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Glacier Peak

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Posts posted by Glacier Peak

  1. My main is my namesake, an Ice Blast / Cold Domination Corruptor. I've got three builds, solo, team, and PvP. My solo build is set up for being able to solo anything that is 'soloable' (that's a word, right?). I've taken down every AV, GM, and EB in the game solo with that build, including pre- and post-nerf RV AVs. I've collected over 1,500 badges on it and ran every Hero, Villain, Praetorian, Rogue, and Vigilante story arc in the game. The team build is for MSRs, Hamis, and Incarnates content, which I rarely run anymore. Lots of solid buffs and debuffs coming from Cold Domination 🥶 👌.  Last build is for PvP, but since debuffs aren't as good as they used to be, and slows are a joke, it's not much more than an annoyance in competitive settings. 

     

    So, the reason this character is fun to play is because of the creative costumes and back story I made for him. A cross between Raiden and Sub Zero from Mortal Kombat. The builds I mentioned are also super versatile.

     

    When Bitter Freeze Ray, slotted with 4 damage procs is cast after Build Up and Scourge active, it is a tremendous amount of damage. Love that part!

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  2. 48 minutes ago, DJThunder said:

    Good Day, Fellow Heroes/Villains! 

     

       I was wondering and hoping, if one day soon, if it would be possible to make the number of characters one can type for their Character's Bio/Description longer? Maybe 3,000 characters or so? 

     

      I enjoy creating awesome character descriptions and the current amount is a bit lacking. Keep up the awesome work! 😎

    I'm all for it, but I'm pretty sure it's an engine limitation - the character limit can only go so high. 

     

    Then again, I may be misremembering... alternatively a player could drop a link in their Player Description that takes them to their forum account, which they could use to write about said character in greater detail. 

    • Thumbs Up 1
  3. 58 minutes ago, Arc-Mage said:

    I would only add to the above statement that Jurassic seems to be of slightly higher intelligence than regular DE due to his ability to craft his weapon.

     

    Also I’m pretty sure the Scientists who became the Hamidon Monster wasn’t an alien. He was Human.

    Dr. Plasim something ??? His human avatar in the Praetorian dimension looked like Dexter from the Cartoon Network show too.

  4. 2 hours ago, Ukase said:

    Now, for example. Is there something new on beta? I've no idea. I was just on brainstorm a week ago - and no messages popped up stating anything new could be tested for feedback. So, please, don't give us this "it's been on beta for months". How would we know? I never got an email or a pop up telling me something should or could be tested. I'm not a mind-reader. It's a volunteer staff. There's no reason for me to have anticipated anything was on brainstorm. 

    How hard would it be for a pop up to appear in game to encourage folks to test things out, well in advance of it hitting the live server? 

    Just an FYI -

     

    If you use the Official Homecoming Launcher and click the Beta shard, it will tell you this information.

     

    Spoiler

    214288325_image1.thumb.JPG.d05830ad5737e2612f01f6b692dfd765.JPG

     

    Or if you use the Official Homecoming Discord -

     

    Spoiler

    728885076_image2.thumb.JPG.cead58e8a7503029038e9bf21d0e0f46.JPG

     

    Or if you browse the Official Homecoming Forums -

     

    Spoiler

    115934968_image3.thumb.JPG.3f01ed2127ee20ec4e1a283f137a69c8.JPG

     

    Or if you join the closed beta tester group....

     

    Spoiler

    Gold Notches First Weekly Gain to Stop 3 Weeks of Bleeding By Investing.com

     

    Edit: Oh one more! If players want to get updated notifications via email, they can follow the content they are interested in and when a topic is posted in that thread, they will be notified -

     

    Spoiler

    image.png.10e3aee2ec20cba8aff7ccff63b11022.png

     

    • Like 1
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  5. 8 minutes ago, golstat2003 said:


    it wouldn’t have much impact from PVE toons since they would have zero IOs also.  Both groups have to/would have to fund these new zone stuck insta 50s and it’s a separate sugar mama already slotted 50, or do the usual farming and/or AH marketing strategies to earn inf. From that perspective they would be in the same exact place.

