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Posts posted by Glacier Peak
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8 minutes ago, Ukase said:
Most folks know there's new content on Brainstorm (The test server). I continue to be amazed at how fast Super Speed is on there, compared to Excelsior or Indom, or any other server.
Some suggested it was due to lag or some server load that made the difference. For some reason, while I accept it as a possibility, given the stark contrast between Brainstorm and any of the lower pop servers, I'm thinking there's something else at play. I just don't know what else it could be.
All in my head?You could check the combat attributes windows on both using the same character on a live shard then copy over to beta. The server latency part would be my guess, but I've always played on Indom so it feels the same to me on Brainstorm lol
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On 7/30/2022 at 8:57 PM, bob_dobbs said:
Hoping to not violate policies!
I'm an explorer, a tinkerer, a curious little monkey. I watch Shesez on YouTube and I have my own local running copy of a CoH server build.
I once accidentally fell out of a map and realized it was a boundary break that could be repeated (allowing you to move outside of the expected zone boundaries - above below, outside war walls, inside solid buildings). K. Wharf has the easiest one to date - if you want to explore you just have to [message redacted], PI has one to escape the map and wander to the partial copy of Talos in the south or the giant blue box under the map. How about that hidden Tardis on the roof of Pocket D? I heard there was a break somewhere in a PvP zone.
What other mysteries are left behind waiting to be discovered? Could the fabled copy of Galaxy City that you can reach from [message redacted again]?
So, I'm looking for boundary breaks that let me explore outside the maps and the conditions needed to trigger them (escape).
Again, I've got a local copy of CoH to poke around in so I won't be mooning you from the other side of a war walls. If you know of one or more please PM me with the conditions (these can even be breaks fixed in recent patches).
Happy Exploring (but not on the live servers)!
I made this last year, enjoy!
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54 minutes ago, Techwright said:
If I read you correctly, you're implying that Requiem's Nictus is much older but lived most of it in the future, or at least the future before merging in the cave?
That's affirm. My understanding of Requiem's background in the lore is that his human counterpart was born in the early 20th century and went by the name Ridolfo Uzzano. He was a priest and sought knowledge on the "Path of the Dark." Ended up in a cave, bunch of adventurers were eaten and Requiem emerged.
There's not much information though on the Nictus counterpart. My understanding was that the Nictus was a Shadow Cyst and found a host in Ridolfo while in that cave.
Link to my funny related topic:
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Can we get one of the lore-book-clutching nerdy HC Team members input on this topic? I'm genuinely interested in knowing who is the oldest immortal and perhaps why. Well, really why I don't already know lol
Edit: oh wait Requiem's Nictus??? Didn't it time travel to find him in that cave?
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10 minutes ago, Astralock said:
I hear you. Regeneration, recovery, to-hit, recharge, defense, and resistance are all just there to know if I've been debuffed or not. I've thought about adding others, but it's too much as is IMO. I hate screen clutter.
Fair enough. If I'm really waiting detailed numbers, I'll keep resists and defense open in to full combat attributes window then monitor my top stats in the mini status window. That's during testing mostly though.
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15 minutes ago, Astralock said:
- INF
- Regeneration Rate
- Recovery Rate
- To-Hit Bonus
- Damage Bonus
- Recharge Time Bonus
- A type of defense, depending on the character
- A type of resistance, depending on the character
If I'm monitoring recovery rate, I absolutely have to monitor endurance consumption also.
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1 hour ago, Ironblade said:
Probably, but it never even takes a full day. And these aren't little donations. Based on the total dollars and number of donations, the average is almost $29.
Ha! That's cool and likely accurate, I threw $25 to our HC Overlords to keep the lights on.
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If the extent is Earth originating, then that narrows it down a bit. There are spirits of Orenbregan (how the hell is that spelled lol) origin who are mighty old too. Then there's Shivans and Demons from other dimensions. All that stuff gets you in to the semantics territory though - is it biological immortality or outright, can't die type?
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Welcome back to the forums! I've missed these 😁
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1 hour ago, Ott said:
Excelsior Player-Led Event Calendar
Welcome to 2022...
Topic was moved to forum Off-Topic
What's the best level 15 build?
