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Everything posted by Heatstroke
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I had some issues when downloading the new one that the boxes were all messed up and the letters describing the powers and slots were badly offset from the blue bubbles. Has this been fixed?
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Ive made one. I got it to 50 and I am enjoying the heck out of it and generally speaking im not a huge fan of stalker/scrappers, but I really like this one.
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Will Power / Energy Melee Tanker Build and Breakdown
Heatstroke replied to Solarverse's topic in Tanker
Oh.. sappers.. I dont worry about them.. I have a Electric Tank for that LOL -
Great Blasters get yet ANOTHER power added to their secondary to get a total of 14.. for 182 possible combinations.. While Dominators sit with 88. The least possible number of combos across AT's ( not counting Epic AT's ) Was hoping it would be Sonic control for Controllers and Doms... NOPE.. Blasters.. sigh..
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PSA for new players: how to have Hasten and Domination on auto.
Heatstroke replied to Sovera's topic in Dominator
can i get some help on this for the computer bind/macro making challenged?? What is the best way to do this? set hasten and domination on auto? -
Dominators need more options.. Water Assault??
Heatstroke replied to Heatstroke's topic in Suggestions & Feedback
Looking at the list of AT's (not including HEATs or VEATs)..... -
Dominators need more options.. Water Assault??
Heatstroke replied to Heatstroke's topic in Suggestions & Feedback
I realize that there is a mix of melee and ranged attacks. Yet they will not have to totally make entire powersets from scratch. You could use some of the Ice Melee attacks, change the graphic to look more like water.. You could take the fire Sword and fire sword circle.. color it blue.. water sword.. make it cold damage.. There are things that could be done.. that isnt reinventing the wheel. -
Looking at the list of AT's (not including HEATs or VEATs). Dominators have the least amount of combinations to choose from. This needs to be rectified From my counting of the total possible combinations per AT this is what I see ( and my math might be slightly off, I might have missed one set but I believe the point I am sharing is still extremely valid) Tanks-242 Brutes-286 Scrappers-247 Controllers-144 Blasters-169 Sentinels-156 Stalker-221 Corruptor/Defender-208 MasterMind-112 Dominators-88 Dominators flat out have the LEAST amount of combinations and among the assault types whether melee or ranges they lag PITIFULLY far behind in choices. The Sentinel which is a new AT has 68 MORE combinations and they are the new kids on the block. Give the Dominators some Love... How About Water Assault? That should be easy to port over. How about Sonic Assault.. A Dual Pistols Dominator ??? Its time for the Dominator to get some love..
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Mostly scrappers.. find them boring.. Ive deleted almost every scrapper I have ever made.. only one has ever survived..
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Icy Bastion has no crash unlike some other T9's... but Energy Aura is a fave of mine.. have a EA Brute and Scrapper.. didnt want a stalker too.. Maybe if they EVER FIX ENERGY MELEE !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Will Power / Energy Melee Tanker Build and Breakdown
Heatstroke replied to Solarverse's topic in Tanker
Apex the Unkillable... ( thats what his SG mates called him) 816% Regen with one foe 1231% with 8 foes 1327% with Ten 2989 HP 1 foe// regen 101.4 hp per second Max with 10 foes 165Hp per second Softcapped to S/L 42.41 to Energy/Neg 35 to PSI Capped Resistance to S/L End Recovery 4.06/s End Use 1.19/s I dont know what running out of end is.. -
Chilling Embrace is not what makes Ice Armor. IMO the ability to utilize Ice Armors defenses and Ice Slick to mitigate incoming damage, and the ability to cycle between the use of Hoarfrost and Ice Bastion is what makes Ice Armor shine. Take the Leviathan pool with Hibernate and you can survive most things without skipping a beat.
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I just skipped it. I didnt need it. Dont miss it.
