do utilize the open world more tend to have things like waiting for a named NPC to respawn so you can complete your mission, or placing glowies spread far apart to just waste your time as you go around clicking stuff.
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IMHO, the bigger issue is people exploiting the no-auto-logout for things like damage badges or farming Adamastor.
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Poison has potent debuffs, but their AoEs are rather small, meaning you'll have to recast them quite often to keep enemies affected by them and your pets alive. Since you are SK'd up, your pets are probably more than -5 to the enemies, and your debuffs are probably missing more often than usual - basically everything is working against you. How are you slotted? Do you have generic IOs at least? Any tohit buffs, like from tactics? Overall, I wouldn't say this experience is representative of what you're performance will be like when you're actually 50...
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Could be the Carnival of Light, in which case, you should be fine...