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biostem

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Everything posted by biostem

  1. It's been a while since I played a Kheldian, but I vaguely remember taking hasten on live then switching to Nova or Dwarf, and the effect carrying over. Is that also true for Rune of Protection from Sorcery? Anyone have any experiencing using this power in conjunction with Nova or Dwarf? How about Unrelenting from the Presence pool? Thanks in advance!
  2. I tend to agree with your sentiment; I know enough about the game and its underlying mechanics that I don't need to fuss around with actually playing a set to determine if the numbers beneath the hood would make it effective in my eyes or not. That being said, I have been pleasantly surprised with a few powers' having unique or fun animations, or how particular sets gel. To that end, I'll usually run said characters through my own tunnel farm a few times to see if I wanna stick with them or not...
  3. I'm currently leveling and really having fun with an elec/dark dominator. The biggest selling points for this combination is that you get a self heal in life drain, a quick-recharging form of "soft control" via jolting chain, a location based AoE sleep to allow you to pick off the enemies at your leisure, a chain confuse later, and I rather like how the gremlin pets also use jolting chain. The -tohit from the dark powers also offers a bit of extra survivability. I also just like how many of the darkness powers look with the "soul noir" FX options...
  4. While I agree that I dislike taking powers I don't like or need, it is part of the cost-benefit analysis one must make when it comes to ultimately getting the powers you do want. Figuring out how to juggle the "must-have's" with the "like-to-have's" is a big part of the game. If anything, I'd like to see other options added so I'm not always looking to the same 2-3 pools on all my characters...
  5. In celebration of the 4th and Summer in general, I present to you "The Prominence of Sol":
  6. I would like to see a sort of "vampiric" set - whether a direct enhancement set or through set bonuses, that applies a buff to you that complements or compensates for the type of debuff you apply - so +def to you for -def you apply to the enemy, or the inverse, (so +res applied to you for -def applied to the enemy). I'd also like to see some unique flat +4 mez resistance offered, similar to how steadfast grants you +4 kb protection, (so one for holds, sleeps, stuns, etc). Oh, and another thought: One that grants you a portion of buffs you apply that are "ally-only".
  7. Imagine being able to use hamidon buds for the T1 zombies - that'd be hilarious!
  8. I'd rather see field medic made into an auto power, which also removes the interrupt from aid self, and provides a smaller, but constant/consistent, buff to heals.
  9. Here's one I think turned out really great - "The Sage Shade":
  10. Windows, Linux, or Mac OS only. Please check the Getting Started section.
  11. Is it possible is was another AT? Crab Spiders get Omega Maneuver, which summons a vaguely pill-shaped object, which attracts enemies...
  12. Ever since I learned of Homecoming, rushed to relive all the stuff I was yearning for when the game was live, then finally got into the Incarnate stuff, my outlook on the various ATs has changed somewhat; I found that liked the Sentinels' single-target focus early on, but their damage and AoE capability quickly became concerns. I've also moved more toward ATs that can provide some benefit to the team, besides just damage, damage, and more damage. I do like how 2 Sentinel APPs offer heals, but besides that, they neither have the damage to quickly wipe out swathes of enemies, nor the durability to tank, (speaking generally here, not in terms of high-performing instances). They are, though, a fun soloist, and fulfill an itch for that armored ranged attacker...
  13. Likely, they'd have to add entirely new belt options that had the attached books, tablets, etc. IIRC, adding new attachment points/sections for costumes is tough to do...
  14. I much prefer how in CoH's crafting system, I can basically target specific items I want to create, and work towards acquiring them, without having to rely on "RNGesus"...
  15. Agreed. There are so many blast animations already available - not all psychic do such exaggerated gestures with their powers...
  16. The tech already exists, since those options are available for capes, so YES, please!
  17. If you want to also color the inside of the "butt cape", set the colors, then tic the option to apply them to all pieces. Yes, it'll also change the colors of all your other parts, but you can then uncheck it and recolor the other parts...
  18. If you have a pile of Inf, but not a ton of time, you could drop some on the particular enh's, recipes, salvage, etc that you want...
  19. I've never had any issues with any of my controllers feeling weak or underpowered; Set up containment, then profit. It's really that simple. Perhaps you are just not a good fit for the AT, or perhaps you are expecting something out of them that isn't to be had. If, as you say, this whole topic is merely a matter of subjective opinion, then it is incumbent upon you to also acknowledge that, and that the counter-perspectives are just as valid...
  20. So... take away controller/dom pets, then? That has not been my experience playing controllers in general. *Some* sets could use a buff/tweak, but containment does wonders for controllers. Dominators, granted with some work, can be monstrously powerful.
  21. One person's "convoluted" is another person's "well reasoned"...
  22. Maybe pets should remain where they are, but should receive some sort of buff/benefit when a dominator has domination active...
  23. To some extent, it's a matter of "delay of gratification" - While I agree that sets should be viable at all levels, overall, there is also something to be said about having the patience to slog through some less fun power picks until you get to the good stuff...
  24. I played the live game from beta till about 2009. I have very little interest in running the low level content and playing the "have to redo enhancements every 3 levels or so" game. To that end, I typically run my "Biostem's underground culling" tunnel farm to about level 22 or so, then outfit myself with some 25 IOs, so I have a solid, never-expiring foundation, and can contribute to higher level teams. I've started going back and running some of the lower level TFs, which I probably only ran a few times on live, and I gotta tell you... it's quite a slog having only 1-3 attacks and such...
  25. Sometimes a wakie, break free, or even just a small luck or respite will be of much more use to a character than that medium orange, yellow, blue, etc...
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