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Everything posted by biostem
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Give Double Jump more functionality (Sub Power of Super Jump)
biostem replied to Mystoc's topic in Suggestions & Feedback
Hmm.. what if SJ had a PBAoE knockdown effect if you land from more than a certain height, (if that's even mechanically possible)... -
Give Double Jump more functionality (Sub Power of Super Jump)
biostem replied to Mystoc's topic in Suggestions & Feedback
TBH, I'd rather that double jump, well, allowed you to make a single additional jump, instead of the odd continuous upward motion like jump pack provides. Basically, I'm imaging how the double jump ability in games like Castlevania SOTN works... -
I'm not against your suggestion, but you may be best served posting here.
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Thanks for the feedback! Her name is "Rose Alloy" because she's got metallic skin, which is a reddish-pinkish color, nothing more.
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I can't seem to get off of this particular design kick, but I think this one also turned out nicely - "Agent Alabaster":
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I do not believe there is, but you could color each power green and blue, respectively...
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Introducing: Hardcore Paragon / Rogue Isles
biostem replied to venetiasilver's topic in General Discussion
I find it odd when someone posts something in a very matter-of-fact way, without couching it, or even providing a modicum of "flavor text", then reacts condescendingly to others who point that out. Regardless, you play how you want, I'll play how I want, (assuming no violation of the ToS/RoC), and I'll continue to provide my oh-so-valuable commentary! -
Introducing: Hardcore Paragon / Rogue Isles
biostem replied to venetiasilver's topic in General Discussion
Arbitrary restrictions given as though there was some actual authority behind them... CHECK! -
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It may seem counterintuitive, but staff fighting has some flashy moves that could kind of be interpreted as "I can swing this around like I do because of my super speed"...
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Because the hooved feet use the character's skin color, it is difficult to match it to pants very well; It would be great if there was an option to apply a color to them like you would any other leg options...
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Is there a general 'how to build Scrappers' tutorial or guide somewhere?
biostem replied to ThaddyKane's topic in Scrapper
It was originally stalkers-only, (in a slightly different form), but was propagated to sentinels and scrappers either in the SCORE days or when HC took over/was made public..., -
Love this one, especially how you managed to use that Roman-esque chest piece, yet not look like your typical "I'm wearing Roman armor" character!
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Maybe they could do something like if you do not defeat any civilians from levels 1-10, you get badge A, from 11-20, badge B, and so on; So you may miss one particular level range's badge, but can still work toward the next level range's...
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Is there a general 'how to build Scrappers' tutorial or guide somewhere?
biostem replied to ThaddyKane's topic in Scrapper
If you want to try something different, give war mace, battle axe, titan weapon, and/or katana a try with the ninjitsu secondary set - it's actually a fairly new armor set for scrappers, and has some great utility, not to mention a sort of "lite" version of a stalker's hide ability. If you want something a bit tankier, give savage melee/radiation armor a try - it's a very tough and highly sustainable/self-sufficient combination. If you are up for a somewhat different experience, (namely, one that requires a bit more attention to play), try dark melee/shield defense. It's a bit more end-intensive, but you have a ton of tools to draw upon and the tohit debuffs stack nicely with shield's defense. -
I think a lot of it comes down to "team flow" - if people are defeating mobs swiftly and working together effectively, those enemies will be defeated in short order and you'll be onto the next mission before you know it. In my experience, problems only arise when everyone leaves, save for 1 or 2 people holding up the group, or if the team as a whole is struggling with the current number of enemies or their level. Honestly, just please speak up if you're on a team and aren't sure how to proceed...