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biostem

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Everything posted by biostem

  1. Here's a direct link to the photo album...
  2. I think a lot of it has to do with that you can get by just fine w/o using it, and it's neither as "sexy" as domination nor is it automatic like a scrapper or stalker's crits. While I do like the changes, having vulnerability divorced from your 1st 2 attacks means you won't trigger them just by attacking, and so you need to intentionally trigger the power...
  3. OK, so if you look at the table for the Knives of Vengeance, they can get some combination of a Tempest, Assassin, or a Guardian. You can then go to the Wiki page for that group, and simply do a search for the particular units/members to see what they look like. The Talons of Vengeance can get a Harpy, Diviner, or Siren, and here is the page for that group. Just search for any of the units I mentioned to see what those look like. EDIT: I looking at the respective factions' pages, I now see that not every unit type has an image, but at least it gives you a general idea of what the group looks like...
  4. Hmm... maybe a gravity control/energy assault dominator. A dual pistols or beam rifle + force field corruptor could work too.
  5. My understanding is that the very small cone was the only way to implement a "shoots through multiple targets in a line" effect...
  6. Here is a good starting point. If the header links for a particular group are red, then search the wiki for that villain group to see a reference image of the enemy for that given lore slot tier/ability.
  7. The issue isn't the suggestion, per se - it's that animations are some of the most complex, time-consuming aspects of the game. My first reflex is to say "just use existing animations from other powers", but then you run into timing issues and other such side effects of trying to repurpose other animations. As a general concept - yes, more options would be great!
  8. Give aimed shot or ranged shot a poison DoT. Increase the cone range on fist full of arrows a bit, and maybe give some of the other powers a "bleed" DoT effect.
  9. I dunno... I prefer being able to zero-in on exactly what I want, then simply get the recipe & mats to craft it. I don't want to play a hierarchy game of needing X commons for 1 uncommon, Y of those for a rare, and so on. It's one, (among many reasons), why I never bothered with Champion's crafting system, (especially since there's a fail chance there as well)...
  10. Hmm... does that trump GM/Ban hammer? :-P
  11. Great, ty! Do you happen to know if the "ignores buffs and enhancements" part is also just an info panel bug or not? Thanks again! EDIT: I see the link you posted has the lock icon for "ignores enhancements...".
  12. Just checked Brutes, and although the defense value is lower, it also indicates "Only using Fiery Embrace". Scrappers & Stalkers get no such defense buff at all.
  13. Please see the below power info for tanker - martial arts - storm kick. Unless I am reading it wrong, it seems to indicate that you only get a defense buff while using/under the effect of fiery embrace? Is this an error? Thanks!
  14. On any particular AT? What do you mean by "combos"? Within a set or a mixture of sets?
  15. So much this! It is usually the case that comic book characters start out with their full suite of powers, only gaining new ones through some major event. A closer analog would be that your character *DOES* have all their power from level 1, but due to some trauma or perhaps exposure to Primal/Praetorian Earth, must start over from square one to relearn or unlock them. There are many ways to rationalize the need to earn all your powers, but either way, if you're counting gameplay time as real time, then it only takes a few hours to get back to 50...
  16. If the player who summoned Ada did so against what the team leader wanted, why would you think such a person would confess to it when asked? Further, how did the team leader know that the person reported to them actually did the summoning? We can whittle down the evidence for or against one way or the other, but when you come right down to it, the team would have been far better off disbanding and maybe have the AFK person send a tell to the team leader when Ada can be summoned again...
  17. The thing is, summoning Ada does not require team membership - only that you be at the right place within the zone. I don't see how this suggestion would have prevented that at all, but let's say that it was implemented as presented. What next? Do you capture a screenshot of "Person X began summoning Adamastor"? Then what? Do you come to the forums and post it? There's no context showing that person did anything wrong. Now YOU are the one in the wrong, since you can't actually prove that person went against sort of prearranged agreement. Maybe the team leader was in the wrong for agreeing to hold everybody up because one person had to go AFK - especially since Ada can be summoned every hour. I would rather see someone, unfortunately, have to wait till the next Adamastor summoning than someone grab some pic with no context and go around naming-and-shaming others...
  18. It's really not that complex - you need a recipe, and a few pieces of salvage. That salvage comes in 3 rarities, then there's some influence/infamy/information involved.
  19. And then what? Seems you are advocating a "name and shame" type of system. I don't do this, but neither you, nor even an organized group, "own" or have exclusive access to when Adamastor gets summoned and by whom...
  20. Well, what I meant was that being "really really fast" by itself can actually make an impact worse - if you happen to move INTO the attack, you're now taking a hit at projectile velocity X + your velocity Y, or if you're moving sideways and get it, that relatively clean hole from a bullet is dragged to become a gaping wound. I didn't mean it to be taken in combination with the additional chance to dodge.
  21. It's a matter of interpretation - did you take less damage from an attack because you're protected by really thick armor plating, or because you're so agile every attack against you is just a glancing blow?
  22. That is a bold assertion to make. I do not lend much weight to your opinion as to what "should" have been done with the sets, especially since thorny assault was one of the initial dominator secondaries. Present a new secondary that best fits your conception about what a "proper" such set should be...
  23. Caltrops is not about the damage - it's about area denial and the slow - it's a way of controlling the battle field in a "softer" way than a hard control power. If you want to propose a variant of martial assault, by all means, but let's not throw out a power that a lot of people use because it doesn't suit your preferred play style...
  24. I don't think the devs want to go any further with the "either/or" power pick route. I count 4 auto powers in super reflexes, and the 3 dealing with positional defense add the scaling RES based upon lost health. What would be a neat additional effect would be a bit of end returned for every attack dodged, (maybe no more than 1 time every few seconds or something)...
  25. I really just want less ugly T1 zombies. Heck, players have come up with such awesome costumes that they put the MM minions to shame. That being said, I think the mercs, ninja, and thugs MM sets could be broadly applied to many many other concepts - I could see Ninjas being made into your own Super Sentai squad, Thugs could be your own Matrix-inspired team, Mercs could be police or private security, and so on...
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