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Discussion: Disabling XP No Longer Increases Influence
Heatstroke replied to Jimmy's topic in General Discussion
So basically what I am seeing is that all the most popular farms even those WITHOUT this level 49 exploit thing are all " broken ". So there must be something else to this. Personally I am not happy about the change. Those that are sitting on billions of influence STILL have billions of influence.. so who does this really help? HOW does it really help? Why is everyone concerned about how much influence anyone else has? I would venture to say a fair number of the " i dont have any influence crowd " is because they PL'd with XP boosters and now find themselves without enough influence because " everything is so expensive " -
Discussion: Disabling XP No Longer Increases Influence
Heatstroke replied to Jimmy's topic in General Discussion
Not a fan of the influence change. 16 years later and its still the same have vs have not argument. Tired of it back then. Tired of it now.- 1954 replies
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Mids' Reborn Unofficial (MRBU)
Heatstroke replied to Felis Noctu's topic in Mids' Reborn Hero Designer's Forum
Thanks that did the trick had to give it a permanent location and then just copied over the old files.. Thanks- 293 replies
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Mids' Reborn Unofficial (MRBU)
Heatstroke replied to Felis Noctu's topic in Mids' Reborn Hero Designer's Forum
Yeah thanks i think this is that I am going to have to go.. its all messed up now- 293 replies
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Mids' Reborn Unofficial (MRBU)
Heatstroke replied to Felis Noctu's topic in Mids' Reborn Hero Designer's Forum
Ive tried.. i cant get this to work.. not as savvy as I thought.. I cant even find where mids is.. its in some app data roaming thing and I cant seem to extract the file to go where it needs to go.. I miss when you just clicked update in Mids and it happened..- 293 replies
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yeah got that. know how the powers work.. my point is that between the toggles you already have an barrier T4 which you can refresh every 120 seconds you probably wont need to deal with Elude and the crash from it..
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Out of the tanks I have built so far my WP/SS is definitely the most unkillable. I think its died maybe twice... and usually doing something incredibly stupid like trying to herd the all the Dark Dwarfs in an ITF
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if you get Barrier to T4 it effectively becomes perma so you shouldnt need to alternate Barrier and Elude.
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Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! SureshotSentinel: Level 50 Magic Sentinel Primary Power Set: Archery Secondary Power Set: Super Reflexes Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Power Pool: Flight Hero Profile: Level 1: Snap Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(42), Thn-Dmg/Rchg(43), Thn-Acc/Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(43) Level 1: Focused Fighting -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(3), LucoftheG-Def/EndRdx/Rchg(3), LucoftheG-Def/Rchg+(9) Level 2: Aimed Shot -- Thn-Acc/Dmg(A), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(40), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx(42) Level 4: Focused Senses -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(5), LucoftheG-Def(5), LucoftheG-Def/Rchg+(7) Level 6: Agile -- DefBuff-I(A) Level 8: Stunning Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(37), Thn-Acc/Dmg/Rchg(37), Thn-Acc/Dmg/EndRdx(40) Level 10: Master Brawler -- Prv-Absorb%(A) Level 12: Explosive Arrow -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(13), PstBls-Dmg/Rchg(15), PstBls-Dmg/Rng(15), PstBls-Acc/Dmg/EndRdx(36), SuddAcc--KB/+KD(48) Level 14: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(21), GssSynFr--Build%(42), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45) Level 16: Fistful of Arrows -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(17), PstBls-Dmg/Rchg(17), PstBls-Dmg/Rng(19), PstBls-Acc/Dmg/EndRdx(23) Level 18: Enduring -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(19), PrfShf-EndMod(21), PrfShf-End%(36) Level 20: Dodge -- DefBuff-I(A) Level 22: Blazing Arrow -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(23), SprSntWar-Acc/Dmg/Rchg(25), SprSntWar-Acc/Dmg/EndRdx(25), SprSntWar-Acc/Dmg/EndRdx/Rchg(31), SprSntWar-Rchg/+Absorb(34) Level 24: Boxing -- Empty(A) Level 26: Perfect Shot -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(27), SprOppStr-Acc/Dmg/Rchg(27), SprOppStr-Acc/Dmg/EndRdx(29), SprOppStr-Acc/Dmg/EndRdx/Rchg(29), SprOppStr-Rchg/+Opportunity(31) Level 28: Quickness -- Run-I(A) Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31) Level 32: Rain of Arrows -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Acc/Rchg(34), RechRdx-I(34) Level 35: Evasion -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def/Rchg+(46) Level 38: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def(39), LucoftheG-Def/Rchg+(39) Level 41: Maneuvers -- EndRdx-I(A) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(46) Level 47: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(48), EncAcc-ToHit/Rchg/EndRdx(48), EncAcc-ToHit(50), RctRtc-ToHit(50), RctRtc-Pcptn(50) Level 49: Hover -- Flight-I(A) Level 1: Brawl -- Empty(A) Level 1: Opportunity Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(9), PrfShf-EndMod(11), PrfShf-End%(13) Level 50: Musculature Total Core Revamp Level 50: Reactive Total Core Conversion Level 50: Robotic Drones Total Core Improved Ally Level 50: Assault Genome Level 50: Barrier Partial Core Invocation ------------ Didnt take EVERY SR power... didnt want Elude with the crash... Incarnate Barrier will do the same thing with no crash.
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Mid's Reborn: Hero Designer
Heatstroke replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
Not sure if this was reported, but in the latest issue of Mids Reborn Frozen Aura Epic for Dominators is adding defense values to Energy and Negative and the power only affects Smashing and Lethal. It is showing different values in Mids than in game live.