Topic was moved to forum Archetypes
If you're concerned about the topic this much, PM a GM or submit a report.
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Yeah when are we going to get the reactions back and the cool forum badges!
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1 minute ago, Ironblade said:
Yes. All of them measure the number of accounts logged in and not actual players.
Edit: Jokes aside, I'm okay with not being tracked to that level of detail, assuming it's even possible at all. I would imagine they'd need real time telemetry for each character to determine where they are located on the x, y, z grid and whether they've moved or performed a set action to define as currently played by a living person - maybe even some cool biometric security authentication feature they can store on remote servers in some country without an extradition treaty 😄
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50 minutes ago, Ironblade said:
In fact, it does not. Even though it uses the word 'Players' in the heading, it is actually showing how many ACCOUNTS are active. Within the TOS, one PLAYER can be running three ACCOUNTS. I personally have three accounts. When I have all of them logged in simultaneously, the forums will show me as being three players because the game can not distinguish.
Oh okay, so the Server Status page should say "Online Accounts" instead?
And what about the Homecoming Discord 'Live Graphs" thread? Are these all wrong?
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11 hours ago, Troo said:
Players... or accounts?
The Server Status tab at the top of the page displays # of Players AND their Hero or Villain alignment.
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9 minutes ago, ZekeStenzland said:
Why wouldn’t PvP Council Indomitable host their events on, you know, Indomitable?
Its an opportunity to generate community interest on another shard, particularly one with the largest population of players.
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This is slick! Embedded link in the image
🔥
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1 hour ago, SuggestorK said:
There, corrected it for you.
👍
From the HC Wiki:
This badge is only awarded to characters of the hero or vigilante alignments. Although credit for this badge may be earned by villains or rogues, the badge will not be awarded to a character until they change alignment.This badge displays different names, depending on a character's current alignment.
- Dimensional Explorer on heroes and vigilantes
- Dimensional Plunderer on villains and rogues
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9 minutes ago, eldriyth said:
Regardless if it's "Volunteer" or "Paid Staff" the dev team is all over the place with zero direction right now. Direction is the #1 killer or successor of any project. You can use that as a quote. I give thee permission to do so.
It's not "IF" - it IS a volunteer staff and they work on whatever they feel like. You can suggest ideas until your fingers give out, but if there isn't any interest from the developers in implementing your ideas, they are as good as dead on arrival.
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You may not need to worry about this question if the proposed changes get on to beta then make it through testing and on to the live shards. Making Siren's Call a level 50 zone I mean. @Terius
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56 minutes ago, Troo said:
This is about raising the level of all zones to 50.
What non-PvP zone level cap isn't 50 already? The tutorials?
Edit: Nevermind, players can be level 50 in the tutorial zones too.
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4 minutes ago, America's Angel said:
I'm sure there's a few bullies who think this way. But I imagine, of the PvPers I know (which is most of the active ones), most wouldn't care if all the badges/plaques/shivans/nukes/etc were removed from PvP zones.
Personally, I think moving all that stuff to the less active hazard zones, and keeping the PvP zones just for PvP would be an improvement to the game. (At the very least, the redside PvE accolades shouldn't require going into a PvP zone.)
I realize I've replied a bunch to this thread, so forgive my follow up here - and I respect your opinion AA, but I disagree with it. I consider myself an active PvPer and I do care if the zone has some 'character' to it - the Hotdog stand in Siren's Call, the pillboxes in Recluse's Victory, the giant hero and villain bases in Bloody Bay, and the Rocket in Warburg, they all add to the 'character' of the zone. It's kind of like stages in a 2D fighting game. They've got a unique feel and sound (some have awesome soundtracks) that add to the 'character' and overall ambience.
As for the badges/plaques/shivans/nukes/etc being removed, I'm not against it, but I don't think it's right to remove all of the stuff that make up each zone's 'character.' I don't want to stray too far from the topic of the thread either, I realize Terius is well-intentioned and looking to get a consensus on their suggestion. Either way, I'll keep playing the game so do what is best for the community!
Oh, lastly, I actually do badge too! 😁
Spoiler-
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AlienFX Support
in Help & Support
Posted
That reminds me of the Nvidia Titan cards that were Star Wars themed, those looked so cool!