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Everything posted by biostem
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In a way, I prefer the dynamic system the devs here have implemented. That being said, perhaps some back options that were generic rifle and sword slings/scabbards, which would obscure/cover most of the weapon modem, save for its handle, could fit the bill...
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I think the problem goes back to developer intent vs how players would utilize the pools. The idea of you learning how to punch or kick before becoming adept enough at fighting to be tougher and harder to hit makes sense on paper, but players will seek the path of least resistance, and shoot for that extra RES and DEF. Maybe a "fighting" pool should have only contained various melee attacks, and a "toughness" pool should have been created, which deals only with making you harder to kill - like a mini armor set...
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I mean, no power "has to" abide by previously established precedents or design theory, but IMO it *should*. Well, some pool attacks arguably perform better than the tier 1 or 2 of bon a fide sets, but I think the question is to what extent should build decisions, such as power pool prerequisites, exist. For me, it is important that your power picks be something that you actually have to put some thought into, and whether what you'd be giving up in order to select power A is worth taking it over power B. There are already vanishingly few consequences to just picking powers will-nilly, so I see reducing them further as detrimental. I mean, we have people asking to be able to select entirely different powersets or ATs altogether...
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Thank you for your response. You are not a moderator, so please don't police the forums.
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My bad. Change "your" to "their".
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Yet totally appropriate in answering your wildly hyperbolic response.
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The point is that power pools are supposed to be tertiary to your primary and secondary sets. If anything, many power pools should be reined in as they are way too good in their current iteration...
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Select your target, get in range, activate the power, you have a base 75% chance to hit vs even-con enemies, and if you connect, you deal some damage. That damage can eventually lead to you defeating said enemy, and reaping that sweet sweet XP. Were you unaware of that?
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Them by that logic, your secondary should be enough, without tough or weave...
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Then we're done, here. Boxing and kick are useful, even with nothing slotted in them at all. Then USE them. YOU are the one choosing not to do so... Well, then I'm thankful the game is not balanced around your feelings. If the feeling is too much for you to bear, then simply take something else. It is only yourself that you have to blame for feeling that tough and weave are soo vital to your builds.
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Some buffs I would like to see to boxing and kick is that kick shouldn't make you put away any drawn weapon, and boxing, where possible, should use the off-hand for single-handed weapons, (basically like how brawl is implemented).
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No, not really. Every power should perform a function and/or fulfill a role, which both punch and kick do quite well.
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So you agree that there should be a prerequisite, but also with people who don't like having to take one - sounds like double-speak to me. Deal with having to take punch or kick if you want tough & weave, or just skip them...
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Not every power is or should be great. Sometimes there's just filler.
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Delaying gratification is something that people really need to understand and embrace. Character builds are already forgiving enough and there's minimal consequences for getting it "wrong". If you aren't able or willing to invest the 1 power pick into a prerequisite, then maybe just don't take tough. Your character will still be functional without it...
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New MM Powerset - Multiplication / Clone
biostem replied to mrdeeds7's topic in Suggestions & Feedback
Are you envisioning the MM pets summoning duplicates as well? That's not how I see it - you have your 6 main pets, the gangwar-like power, and then there's you yourself. If you see this set as having the pets summon even more minions, then yes, I could see that as being too much. At the same time, what they could do is have their attack be to summon a duplicate that charges at the enemy then explodes/burst/etc, which would really be more of an animation than an actual summon itself... -
New MM Powerset - Multiplication / Clone
biostem replied to mrdeeds7's topic in Suggestions & Feedback
Where are you getting this other "9" from? Thugs also get their other pets, besides what gang war summons. Heck, necro MMs now get the pets from their direct attacks and multiple from soul extraction. The OP didn't specify the particulars of the set, so I have no idea where you're getting your numbers from... -
He would vibrate his molecules or something to phase through walls, sure, but that's not stealth, and your character clearly is not running while stationary. I'm more referring to you having superspeed on but basically just standing still or walking slowly...
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No earth/earth doms themed after giving out charcoal to all the naughty boys & girls?
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I could absolutely see tier-targeting - "Targetenemytiernear boss" or something similar. Specific faction ones, though - may be a bit too much to ask, and given how infrequently you actually encounter mixed groups, not as needed...
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New MM Powerset - Multiplication / Clone
biostem replied to mrdeeds7's topic in Suggestions & Feedback
What kind of powers would you see these minions/duplicates possessing? Pistols or rifles would be stepping on thugs or mercenaries' toes. Would you give them something like energy blasts? Different elemental powers? More mundane attacks? But you're not concerned with 8 thugs MMs using gangwar all at once, or 8 illusion users summoning their phantom armies all at once? If 8 people wanted to coordinate their costumes so you have a bunch of clones attacking, so what? -
If you were to add a zone to Paragon City...
biostem replied to Techwright's topic in General Discussion
I wonder if there could be other ways to immerse players - something like winding claustrophobic hallways and a very limited view distance. I wouldn't want a repeat of the Shadow Shard, where it is very unfriendly to non-fliers, and barely used as a result. It's tough, given the freedom of movement CoH offers, to force players into the kind of slow, methodical pace such an atmospheric zone would entail... -
Magic Staff Ranged Powerset Pitch
biostem replied to StarWarrior01's topic in Suggestions & Feedback
Well, I was kind of thinking how the staff weapons in Stargate are sometimes held and fired, much like a rifle... -
If you were to add a zone to Paragon City...
biostem replied to Techwright's topic in General Discussion
I feel like Terra Volta could be revamped in that way. I think part of the problem ism, when you get right down to it, the zones in CoH are not all that immersive - early in my time playing CoH, traveling through Perez Park with no travel powers truly gave you a sense of dread. How do you set the mood when players can simply fly over or zip through a zone with little impediment? I'd love to see zones be more interactive, but I think that'd be a big ask... -
Magic Staff Ranged Powerset Pitch
biostem replied to StarWarrior01's topic in Suggestions & Feedback
I know this may not be what you were going for, but I wonder just how wonky it would look to place some staff/wand weapon models in place of the rifles and pistols...