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Everything posted by biostem
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So I rolled up a new water/storm corruptor, and am looking for general advice on how to play them effectively. I'm a little unclear on if powers like steamy mist or hurricane are powers you leave on all the time, whether there are any skippable powers, and which powers become your mainstays. Thanks for reading!
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Character max level is usually 26 to 30 now (for me)
biostem replied to Diantane's topic in General Discussion
I would say this varies drastically by AT or even powerset - many armor sets, for instance, have "boring" powers, that while useful in that they are necessary to keep your character on their feet, aren't visually impressive or "cool", whereas on something like a blaster, every new attack is an opportunity to beef up your attack rotation or pull off some impressive feat... -
Maybe the degree of care taken in the conversion process has some influence on the outcome - so just tossing a rando into the process results in a nearly mindless and feral warwolf, but one where the candidate is carefully selected, tested, conditioned, and otherwise prepped for the process results in one with their mind intact... just guessing, here.
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Some people have this weird notion that, even though YOU are doing THEM a favor, they expect you to go about it in a very specific way. Even though a few bad apples may spoil the bunch, keep in mind that even a bad bunch doesn't spoil the orchard...
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One of the human-form attacks does carry over to Nova form - the eye-beams, IIRC...
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I don't think the person mentioned in the OP was a newbie. My read was that they probably weren't satisfied with the rate of XP gain or simply with the farming method employed by the OP, and just ragequit...
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You'll get many answers - mine is that you do your thing, and buff teammates when it's convenient for you. You can be a "helicopter parent" and chase down each and every team member to make sure they're buffed, but at some point, you have to let those that break off from the rest of the team know that you're not going to be their personal guardian angel and follow them around like some loyal puppy...
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Doesn't the Council use a lot of drugs and other such implants/procedures with their soldiers? Maybe they selected them for their sizable savings, and gaining another body was just a convenient side-effect. Another possibility, related to my 1st point, is maybe they have some inherent compatibility to becoming warwolves or vampyri...
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Nope - just a spoiled brat who didn't get everything they wanted. Don't let it get you down...
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Poll: Base Editor Changes We'd Like to See
biostem replied to Dacy's topic in Suggestions & Feedback
And blackjack, and h... -
Character max level is usually 26 to 30 now (for me)
biostem replied to Diantane's topic in General Discussion
I know you weren't quoting me, but I actually like how in the fire and elec APPs Sents can get heal-other abilities... -
Character max level is usually 26 to 30 now (for me)
biostem replied to Diantane's topic in General Discussion
Sounds like a "you" issue. Have you tried changing what "you" are doing? Maybe try a different AT, an unusual powerset combination, or just take a break for a little while - burn-out is a very real thing... -
Which you can already do - just impose those limitations on yourself. It'd also be counter-productive to try and maintain different code basses for different servers...
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This thread may be of some use to you. Here's another that may be of some utility...
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OK, then I'm wrong. That's the funny thing about guessing - you can sometimes guess incorrectly. Regardless, I'm sure there are some pylon test threads out there, or you could level up an EM brute and conduct your own...
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Again, my *guess* is that the devs overcompensated out of fear of a high-fury brute dealing too much damage, and under-tuned the set. I don't have any kind of pylon test that I myself ran, and my only high-level experience with EM is on a stalker...
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I think your premise is wrong. I'm not sure why you think, one way or another, that more people should be talking about EM on brutes. If I had to guess, though, I would say that brute EM is nothing spectacular, hence why you don't hear much discussion on the matter...
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The Praetoria Police gloves do have a wrist computer on them, and they do seem to be in the proper location to match the animation...
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Here is a good primer for how to use the costume change emotes. For your specific requests, here's how I'd do them: For wolf form: /macro Wolf "local RAAAARGGGGH!$$cce 1 cchowl" For human form: /macro Humn "local NNNGGG...!$$cce 0 ccfurburst" Note: The above macros assume costume slot 1 is your human form and costume slot 2 is your werewolf one. Costume slots start with slot 0 being the first one, which is why the binds may seem 1 lower than the actual costume slot number...
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I could be wrong, but I believe the hologram devices are treated like powers, in which case, you can replace the emote commands with a "powexectoggleon hologramdevicename" command...
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Honestly, my only gripes with certain costume contests is when they don't keep us apprised of what's actually going on; "OK, we're starting now", "OK, we're just tabulating the votes", etc, or when those holding the costume contest don't respect the players' time - if you spend all this time announcing it, especially if done way ahead of time, then please start on time and don't take over an hour to come to your decisions...
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Suggestion: Reduction in complexity for the Invention system.
biostem replied to ZaranBlack's topic in Suggestions & Feedback
Maybe they could do something like with inspiration combining - 3 salvage of the same type can be combined into 1 of the same tier... -
Coup de grace vs held/knocked down underlings, minions, and LTs
biostem replied to biostem's topic in Suggestions & Feedback
Does containment do what I suggested in the OP? -
Coup de grace vs held/knocked down underlings, minions, and LTs
biostem replied to biostem's topic in Suggestions & Feedback
Here's the great thing about the proposed ability - you wouldn't have to use it if you didn't want to. -
Coup de grace vs held/knocked down underlings, minions, and LTs
biostem replied to biostem's topic in Suggestions & Feedback
Yeah... imagine if NPCs had some sort of special anti-mez effect... perhaps represented by purple triangles or such... oh wait! NPCs can already do a multitude of things that player characters cannot. There is absolutely no reason, nor is there any precedent, for NPCs gaining player abilities in a tit-for-tat manner...