     

    One argument against instant level 50 PVE characters is that it might reduce the number of available teammates for lower level content and tfs. However many have said they don’t do lower level content until they have a fully IO’d level 50 to exempt down to do the lower level tfs/sfs (raises hand).

     

    I guess the bigger thing is to look into what can be done to improve/refresh the lower level content for those of us who have done it to death for the 1000th time and no longer find it fun. So that an instant level whatever options stops being asked for.

    I like the last part - perhaps that's what will be looked at in the next page! I'm a bit burnt out on Defeating Snakes for Burke and Saving the Hashbys.

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  6. 13 minutes ago, golstat2003 said:

    True, except they have just given this option for PVP. I was with the line of argument against it till that happened. Now I have to ask what the difference is?

     

    One could make the same argument there yet PVPers got instant LVL 50 pvp toons. You could do the same for PVE and grant no IOS or inf to new level 50 PVE toon.

    That's a tough comparison to try to make - for example, PvErs don't have to PvP in order to play the game (outside of the few instances of voluntary badge earning I would concede). PvPers have had to PvE forever - even though they're only interested in PvPing. When the devs implemented Temporal Warriors, it was a solid QoL improvement for that community - and it came with caveats, including not being able to travel to any non-PvP zone, enter any missions, or have access to any PvE content. This was a middle ground, based on testing and feedback mind you. 

  7. 6 minutes ago, golstat2003 said:

    With that said if a toggle is suppressed it SHOULD NOT be costing endurance. That’s the only part of what the OP said that I agree with.

     

    Also he’s allowed to bring the discussion up again if he doesn’t agree. (though I disagree with just about everything he said besides the endurance issue).

    Yeah that was my take as well. Sounded like the poster was describing a bug, that is why I recommended a bug report be filed. 

     

    And same with the second part. 

  8. 28 minutes ago, WindDemon21 said:

    I like how you arbitrarily say it's a buff for 95%, pulling that number out of thin air. When it is in fact a nerf to WAY more at that time frame.

     

    Given that toggles shouldn't take more than 1-1.5s to begin with, but even WITHOUT that, it's still too long for most that only have two, if not just one offensive toggle. I'd have to pull all the combos, but it's really only a buff to maybe 10% of the combos, a slight nerf to about 40%, and a big nerf to about 50%.

     

    Don't forget, this also has to account for enemies dying and you can't even manually turn the toggle off when mezzed, and a HUGE issue, that during this whole time, when mezzed and suppressed, that the toggles are costing full endurance.

     

    Just cause you don't care enough, doesn't mean the issue is gone and should be moved on if it wasn't done right the first time.

    It's not a number pulled out of thin air. It's an accurate representation of the actual powers in game.

     

    How long on average does it take to retoggle an Offensive Toggle power, meaning activation time (and originally recharge before the changes). You know this because you replied to posters in the Focused Feedback thread. Luminara had a huge list of the activation times of them.

     

    You clearly care about this issue more than most posters based on your feedback. You replied the most to the Focused Feedback thread on the beta too. But you are not going to change anything by saying 'this is how it should be and I want it' you need to demonstrate with testing that something isn't working, file a bug report, and wait for the devs to determine how to handle it. Because that is how this game is ran by the Homecoming staff, not you. 

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  9. On 9/9/2022 at 1:20 PM, Without_Pause said:

    I don't use my old forum name. 1. HC is a chance to start over. 2. I grew fond of the character who used the name Without Pause, so that stuck with me. 3. My previous name used a female's name based on a character I used on live. Since I am a guy, something more neutral sounding worked better for me. 4. I was a bit done with the character which was my namesake on live, and I had no real desire to recreate it here. With Elec blast getting buffed, I have thought of doing maybe the Corr version, but even then I would use a different name. I knew recreating Without Pause was a given although I was done with regen. I've honestly made three variants here.

    Sorry for the tangent, but Electric Blast is amazing! It was my very first powerset I tried on a Blaster back in Issue 0. Loved the theme/color, the recent HC updates have made the set a really awesome combination of end drain and damage now. 

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