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biostem

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Everything posted by biostem

  1. Communication is key: "Hey all! Thanks for inviting me! May I ask what difficulty we're running this at, and is it a kill all/speed run/etc?" Would've saved the OP a lot of frustration...
  2. Both are great costumes! I do feel, though, that the "without" version could use a sash, belt, or some sort of accoutrement...
  3. I wanted to go with an alliterative name and something of a more classic look. To those ends, I present "The Sage Shade":
  4. Here's another I put together recently, which I think came out rather nicely! "The Aura battler":
  5. I wasn't quite happy with how my design, based on @The Peacock's came out on the first go-round, so after much tweaking, (and on a different character), I present to you "Dirgerend":
  6. It would be great if we could have an option to exclude the head or something, when it comes to loading a costume...
  7. I wonder if Nova and Dwarf are simply coded to disable all other powers, (save for the ones specifically granted by those forms), vs all other powers then having to be recoded to suppress when one of the forms was active...
  8. It'd be awesome if there was some way to place a mannequin wearing one of your costumes in a SG base, and allow others to interact with it to download the costume file, or allow players of your AE missions to "acquire" the costume file for custom NPCs you created, (all at the creator's choice, of course).
  9. Well, as part of something like a Taskforce, I agree that they are annoying filler. As an OPTION, for someone desiring a bit more XP while streetsweeping, I could see it...
  10. I was wondering if something like a "Defeat 50 Nemesis in Peregrine Island" open-world radio mission would be something the OP would like...
  11. I think the OP means this instead of this.
  12. Look up "paradox of tolerance" - you are literally asking why people won't tolerate actions that are, by definition, intolerant. Go pose your thoughts about PvP in a new thread, if you're not referencing the OP.
  13. So do you treat your radiation powers as more of a contingency for AVs and the like? What powers do you fall back on for such content where enemies die to quickly?
  14. Shame on those of us that don't want non-consensual PvP foisted upon us! Yeah - remind me again how wanting to force something on others makes you the "tolerant" one...
  15. Do enemies outside of missions give less XP or something? Other than them not typically scaling to the same levels as those in missions, (which others have pointed out you can still find in select places), what am I missing? Is it the convenient tight grouping and ability to adjust their level and spawn size within missions that the OP feels is lacking outside?
  16. Your points are valid, but there's one thing I think you're missing - it's whether putting in the effort to try and both drain the endurance from enemies and debuff or halt their recovery is worthwhile for normal enemies and encounters; Sure, it's great against AVs, but bosses and under are basically defeated in short order. Even against AVs, allowing just a sliver of end to be recovered pretty much means they can use all their attack, since NPC powers cost much less end for them...
  17. I think the OP said they weren't a fan of "anchor" powers, though. Rad is a great set, but in this instance, I don't think it meets their criteria.
  18. I can understand that. If you want something a little different, poison/dark is a very different animal. Nature/ice also has its own flair...
  19. I tend to play with more casually put together teams, so I can't speak on how frequently people are reaching the damage cap on their own, but fulcrum shift is not the only power in the set, and many folks I've teamed with are thankful to have SB and ID kept on them. Either way, you can always leverage the -res in sonic blast, and don't underestimate the utility of siren's call, (especially with the team accidentally aggros another group)...
  20. I would rather see the spawn rate increased, or implement some system of summoning the giant monsters, (perhaps with some diminishing returns implemented on a per-player basis, so people don't just farm the same one over and over back to back).
  21. Frankly, this should be an option for almost every power that has persistent FX...
  22. I mean, there are Freedom Corps soldiers operating right in the open in the Rogue Isles already. I believe they are technically a sovereign nation, so it doesn't surprise me that the US wouldn't operate there quite so conspicuously, (though I'm sure they have vessels patrol just outside their coastal waters). I would think that groups like the Family run contraband and personnel into the US for Arachnos and to and from the Rogue Isles for the US gov't quite frequently. The "retaliation" you speak of is already going on - just not right out in the open. I mean, US army soldiers would get annihilated against Arachnos troops, which is probably why you instead see Longbow, Wyvern, and so on...
  23. As counterintuitive as it may sound, I have come to appreciate that some sets have "skippable" powers. They each serve a purpose, albeit a niche one.
  24. I really like playing my kinetics/sonic blast defender; Plenty of buffs, debuffs, healing, end, a cone sleep, a single target stun, and that's not counting your epic or patron power pool choice.
  25. Power pools allow you to go outside of your ATs normal limitations or scope; You "pay" for that by them being weaker than similar in-powerset powers. There isn't much opportunity cost in taking the power - anyone can do that. It's whether doing so is a better choice than any of the powers in your primary or secondary. Do you feel the same way about your secondary set being weaker than when another AT has it as their primary? It's kind of a fundamental aspect of the game...
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